Steinberg Nuendo 4 Operation Manual
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101 The Arranger track Click in the Mode field for an event and select the de- sired repeat mode. When you now play back the Arranger chain, you will hear the complete arrangement. Proceed as follows: 1.Make sure that Arranger mode is activated. When Arranger mode is activated, the project will be played back using the Arranger settings. The Arranger mode button must be activated. 2.Position the Arranger Editor window so that you can see the Arranger track in the Project window, and click in the arrow column for the event at the top of the list so that the arrow becomes blue. You should see the project cursor jump to the beginning of the first event specified in the Arranger chain. 3.Activate playback, either from the Arranger Editor or on the Transport panel. The events are played back in the specified order. Editing the Arranger chain In the Arranger chain to the left, you can do the following: Select events by clicking or [Shift]-clicking. The selected events do not have to be a continuous selection. Drag events to move them in the list. Drag events while holding [Alt]/[Option] to create cop- ies of the selected items. The insert location for both move and copy operations is indicated by a blue or red line in the list. A blue line indicates that the move or copy is possible; a red line indicates that if the current position were to be used, a move or copy is not allowed. Use the Repeats column to specify how many times each event should be repeated. Click the arrow to the left of an event in the Arranger chain to move the playback position to the start of that event. To remove an event from the list, right-click on it and se- lect “Remove Touched” from the pop-up menu that ap- pears. To remove several events, select them, right-click and select “Remove Selected”. Navigating To navigate between arranger events, you use the Ar- ranger transport buttons: These controls are available in the Arranger Editor, the Project window toolbar, and the Transport panel. In the Arranger Editor, the event that is currently played back is indicated by an arrow in the leftmost column, and the indicators in the Counter column. You can switch be- tween Arranger chains during playback using the pop-up menu in the Editor, Inspector or Track list. Option Button Description Normal In this mode, your Arranger chain will be played back normally, just as you set it up. Repeat for- everIn this mode, the current Arranger event will be re- peated in a loop until you either click on another event in the Arranger Editor or press play once again. Pause after RepeatsIn this mode, the playback of the Arranger chain will be stopped after having played back all re- peats of the current Arranger event. First repeat of current chain step Previous chain step Next chain stepLast repeat of current chain step
102 The Arranger track Managing Arranger chains You can create several Arranger chains. This way, you can create alternative versions for playback. In the Arranger Editor, the toolbar buttons on the right are used for this: The Arranger chains you create will be listed on the Name pop-up menu, found in the Arranger Editor to the left of the buttons, at the top of the Arranger track Inspector, and in the Track list. Please note that to be able to select an- other Arranger chain from the pop-up menu, Arranger mode must be activated. In the Inspector, these functions are accessed from the Arranger pop-up menu (opened by clicking on the Ar- ranger name field). Flattening the Arranger chain When you have found an Arranger chain that suits your pur- poses, you can “flatten” it, i. e. convert the list into a linear project. Proceed as follows: 1.Click the Flatten button (or select Flatten Chain from the pop-up menu in the Inspector for the Arranger track). The events and parts in the project are reordered, repeated, resized, moved and/or deleted (if these are not within the boundaries of any used Arranger event), so that they correspond exactly to the Arranger chain. The Flatten button 2.Activate Playback. The project will now play back exactly as in Arranger mode, but you can view it and work with it as usual. Flattening options Sometimes it might be useful to keep the original Arranger events even after flattening the Arranger track. By using flat- tening options you can define which chain should be flat- tened (Source section), where it should be stored and how it should be named (Destination section) together with other options (Options section). 1.Click the Flattening options button. 2.In the window that appears, select the desired options. In the Source section you can specify, which Arranger chain should be flattened. The available options are: Button Description Click this to rename the current Arranger chain. Creates a new, empty Arranger chain. Creates a duplicate of the current Arranger chain, containing the same events. Removes the currently selected Arranger chain. Only avail- able if you have created more than one Arranger chain. !Flattening the Arranger chain may remove events and parts from the project. Only use the Flatten func- tion when you know you don’t want to edit the Ar- ranger track/chain any more. If in doubt, save a copy of the project before flattening the Arranger chain. Option Description Current Chain If you activate this option, only the current chain will be flattened. Checked Chain If you activate this option, you can select the arranger chains you want to flatten in the list to the left. All Chains If you activate this option, all arranger chains of the cur- rent project will be flattened.
