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Steinberg WaveLab Essential 6 Operation Manual

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    							171
    Sampling and creating loops
    Basic looping
    Instrumental sounds in samplers rely heavily on looping. 
    Looping a 
    sound allows you to repeat a section of the 
    sample indefinitely, to 
    create a sustain of unlimited length. 
    An example of this would be an organ sound. Without 
    looping you will only be able to play notes as 
    long as the 
    original recording. With looping, notes can be of any length.
    Finding a good loop point takes a bit of practice. Here is 
    some advice:
     There are only two types of loops: very long and very short. 
    Loops of intermediate lengths usually don’t work very well.
     A long loop will sound the most natural, and should be used 
    whenever possible. However, if the sound does not have a 
    stable section in the middle (an even sustain part), it might be 
    hard to find a good long loop. For example, a piano note – 
    which decays continuously – will be hard to loop since the 
    start point of the loop will be louder than the end. A flute will 
    be much simpler, because the sound in the sustain section is 
    very stable.
     Very short loops (covering only a few cycles or periods) can 
    almost always be found, but may sound “static” and unnatural.
     A loop should normally start a short time after the “attack” por-
    tion, that is, when the sound has “stabilized” to a sustaining 
    note.
     If you try to set up a long loop, it should end as late as possi-
    ble, but before the sound starts decaying to silence (if it does).
     If you go for a short loop, it is harder to say exactly where in 
    the sound to put it, but it should definitely be towards the end.
    More information about looping in general, and the exact 
    capabilities of your sampler in particular, can be found in 
    the sampler’s manual. Below follows a description of 
    WaveLab Essential’s set of tools for setting up loops.
    Setting Description
    Name The name the sample will have in the sampler. If the 
    sample is an already named file, the name is dis-
    played here, but you can change it if you wish. Note 
    that not all samplers support all characters. Further-
    more, if the name is too long, it will be truncated.
    Parse name into 
    keyIf a sample is named so as to denote its root key 
    (e.g. “Bass C0” – a sample of a bass in the key C0), 
    clicking this button will automatically fill in the key 
    field (see below) with the root key information taken 
    from the file name. Note that you can also use this 
    method for samples that are named so as to denote 
    their MIDI note numbers (see below).
    Parse last 
    group of digitsThis is available when you select MIDI note number 
    notation (see below), and can be useful when you 
    want to use the Parse name into key option (de-
    scribed above). In cases where samples are named 
    with multiple groups of numbers – e.g. 
    “Piano_01_112” – you need to activate this option 
    to let WaveLab Essential know that the last group of 
    digits is the one denoting the MIDI note number.
    Key This specifies which key will play back the sound at 
    its original pitch.
    Detune This specifies whether the sample should be played 
    back at a slightly different pitch. The range is ±50% 
    of a semitone, which translates into a quarter tone in 
    each direction.
    Detect from 
    audio selectionIf you click this button, WaveLab Essential will anal-
    yse the sample and determine its pitch and amount 
    of detune. For this to work properly, the sample must 
    be of such a nature that it is possible to clearly de-
    tect a pitch (it won’t work properly with chords and 
    drum loops for example). 
    Musical notation/MIDI 
    note numberThese radio buttons let you choose whether to dis-
    play the different key values in the dialog with the 
    key’s pitch or the key’s MIDI note number. In musical 
    notation, keys are denoted according to their pitch 
    (e.g. C3 – meaning the note C in the third octave). 
    Each key corresponds to a MIDI note number, from 
    0 – 127. The key C3 for example, corresponds to 
    the MIDI note number 48. MIDI note numbers make 
    it possible for samplers to automatically map sam-
    ples to the correct keys.
    Key range If a sample is part of a multi-sample key map, you 
    can specify the key range for the sample, i.e. which 
    keys should be able to play it.
    Velocity range If a sample is part of a multi-sample key map with 
    velocity switchable samples, you can here specify 
    the velocity range for the sample – the minimum and 
    maximum velocity values that should trigger the 
    sample. 
    						
    							172
    Sampling and creating loops
    Adding, moving and playing loop markers
    Loop markers are added, moved and otherwise edited just 
    as any other type of marker. This is described in the sec-
    tion “Introduction” on page 98 and onwards.
