Steinberg Wavelab Elements 8 Manual
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Master Section Master Section Window 221 Master Level Pane This pane in the Master Section allows you to control the master level of the active audio file. Faders The faders in the Master Level pane govern the final output level. Use the faders to optimize the level of the signal that is sent to the audio hardware. NOTE It is important to avoid clipping, especially when mastering. Clipping is indicated by the clip indicators of the Master Section. Meters The Master Section meters show the signal level of the signal before dithering or any other plug-in that you have applied post-master fader. Use these to get an overview of the signal levels. The numeric fields above the faders show the peak levels for each channel. The peak indicators turn red whenever the signal clips. If this happens, you should lower the faders, reset the clip indicators by clicking the Reset peaks button, or clicking the values, and play back the section again until no clipping occurs.
Master Section Master Section Window 222 Mono Button The Mono button sums two channels to mono. The output level is automatically reduced by -6 dB, to avoid clipping. The Mono button is useful for checking mono compatibility of stereo mixes, etc. If the Mono button is activated, the red indicator for the Master Level pane is lit, even if the master level is not adjusted. This helps you avoid accidentally leaving the Mono button activated. Unlink Button Determines whether the faders should be individually adjustable or ganged. If Unlink is deactivated, moving one fader also moves the other by the same amount. Activating Unlink allows you to correct improper stereo balancing by adjusting the channels’ levels individually. • If you offset the faders with Unlink activated and then deactivate Unlink again, you can adjust the overall level without changing the level offset between the channels. • Fader offsets are not preserved at the end of the range of movement or once the mouse button is released. About Dithering Dithering is the technique of adding small quantities of noise to a signal to reduce the audibility of low level distortion in a digital recording. A small amount of random noise is added to the analog signal before the sampling stage, reducing the effect of quantization errors. In the case of WaveLab Elements, dithering is applied when reducing the number of bits in a recording, for example, when moving from 24 to 16 bits, and when applying processing. Dithering largely depends on the type of material. When making the dithering settings we recommend that you experiment and let your ears be the final judge. During low level passages, only a few bits are used to represent the signal, which leads to audible quantization errors and distortion. This is perceived as graininess during low level passages in a recording. When truncating bits, as a result of moving from, for example, 24- to 16-bit resolution, such quantization noise is added to an otherwise immaculate recording.
Master Section Master Section Window 223 By adding a special kind of noise at an extremely low level, the quantization errors are minimized. The added noise can be perceived as a very low-level quiescent hiss added to the recording. However, this is hardly noticeable and preferred to the distortion that occurs otherwise. The Noise Shaping options allow to filter this noise to a frequency area less sensitive to the human ear. NOTE Dithering should always be applied after the output bus fader stage, and after any kind of audio process. Selecting Dithering Algorithms WaveLab Elements comes with an internal dithering plug-in. However, you can also add other dithering plug-ins. •To select and activate a dithering algorithm in the Master Section, click the dithering plug-in slot in the Dithering pane, and select one of the options from the pop-up menu. • To deactivate the dithering algorithm, open the dithering pop-up menu, and select None. Adding Other Plug-ins to the Dithering Pane If you want to use another dithering plug-in than the internal dithering, you can add it to the Dithering pane. NOTE The meters in the Master Section monitor the signal before the Dithering pane. To avoid clipping, check the Level/Pan Meter and adjust the output level setting of the plug-in, if available. PROCEDURE 1. In any workspace, select Options > Plug-in settings. 2. Open the Organize tab. 3. Locate the plug-in that you want to add to the Dithering pane in the list, and activate the checkbox in the Post column for the plug-in. 4. Click OK.
Master Section Master Section Window 224 RESULT The plug-in appears on the pop-up menu in the Dithering pane, and can be inserted after the Master Level faders. The plug-in is still available for selection as a regular pre-master effect if the corresponding entry in the Post column in the Plug-in settings dialog is activated. When to Apply Dithering The basic rule is that you should dither when moving to a lower bit resolution. One instance of this is when converting an audio file to a lower resolution. For example, preparing a 24-bit file for mastering to CD, that uses 16-bit format. However, even if you are playing back or rendering a 16-bit or 24-bit file to the same resolution, you need to dither if you are using any processing in WaveLab Elements. The reason for this is that WaveLab Elements works with an internal resolution of 32 bit (floating point) for supreme audio quality. This means that as soon as you perform any kind of processing, the audio data is treated at this high resolution instead of the original 16 bits or 24 bits, thus making dithering necessary. Examples of real-time processing include level adjustments, any effects, mixing of two or more clips in a Montage, etc. The only time when a 16-bit file is played back at 16-bit resolution is if you play it without any fades or effects, and with the Master Faders set to 0.00 (no level adjustment – Master level indicator turned off). NOTE To make sure whether you need to dither or not, use the Bit Meter to check the actual resolution of your audio signals. Dithering Pane This pane in the Master Section allows you to add dithering to the signal before it is sent to the audio hardware or saved as a file on a disk. Fold/unfold section Expands or collapses the Dithering pane. Bypass during playback Bypasses the plug-in during playback, and optionally for a rendering operation.
