Steinberg Cubase Le 4 Manual
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Page 121
121 Audio warp realtime processing Realtime pitch shifting of audio events Audio events can be pitch-shifted in real time just like MIDI events. The process is very simple: 1.Select one or several audio events in the Project win- dow. Audio parts cannot be transposed. 2.Open the event info line. 3.Set a value in the Transpose field to the far right on the info line. The value range is up/down two octaves in semitone steps. 4.Press [Enter]. All selected audio events are now transposed to the set...
Page 123
123 Working with hitpoints and slices Background Hitpoint detection is a special feature of the Sample Edi- tor. It detects attack transients in an audio file and then adds a type of marker, a “hitpoint”, at each transient. These hitpoints allow you to create “slices”, where each slice ideally represents each individual sound or “beat” in a loop (drum or other rhythmic loops work best with this feature). When you have successfully sliced the audio file, you can do a number of useful things with...
Page 124
124 Working with hitpoints and slices 4.If you now move the hitpoint sensitivity slider to the left, this gradually hides the hitpoints. Moving the slider to the right increases the sensitivity to reveal additional hit- points detected during the calculate process. The basic aim is to add, remove or in various other ways edit the hitpoints so that one individual sound is played between each hitpoint. For details, see “Editing hitpoints” on page 124. In the next step, the loop will adapt to the...
Page 125
125 Working with hitpoints and slices Auditioning slices A slice is a section of the waveform, from one hitpoint to the next. The first thing you should do before editing hitpoints is to listen to each slice in the Sample Editor to determine what they contain. The aim is to avoid “double hits”, like a snare hit being followed by a hi-hat hit within the same slice. You also want to determine whether any hitpoints have been added that should be removed: 1.Open a loop in the Sample Editor. If you...
Page 126
126 Working with hitpoints and slices Disabling slices You might run into situations where there are too many slices – a single sound may have been split into two slices, for example. You could of course reduce the sensi- tivity to get rid of the hitpoints you don’t want, but then other hitpoints could disappear too, which may be unde- sirable. What you need to do in a situation like this is to disable an individual slice using the Hitpoint Edit tool: 1.Select the Hitpoint Edit tool. 2.Press...
Page 127
127 Working with hitpoints and slices If you click and keep the mouse button pressed, you can adjust the position of the new hitpoint by dragging. Releasing the mouse button adds the hitpoint. 5.Audition the new slice with the Play tool to make sure you got what you wanted. Moving hitpoints If you manually added a hitpoint, and it was either placed too far away from the start of the sound or too far into the sound, you can manually move the hitpoint. It is also pos- sible to move calculated hitpoints...
Page 128
128 Working with hitpoints and slices Other hitpoint functions On the various submenus on the Audio menu, you will also find the following functions: Create Markers from Hitpoints This is located on the Hitpoints submenu. If an audio event contains calculated hitpoints, this function can be used to add markers – one for each hitpoint – to an existing or auto- matically created marker track (see “Using the Marker track” on page 72). This can be useful for locating to hitpoints. Divide Audio Events at...
Page 130
130 The Pool Background What is the Pool? Every time you record on an audio track, a file is created on your hard disk. A reference to this file – a clip – is also added to the Pool. Two general rules apply to the Pool: All audio and video clips that belong to a project are listed in the Pool. There is a separate Pool for every project. The way the Pool displays folders and their contents is similar to the way the Mac OS X Finder and the Windows Explorer display folders and lists of files. What can...