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Steinberg Cubase Studio 4 Operation Manual Studio Manual
Steinberg Cubase Studio 4 Operation Manual Studio Manual
Here you can view all the pages of manual Steinberg Cubase Studio 4 Operation Manual Studio Manual. The Steinberg manuals for Music Production System are available online for free. You can easily download all the documents as PDF.
Page 251
251 The Sample Editor 8.Click and drag the red flag (Stretch Bars) to the left or right until the second bar in the ruler is aligned with the position of the second downbeat of the sample, and re- lease the mouse button. The start of the next bar is set, and all grid positions will be stretched. 9.Check the other beats and hold down [Alt]/[Option] to use the pink flag (Stretch Previous - Move Next) if neces- sary. This flag is shown at bar positions. When you drag it with the mouse, the start of the...
Page 252
252 The Sample Editor Determining the tempo of an audio loop and slicing your audio 1.Import a suitable audio file, for example a drum loop. 2.Double-click the loop to open it in the Sample Editor. I f you r want to w ork with longe r aud io file, possibly with an upbeat, define a loop or resize the event as described in the section “Determining the audio tempo automatically and time-stretching your audio” on page 247. 3.Open the Definition tab and make sure the length in bars corresponds to the...
Page 253
253 The Sample Editor Calculating hitpoints and slicing a loop Before proceeding, find a suitable loop using the criteria above. Proceed as follows: 1.Open the event or clip for editing in the Sample Editor. You can do this by double-clicking an event on an audio track in the Project window or a clip in the Pool. In this example, we assume you work with an event on a track. 2.Open the Hitpoints tab in the Sample Editor Inspector and select an option from the Use pop-up. These settings don’t affect...
Page 254
254 The Sample Editor 8.To make the loop follow any further tempo changes, make sure the track is set to “Musical time base” by using the respective button in the Track list or Inspector (the button should show a note symbol – see “Switching bet- ween musical and linear time base” on page 42). Note that if the project tempo is lower than the original tempo of the loop, there may be audible gaps between each slice event in the part. This can be remedied by using the Close Gaps function on the Ad-...
Page 255
255 The Sample Editor 3.Now you can simply point and click in any slice area and the corresponding slice will be played back from the beginning to the end. Listen for “double hits” and slices that contain parts of a single sound. If you find hitpoints that need to be removed or instances where a hitpoint needs to be added, the first thing to try is to change the sensitivity setting – see the following sec- tion. Setting the sensitivity The loop is first analyzed to determine where hitpoints should...
Page 256
256 The Sample Editor Locking slices If you lock a hitpoint by clicking on its handle with the Edit Hitpoints tool, it will stay even if you drag the sensitivity slider all the way to zero. This can be used in situations where one or several slices contain double hits, but raising the sensitivity adds a lot of unwanted slices. 1.Find the place where you hear double hits when audi- tioning. 2.Remember the current slider setting. 3.Raise the sensitivity slider to a higher value so that a hitpoint...
Page 257
257 The Sample Editor Match-Quantizing audio Optionally, hitpoints can have individual Q-points. These are mainly used for audio quantizing. Their function is to define the point to which the quantizing will apply. Some- times a slice might have a slow attack, and a peak further into the slice which you wish to use as the Q-point. When you apply quantize, the Q-point will define where the warp tab will be added. This also defines the point which will be stretched to a grid position when...
Page 258
258 The Sample Editor Proceed as follows: 1.Check the audio tempo and define the audio grid as described above. 2.Create and edit hitpoints as described above. You don’t have to create slices – just set up the hitpoints. You should try to get approximately one slice per eighth note, sixteenth note or whatever the loop requires when setting hitpoints for extracting a groove. It can be helpful to use one of the note value-based options on the “Use” pop-up menu when you’re setting up the hitpoints (see...
Page 259
259 The Sample Editor You can also use this function on individual events (in the Audio Part Editor or Project window). The events don’t have to be slices – you can use Close Gaps simply to stretch an audio event to the start position of the next event. Free Warp Warp tabs are a kind of marker or anchor that can be attached to musically relevant time positions in an audio event, e.g. the first beat of every bar. Warp tabs can be dragged to the corresponding time positions in the project, and the...
Page 260
260 The Sample Editor 8.In our example, the first beat of the third bar in the au- dio event is slightly offset from the corresponding grid po- sition and thus needs to be moved back a bit. 9.Place the pointer at the position of the first beat of the third bar in the audio event and click and hold. When you click, a warp tab is added. If the position where you clicked was off, you can adjust it by dragging the tab in the ruler. 10.With the mouse button still pressed, drag the warp tab so that the...