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Steinberg Wavelab Elements 8 Manual

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    							Master Section
    Master Section Window
    221
    Master Level Pane
    This pane in the Master Section allows you to control the master level of 
    the active audio file.
    Faders
    The faders in the Master Level pane govern the final output level. Use 
    the faders to optimize the level of the signal that is sent to the audio 
    hardware.
    NOTE
    It is important to avoid clipping, especially when mastering. Clipping is 
    indicated by the clip indicators of the Master Section.
    Meters
    The Master Section meters show the signal level of the signal before 
    dithering or any other plug-in that you have applied post-master fader.
    Use these to get an overview of the signal levels. The numeric fields 
    above the faders show the peak levels for each channel. The peak 
    indicators turn red whenever the signal clips. If this happens, you should 
    lower the faders, reset the clip indicators by clicking the Reset peaks 
    button, or clicking the values, and play back the section again until no 
    clipping occurs. 
    						
    							Master Section
    Master Section Window
    222
    Mono Button
    The Mono button sums two channels to mono. The output level is 
    automatically reduced by -6
     dB, to avoid clipping. The Mono button is 
    useful for checking mono compatibility of stereo mixes, etc.
    If the Mono button is activated, the red indicator for the Master Level 
    pane is lit, even if the master level is not adjusted. This helps you avoid 
    accidentally leaving the Mono button activated.
    Unlink Button
    Determines whether the faders should be individually adjustable or 
    ganged.
    If Unlink is deactivated, moving one fader also moves the other by the 
    same amount. Activating Unlink allows you to correct improper stereo 
    balancing by adjusting the channels’ levels individually.
    • If you offset the faders with Unlink activated and then deactivate 
    Unlink again, you can adjust the overall level without changing the 
    level offset between the channels.
    • Fader offsets are not preserved at the end of the range of 
    movement or once the mouse button is released.
    About Dithering
    Dithering is the technique of adding small quantities of noise to a signal 
    to reduce the audibility of low level distortion in a digital recording. A 
    small amount of random noise is added to the analog signal before the 
    sampling stage, reducing the effect of quantization errors.
    In the case of WaveLab Elements, dithering is applied when reducing 
    the number of bits in a recording, for example, when moving from 24 to 
    16
     bits, and when applying processing.
    Dithering largely depends on the type of material. When making the 
    dithering settings we recommend that you experiment and let your ears 
    be the final judge.
    During low level passages, only a few bits are used to represent the 
    signal, which leads to audible quantization errors and distortion. This is 
    perceived as graininess during low level passages in a recording.
    When truncating bits, as a result of moving from, for example, 24- to 
    16-bit resolution, such quantization noise is added to an otherwise 
    immaculate recording. 
    						
    							Master Section
    Master Section Window
    223
    By adding a special kind of noise at an extremely low level, the 
    quantization errors are minimized. The added noise can be perceived as 
    a very low-level quiescent hiss added to the recording. However, this is 
    hardly noticeable and preferred to the distortion that occurs otherwise. 
    The Noise Shaping options allow to filter this noise to a frequency area 
    less sensitive to the human ear.
    NOTE
    Dithering should always be applied after the output bus fader stage, and 
    after any kind of audio process.
    Selecting Dithering Algorithms
    WaveLab Elements comes with an internal dithering plug-in. However, 
    you can also add other dithering plug-ins.
    •To select and activate a dithering algorithm in the Master Section, 
    click the dithering plug-in slot in the Dithering pane, and select 
    one of the options from the pop-up menu.
    • To deactivate the dithering algorithm, open the dithering pop-up 
    menu, and select None.
    Adding Other Plug-ins to the Dithering Pane
    If you want to use another dithering plug-in than the internal dithering, 
    you can add it to the Dithering pane.
    NOTE
    The meters in the Master Section monitor the signal before the 
    Dithering pane. To avoid clipping, check the Level/Pan Meter and 
    adjust the output level setting of the plug-in, if available.
    PROCEDURE
    1. In any workspace, select Options > Plug-in settings.
    2. Open the Organize tab.
    3. Locate the plug-in that you want to add to the Dithering pane in the 
    list, and activate the checkbox in the Post column for the plug-in.
    4. Click OK. 
    						
