Steinberg Wavelab Elements 8 Manual
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Recording Recording Dialog 211 Auto-start on sound - Record previous samples Allows you to include a short section of audio before the start point, to capture attacks, for example. It is only relevant when the option Auto-start if sound detected is activated. Silence Detection - Threshold (RMS)/Silence duration required The threshold value used for the options Auto-stop if silence and Auto-create markers at silence points. It is used in conjunction with the Silence duration required setting, so that recording is stopped or a marker is added if the input level stays below the threshold value for the specified duration. Recording programming - Start Determines the time at which recording starts when the option Auto-start at specific time is activated. Recording programming - On tomorrow If this option is activated, you can specify a time on the next day. Recording programming - Duration Determines the length of the recording when the option Auto-stop after specific duration is activated. Pause memory This is a safety buffer when you are using the Pause button. When you resume recording, this buffer is used to restore the last short section of audio before you deactivated the pause button. This way, you can resume recording even if you deactivated the Pause button a bit too late. Meter Display Level/Spectrum Specifies which meter to display. Settings Opens the LeveL/Pan Meter Settings dialog, where you can customize the meter settings. Reset Resets the peak values.
Recording Recording Dialog 212 Monitor If this option is activated, the audio input is also sent to the output ports (not available if Windows MME drivers is used). Mix with playback If this option is activated and the same audio ports are selected for monitoring and for playback (in the VST Audio Connections dialog), the signals are mixed. If this is not activated, the monitoring signal has priority. This allows you to toggle between the auditioning of the recorded signal and the playback signal, and to have full control over the monitor outputs. Next marker name Edit the name of the next marker to insert. Meter Display In the lower part of the Recording dialog, you find a meter display. This is useful for checking the input level and the frequency spectrum of the input signal. The meters in the Recording dialog are miniature versions of the Level, Spectrum in the meter windows. Activate the meters, by activating the Monitor checkbox.This is done automatically, if the option Activate monitoring when opening record window is activated on the Options tab in the Recording dialog. To reset the meters, click the Reset button. Level Meter In the Level meter, horizontal bars show the peak level (outer bars) and average loudness (VU, inner bars) of each channel. Values are also shown numerically. When clicking the Settings button, the Level/Pan Meter Settings dialog opens. Spectrum Meter The Spectrum Meter shows a bar diagram, providing a continuous graphical representation of the frequency spectrum. From the Settings pop-up menu you can choose whether to restrict to high audio levels, or to include medium or low audio levels.
Recording Recording Dialog 213 Disk Capacity Indicator This indicator at the bottom of the Recording dialog indicates the approximate amount of available disk space on the hard disk specified in the File to create section, or the hard disk that you have selected for temporary files. NOTE When there is less than 30 seconds of available hard disk space left, the disk capacity indication is displayed in red.
214 Master Section The Master Section is the final block in the signal path before the audio is sent to the audio hardware, to an audio file, or to the audio meters. This is where you adjust master levels, add effects, and apply dithering. The settings and effects in the Master Section are taken into account in the following cases: • When playing back an audio file in the wave window. • When playing back an audio montage. Note that the Master Section effects are global for all clips and tracks in an audio montage, as opposed to the individual clip or track effects. • When using the Render function. • When writing a CD from the audio montage. By default, the Master Section is active. You can turn it off for each file individually by deactivating the Play through Master Section button at the bottom of the wave/montage window. To turn the Master Section off globally, deactivate the Playback goes through Master Section button at the bottom right of the Master Section.
Master Section Master Section Window 215 Master Section Window In this window you can apply effect plug-ins, adjust the master level, apply dithering, and render the audio file or audio montage. To open the Master Section window, in any workspace, select Global > Master Section. The Master Section consists of the Effects pane, the Master Level pane, and the Dithering pane.
Master Section Master Section Window 216 Signal Path The three panes in the Master Section window correspond to the three processing blocks of the Master Section: Effects, Master Level, and Dithering. The signal passes through these blocks from top to bottom, as shown in the following figure: In the Master Section, the signal goes through all plug-ins, even when some plug-ins are soloed. However, the sound is not affected by this because the muted plug-ins are bypassed from the playback process stream. When removing the bypass, the process signal is immediately available without latency. This allows you to quickly switch between different solo/mute settings. Effects Pane This pane in the Master Section allows you to add up to 4 effect plug-ins in series, and manage them. In the Audio Files workspace or the Audio Montage workspace, select Workspace > Shared tool windows > Master Section.
