Steinberg Nuendo 4 Operation Manual
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431 The Project Browser The list columns for audio parts: Creating audio parts When the “Audio” item of an audio track is selected in the Project Structure list, you can create empty audio parts on the track by clicking the Add button on the toolbar. This will insert a part between the left and right locator. Editing MIDI tracks Just like audio tracks, MIDI tracks can have two “sub- items”: Track Data and Automation. The Track Data item corresponds to the actual MIDI track in the Project window and can contain MIDI parts (which in turn can contain MIDI events). The Automation item corresponds to the automation subtrack in the Project window, and contains the track’s automation events (see “Editing Automation tracks” on page 432). Note that if you have not performed any automation or opened an automation subtrack, the Browser will only contain the MIDI data. When editing the Track Data, the following parameters are available: The list columns for MIDI events: Offset This determines “where in the audio clip” the event starts. Adjusting this value is the same as sliding the contents of the event in the Project window (see “Sliding the con- tents of an event or part” on page 49). You can only specify positive Offset values, since the event cannot start before the start of the clip. Likewise, it cannot end after the end of the clip. If the event already plays the whole clip, the Offset cannot be adjusted at all. Volume The volume of the event, as set with the Volume handle or on the info line in the Project Window. Fade In Fade OutThe length of the fade-in and fade-out areas respectively. If you use these settings to add a fade (where there pre- viously was none), a linear fade will be created. If you ad- just the length of an existing fade, the previous fade shape will be maintained. Mute Click in this column to mute or unmute the event. Image Displays a waveform image of the event inside a gray box corresponding to the clip. The image is scaled according to the width of the column. Parameter Description Name The name of the part. Double-clicking on the part symbol beside it opens the Audio Part Editor for the part. Start The start position of the part. Editing this value is the same as moving the part in the Project window. End The end position of the part. Editing this value is the same as resizing the part in the Project window. Length The length of the part. Editing this value is the same as resizing the part in the Project window. Offset This adjusts the start position of the events within the part. Adjusting this value is the same as sliding the con- tents of the part in the Project window (see “Sliding the contents of an event or part” on page 49). Setting a pos- itive Offset value is the same as sliding the contents to the left, while a negative Offset corresponds to sliding the contents to the right. Mute Click in this column to mute or unmute the part. Parameter Description Parameter Description Type The type of MIDI event. This cannot be changed. Start The position of the event. Editing this value is the same as moving the event. End This is only used for note events, allowing you to view and edit the end position of a note (thereby resizing it). Length This is only used for note events. It shows the length of the note – changing this resizes the note and automati- cally changes the End value as well. Data 1 The property of this value depends on the type of MIDI event: For notes, this is the note number (pitch). This is dis- played and edited as a note name and an octave number, with the values ranging between C-2 and G8. For Controller events, this is the type of Controller, dis- played in words. Note that you can edit this by entering a number – the corresponding Controller type is automati- cally displayed. For Pitch Bend events, this is the fine adjustment of the bend amount. For Poly Pressure events, this is the note number (pitch). For other event types, this is the value of the event. Data 2 The property of this value depends on the type of MIDI event: For notes, this is the note-on velocity. For Controller events, this is the value of the event. For Pitch Bend events, this is the coarse bend amount. For Poly Pressure events, this is the amount of pressure. For other event types, this is not used. Channel The event’s MIDI Channel. See “Notes” on page 81. Comment This column is used for some event types only, providing an additional comment about the event.
432 The Project Browser The list columns for MIDI parts: ÖFor SysEx (system exclusive) events, you can only edit the position (Start) in the list. However, clicking the Comment column opens the SysEx Editor, in which you can perform detailed editing of system exclusive events. For a descrip- tion of this, see “Working with System Exclusive messages” on page 410. Filtering MIDI events When you are editing MIDI in the Project Browser, the large number of different MIDI events displayed can make it hard to find your way. To remedy this, the Filter pop-up menu allows you to select a single event type for display. When this option is selected, only Program Change events will be shown in the event display. To show all event types, select the top item (“---”) from the menu. Creating MIDI parts When a MIDI track is selected in the Project Structure list, you can create empty MIDI parts on the track by clicking the Add button. This will insert a part between the left and right locator. Creating MIDI events You can use the Project Browser to create new MIDI events: 1.Select a MIDI part in the Project Structure list. 2.Move the project cursor to the desired position for the new event. 3.Use the Add pop-up above the event display to select which type of MIDI event to add. 4.Click the Add button. An event of the selected type is added to the part, at the project cursor position. If the cursor is outside the selected part, the event is added at the beginning of the part. Editing Automation tracks All kinds of Nuendo automation (the automation subtracks for MIDI, instrument, audio, group and FX channel tracks or the individual automation tracks for VST Instruments, ReWire channels or Input/Output busses) are handled in the same way in the Project Browser. Each Automation item in the Project Structure list will have a number of sub- entries, one for each automated parameter. Selecting one of these parameters in the Project Structure list shows its automation events in the list: You can use the two columns in the list to edit the position of the events and their values. Parameter Description Name The name of the part. Start The start position of the part. Editing this value is the same as moving the part. End The end position of the part. Changing this is the same as resizing the part (and will automatically affect the Length value as well). Length The length of the part. Changing this resizes the part and automatically changes the End value. Offset This adjusts the start position of the events within the part. Adjusting this value is the same as sliding the con- tents of the part in the Project window (see “Sliding the contents of an event or part” on page 49). Setting a pos- itive Offset value is the same as sliding the contents to the left, while a negative Offset corresponds to sliding the contents to the right. Mute Click in this column to mute or unmute the part.