    Here is a brief description on how to create a basic loop:
    1.Make a selection that corresponds to the area you 
    want looped.
    If you like, you can play back with “Loop selection” activated on the 
    Transport bar and adjust the selection during playback.
    2.Bring up the Marker toolbar.
    3.Click on the loop marker icons (the green ones).
    The selection is now enclosed by loop markers.
    4.Make sure that “Loop as marked” is activated on the 
    Transport bar.
    Click the Playback end position/Loop mode button to open the corre-
    sponding pop-up.
    5.Play back and adjust the position of the markers to 
    change the loop.
    A basic loop setup using markers.
    Getting a good loop by just dragging the markers around 
    might be hard.
     Most often you will hear a click or an abrupt 
    change in timbre at the 
    turning point, which is hard to get 
    rid of by dragging the markers.
    We suggest you only use this method for setting up the 
    basic length of the loop (leaving clicks, etc. as they are) 
    and then use the Crossfade Looper and Loop Tone Equal-
    izer (described below) to perfect it.
    Using the Crossfade Looper
    What is the Crossfade Looper?
    The Crossfade Looper is a special tool for creating “seam-
    less” loops. It allows you to “nudge” the loop points while 
    at the same time providing visual feedback of the “join” 
    between the start and end point.
    The Crossfade Looper can also automatically find loop 
    points for you, by scanning the area of the waveform that 
    is in the current loop points’ vicinity. You can specify pa-
    rameters for how “finicky” the program should be when 
    suggesting loop points.
    Finally, if you can’t find a good enough loop point using 
    the methods described above, the Crossfade Looper al-
    lows you to process the waveform to allow for smoother 
    loops. It does this by crossfading areas of the waveform 
    close to the loop start and end points.
    Opening the Crossfade Looper
    Before you open the Crossfade Looper we suggest you 
    set up a basic loop as described on the previous pages. 
    Then proceed as follows:
    1.If you have several loops, place the wave cursor some-
    where inside the one you want to work on.
    This can be done by clicking somewhere between the loop markers.
    2.Select Crossfade Looper… from the Sampling menu.
    3.Click on the “Loop points” tab.
    This tab should be your starting point, since this is where you adjust the 
    loop points.
    ÖThe following sections describe the common proce-
    dures for using the Crossfade Looper.
    About the Crossfade Looper dialogs
    The Crossfade Looper dialogs are non-modal. While they 
    are open, you can still access other windows (e.g. the 
    Transport bar). However, all editing of the Wave window 
    on which you are working is blocked out (except moving 
    the current pair of loop markers, of course).
    !Please note the points about marker pairs (see 
    “About marker pairs” on page 98).
    !Note that it takes a while for changes in the loop to 
    take effect on playback. Exactly how long depends 
    on your buffer settings, see “About loop updating 
    and short loops” on page 58. 
    						
    							173
    Sampling and creating loops
    Furthermore, each time you click Apply, the process starts 
    out from the wave data as it was when you opened the 
    Crossfade Looper (since you want to be able to try out 
    various types of crossfading without re-processing the 
    wave each time). This affects the undo function: there is 
    only one step of undo and no redo in the Crossfade 
    Looper.
    Moving the loop points “manually”
    Let’s assume you have set up a basic loop that you are 
    happy with, except for glitches or “bumps” at the turning 
    point. You can then use the Crossfade Looper to move 
    the points manually, in small steps, to eliminate the glitch.
    This is actually technically no different from moving the 
    loop points in the wave display, but the features of this di-
    alog makes it much easier to find good loop points, since 
    the display gives you visual feedback as you go along. We 
    also recommend that you have playback going on in “Loop 
    as marked” mode since you will then also hear what you 
    are doing!
    The two ways of moving loop points
    There are two ways of moving the loop points: dragging in 
    the actual waveform (position the mouse pointer in the 
    display and drag sideways) and using the “nudge” but-
    tons.
     Dragging in the waveform allows you to perform larger moves 
    more quickly. The nudge buttons are more useful for fine-tuning since they 
    move the points by one screen pixel. This means that in 1:1 
    zoom mode, each press on a nudge button moves the loop 
    point a single sample.
    The various moving options
     By moving the left part of the display, you are moving the end 
    point to a later (left) or earlier (right) position.
