Steinberg Nuendo 4 Operation Manual
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261 The Sample Editor Initially, length and position values are displayed in the for- mat specified in the Project Setup dialog. If you click in the middle field, a pop-up menu opens, where you can select another display format. This selection affects the Sample Editor ruler as well. You can customize the toolbar by right-clicking it and using the pop-up menu to hide or show items. Selecting Setup from the pop-up menu allows you to reorder sections on the toolbar, store presets, etc. See “The Setup dialogs” on page 506. The Sample Editor Inspector To the left of the Sample Editor, you will find the Sample Editor Inspector. It contains all the tools and functions for working in the Sample Editor. You open a tab by clicking on it. If you want to open an- other tab without closing the first, [Ctrl]/[Command]-click on it. To open all tabs in the Inspector [Alt]/[Option]-click on any tab.ÖYou can show/hide Inspector sections by right-click- ing on an Inspector tab and activating/deactivating the de- sired option(s). Make sure you right-click on an inspector tab and not on the empty area below the Inspector, as this will open the Quick context menu instead.
262 The Sample Editor The Definition tab The topmost tab of the Sample Editor Inspector is used to define the musical context of your audio. Here, you can de- fine the grid, i.e. measure the audio tempo and the groove. Open this tab, if you want to use your audio in a musical context, so that you can later activate the Straighten Up mode, create a groove quantize map or slices. The upper section of the Definition tab will help you to ad- just the audio grid. You can select a grid resolution from the pop-up menu and adjust the grid manually by activat- ing the Manual Adjust tool, or automatically by clicking the Auto Adjust button. When you click on the Auto Adjust button, the Manual Adjust tool will be activated, so that you can afterwards verify and change the grid manually, if necessary. The Preview mode should be activated (default setting) to use the grid for playback. Preview is linked to the Straighten Up mode and Quantize menu on the Play- back tab. If you only want to create slices or quantize grooves, you can deactivate the Preview mode. The lower section displays the length of your audio file in bars and beats (PPQ) together with the estimated tempo and the time signature. You should always verify if the length in bars corresponds to the audio file you imported. If necessary, listen to your audio and enter the correct bar length. The Playback tab In this tab, the audio grid and the tempo of the audio can be adjusted to the project grid by activating the Straighten Up mode. From the algorithm pop-up, you can select an algorithm for the realtime time-stretching. If you activate Straighten Up mode, the audio file will snap to the project grid. The Quantize pop-up lets you select a resolution for the audio, allowing you to specify how exact the quantization will be. When you select the “Bars” option, the audio will be synced to tempo without quantizing. The Swing fader lets you offset every second position in the grid creating a swing or shuffle feel. In Free Warp mode you can manually change the rhythm of the audio. When this button is activated, you can drag beats to time positions in the grid. This is described in the section “Free Warp” on page 285. When the Transpose track has been added to the project, or when the event root key is defined and the project root key is set, you can follow global transpose by activating the Follow Global mode (see “Realtime pitch-shifting of audio events” on page 288). Note that the Transpose function on the Playback tab is not available if you opened the Sample Editor by double-clicking on an event in the Pool. If you click the Flatten button, the realtime warp processing will be applied to the clip, making the settings permanent (see “Flattening the realtime processing” on page 288). !If you work with audio with triplet feeling, set the ba- sic grid resolution to 1/8 or 1/16 and the signature to 12/8. Note that you should afterwards also set the time signature for the project to 12/8 (in the Trans- port panel). !Warp tabs will only be displayed in the waveform, if this tab is open.