433 The Project Browser Editing the Video track When the Video track is selected in the Project Structure list, the event display lists the video events on the track, with the following parameters: Editing the Marker track Marker events have the following parameters: When the Marker track is selected, you can insert markers by selecting “Marker” or “Cycle Marker” from the Add pop-up menu and clicking the Add button. Regular mark- ers will be added at the current project cursor position while cycle markers will be added between the current left and right locator positions. Editing the Tempo track When the Tempo track is selected in the Project Structure list, the event display shows the events on the Tempo track, with the following parameters: You can add new Tempo events by clicking the Add button. This creates a jump-type event with the value 120 bpm at the project cursor position. Make sure that there is no other tempo event at the current cursor position. Editing Time Signatures When “Signature track” is selected in the Project Struc- ture list, the event display shows the Time Signature events in the project: You can add new Time Signature events by clicking the Add button. This creates a 4/4 event, at the beginning of the bar closest to the project cursor position. Make sure that there is no other time signature event at the current cursor position. Deleting Events The procedure for deleting Events is the same for all dif- ferent track types: 1.Click on an event (or a part) in the Event display to se- lect it. 2.Select Delete from the Edit menu or press [Delete] or [Backspace]. Column Description Name The name of the video clip that the event refers to. Start The start position of the event. Editing this value is the same as moving the event. End The end position of the event. Editing this value is the same as resizing the event, and will automatically change the Length value as well. Length The length of the event. Editing this value is the same as resizing the event, and will automatically change the End value as well. Offset This determines “where in the video clip” the event starts. Note that the event cannot start before the start of the clip, or end after the end of the clip. Thus, if the event al- ready plays the whole video clip, the Offset cannot be adjusted at all. Column Description Name The name of the marker. This can be edited for all mar- kers except the left and right locator. Start The position of “regular” markers or the start position of cycle markers. End The end positions of cycle markers. Editing this value is the same as resizing the cycle marker, and will automati- cally change the Length value as well. Length The length of cycle markers. Editing this value is the same as resizing the marker, and will automatically change the End value as well. ID The number of the marker. For regular (non-cycle) mar- kers, this corresponds to the key commands used for navigating to the markers. For example, if a marker has ID 3, pressing [Shift]+[3] on the computer keyboard will move the song position to that marker. By editing these values, you can assign the most important markers to key commands. Note that you cannot edit the “L” and “R” marker IDs (left and right locator) or assign IDs 1 and 2 to markers (since these are reserved for the locators).Parameter Description Position The position of the Tempo event. You cannot move the first event on the Tempo track. Tempo The tempo value of the event. Type This indicates whether the tempo should jump to the value of the event (“Jump” type) or whether it should change gradually from the previous Tempo event, creat- ing a ramp (“Ramp” type). See “Editing the tempo curve” on page 417. Parameter Description Position The position of the event. Note that you cannot move the first Time Signature event. Signature The value (time signature) of the event. !Note that you cannot delete the first Tempo event or the first Time Signature event.