    							Master Section
    Master Section Window
    224
    RESULT 
    The plug-in appears on the pop-up menu in the Dithering pane, and can 
    be inserted after the Master Level faders. The plug-in is still available for 
    selection as a regular pre-master effect if the corresponding entry in the 
    Post column in the Plug-in settings dialog is activated.
    When to Apply Dithering
    The basic rule is that you should dither when moving to a lower bit 
    resolution. One instance of this is when converting an audio file to a 
    lower resolution. For example, preparing a 24-bit file for mastering to 
    CD, that uses 16-bit format.
    However, even if you are playing back or rendering a 16-bit or 24-bit file 
    to the same resolution, you need to dither if you are using any 
    processing in WaveLab Elements. The reason for this is that WaveLab 
    Elements works with an internal resolution of 32
     bit (floating point) for 
    supreme audio quality. This means that as soon as you perform any kind 
    of processing, the audio data is treated at this high resolution instead of 
    the original 16
     bits or 24 bits, thus making dithering necessary.
    Examples of real-time processing include level adjustments, any effects, 
    mixing of two or more clips in a Montage, etc. The only time when a 
    16-bit file is played back at 16-bit resolution is if you play it without any 
    fades or effects, and with the Master Faders set to 0.00 (no level 
    adjustment – Master level indicator turned off).
    NOTE
    To make sure whether you need to dither or not, use the Bit Meter to 
    check the actual resolution of your audio signals.
    Dithering Pane
    This pane in the Master Section allows you to add dithering to the 
    signal before it is sent to the audio hardware or saved as a file on a disk.
    Fold/unfold section
    Expands or collapses the Dithering pane.
    Bypass during playback
    Bypasses the plug-in during playback, and optionally for a 
    rendering operation. 
    						
    							Master Section
    Master Section Window
    225
    Effect plug-in slot
    Slot where you can insert an effect plug-in.
    Presets menu
    Lets you store and restore preset settings. The Presets menu of 
    the top slot offers additional options to save and load default banks 
    and effects.
    Plug-in visibility
    Activates/deactivates the plug-in window.
    Switch effect on/off
    Excludes the plug-in from both playback and rendering.
    Noise type
    Lets you set one of the available noise types that are added to the 
    signal. This is only available if Internal dither is activated.
    Noise shaping
    Lets you select the type of filtering for improving the apparent 
    signal-to-noise ratio of the output. This is only available if Internal 
    dither is activated.
    Number of bits
    Lets you select the number of bits that the signal should be 
    quantized to. This is only available if Internal dither is activated.
    Master Section Tools
    The tools and options at the bottom pane of the Master Section window 
    allow you to make various settings before rendering the file, make 
    bypass settings, and decide whether the playback goes through the 
    Master Section or not.
    Bypass all effects
    Bypasses any kind of processing in the effect panel during 
    playback, and optionally when rendering.
    Reset all
    Removes all the active effects from the effects slots and sets the 
    master output to 0
     dB.
    Setting menu
    Opens the Master Section settings menu. 
    						
    							Master Section
    Rendering
    226
    Render
    Clicking opens the Render dialog. Right-clicking opens a menu 
    where you can select whether you want to open the Render 
    dialog, render using the last settings, or use in-place rendering.
    Playback goes through Master Section
    If this option is deactivated, the Master Section is ignored during 
    playback of any file, freeing up resources. However, rendering to 
    file is still possible. If playback is activated when you change this 
    option, it stops and restarts.
    Rendering
    By rendering the effects in the Master Section, they become a 
    permanent part of a file, rather than using them in real-time to test a set 
    of effects on a file. So instead of performing all processing in real-time 
    during playback, you can save the audio output to a file on disk.
    This is done with the Render function of the Master Section.
    Writing the outputs of the Master Section t o a  fil e o n di s k a l lo w s y ou to 
    apply Master Section processing to an audio file, or mix down an audio 
    montage to an audio file. 
    There are several uses for rendering:
    • Mix down a complete audio montage to an audio file.
    • Process a file and save a file to a new audio file, including Master 
    Section effects, dithering, and other settings. You can choose the 
    format of the new audio file, which allows you to create an MP3 file 
    and add effects at the same time, for example.
    • Process a region of an audio file in place.
    Rendering Files
    PROCEDURE
    1.In the Master Section, make your settings.
    2. On the bottom of the Master Section, click the Render button.
    3. In the Render dialog, make your rendering settings.
    4. When you have set up the rendering process, click OK. 
    						