103 The Arranger track The Destination section allows you to choose where the result of the flattening should be saved. The available op- tions are: In the Options section you can make further settings. The available options are: 3.You can now flatten the Arranger track by clicking the Flatten button. If you realize that you want to do further arrangements, you can also click the “Go Back” button and make your adjustments. Your Flattening set- tings will be kept. 4.Click the “Go Back” button to go back to the Arranger Editor or close the window by clicking its Close button. Live Mode If you have set up an Arranger track and play it back, you have also the possibility to influence the playback order “live”. Note that the Arranger mode has to be activated to be able to use the Live mode. 1.Add an Arranger track by selecting “Arranger” from the Add Track submenu of the Project menu. 2.Create the desired Arranger events by drawing with the Pencil tool on Arranger track. 3.Set up an Arranger chain in the Inspector for the Ar- ranger track or in the Arranger Editor, activate the Ar- ranger mode and play back your project. Now you can use your Arranger events listed in the lower section of the Arranger track Inspector to play back your project in Live Mode: 4.Switch into Live mode by clicking on the little arrow in the lower list of the Arranger track Inspector to the left of the Arranger event you want to trigger. The Arranger event will be looped endlessly, until you click on another Ar- ranger event. This might be useful, if you want to loop e.g. a guitar solo with a flexible length. You can stop Live mode by clicking the Stop button or go back to “normal” playback in Arranger mode by clicking on any arranger event in the upper list. In the latter case, playback will be continued from the arranger event where you clicked. The “Select grid” pop-up menu will always be taken into account. When the grid is set to “1 Bar” and you click the STOP button e.g., playback will be stopped after the next bar. Option Description Current Project This option is only available, if you have selected “Current Chain” as Source. If you activate this option, the result of the flattening of the current chain will be saved in the cur- rent project. New Project If you activate this option, you can flatten one or several chains in a new project. In this case it might be useful to use naming options. If you activate “Append Chain Name”, the Chain Name(s) will be appended in brackets to the project name. If you activate “Use Chain Name”, the new project(s) will have the name of the current Ar- ranger chain(s). If you activate “Add Number”, the new project(s) will be named like the old ones and a number will be appended in brackets. Option Description Keep Arranger TrackIf you activate this option, the Arranger Track will be kept when flattening the Arranger chain. If you activate the op- tion “Rename Arranger Events” a number will be ap- pended to the events according to their use. If e.g. you use Arranger event “A” two times, the first occurrence will be renamed “A 1” and the second “A 2”. Make Real Event CopiesNormally, you will get shared copies when flattening the Arranger track. If you activate this option, real copies will be created instead. Don’t Split EventsIf the option is activated, MIDI notes that start before or are longer than the Arranger event will not be included. Only MIDI notes that begin and end inside the Arranger event boundaries will be taken into account. Open New ProjectsIf you activate this option, a new project will be created for every flattened Arranger chain. If you activate the op- tion “Cascade New Projects” the opened projects will be cascaded.
104 The Arranger track The active Arranger event will be played back as long as defined before jumping to the next. Arranging your music to video The relative time of your Arranger track can be taken as a reference instead of the project time. This is useful, if you want to use the Arranger track to compose music for video and fill e.g. a specific video section with music, by repeating the corresponding number of Arranger events. If you position your external sync master device to a posi- tion that does not match the Project Start time, Nuendo will jump automatically to the right position in the Arranger track and will start playback from there, i.e. the correct rel- ative position and not the absolute project time will be found. The reference for the external timecode can be MIDI or any other Timecode that can be interpreted/read by Nuendo. ÖIf the Arranger mode is not activated or no Arranger track exists, Nuendo will work as usual. Below follows an example, that will help you understand this functionality:1.Set up a project with a MIDI track and three MIDI parts. The first should start at position 00:00:00:00 and end at position 00:01:00:00, the second should start at position 00:01:00:00 and end at position 00:02:00:00 and the third should start at position 00:02:00:00 and end at po- sition 00:03:00:00. 2.Activate the Sync button on the transport panel. 3.Add an Arranger track and create Arranger events that match the MIDI parts. 4.Set up the Arranger chain “A-A-B-B-C-C”, activate the Arranger mode and play back your project. 5.Start external Timecode at position 00:00:10:00 (within the range of A). In your project, the position 00:00:10:00 will be located and you will hear A playing. Nothing special! Now, let’s see what happens if your external sync master device starts at a position that does not match the Project Start time: 6.Start at 00:01:10:00 (within the range of what origi- nally was B). In your project, the position 00:01:10:00 will be located and you will hear A playing, because it plays twice in the Arranger track. 7.Start external Timecode at position 00:02:10:00 (within the range of what originally was C). In your project, the position 00:02:10:00 will be located and you will hear B playing, because it plays later in the Arranger track. Option Description Now Jumps to the next section immediately. 4 bars, 2 barsWhen one of these modes is selected, a grid of 4 or 2 bars (de- pending on the setting) will be placed on the active Arranger event. Whenever the respective grid line is reached, playback will jump to the next Arranger event. An example: Let’s say you have an Arranger event which is 8 bars long and the grid is set to 4 bars. When the cursor is anywhere within the first 4 bars of the Arranger event when you hit the next Arranger event, playback will jump to the next event when the end of the fourth bar of the Arranger event is reached. When the cursor is anywhere within the last 4 bars of the Arranger event, playback will jump to the next event at the end of the event. When an event is shorter than 4 (or 2) bars when this mode is selected, playback will jump to the next section at the event end. 1 bar Jumps to the next section at the next bar line. 1 beat Jumps to the next section at the next beat. End Plays the current section to the end, then jumps to the next sec- tion.