435 The Track Sheet Overview The Track Sheet provides a text-form “flow-chart” repre- sentation of the Project. It lists all audio (and video) tracks and their contents, and can easily be printed out. To open the Track Sheet window, select “Track Sheet” from the Project menu. The actual Track Sheet is displayed in the lower part of the window. It contains the following items: The leftmost time column contains a list of time positions in the display format selected in the Project Setup dialog. The time positions relate to start and end times of audio or video events or parts on the tracks. The following columns display the tracks in the order they appear in the Track list. Only audio and video tracks are shown. The events are listed in their corresponding track col- umns in the order they appear (starting at the top). For each event, the start and end times are shown, with a vertical line binding the two together. Viewing the pages in the Track Sheet If your project is large (i.e. there are many tracks and/or many events) or if you are working with a large scale factor (see below), the resulting Track Sheet may have more than one page. The more tracks you have, the larger the number of pages next to each other (horizontally). The more events you have, the larger the number of pages below each other. To select which page should be visible in the Track Sheet window, you use the “Y Page” and “X Page” fields in the upper left part of the Track Sheet window. You could think of the Track Sheet as divided into rows and columns, with “Y Page” determining which row should be viewed and “X Page” determining the column. The numbers in parenthesis show the total number of rows and columns, respectively. The size and proportions of the Track Sheet pages are set with the Page Setup dialog, see “Printing the Track Sheet” on page 436. In this case, the page in row 2 and column 3 is shown: X Y1234 1 2
436 The Track Sheet Adjusting the view The two sliders at the bottom of the Track Sheet window have the following functionality: The slider in the lower left corner is the scale slider. Use this to adjust the actual size of the Track Sheet contents (including the font sizes). This will also affect the number of tracks and events shown on each page. The slider in the lower right corner governs the display zoom. This affects how much of the Track Sheet is shown in the Track Sheet window – the printout is not affected. You can also adjust the width of the columns by dragging the edges of the “Timecode” and “Tracks” fields at the top of the window – this resizes the corresponding columns in the Track Sheet. Resizing the track columns. If the Timecode and Tracks fields are hid- den, click the “More” button. Additional settings The “Pen Width” determines the thickness of the vertical lines that bind together the start and end times for events and parts. If the Track Sheet is more than one page wide, you can use the “Timecode Column” pop-up menu to determine whether the time column should appear only on the first page, on each new page, or not at all. The following settings can be shown or hidden by clicking the “More/Less” button. Printing the Track Sheet Printing is done using the standard procedures: 1.Make sure the correct page size and page orientation is selected in the Page Setup dialog on the File menu. You may also want to make additional printer settings, following the stan- dard Windows/Mac procedures. 2.Select “Print...” from the File menu. Make the desired printer settings in the dialog that appears, and click OK. The Track Sheet is printed. Setting Description Project By default, this is the name of the current project, but you can adjust this if you like. The project name will be shown in the top left corner of each Track Sheet page. Editor The editor name you enter will be shown below the project name in the Track Sheet. Heading Allows you to enter a heading (shown centered at the top of each Track Sheet page). Do not show end times if length is under...If this checkbox is ticked, the Track Sheet will not display the end times of Events shorter than the time specified in the field to the right. This is useful if you have many short events, like spot effects, where only the start time is of any relevance. No leading zeroesBy default, the time positions of events will be listed in a syntax with “leading zeroes”. E.g. if the display format is seconds, hours and minutes will be listed as “01”, “02” etc. If this is activated, the time column will not display the leading zeroes. Merge events if gap is less or equal...If events on a track are lined up end to end – i.e. there is no gap between them – they will be considered as a sin- gle event in the Track Sheet. By defining a value in this box, you can specify how large a gap between events has to be for them to be considered as separate events. If gaps between events are smaller than or equal to the value you specify, they will be listed as a single event. Otherwise they will be listed as separate events. Name Filter This allows you to filter out certain event names of your choice so that they are not displayed in the Track Sheet. Click in the text field and type in the name(s) – to enter several names, separate each with a semi-colon (;). Par- tial names are OK, so if you e.g. want to filter out the event name “Crossfade”, you could just write “Cross”. However, this would filter out other events starting with the word cross as well – e.g. “Crosstalk” would also be filtered out. Setting Description
