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Steinberg Cubase Le 4 Manual

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Page 111

111
The Sample Editor
Using the Select submenu
The following options on the Select submenu of the Edit 
menu can be used in the Sample Editor:
Editing selection ranges
Selections in the Sample Editor can be manipulated in 
several ways. Please note:
If you attempt to edit an event that is a shared copy (i.e. 
the event refers to a clip that is used by other events in the 
project), you are asked whether you want to create a new 
version of the clip or not (if you haven’t made a “perma-
nent” choice...

Page 112

112
The Sample Editor
Creating a new event from the selection
You can create a new event that plays only the selected 
range, using the following method:
1.Make a selection range.
2.Press [Ctrl]/[Command] and drag the selection range 
to the desired audio track in the Project window.
Creating a new clip or audio file from the selection
You can extract a selection from an event and either cre-
ate a new clip or a new audio file, in the following way:
1.Make a selection range.
2.Select “Bounce Selection”...

Page 113

13
The Audio Part Editor 

Page 114

114
The Audio Part Editor
Background
The Audio Part Editor allows you to view and edit the 
events inside audio parts. Essentially, this is the same type 
of editing that you do in the Project window, which means 
that this chapter contains a lot of references to the chap-
ter “The Project window” on page 14.
Audio parts are created in the Project window, in one of 
the following ways:
By selecting one or several audio events on the same 
track, and selecting “Events to Part” from the Audio menu.
By...

Page 115

115
The Audio Part Editor
About lanes
If you make the editor window larger, this will reveal addi-
tional space below the edited events. This is because an 
audio part is divided vertically in lanes. 
Lanes can make it easier to work with several audio events 
in a part:
In the top figure it is unnecessarily hard to discern, select 
and edit the separate events. In the bottom figure, some of 
the events have been moved to a lower lane, making se-
lection and editing much easier.
To move an event to...

Page 116

116
The Audio Part Editor
Operations
Note that if a part is a shared copy (i.e. you have previ-
ously copied the part by [Alt]/[Option]+[Shift]-dragging), 
any editing you perform will affect all shared copies of this 
part.
To indicate that it is a shared copy, its name is displayed in italics and a 
symbol is displayed in the lower right corner of the part in the Project 
window (see “Duplicating events” on page 30).
Auditioning
There are three ways to listen to the events in the Audio 
Part Editor:
By...

Page 117

117
The Audio Part Editor
You can zoom in on an active part so that it fills the 
screen by selecting “Zoom to Event” from the Zoom sub-
menu on the Edit menu.
The button “Show Part Borders” can be used if you 
want to see clearly defined borders for the active part.
When this is activated, all parts except the active one are grayed out, 
making the borders easily discernible. There are also two “markers” in 
the ruler with the name of the active part, marking its beginning and end. 
These can be moved...

Page 118

14
Audio warp realtime processing 

Page 119

119
Audio warp realtime processing
Background
Audio warp is the generic name for the realtime time 
stretching and pitch shifting functions in Cubase LE. The 
main audio warp features are as follows:
 Tempo match any audio loop to the project tempo – see “De-
termining the tempo of an audio loop and activating Musical 
mode” on page 119.
 Pitch shift any number of audio clips in realtime – see “Real-
time pitch shifting of audio events” on page 121. 
 Freeze the realtime processing to optimize the audio...

Page 120

120
Audio warp realtime processing
When the Musical mode is activated and the tempo is set, 
the loop is automatically stretched. On the Sample Editor 
toolbar, you can find a warp setting pop-up menu and a 
warp icon. The warp icon lights up if the audio clip is 
stretched or pitch-shifted/transposed. 
On the “warp setting” pop-up, you can find various warp 
options that govern the audio quality of the realtime time 
stretching. There are presets for common types of audio 
material and an Advanced...
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