106 Folder tracks About folder tracks Just as the name implies, a folder track is a folder that con- tains other tracks. Moving tracks into a folder is a way to structure and organize tracks in the Project window. For example, grouping several tracks in a folder track makes it possible for you to “hide” tracks (thus giving you more working space on the screen). You can solo and mute several tracks in a quicker and easier way and perform ed- iting on several tracks as one entity. Folder tracks can contain any type of track including other folder tracks. Handling folder tracks Creating a folder track Folder tracks are created just like any other track: Select “Add Track” from the Project menu and select “Folder” from the submenu that appears, or right-click in the Track list and select “Add Folder Track” from the context menu. Moving tracks into a folder You can move any type of track into a folder by using drag and drop: 1.In the Track list, click on a track that you want to move into a folder and drag it onto a folder track. A green arrow pointing to a folder appears when you drag the track onto the folder track in the list. 2.Release the mouse button. The track is now placed in the folder track, and all parts and events on the track will be represented by a corresponding folder part (see “Wor- king with folder parts” on page 107), which is a graphical representation of all parts and events in the folder. Since you can move any type of track into a folder track, it is possible to create sub-folders by moving one folder track into another. This is called “nesting”. For example, you could have a folder containing all the vocals in a project, and each vocal part could have a nested folder containing all the takes for easier handling etc. Removing tracks from a folder To remove a track from a folder, simply drag it out of the folder and release it in the Track list. Hiding/showing tracks in a folder You can hide or show the tracks located in a folder by clicking on the “Expand/Collapse Folder” button (the folder icon). Hidden tracks are still played back as usual. When a folder is “closed” this way, the folder part(s) still give you a graphic representation of the parts and events within the folder. In the Track Folding submenu of the Project menu, there are several options for hiding/showing elements inside folders. These are described in detail in the section “Track folding” on page 39. A folder track Tracks in the folder
107 Folder tracks Muting and soloing folder tracks One of the main advantages of using folder tracks is that they provide you with a way to mute and solo several tracks as one unit. Muting and soloing a folder track affects all tracks in the folder. You can also solo or mute individual tracks in the folder. Muting a folder track You can mute a folder track (and thereby mute all tracks within it) the same way you mute other tracks by clicking in the Mute (“M”) button in the Track list. Soloing a folder track You can solo a folder track (and thereby mute all tracks outside the folder, except those already set to Solo) the same way you solo other tracks, by selecting it and click- ing the Solo button. Soloing or muting tracks within a folder This can be done by showing the tracks in the folder and using the Mute and Solo buttons in the Track list as usual for any tracks inside the folder. Working with folder parts A folder part is a graphic representation of events and parts on the tracks in the folder. Folder parts indicate the position and length of the events and parts, as well as on which track they are (their vertical position). If part colors are used, these are also shown in the folder part. Folder parts are created automatically when there are parts or events on the tracks within the folder. The follow- ing rules apply:If there is a gap between parts/events on the tracks, there will be two separate folder parts. Parts or events that overlap within the folder may be represented by the same folder part or by two different folder parts – depending on how much they overlap. If a part/event overlaps by half its length or less, it will be placed in a new folder part. Handling and editing folder parts Most of the editing you can do in the Project window ap- plies to folder parts as well. Any Project window editing you perform to a folder part affects all the events and parts it contains (those elements on the track within the folder that are represented by the folder part). You can select several folder parts if you like – this allows you to handle and edit them together. The editing you can perform includes: Moving a folder part. This will move its contained events and parts (possibly resulting in other folder parts, depending on how the parts overlap). Using cut, copy and paste. Deleting a folder part. This will delete its contained events and parts. Splitting a folder part with the Scissors tool (see the example below). Gluing folder parts together with the Glue tube tool. This will only work if the adjacent folder parts contain events or parts on the same track. Resizing a folder part resizes the contained events and parts according to the selected resizing method. This is set by click- ing the Arrow tool icon on the toolbar and selecting “Normal Sizing”, “Sizing Moves Contents” or “Sizing Applies Time Stretch” from the pop-up menu – see “Resizing events” on page 48. Note that if you select “Sizing Applies Time Stretch”, any automation data is not taken into account. Muting a folder part. This will mute its contained events and parts. The “snare1” event overlaps the “snare2” event by more than half its length, which means it is in- cluded in the same folder part. The “bass drum” event does not overlap with any of the other events. This means a new folder part is created.