263 The Sample Editor The Hitpoints tab In this tab, the transients, i.e. hitpoints of the audio can be marked. Adjust the sensitivity slider to determine how many hit- points should be shown, and edit them with the Edit Hit- points tool, if necessary. If you want to clear all hitpoints, e.g. to re-detect hitpoints, click the Remove All button. Click the Slice & Close button, if you want to slice your audio to quantize the rhythm of the different slices sepa- rately (see “Creating slices” on page 283). Click the Make Groove button, if you want to create an au- dio groove for quantizing other material to the groove of your audio (see “Creating groove quantize maps” on page 283). Click the Create Markers button, if you want to create mark- ers for the hitpoints (see “Create Markers” on page 284). Use the Create Regions button, if you want to create re- gions, e.g. for further use in a sampler (see “Create Regi- ons” on page 284). Use the Create Events button, if you wish to create sepa- rate events according to the hitpoints for a file (see “Create Events” on page 284). Before you can use the Make Groove and the Slice & Close buttons, the tempo and the time signature of the audio must be defined (the Definition tab will light up in blue to indicate this). The Range tab In this tab you will find some utility functions for working with ranges and selections (see “Making selections” on page 267). The Process tab This tab regroups the most important audio editing com- mands from the Audio and the Edit menus. For further in- formation on the Select Process and Select Plug-in pop- up menus, see the chapter “Audio processing and func- tions” on page 238. The thumbnail display The thumbnail display provides an overview of the whole clip. The section currently shown in the main waveform display of the Sample Editor is indicated by a blue rectan- gle in the thumbnail, while the current selection range is shown in blue. You can move the blue rectangle in the thumbnail to view other sections of the clip. Click in the lower half of the rectangle and drag to the left or right to move it. You can resize the blue rectangle (by dragging its left or right edge) to zoom in or out, horizontally. You can define a new viewing area by clicking in the up- per half of the overview and dragging a rectangle with the mouse. !Hitpoints will only be displayed in the waveform, if this tab is open.
264 The Sample Editor The ruler The Sample Editor ruler is located between the thumbnail and the waveform display. It shows the timeline in the dis- play format specified in the Project Setup dialog (see “The Project Setup dialog” on page 33). If you like, you can se- lect an independent display format for the ruler by clicking on the arrow button to the right of it and selecting an op- tion from the pop-up menu that appears (this affects the values in the info line too). For a list of the display format options, see “The ruler” on page 31. The waveform display and the level scale The waveform display shows the waveform image of the edited audio clip – in the style selected in the Preferences (Event Display–Audio page), see “Adjusting how parts and events are shown” on page 37. To the left of the waveform display, a level scale can be shown, indicating the amplitude of the audio. When the level scale is shown, you can select whether the level should be shown as a percentage or in dB. This is done by right-clicking the level scale and selecting an option from the pop-up menu that appears. This also allows you to hide the level scale. To display the level scale after hiding it, right-click to bring up the Quick menu and activate “Level Scale” on the Elements submenu. This submenu also allows you to select whether you want the zero axis and/or the half level axis indicated in the waveform display. Half level axis Zero axis
265 The Sample Editor General Operations Zooming Zooming in the Sample Editor is done according to the standard zoom procedures, with the following special notes: The vertical zoom slider changes the vertical scale rela- tive to the height of the editor window, in a way similar to the waveform zooming in the Project window (see “Zoom and view options” on page 34). The vertical zoom will also be affected if the option “Zoom Tool Standard Mode” (Preferences on the Editing–Tools page) is deactivated and you drag a rectangle with the Zoom tool. The following options relevant to the Sample Editor are available on the Zoom submenu (on the Edit menu and the Quick context menu): You can also zoom by resizing the rectangle in the thumbnail display. See “The thumbnail display” on page 263. The current zoom setting is shown in the info line, as a “samples per screen pixel” value. Note that you can zoom in horizontally to a scale