438 Export Audio Mixdown Introduction The Export Audio Mixdown function in Nuendo allows you to mix down audio from the program to a file on your hard disk, in a number of formats. You can choose to mix down one of the following: An output bus. For example, if you have set up a stereo mix with tracks routed to a stereo output bus, mixing down that output bus would give you a mixdown file containing the whole mix. Similarly, you can mix down a complete surround bus, either to a single multi-channel file or to one file per surround channel (by activating the split channels option). The channel for an audio track. This will mix down the channel for the track, complete with insert effects, EQ, etc. This can be useful for turning a number of events into a single file, or if you are using CPU-intensive insert effects – by exporting the track and re-importing it into the project you can turn off the insert effect, saving pro- cessor power. Any kind of audio channel in the mixer. This includes VST Instrument channels, effect return channels (FX Chan- nel tracks), Group channels and ReWire channels. There are many uses for this – for example, you can mix down an effect return track or turn in- dividual ReWire channels into audio files. Notes The Export Audio Mixdown function mixes down the area between the left and right locators. When you mix down, you get what you hear – mutes, mixer settings and insert effects are taken into account. Note though that you will only include the sound of the bus or channel you select for mixdown. MIDI tracks are not included in the mixdown! To make a complete mixdown containing both MIDI and audio, you first need to record all your MIDI music to audio tracks (by connecting the outputs of your MIDI instruments to your audio inputs and recording, as with any other sound source). A single instrument track can be directly exported as an audio mixdown. You can also export selected tracks – this is a different function that doesn’t create an audio mixdown. Rather, this is a way to transfer complete tracks (including clips and events) from one project to another. See “Importing audio” on page 491. Mixing down to an audio file 1.Set up the left and right locators to encompass the area that you want to mix down. 2.Set up your tracks, so that they play back the way you want. This includes muting unwanted tracks or parts, making manual mixer set- tings and/or activating the R (Read) automation buttons for some or all mixer channels. 3.Pull down the File menu and select “Audio Mixdown…” from the Export submenu. The Export Audio Mixdown dialog appears. The available settings and options differ depending on the selected file format (see “The available file formats” on page 439). 4.In the File Location section at the top you can specify a name and path for the mixdown file. Note that there are a number of options: Click the Options/Functions button to the right of the File Name field to open a pop-up menu. Select an entry from the Recent Paths sub-menu to reuse a path specified for a previous export. Select “Set File Name to Project Name” to use the project name for the export file. Enable the “Auto Update File Name” option (so that a check mark is displayed before it) to add a number to the specified file name everytime you click the Export button.
439 Export Audio Mixdown Activate the option “Use Project Audio Folder” to specify a path. This saves the mixdown file in the Project Audio folder. 5.Select a file format with the File Format pop-up menu. 6.Select the bus or channel you want to mix down with the Outputs pop-up menu in the “Audio Engine Output” section. This lists all output busses and channels in the active project. 7.Activate the Split Channels option if you want to ex- port all channels as mono files, or “Mono Export” if you want to export all channels as a single mono file. 8.Make additional settings for the file to be created. This includes selecting sample rate, bit depth, etc. The available options depend on the selected file format – see “The available file formats” on page 439. 9.If you want to automatically import the resulting audio file back into Nuendo, activate the checkboxes in the “Im- port into project” section. If you activate the “Pool” checkbox, a clip referring to the file will appear in the Pool. Activating the “Audio Track” checkbox as well, will create an audio event that plays the clip, and place it on a new audio track, starting at the left locator. ÖThe Import options are only available if you have se- lected an uncompressed file format. 10.If you activate Real-Time Export, the export will happen in real time, i.e. the process will take the same time as reg- ular playback. Some VST plug-ins require this in order to have enough time to update correctly during the mixdown – consult the plug-in manufacturers if un- certain. When Real-Time Export is activated, the exported audio will be played back via the Control Room. The fader below the Real-Time Export checkbox allows you to adjust the Control Room volume. Note that if the Control Room is deactivated, the Audition Volume slider will not be available. 11.If you activate Update Display, the meters will be up- dated during the export process. This allows you to check for clipping, for example. 12.Click Export. A dialog with a progress bar is displayed while the audio file is created. If you change your mind during the file creation, you can click the Abort button to abort the operation. If the option “Close dialog after export” is activated, the dialog will be closed, otherwise it will be left open.If you have activated any of the “Import into project” op- tions, the file will be imported back into the project. When playing back the re-imported file in Nuendo, remember to mute the original tracks so that you really hear the correct file. About the Import options dialog When you activate any of the options in the Import sec- tion, the Import Options dialog will open. For a detailed description of the options in this dialog see “Import Me- dium…” on page 306. The available file formats The following pages describe the different export file for- mats, as well as their options and settings. AIFF files (see “AIFF files” on page 439). AIFC files (see “AIFC files” on page 440). Wave files (see “Wave files” on page 440). Wave 64 files (see “Wave64 files” on page 441). Broadcast Wave files (see “Broadcast Wave files” on page 441). MP3 files (see “MPEG 1 Layer 3 files” on page 441). Ogg Vorbis files (see “Ogg Vorbis files” on page 442). Windows Media Audio Pro files (Windows only, see “Win- dows Media Audio Pro files (Windows only)” on page 442). AIFF files AIFF stands for Audio Interchange File Format, a standard defined by Apple Inc. AIFF files have the extension “.aif” and are used on most computer platforms. For AIFF files the following options are available: Option Description File Name (File Location section)In this field you can enter a name for the mixdown file. Path (File Location section)Here you can specify a path where you want the mix- down to be saved. Use Project Audio Folder (File Location section)If you activate this options the mixdown file is saved in the Project Audio folder, as opposed to the specified path. File Format pop- up menu (File Format section)From this pop-up menu you can select the file format for the export, in this case “AIFF File”.