108 Folder tracks An example Editing tracks within folder parts Tracks inside a folder can be edited as one entity by per- forming the editing directly on the folder part containing the tracks as explained above. You can also edit individual tracks within the folder by showing the contained tracks, selecting parts and opening editors as usual. Double-clicking a folder part opens the editors for the cor- responding track classes present in the folder. The follow- ing applies: All MIDI parts located on the tracks within the folder are displayed as if they were on the same track, just like when opening the Key Editor with several MIDI parts selected. To be able to easily discern the different tracks in the editor, give each track a different color in the Project window and use the “Part Colors” option in the editor (see “Coloring notes and events” on page 370). If the folder contains tracks with audio events and/or au- dio parts, the Sample and/or Audio Part Editors are opened with each audio event and audio part in a separate window. Splitting the folder part with the Scissors tool……will split all contained parts or events present at that position.
110 Using markers About markers Markers are used to locate certain positions quickly. If you often find yourself jumping to a specific position within a project, you should insert a marker at this position. There are two types of markers: Cycle markers allow you to store the start and end positions of a range. Standard markers store a specific position. Markers can be created and edited in several ways: By using the Marker window (see below). By using the Marker track (see “Using the Marker track” on page 111). By using key commands (see “Marker key commands” on page 113). By using the Project Browser (see “Editing markers in the Pro- ject Browser” on page 113). ÖThe left and right locators are handled separately – see “The left and right locators” on page 61. The Marker window In the Marker window, you can perform most editing oper- ations concerning markers. The markers are listed in the Marker window in the order in which they occur in the project. Most functions in the Marker window are also available in the Inspector when the Marker track is se- lected. To open the Marker window, you can: Select “Markers” from the Project menu Click the “Show” button in the Marker section on the Trans- port panel Use the key command (by default [Ctrl]/[Command]-[M]). The Marker window columns The Marker window is divided into six columns which are used for performing the following operations: The leftmost column is the Locate column. Clicking in this column will move the project cursor to the corresponding marker position. A blue arrow indicates the marker at the project cursor position (or the closest marker before the project cursor). The ID column is used to edit marker ID numbers. See “About marker ID numbers” on page 111. The Position column displays the markers’ time posi- tions (or start positions for cycle markers). The marker positions can be edited directly in this column. The End and Length columns display the end positions and length of cycle markers – see “About cycle markers” on page 111. These values can also be edited directly in the respective column. The Description column lets you enter names or de- scriptions for markers. Click on a column heading to sort the marker list by that column. The Marker columns can also be reordered by dragging and dropping the column headers. Adding and removing markers in the Marker window You add position markers (in Stop mode, during play- back or during recording) by clicking the Add button or by pressing [Insert] (Windows only) on the computer key- board. Markers are always added at the current project cursor position. To add a cycle marker, select “Cycle Markers” from the Show pop-up menu and click the Add button. This adds a cycle marker between the left and right locator. You can also draw cycle markers on the Marker track (see “Editing markers on the Marker track” on page 112). To remove a marker, select it and click the Remove but- ton. ÖNote that you can assign key commands to various marker commands in the Key Commands dialog (see “Marker key commands” on page 113).