with less than one sample per pixel! This is required for drawing with the Pencil tool (see “Drawing in the Sample Editor” on page 271). If you have zoomed in to one sample per pixel or less, the appearance of the samples depend on the option “Interpolate Audio Images” in the Preferences (Event Dis- play–Audio page). If the option is deactivated, single sample values are drawn as “steps”. If the option is activated, they are interpolated to “curves” form. Auditioning While you can use the regular play commands to play back audio when the Sample Editor is open, it is often useful to listen to the edited material only. ÖWhen auditioning, audio will be routed to the Control Room (if the Control Room is activated) or to the Main Mix (the default output bus). For information about routing, see the chapter “VST Connections: Setting up input and out- put busses” on page 10. ÖYou can adjust the auditioning level with the miniature level fader on the toolbar. By using key commands If you activate the “Playback Toggle triggers Local Pre- view” option in the Preferences (Transport page), you can use the [Space] bar to audition. This is the same as click- ing the Audition icon on the toolbar. By using the Audition icon Clicking the Audition icon on the toolbar plays back the edited audio, according to the following rules: If you have made a selection, this selection will be played back. If there is no selection, but the option “Show Event” is acti- vated (see “Show audio event” on page 271), the section of the clip corresponding to the event will be played back. If there is no selection, and “Show Event” is deactivated, play- back will start at the cursor position (if the cursor is outside the display, the whole clip will be played back). If the Loop icon is activated, playback will continue repeatedly until you deactivate the Audition icon. Otherwise, the section will be played back once. ÖNote that there is a separate Play button for audition- ing regions. See “Auditioning regions” on page 270. Option Description Zoom In Zooms in one step, centering on the position cursor. Zoom Out Zooms out one step, centering on the position cursor. Zoom Full Zooms out so that the whole clip is visible in the editor. Zoom to SelectionZooms in so that the current selection fills the screen. Zoom to Selection (Horiz.) (Edit menu only)Zooms in horizontally so that the current selection fills the screen. Zoom to Event (Edit menu only)Zooms in so that the editor shows the section of the clip corresponding to the edited audio event. This is not available if you opened the Sample Editor from the Pool (in which case the whole clip is opened for editing, not an event). Zoom In/Out Vertical (Edit menu only)This is the same as using the vertical zoom slider (see above).
266 The Sample Editor By using the Speaker tool If you click somewhere in the waveform display with the Speaker (“Play”) tool and keep the mouse button pressed, the clip will be played back from the position at which you clicked. Playback will continue until you release the mouse button. Scrubbing The Scrub tool allows you to locate positions in the audio by playing back, forwards or backwards, at any speed: 1.Select the Scrub tool. 2.Click in the waveform display and keep the mouse button pressed. The project cursor is moved to the position at which you click. 3.Drag to the left or right. The project cursor follows the mouse pointer and the audio is played back. The speed and pitch of the playback depends on how fast you move the pointer. You can adjust the response of the Scrub tool with the Scrub Response (Speed) setting in the Preferences (Transport–Scrub page). There you will also find a separate Scrub Volume setting. Adjusting the snap point The snap point is a marker within an audio event (or clip, see below). This is used as a reference position when you are moving events with snap activated, so that the snap point is “magnetic” to whatever snap positions you have selected. By default, the snap point is set at the beginning of the au- dio event, but often it is useful to move the snap point to a “relevant” position in the event, such as a downbeat, etc. 1.Activate the “Audio Event” option so that the event is displayed in the editor. 2.Scroll so that the event is visible, and locate the “S” flag in the event. If you haven’t adjusted this previously, it will be located at the beginning of the event. 3.Click on the “S” flag and drag it to the desired position. When you drag the snap point, a tool tip shows its current position (in the format selected on the Sample Editor ruler). If the Scrub tool is selected when you move the snap point, you will hear the audio while dragging (just like when scrubbing). This makes it easier to find the correct position.
