Steinberg Cubase Le 4 Manual
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Page 111
111 The Sample Editor Using the Select submenu The following options on the Select submenu of the Edit menu can be used in the Sample Editor: Editing selection ranges Selections in the Sample Editor can be manipulated in several ways. Please note: If you attempt to edit an event that is a shared copy (i.e. the event refers to a clip that is used by other events in the project), you are asked whether you want to create a new version of the clip or not (if you haven’t made a “perma- nent” choice...
Page 112
112 The Sample Editor Creating a new event from the selection You can create a new event that plays only the selected range, using the following method: 1.Make a selection range. 2.Press [Ctrl]/[Command] and drag the selection range to the desired audio track in the Project window. Creating a new clip or audio file from the selection You can extract a selection from an event and either cre- ate a new clip or a new audio file, in the following way: 1.Make a selection range. 2.Select “Bounce Selection”...
Page 114
114 The Audio Part Editor Background The Audio Part Editor allows you to view and edit the events inside audio parts. Essentially, this is the same type of editing that you do in the Project window, which means that this chapter contains a lot of references to the chap- ter “The Project window” on page 14. Audio parts are created in the Project window, in one of the following ways: By selecting one or several audio events on the same track, and selecting “Events to Part” from the Audio menu. By...
Page 115
115 The Audio Part Editor About lanes If you make the editor window larger, this will reveal addi- tional space below the edited events. This is because an audio part is divided vertically in lanes. Lanes can make it easier to work with several audio events in a part: In the top figure it is unnecessarily hard to discern, select and edit the separate events. In the bottom figure, some of the events have been moved to a lower lane, making se- lection and editing much easier. To move an event to...
Page 116
116 The Audio Part Editor Operations Note that if a part is a shared copy (i.e. you have previ- ously copied the part by [Alt]/[Option]+[Shift]-dragging), any editing you perform will affect all shared copies of this part. To indicate that it is a shared copy, its name is displayed in italics and a symbol is displayed in the lower right corner of the part in the Project window (see “Duplicating events” on page 30). Auditioning There are three ways to listen to the events in the Audio Part Editor: By...
Page 117
117 The Audio Part Editor You can zoom in on an active part so that it fills the screen by selecting “Zoom to Event” from the Zoom sub- menu on the Edit menu. The button “Show Part Borders” can be used if you want to see clearly defined borders for the active part. When this is activated, all parts except the active one are grayed out, making the borders easily discernible. There are also two “markers” in the ruler with the name of the active part, marking its beginning and end. These can be moved...
Page 119
119 Audio warp realtime processing Background Audio warp is the generic name for the realtime time stretching and pitch shifting functions in Cubase LE. The main audio warp features are as follows: Tempo match any audio loop to the project tempo – see “De- termining the tempo of an audio loop and activating Musical mode” on page 119. Pitch shift any number of audio clips in realtime – see “Real- time pitch shifting of audio events” on page 121. Freeze the realtime processing to optimize the audio...
Page 120
120 Audio warp realtime processing When the Musical mode is activated and the tempo is set, the loop is automatically stretched. On the Sample Editor toolbar, you can find a warp setting pop-up menu and a warp icon. The warp icon lights up if the audio clip is stretched or pitch-shifted/transposed. On the “warp setting” pop-up, you can find various warp options that govern the audio quality of the realtime time stretching. There are presets for common types of audio material and an Advanced...