    							Master Section
    Rendering
    227
    RESULT 
    The file is rendered. 
    NOTE
    Several rendering operations can be run at the same time when using 
    different files.
    In-Place Rendering
    In the Audio Files workspace, you can process a section of an audio file 
    or the whole audio file directly from within a plug-in window, without any 
    intermediary step. This is a quick way to process several audio sections 
    in an audio file, or test the effect of different plug-ins on an audio file.
    When using this function, the following render settings are always 
    active:
    • Fade-in/out at boundaries
    • Exclude bypassed plug-ins
    NOTE
    Once an audio section has been processed, there is no automatic 
    bypass of plug-ins or the Master Section.
    An example for using in-place rendering:
    Let
    						
    							Master Section
    Rendering
    228
    Rendering an Audio Selection In-Place
    You can render the plug-ins of a section of an audio file or the whole 
    audio file.
    PREREQUISITE 
    In the Audio Files workspace, open the audio file that you want to render, 
    and set up the Master Section.
    PROCEDURE
    1. If you only want to process a section of the audio file, in the wave 
    window, select the audio section that you want to process.
    2. Open the plug-in window.
    3. Optional: If you only want to use some plug-ins of the Master 
    Section, solo the plug-ins that you want to use.
    4. Do one of the following:
    
    						
    							Master Section
    Rendering
    229
    Create named files
    If this option is activated, you can set name of the rendered file. 
    Otherwise, the file is named “untitled”.
    Name
    Enter a name for the rendered file. Clicking the arrow icon opens a 
    menu that offers you several automatic naming options.
    Auto naming
    When rendering multiple sources, you can activate this option to 
    add a numeric prefix to all rendered files.
    Where
    Select a folder where the file is rendered to.
    File format
    Opens the Audio File Format dialog, where you can select the file 
    format.
    Copy markers
    If this option is activated, markers included in the range to process 
    are copied to the rendered file.
    Bypass Master Section on resulting audio file
    If this option is activated, playback of the resulting audio file 
    bypasses the entire Master Section after rendering. This setting 
    can be toggled by clicking on the button at the bottom right of the 
    wave window or montage window.
    NOTE
    It is recommended to have this option activated, because you do not 
    want to monitor this new file through the effects again when the effects 
    have been applied to a file.
    No tail
    If this option is activated, the audio tail produced by effects such 
    as reverbs is not included in the rendered file.
    Some plug-ins do not provide a tail duration to WaveLab 
    Elements. In this case, this option has no effect. For such plug-ins, 
    you could add the Silence plug-in to add extra samples at the end 
    of the file. An audio tail appears in this space.
    Upload to SoundCloud
    If this option is activated, the rendered file is uploaded to 
    SoundCloud, after the rendering process is finished.
    Bypass Master Section
    If this option is activated, the plug-ins and gain of the Master 
    Section are bypassed when rendering. 
    						
    							Master Section
    Rendering
    230
    Exclude bypassed plug-ins
    If this option is activated, the plug-ins that are bypassed during 
    playback are not used for rendering.
    This applies to the bypass states managed by WaveLab Elements, 
    not any bypass state that is under the control of the plug-ins.
    Open resulting audio file
    If this option is activated, each rendered file is opened in a new 
    window.
    Render Dialog in the Audio Files Workspace
    The following options in the Render dialog are exclusive to the Audio 
    Files workspace:
    Time range - Whole file
    Processes and renders the whole audio range.
    Time range - Selection
    Processes and renders the selected audio range.
    Process in place
    If this option is activated, the rendered audio range replaces the 
    source audio range. Otherwise, a new file is created. 
    						
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