Master Section Master Section Window 225 Effect plug-in slot Slot where you can insert an effect plug-in. Presets menu Lets you store and restore preset settings. The Presets menu of the top slot offers additional options to save and load default banks and effects. Plug-in visibility Activates/deactivates the plug-in window. Switch effect on/off Excludes the plug-in from both playback and rendering. Noise type Lets you set one of the available noise types that are added to the signal. This is only available if Internal dither is activated. Noise shaping Lets you select the type of filtering for improving the apparent signal-to-noise ratio of the output. This is only available if Internal dither is activated. Number of bits Lets you select the number of bits that the signal should be quantized to. This is only available if Internal dither is activated. Master Section Tools The tools and options at the bottom pane of the Master Section window allow you to make various settings before rendering the file, make bypass settings, and decide whether the playback goes through the Master Section or not. Bypass all effects Bypasses any kind of processing in the effect panel during playback, and optionally when rendering. Reset all Removes all the active effects from the effects slots and sets the master output to 0 dB. Setting menu Opens the Master Section settings menu.
Master Section Rendering 226 Render Clicking opens the Render dialog. Right-clicking opens a menu where you can select whether you want to open the Render dialog, render using the last settings, or use in-place rendering. Playback goes through Master Section If this option is deactivated, the Master Section is ignored during playback of any file, freeing up resources. However, rendering to file is still possible. If playback is activated when you change this option, it stops and restarts. Rendering By rendering the effects in the Master Section, they become a permanent part of a file, rather than using them in real-time to test a set of effects on a file. So instead of performing all processing in real-time during playback, you can save the audio output to a file on disk. This is done with the Render function of the Master Section. Writing the outputs of the Master Section t o a fil e o n di s k a l lo w s y ou to apply Master Section processing to an audio file, or mix down an audio montage to an audio file. There are several uses for rendering: • Mix down a complete audio montage to an audio file. • Process a file and save a file to a new audio file, including Master Section effects, dithering, and other settings. You can choose the format of the new audio file, which allows you to create an MP3 file and add effects at the same time, for example. • Process a region of an audio file in place. Rendering Files PROCEDURE 1.In the Master Section, make your settings. 2. On the bottom of the Master Section, click the Render button. 3. In the Render dialog, make your rendering settings. 4. When you have set up the rendering process, click OK.
Master Section Rendering 227 RESULT The file is rendered. NOTE Several rendering operations can be run at the same time when using different files. In-Place Rendering In the Audio Files workspace, you can process a section of an audio file or the whole audio file directly from within a plug-in window, without any intermediary step. This is a quick way to process several audio sections in an audio file, or test the effect of different plug-ins on an audio file. When using this function, the following render settings are always active: • Fade-in/out at boundaries • Exclude bypassed plug-ins NOTE Once an audio section has been processed, there is no automatic bypass of plug-ins or the Master Section. An example for using in-place rendering: Let
Master Section Rendering 228 Rendering an Audio Selection In-Place You can render the plug-ins of a section of an audio file or the whole audio file. PREREQUISITE In the Audio Files workspace, open the audio file that you want to render, and set up the Master Section. PROCEDURE 1. If you only want to process a section of the audio file, in the wave window, select the audio section that you want to process. 2. Open the plug-in window. 3. Optional: If you only want to use some plug-ins of the Master Section, solo the plug-ins that you want to use. 4. Do one of the following:
Master Section Rendering 229 Create named files If this option is activated, you can set name of the rendered file. Otherwise, the file is named “untitled”. Name Enter a name for the rendered file. Clicking the arrow icon opens a menu that offers you several automatic naming options. Auto naming When rendering multiple sources, you can activate this option to add a numeric prefix to all rendered files. Where Select a folder where the file is rendered to. File format Opens the Audio File Format dialog, where you can select the file format. Copy markers If this option is activated, markers included in the range to process are copied to the rendered file. Bypass Master Section on resulting audio file If this option is activated, playback of the resulting audio file bypasses the entire Master Section after rendering. This setting can be toggled by clicking on the button at the bottom right of the wave window or montage window. NOTE It is recommended to have this option activated, because you do not want to monitor this new file through the effects again when the effects have been applied to a file. No tail If this option is activated, the audio tail produced by effects such as reverbs is not included in the rendered file. Some plug-ins do not provide a tail duration to WaveLab Elements. In this case, this option has no effect. For such plug-ins, you could add the Silence plug-in to add extra samples at the end of the file. An audio tail appears in this space. Upload to SoundCloud If this option is activated, the rendered file is uploaded to SoundCloud, after the rendering process is finished. Bypass Master Section If this option is activated, the plug-ins and gain of the Master Section are bypassed when rendering.
Master Section Rendering 230 Exclude bypassed plug-ins If this option is activated, the plug-ins that are bypassed during playback are not used for rendering. This applies to the bypass states managed by WaveLab Elements, not any bypass state that is under the control of the plug-ins. Open resulting audio file If this option is activated, each rendered file is opened in a new window. Render Dialog in the Audio Files Workspace The following options in the Render dialog are exclusive to the Audio Files workspace: Time range - Whole file Processes and renders the whole audio range. Time range - Selection Processes and renders the selected audio range. Process in place If this option is activated, the rendered audio range replaces the source audio range. Otherwise, a new file is created.