267 The Sample Editor You can also adjust the snap point by setting the project cursor: 1.Place the cursor at the desired position (intersecting the event). You may want to do this by scrubbing, to spot the right position exactly. 2.Right-click to open the Quick menu and select “Snap Point To Cursor” from the Audio submenu. The snap point will be set to the position of the cursor. This method can also be used in the Project window and the Audio Part Editor. It is also possible to define a snap point for a clip (for which there is no event yet). To open a clip in the Sample Editor, double-click it in the Pool (or drag it from the Pool to the Sample Editor). After having set the snap point using the procedure described above, you can insert the clip into the project from the Pool or the Sample Editor, taking the snap point position into account. Making selections To select an audio section in the Sample Editor, you click and drag with the Range Selection tool. If Snap to Zero Crossing is activated on the toolbar, the start and end of the selection will always be at zero cross- ings (see “Snap to Zero Crossing” on page 271).You can resize the selection by dragging its left and right edge or by [Shift]-clicking. The current selection is indicated in the corresponding fields in the Range tab of the Sample Editor Inspector. You can fine-tune the selection by changing these values numerically. Note that the values are relative to the start of the clip, rather than to the project timeline. Using the Select menu In the Select menu in the Range tab and in the Select sub- menu of the Edit menu you can find the following options: !When you set the Grid Start in the Definition tab, the snap point will be moved to the Grid Start (see “Ma- nually adjusting grid and tempo of your audio” on page 275). A selected range Function Description Select All Selects the whole clip. Select None Selects no audio (the selection length is set to “0”). Select in Loop Selects all audio between the left and right locator. Select Event Selects the audio that is included in the edited event only. This is not available if you opened the Sample Editor from the Pool (in which case the whole clip is opened for edit- ing, not an event). Locators to Se- lection (Range tab only)Sets the locators to encompass the current selection. This is available if you have selected one or several events or made a selection range. Locate Selec- tion (Range tab only)Moves the project cursor to the beginning or end of the current selection. For this to be available, you must have selected one or more events or parts, or made a selection range. Loop Selection (Range tab only)This activates playback from the start of the current se- lection and keeps starting over again when reaching the selection end. From Start to Cursor (Edit menu only)Selects all audio between the clip start and the project cursor. From Cursor to End (Edit menu only)Selects all audio between the project cursor and the end of the clip. For this to work, the project cursor must be within the clip boundaries. Left Selection Side to Cursor (Edit menu only)Moves the left side of the current selection range to the project cursor position. For this to work, the cursor must be within the clip boundaries. Right Selection Side to Cursor (Edit menu only)Moves the right side of the current selection range to the project cursor position (or the end of the clip, if the cursor is to the right of the clip).
268 The Sample Editor Editing selection ranges Selections in the Sample Editor can be processed in sev- eral ways. Please note: If you attempt to edit an event that is a shared copy (i.e. the event refers to a clip that is used by other events in the project), you are asked whether you want to create a new version of the clip or not (if you haven’t made a “perma- nent” choice already – see below). Select “New Version” if you want the editing to affect the selected event only. Select “Continue” if you want the editing to affect all shared copies. Note: If you activate the option “Do not show this message again” in the dialog, any further editing you do will conform to the selected method (“Continue” or “New Version”). You can change this setting at any time with the “On Processing Shared Clips” pop-up menu in the Preferences (Editing–Audio page). Any changes to the clip will appear in the Offline Process History, making it possible to undo them at a later point (see “The Offline Process History dialog” on page 251). Cut, Copy and Paste The Cut, Copy and Paste commands (on the Edit menu in the Process tab of the Sample Editor Inspector or in the main Edit menu) work according to the following rules: Selecting Copy copies the selection to the clipboard. Selecting Cut removes the selection from the clip and moves it to the clipboard. The section to the right of the selection is moved to the left to fill out the gap. Selecting Paste copies the data on the clipboard into the clip. If there is a selection in the editor, this will be replaced by the pasted data. If there is no selection, the pasted data will be inserted starting at the selection line. The section to the right of the line will be moved to make room for the pasted material. The pasted data will be inserted at the selection line. Delete Selecting Delete (on the Edit menu in the Process tab of the Sample Editor Inspector or in the main Edit menu or pressing [Backspace]) removes the selection from the clip. The section to the right of the selection is moved to the left to fill out the gap. Insert Silence Selecting “Insert Silence” (on the Edit menu in the Pro- cess tab of the Sample Editor Inspector or in the Range submenu of the main Edit menu) will insert a silent section with the same length as the current selection, at the selec- tion start. The selection will not be replaced, but moved to the right to make room. If you want to replace the selection, use the “Silence” function instead (see “Silence” on page 247).