440 Export Audio Mixdown AIFC files AIFC stands for Audio Interchange File Format Com- pressed, a standard defined by Apple Inc. These files sup- port compression ratios as high as 6:1 and contain tags in the header. AIFC files have the extension “.aifc” and are used on most computer platforms. AIFC files support the same options as AIFF files. Wave files Wave files have the extension “.wav” and are the most common file format on the PC platform. Wave files support the same options as AIFF files. Insert Broadcast Wave Chunk (File Format section)This allows you to include information about the date and time of creation, a timecode position (allowing you to insert exported audio at the correct position in other projects, etc.) along with author, description and refer- ence text strings in the exported file. Some applications may not be able to handle files with embedded info – if you get problems using the file in another application, turn off the option and re-export. Edit button (File Format section)By clicking this button the “Broadcast Wave Chunk” dialog opens where you can enter additional informa- tion that will be embedded in the exported files. Note that in the Preferences (Record–Audio–Broadcast Wave page) you can enter default text strings for au- thor, description and reference that will automatically be displayed in the “Broadcast Wave Chunk” dialog. Outputs pop-up menu (Audio Engine Output section)This menu lists all output busses and channels in the active project. Simply select the bus or channel you want to mix down. Mono Export (Audio Engine Output section)If you activate this option, the exported audio is mixed down to mono. Split Channels (Audio Engine Output section)Activate this option if you want to export all channels as mono files. Real-Time Export (Audio Engine Output section)If you activate this option, the export will happen in real time, i.e. the process will take the same time as regular playback. Some VST plug-ins require this in order to have enough time to update correctly during the mix- down – consult the plug-in manufacturers if uncertain. When Real-Time Export is activated, the exported au- dio will be played back via the Control Room. Update Display (Audio Engine Output section)If you activate this option, the meters will be updated during the export process. This allows you to check for clipping, for example. Sample Rate (Audio Engine Output section)This setting determines the frequency range of the ex- ported audio – the lower the sample rate, the lower the highest audible frequency in the audio. In most cases, you should select the sample rate set for the project, since a lower sample rate will degrade the audio qual- ity (mainly reducing the high frequency content) and a higher sample rate will only increase the file size, with- out adding to audio quality. Also consider the future usage of the file – if you e.g. plan to import the file into another application, you should select a sample rate supported by that application. If you are making a mixdown for CD burning, you should select 44.100 kHz, since this is the sample rate used on audio CDs. Option DescriptionBit Depth (Au- dio Engine Out- put section)Allows you to select 8, 16, 24 bit or 32 bit (float) files. If the file is an “intermediate mixdown” that you plan to re-import and continue working on in Nuendo, we rec- ommend that you select the 32 bit (float) option. 32 bit (float) is a very high resolution (the same resolu- tion as used internally for audio processing in Nuendo), and the audio files will be twice the size of 16 bit files. If you are making a mixdown for CD burning, you should use the 16 bit option, as CD audio is always 16 bit. In this case, we recommend that you activate the UV- 22HR dithering plug-in (see the separate manual “Nu- endo Expansion Kit – Cubase Music Tools for Nuendo 4” for details). This reduces the effects of quantization noise and artifacts from being introduced when con- verting the audio down to 16 bit. 8 bit resolution should only be used if required, since it will result in limited audio quality. 8 bit audio may be suitable in some multimedia applications, etc. Audition Volume fader (Audio Engine Output section)The fader below the Real-Time Export checkbox al- lows you to adjust the Control Room volume. Note that this fader is only available if the Control Room is acti- vated. Pool (Import into project section)Activate this option if you want to import the resulting audio file automatically back into the Pool. A clip refer- ring to the file will appear in the Pool. If this option is activated, the Import Options dialog ap- pears on export. For a description of the available set- tings, see “Import Medium…” on page 306. Audio Track (Import into project section)If you activate this option, an audio event that plays the clip will be created and placed on a new audio track, starting at the left locator. If this option is activated, the Import Options dialog ap- pears on export. For a description of the available set- tings, see “Import Medium…” on page 306. Close dialog after exportIf this option is activated, the dialog will be closed after the export, otherwise it will be left open. Option Description