     By moving the right part of the display, you are moving the 
    start point to a later (left) or earlier (right) position.
     If you activate Linking, both the start and end points will move 
    simultaneously. That is, the loop length will be exactly the 
    same, but the entire loop will move.
     You can switch to the Wave window and adjust the markers 
    there, if needed.
    Using the auto-find feature
    If desired, you can have the program search for good 
    loop points 
    automatically. This is technically no different 
    from adjusting the loop points yourself, only that the pro-
    gram uses pattern matching algorithms to suggest loop 
    points for you.
    Let’s say that you want to let the program find a better 
    start point for the loop. You first set up a start and end 
    loop marker, to get a basic loop, as described above. You 
    then invoke the automatic searching, and the program 
    searches the waveform from the current start point, 
    trying 
    to find a section that is as similar as possible to the area 
    just 
    after the current end point. When it finds a match it 
    stops.
    You decide how similar the section must be to be consid-
    ered a match.
    Setting up the parameters
    The auto-find parameters.
    There are two parameters for the auto-find feature, de-
    sired correspondence and search accuracy.
     Search accuracy is a parameter for determining how many 
    samples should be included in the analysis. Higher values re-
    sult in greater accuracy, but also longer processing times.
    You can drag either side of the waveform directly…
    …or use the nudge buttons. 
    						
    							174
    Sampling and creating loops
     Desired correspondence is a value for how well the found 
    section must resemble the section to which it is compared, to 
    be considered a match. WaveLab Essential uses two meth-
    ods for comparison, “phase match” and “join match” (which 
    provide much better matching than the simple zero crossing 
    detection used by most other programs. Phase matching also 
    ensures that no harmonic cancellation will occur when you 
    crossfade, see later in this chapter). First phase matching is 
    performed and then, to “fine tune”, a join match is employed. A 
    value of 1000 will most likely fail completely, since it requires a 
    100% perfect match.
    Searching
    1.Set up the search parameters.
    2.Click on one of the buttons in between the “nudge” 
    buttons.
    Each time you click, the program scans from the current point (forwards 
    or backwards, depending on which button you clicked) until it finds a 
    point that matches. It then stops. If you wish you can stop at any time by 
    clicking the right mouse button, by using the Stop button on the status 
    bar or by hitting [Esc]. The program will then jump back to the best match 
    found so far.
    3.Check the loop by playing back.
    4.If you think there might be a better point, at some later 
    or earlier position, just click the button again, and scan-
    ning continues from this point onwards.
    Remember that you can always go back to the main Wave 
    window and adjust the markers manually.
    Working with candidates
    Often you will want to try various alternatives before com-
    mitting to a loop. To be able to compare several alterna-
    tives, WaveLab Essential offers looping candidates. These 
    allow you to store sets of loop points in memory locations 
    for later recall.When you have set up the loop points as desired, you 
    store them by selecting “Save candidate” from the options 
    pop-up menu in the dialog, and then selecting one of the 
    five memory locations.
    To recall a stored candidate, select “Restore candidate” 
    from the pop-up menu, and then select the desired mem-
    ory location from the submenu. The points are now re-
    called and the loop points in the wave are moved to the 
    positions stored in the memory location.
    ÖTo compare several candidates, you can for example 
    have playback going, select them one after the other, and 
    listen to the difference.
    Once you have found your candidate, you can select OK to exit this win-
    dow or proceed to crossfading.
    Things to note about candidates
     There is only one set of candidates per Wave window, not one 
    per set of loop points. This means that if you have several sets 
    of loops in your file, you must be careful so that you don’t re-
    call the wrong set.
     Crossfading is not part of the candidate, only loop positions 
    are. You should decide on a candidate to use before you ap-
    ply crossfading. 
    						
    							175
    Sampling and creating loops
    Creating a crossfade
    What is a crossfade and when do I need it?
    Sometimes it is impossible to find a loop that doesn’t 
    cause any glitches. This is especially true for stereo mate-
    rial, where you might be able to find a perfect candidate 
    for either channel, but not for both at the same time.
    One solution to this problem is to use crossfading. This 
    technique “smears” the material around the end loop point 
    so that it loops perfectly. It does this by mixing material be-
    fore the loop start with material just before the loop end.
    The only problem with this technique is that it alters the 
    waveform and hence changes the sound. However, nor-
    mally you can find settings that minimize this problem.