Master Section Master Section Window 217 Rearrange Rearranges the Master Section according to the sample rate and channel configuration of the active audio file. The internal bus of the Master Section and any active plug-ins are configured accordingly. This operation is performed automatically before playback or rendering. It is sometimes helpful to manually rearrange the Master Section, because some plug-ins do not accept a mono or stereo signal as input, or a given sample rate. In that case, clicking the button informs you about any problems, before playback or rendering. This operation has no effect if playback is already in progress or if there is no active audio file. Show one more slot Makes one more slot visible. Hide bottom slot Hides the bottom slot. Fold/unfold section Expands or collapses the Effects pane. Bypass during playback Bypasses the plug-in during playback and optionally for a rendering operation. The signal is still processed by the plug-in, but is not injected in the audible stream. Solo (bypass) Bypasses all plug-ins except this one during playback. Effect plug-in slot Slot where you can insert an effect plug-in. Presets menu Lets you store and restore preset settings. The Presets menu offers additional options to save and load default banks and effects. Plug-in visibility Activates/deactivates the plug-in window. Switch effect on/off Excludes the plug-in from both playback and rendering, and rearranges the bus without this effect.
Master Section Master Section Window 218 Supported Effect Plug-in Formats WaveLab Elements supports different plug-in standards. WaveLab Elements-specific plug-ins, VST 2 plug-ins and VST 3 plug-ins, and plug-ins that adhere to the Microsoft DirectX standard. WaveLab Elements-specific Plug-ins Some specific plug-ins are included in WaveLab Elements, for example, the Crystal Resampler plug-in. VST Plug-ins Steinberg’s VST plug-in format is supported by a lot of programs and plug-in manufacturers. You find a number of VST plug-ins included with WaveLab Elements. Other plug-ins can be purchased separately from Steinberg or other manufacturers, or in some cases downloaded from the internet. NOTE If you have Cubase installed on your computer, you can use the effects that are included with Cubase in WaveLab Elements. See the Cubase documentation for details. Plug-ins that Adhere to the Microsoft DirectX Standard These are known as DirectX or DX plug-ins and are also widely available. Setting Up Effects The number of effects available depends on which plug-ins you have installed. •To select an effect plug-in for a slot, click the slot, and select an effect from the pop-up menu. When you have selected an effect, it is automatically activated, and its control panel opens. • To turn off an effect, click its Switch effect on/off button. To activate the effect, click again. • To remove an effect plug-in, click the slot, and select None. • To hide the control panel of an effect, click its Plug-in visibility button. • To solo an effect, click the Solo button to the left of the effect slot. This allows you to check the sound of that effect only. You can also bypass effects in their control panels. • To change the order of the slots, and thus the order in which the signal passes through the effects, click a slot, and drag it to a new position.
Master Section Master Section Window 219 Master Section Plug-in Window In the plug-in windows of the Master Section, you can make settings for a Master Section effect plug-in, such as bypass, solo, render in place, monitoring, or presets. In the Master Section’s Effects pane, click an effect’s Plug-in visibility button to open the corresponding plug-in window for the effect. Bypass during playback If this option is activated, this plug-in is bypassed during playback, and optionally for a rendering operation. To deactivate an effect when rendering, use the Switch effect on/off buttons in the Master Section’s Effects pane. Solo (bypass) If this option is activated, all plug-ins except this one are bypassed during playback. Render in place Processes the audio in place without any intermediary step. Bypassed plug-ins are excluded and rendered audio is crossfaded at boundaries. Switch effect on/off If you deactivate the plug-in, it is excluded from both playback and rendering. Presets Opens a menu to save/load presets for this plug-in. Effect Plug-in Presets With WaveLab Elements comes a number of factory presets for the included effect plug-ins that you can select and use as is, or use as a starting point for your own settings. Third-party plug-ins can provide their own factory presets. To access the presets for an effect, click the Preset button in its control panel window. The available functions depend on the type of plug-in.
Master Section Master Section Window 220 Presets for VST 3 Plug-ins Applying and saving presets for WaveLab Elements specific plug-ins works exactly as with any other preset, apart from the fact that there are no preset tabs or menu items as in dialogs. Instead, clicking the Preset button opens a separate Preset dialog. The options in this dialog are the same as for dialogs with Preset tabs. The file format is compatible with Cubase. Presets for VST 2 Plug-ins VST 2 plug-ins have their own preset handling. When you click the Preset button for this type of effect, a pop-up menu with the following options opens: Load/Save Bank Loads and saves complete sets of presets. The file format is compatible with Cubase. Load/Save Default Bank Load the default set of presets or saves the current set of presets as the default bank. Load/Save Effect Loads or saves a preset. This is also compatible with Cubase. Edit name of current program Allows you to define a name for the preset. Preset List Allows you to select one of the currently loaded presets. Presets for DirectX Plug-ins For DirectX plug-ins, the same functionality is provided as for WaveLab Elements plug-ins. In addition, you can import native presets created for the plug-in.