Steinberg Cubase Le 4 Manual
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101 Audio processing and functions Background Audio processing in Cubase LE can be called “non-de- structive”, in the sense that you can always undo your last operation using the Undo command on the Edit menu. This is possible because processing affects audio clips rather than the actual audio files, and because audio clips can refer to more than one audio file. This is how it works: 1.If you process an event or a selection range, a new au- dio file is created in the Edits folder, within your project...
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102 Audio processing and functions Common settings and features If there are any settings for the selected Audio processing function, these will appear when you select the function from the Process submenu. While most settings are spe- cific for the function, some features and settings work in the same way for several functions: The “More...” button If the dialog has a lot of settings, some options may be hidden when the dialog appears. To reveal these, click the “More...” button. To hide the...
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103 Audio processing and functions Gain Allows you to change the gain (level) of the selected audio. The dialog contains the following settings: Gain This is where you set the desired gain, between -50 and +20dB. The setting is also indicated below the Gain dis- play as a percentage. Clipping detection text If you use the Preview function before applying the pro- cessing, the text below the slider indicates whether the current settings result in clipping (audio levels above 0 dB). If that is the...
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104 Audio processing and functions Noise Gate Scans the audio for sections weaker than a specified threshold level and replaces them with silence. The dialog contains the following settings: Threshold The level below which you want audio to be silenced. Levels below this value will close the gate. Attack Time The time it takes for the gate to open fully after the audio level has exceeded the threshold level. Min. Opening Time This is the shortest time the gate will remain open. If you find that the...
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105 Audio processing and functions Remove DC Offset This function will remove any DC offset in the audio selec- tion. A DC offset is when there is too large a DC (direct current) component in the signal, sometimes visible as the signal not being visually centered around the “zero level axis”. DC offsets do not affect what you actually hear, but they affect zero crossing detection and certain process- ing, and it is recommended that you remove them. There are no parameters for this function. Reverse...
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107 The Sample Editor Background The Sample Editor allows you to view and manipulate au- dio at the audio clip level, by cutting and pasting, removing or drawing audio data or applying processing. The Sample Editor also contains Audio Warp related fea- tures. These are described in the chapter “Audio warp re- altime processing” on page 118. Opening the Sample Editor You open the Sample Editor by double-clicking an audio event in the Project window or the Audio Part Editor, or by double-clicking an...
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108 The Sample Editor You can move the blue rectangle in the thumbnail to view other sections of the clip. Click in the lower half of the rectangle and drag to the left or right to move it. You can resize the blue rectangle (by dragging its left or right edge) to zoom in or out, horizontally. You can define a new viewing area by clicking in the up- per half of the overview and dragging a rectangle with the pointer. The ruler The Sample Editor ruler is located between the thumbnail and the waveform...
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109 The Sample Editor Initially, length and position values are displayed in the format specified in the Project Setup dialog (see “The Project Setup dialog” on page 21), but you can change this by clicking in the middle field of the info line and se- lecting another display format from a pop-up menu. This selection affects the Sample Editor ruler as well. Operations Zooming Zooming in the Sample Editor is done according to the standard zoom procedures, with the following special notes: The vertical...
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110 The Sample Editor Scrubbing The Scrub tool allows you to locate positions in the audio by playing back, forwards or backwards, at any speed: 1.Select the Scrub tool. 2.Click in the waveform display and keep the mouse button pressed. The project cursor is moved to the position at which you click. 3.Drag to the left or right. The project cursor follows the mouse pointer and the audio is played back. The speed and pitch of the playback depends on how fast you move the pointer. You can adjust the...