    Setting up
    1.While still at the “Loop points” tab (in the Crossfade 
    Looper dialog), try to create as good a loop as you can.
    2.Click on the Crossfade tab.
    3.Make sure the Crossfade check box is activated.
    There is a corresponding check box on the Post-Crossfade tab. This lets 
    you choose if regular crossfading and/or post-crossfading will be per-
    formed when you click Apply later.
    The Crossfade tab with crossfading activated.
    4.Decide on a length for the crossfade either by drag-
    ging the length handle or by adjusting the Length value 
    below the graph.
    The length is used to adjust the amount of the audio file that will be pro-
    cessed. This area is always located just before the end of the loop, but 
    the Length value adjusts how far towards the start of the loop it 
    stretches. As you can see, an equally large area before the loop start is 
    used as basis for the processing. However, this area is not processed, 
    just analysed.
    Generally you will want the crossfade to be as short as it 
    can be, with an acceptable result:
     Using a long crossfade will be a better guarantee that the loop 
    will be smooth. However, more of the waveform will be pro-
    cessed and hence changed in character.
     Using a short crossfade will ensure the sound is affected as 
    little as possible. However, the loop might then not be as 
    smooth as otherwise.
    5.Decide on a crossfade shape, by dragging the shape 
    handle or by adjusting the shape value.
    The considerations for this are the same as when creating other cross-
    fades, see “Crossfade” on page 73. 0% means that the sound level will 
    be equal in the middle of the crossfade, whereas 100% means that the 
    energy will be equal in the middle of the crossfade. Use low values for 
    “simple” sounds and high values for “complex” sounds.
    Applying and checking the crossfade
    When you click Apply, the sound is processed. If you have 
    playback going, repeating the loop you will hear the 
    change take effect after a short while.
    ÖYou can check the crossfade visually by opening the 
    “Loop points” tab and activating “Display processed sig-
    nal” on the options pop-up menu.
    When this is activated, the display will show the waveform as it looks 
    when crossfaded. When the option is deactivated, the display will show 
    the waveform as it originally was. Switching back and forth allows you to 
    compare the two.
    ÖYou can undo the crossfade by selecting Undo from 
    the Edit menu.
    ÖIf you click OK, the dialog closes and crossfading is 
    made permanent.
    If you click Cancel instead, the dialog closes and the waveform is re-
    verted back to the way it was before crossfading.
    !Do not move the loop points after performing a 
    crossfade! The waveform has been processed spe-
    cifically for the current loop settings! 
    						
    							176
    Sampling and creating loops
    Creating a post-crossfade
    The post-crossfade is accessed from its own tab.
    This is identical to the regular crossfade, but it is applied 
    to the area after the loop. This means that it is used to fade 
    the material so that there will be no glitch when playback 
    continues out of the loop.
    The post-crossfade looks at the part of the waveform that 
    occurs just after the loop start and processes a certain 
    area beginning at the end of the loop. The Length param-
    eter adjusts the size of this area.
    Everything else is identical to regular crossfading, see 
    above.
    Working with presets
    As with effect processors, you can create presets for set-
    tings in the dialog for quick recall. See “Presets” on page 
    30 for details. This comes in extremely handy for example 
    when processing a number of similar files, for example for 
    creating a multisample (several instrumental samples 
    mapped across the keyboard).
    Using the Loop Tone Equalizer
    The Loop Tone Equalizer is a function for looping those 
    un-loopable sounds, for example sounds that constantly 
    decay in level or continuously change in timbre. The Loop 
    Tone Equalizer applies drastic processing to the sound 
    that evens out changes in level and timbral characteristics, 
    before and during the loop.
    It does this by using one of the following two methods:
    Slice mixing
    A number of slices is specified for the looped section. If for example you 
    specify eight slices, the loop is cut up into eight sections of equal length. 
    These sections are then mixed together as one sound which is repeated 
    eight times. This new piece of audio replaces all audio inside the loop in 
    a smart way so that no harmonic cancellation (due to phase offsets) oc-
    curs.
    Chorus smoothing
    This has nothing to do with a conventional chorus effect, but uses a 
    method known as “Phase Vocoding” to filter the harmonics. This method 
    is recommended for looping ensemble and choir sounds.