269 The Sample Editor Processing Processing (on the Select Process menu in the Process tab of the Sample Editor Inspector or in the Process sub- menu on the Audio menu) can be applied to selections in the Sample Editor, as can the effects (on the Select Plug- in menu in the Process tab of the Sample Editor Inspector or in the Plug-ins submenu on the Audio menu). See the chapter “Audio processing and functions” on page 238. Creating a new event from the selection You can create a new event that plays only the selected range, using the following method: 1.Make a selection range. 2.Press [Ctrl]/[Command] and drag the selection range to the desired audio track in the Project window. Creating a new clip or audio file from the selection You can extract a selection from an event and either cre- ate a new clip or a new audio file, in the following way: 1.Make a selection range. 2.Right-click to open the Quick menu and select “Bounce Selection” from the Audio submenu. A new clip is created and added to the Pool, and another Sample Editor window will open with the new clip. The new clip will refer to the same audio file as the original clip, but will only contain the audio corresponding to the selec- tion range. Working with regions Regions are sections within a clip. One of the main uses for regions is Cycle recording, in which the different “takes” are stored as regions (see “Recording audio in cycle mode” on page 73). You can also use this feature for marking im- portant sections in the audio clip. Regions can be dragged into the Project window from the Editor or the Pool to cre- ate new audio events. You can also export a region to disk as a new audio file, from the Pool. Regions are best created, edited and managed in the Sample Editor. Creating a region 1.Select the range you want to convert into a region. 2.Click the “Show Regions” button on the toolbar, or ac- tivate the “Regions” option on the Elements submenu on the Quick menu. The regions list is displayed to the right in the Sample Editor window. 3.Click the Add region button above the Regions list (or select “Event or Range as Region” from the Advanced submenu of the Audio menu). A region is created, corresponding to the selected range. 4.To name the region, click on it in the list and enter a new name. Regions can be renamed at any time, using this procedure. When a region is selected in the Regions list, it is in- stantly displayed and selected in the Sample Editor. Creating regions from Hitpoints If your audio event contains calculated hitpoints, you can choose to automatically create regions from hitpoints. This can be useful to isolate recorded sounds. For further infor- mation on hitpoints, see “Working with hitpoints and sli- ces” on page 278.
270 The Sample Editor Editing regions The region selected in the list is displayed in gray in the waveform display and thumbnail. There are two ways to edit the start and end position of a region: Click and drag its start and end handles in the waveform display (with any tool). When you move the pointer over the handles, it will automatically change to an arrow pointer to indicate that you can drag the handles. Edit the Start and End positions numerically in the Re- gions list. The positions are shown in the display format selected for the ruler and info line, but are relative to the start of the audio clip, rather than the project timeline. Auditioning regions You can listen to a region by selecting it in the list and clicking the Play Region button (above the list). The region will play back once or repeatedly, depending on whether the Loop icon on the toolbar is activated or not. Making selections from regions If you select a region in the list and click the Select Region button above, the corresponding section of the audio clip is selected (as if you had selected it with the Range Se- lection tool). This is useful if you want to apply processing to the region only. Note that you can also double-click a region in the Pool to have its audio clip open in the Sample Editor with the area of the region automatically selected. Creating new events from regions You can create new audio events from regions, using the following method: 1.Click in the Region’s leftmost column in the list and keep the mouse button pressed. 2.Move the pointer to the desired audio track and posi- tion in the Project window. 3.Release the mouse button. A new event is created. You can also use the function “Events from Regions” from the Advanced submenu of the Audio menu for this (see “Region operations” on page 55). Removing regions To remove a region from a clip, select it in the list and click the Remove Region button above the list. Exporting regions as audio files If you create a region in the Sample Editor, the region can be exported to disk as a new audio file. This is done from the Pool, see “Exporting regions as audio files” on page 308.