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Steinberg Cubase Studio 4 Operation Manual Studio Manual

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The Sample Editor
This example illustrates the general methods of using 
warp tabs and the Free Warp tool. But you can of course 
use warp tabs for other operations than aligning down-
beats to grid positions. With the Free Warp tool, you can 
literally stretch any region within a sample to any position!
Editing warp tabs
Moving the destination position of existing warp tabs
To move a destination position of a warp tab (and thus 
stretch the audio), select the Free Warp tool and position 
the pointer...

Page 262

262
The Sample Editor
Realtime pitch-shifting of audio 
events
Audio events can be pitch-shifted in realtime just like MIDI 
events. The process is very simple:
1.Open the audio event in the Sample Editor and open 
the Playback tab.
2.Set a value in the corresponding field in the Transpose 
section.
The value range is up/down two octaves in semitone steps. 
3.Press [Enter].
The audio event is now transposed to the set value using pitch-shift.
4.If a root key is specified or if the Transpose track has...

Page 263

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The Sample Editor
The MPEX3 algorithm allows you to select one of seven 
different quality settings:
ÖNote that you can only select the MPEX 3 algorithm if 
the time-stretching factor is between 0.5 and 2 through-
out the whole event. For audio that has been stretched 
with a factor outside this range, only the Realtime algo-
rithm can be used.
If the audio has been transposed, the dialog also con-
tains the option “Formant Correction”. Activate this if you 
want to e.g. avoid a “chipmunk voice”...

Page 264

19
The Audio Part Editor 

Page 265

265
The Audio Part Editor
Background
The Audio Part Editor allows you to view and edit the events 
inside audio parts. Essentially, this is the same type of edit-
ing that you do in the Project window, which means that 
this chapter contains a lot of references to the chapter “The 
Project window” on page 25.
Audio parts are created in the Project window in one of 
the following ways:
By selecting one or several audio events on the same 
track, and selecting “Events to Part” from the Audio menu.
By...

Page 266

266
The Audio Part Editor
About lanes
If you make the editor window larger, this will reveal addi-
tional space below the edited events. This is because an 
audio part is divided vertically in lanes. 
Lanes can make it easier to work with several audio events 
in a part:
In the top figure it is unnecessarily hard to discern, select 
and edit the separate events. In the bottom figure, some of 
the events have been moved to a lower lane, making se-
lection and editing much easier.
To move an event to...

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The Audio Part Editor
Operations
Note that if a part is a shared copy (i.e. you have previ-
ously copied the part by [Alt]/[Option]+[Shift]-dragging), 
any editing you perform will affect all shared copies of this 
part.
To indicate that it is a shared copy, its name is displayed in italics and a 
symbol is displayed in the lower right corner of the part in the Project 
window.
Auditioning
There are three ways to listen to the events in the Audio 
Part Editor:
By using the Speaker tool
If you click...

Page 268

268
The Audio Part Editor
Handling several parts
When you open the Audio Part Editor with several parts se-
lected – all on the same track or on different tracks – they 
might not all “fit” in the editor window, which can make it 
hard to get an overview of the different parts when editing.
Therefore, the toolbar features a few functions to make 
working with multiple parts easier and more comprehen-
sive:
The Part List menu lists all parts that were selected 
when you opened the editor, and lets you...

Page 269

269
The Audio Part Editor
Creating an audio part from regions
1.In the Project window, select the event you recorded in 
Cycle mode.
After recording, this will play the last take.
2.Pull down the Audio menu and select “Events to Part”.
You are asked whether you want to “Create part using regions”.
3.Click “Regions”.
The regions are converted to an audio part.
Assembling a take
1.Double-click the part to open the Audio Part Editor.
Now, the different takes will be placed on different lanes, with the last...

Page 270

20
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