    You can use both slice mixing and chorus smoothing in 
    conjunction, but it is highly unlikely that you will ever need 
    to. Note also that the original length of the loop will not be 
    changed by the processing.
    In addition to the above, the Loop Tone Equalizer includes 
    a crossfade facility so that the original sound fades into 
    the processed sections as playback approaches the loop 
    start.
    !If you intend to use the sound in your sampler in such 
    a way that the area after the loop is never played, you 
    don’t need to worry about this feature at all! Some 
    samplers don’t even allow you to play the area after 
    the loop. However, if you do intend to use the area 
    after the loop it is very important to have post-cross-
    fade activated! 
    						
    							177
    Sampling and creating loops
    To use the Loop Tone Equalizer, proceed as follows:
    1.Set up a basic loop of the length you desire.
    This will probably not be a very good loop. If it was you wouldn’t need to 
    use the Loop Tone Equalizer.
    2.Select Loop Tone Equalizer from the Sampling menu 
    and click on the Loop Tone Equalizer tab.
    3.Make sure that either slice mixing or chorus smoothing 
    is activated and make the desired settings.
    For slice mixing, you need to determine the number of slices. Only exper-
    imentation can tell how many slices are needed, but generally, the more 
    slices, the more natural the sound (to a certain extent). However, the pro-
    gram puts a restriction on the number of slices, so that each one is never 
    shorter than 20 milliseconds.
    For chorus smoothing, you can make the following set-
    tings:
    4.Switch to the Pre-Crossfade tab and set up a cross-
    fade.
    You will need to use this feature since the Loop Tone Equalizer itself 
    changes the timbre inside the loop and only there. This will mean that the 
    transition into the loop will not be as smooth as expected, unless you ap-
    ply crossfading. Generally, this is the same as the crossfade in the 
    Crossfade Looper window. However, the difference is that this cross-
    fade is made before and up to the loop start. The processed material cre-
    ated by the Loop Tone Equalizer is added to the original material before 
    the loop.
    5.Click Apply, and the sound gets processed.
    If you have playback going, repeating the loop, you will hear the change 
    take effect 
    after a short while.
    ÖYou can undo the crossfade by selecting Undo from 
    the Edit menu.ÖIf you click OK, the dialog closes and processing is 
    made permanent.
    If you click Cancel instead, the dialog closes and the waveform is re-
    verted back to the way it was before processing.
    About the end of the loop – Post-crossfading
    After using the Loop Tone Equalizer, the transition from 
    the end of the loop to the end of the file in many cases 
    won’t be very natural. This can be fixed as follows:
    1.Close the Loop Tone Equalizer and open the Cross-
    fade Looper.
    2.Click on the Crossfade tab and deactivate the Cross-
    fade option (the check box).
    3.Click on the Post-Crossfade tab and make sure 
    Crossfade is activated.
    4.Set up the post-crossfade parameters and click Apply.
    Working with presets
    As with the Crossfade Looper, you can create presets for 
    settings in the dialog for quick recall. See “Presets” on 
    page 30 for details.
    Option Description
    Timbre This governs the amount by which the timbral char-
    acteristics of the sample should be evened out. The 
    higher the value, the more pronounced the effect.
    Chorusing The delay time of the chorus effect varies with the 
    modulation, which causes a sweeping effect. What 
    this parameter does is determine the width and 
    speed of the chorus sweep.
    Enhance Warmth Creates a smoother, warmer sounding effect.
    Stereo Expansion This increases the width of the sample in the stereo 
    sound image.
    !Do not move the loop points after performing the 
    processing! The waveform has been processed spe-
    cifically for the current loop settings! 
    						
    							179
    Customizing
    What is customizing?
    When we talk about customizing, we mean making set-
    tings so that the program behaves and looks the way you 
    want it to!
    Preferences
    In the Preferences dialog on the Options menu you will 
    find a number of settings, collected on tabs, for tailoring 
    the look and behavior of the program.
    Saving the preferences
    To make sure the preference settings “stick”, select the 
    General tab and make sure “Save preferences on exit” is 
    activated. When this is activated, all your preferences set-
    tings (as well as all menu options, etc.) are automatically 
    saved when you Quit the program.
    Creating startup preferences
    To make sure the program starts with the same preference 
    settings each time you launch it, proceed as follows:
    1.Set up all preferences as desired and make sure “Save 
    preferences on exit” is activated.
    2.Quit the program.3.Launch the program again, and deactivate “Save pref-
    erences on exit”.
    Now you can change the preferences for this session, but the settings 
    you had when you last quit will be the ones you get next time you launch 
    the program.
    Folder editing
    Navigating to the right folder via file dialogs can some-
    times be time consuming, but WaveLab Essential gives 
    you the option to optimize these operations.
    If you select “Folders” from the Options menu, a dialog 
    opens where you set for the saving and opening of prefer-
    ences for WaveLab Essential’s various folders. 
    To the left in the dialog is a tree list with two root folders; 
    “Work folders” and “Document folders”. Work folders are 
    the folders associated with temporary files, and Document 
    folders are all folders associated with WaveLab Essential 
    specific files and documents (Wave, Audio CD Montage, 
    etc.). 
    Work folders
    The Work folders are usually set up after installing Wave-
    Lab Essential, as the folders specified for temporary files 
    have an important bearing on WaveLab Essential’s overall 
    performance. See “Temporary files” on page 15 for a de-
    scription of how to set up these folders. 
    						
    							180
    Customizing
    Document folders
    For each WaveLab Essential document type, you can 
    specify paths to open and save folders (given that the 
    document can be saved). This is done in the following 
    way:
    1.Click on the plus sign for a document type in the tree 
    list.
    All document types will have Open and Save sub-items.
    2.Select either Open or Save.
    Now you can specify a path to a folder which will be automatically se-
    lected when opening or saving a document of this type.
    For each folder, you can specify the following:
    Saving the window layout
    If “Open last window layout on startup”, on the Prefer-
    ences–General tab is activated, the program will open in 
    exactly the same state as it was when you last quit (with 
    the option activated). The snapshots, and even the docu-
    ment windows you had open (and their “layout”) will auto-
    matically be reopened.
    You can use this to create a startup “layout” that will al-
    ways appear when you launch WaveLab Essential:
    1.Set up all windows as desired.
    2.Make sure “Open last window layout on startup” is ac-
    tivated and quit the program.3.Launch the program again, and deactivate “Open last 
    window layout on startup”.
    The next time you launch the program, it will open with the windows set 
    up as in step 1 above, regardless of whether you have changed the win-
    dow layout since.
    ÖIf you hold down [Ctrl] when quitting the program, the 
    effect of the “Open last window layout on startup” setting 
    is reversed. If it was activated, it will be deactivated and 
    vice versa.
    ÖIf you hold down [Ctrl] when launching the program, 
    no window layout is loaded.
    Styling WaveLab Essential – Wave 
    windows
    It’s possible to “style” the Wave windows to your liking, by 
    adjusting colors (of waveforms, background, cursor lines, 
    etc.) and changing the look of the ruler and other window 
    details.
    By saving the current window style as default, you can 
    change the style that is normally used when you open or 
    record an audio file in a Wave window.
    On the following pages, we will first describe the general 
    procedure for how to change the default style, then de-
    scribe the elements you can change.
    Changing the default style
    1.Set up a Wave window to look the way you want it.
    Note that this also includes the ruler formats – see “Units of time and 
    level” on page 28.
    2.Select “Save current window style as default” from the 
    View menu.
    Now, all Wave windows (which have not been opened before) will be 
    shown in the style you specified.
    The elements of a style
    ÖWhen you change any of these style settings and want 
    to make the changes available to other Wave windows, 
    you need to save them as the default style. 
    If you dont do so, newly opened Wave windows will automatically be re-
    set to the default style!
    Item Description
    Current folder Here you can specify a path to a folder to use for 
    Saving or Opening documents of the selected 
    type.
    Keep last used The last folder used for saving or opening docu-
    ments of the selected type will be selected the 
    next time you open or save from the file dialog.
    Change when save/
    open folder changesUse this if you want the folder to be redefined if 
    the opposite operation is performed (open vs 
    save). If you set this option both for the Open and 
    Save folders, then these folders will always be the 
    same.
    When opening 
    WaveLab Essential 
    set this folderIf you want to reset the folder to a specific folder 
    each time you open WaveLab Essential you can 
    specify a path here. 
    						
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