Steinberg Cubase Le 4 Manual
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101 Audio processing and functions Background Audio processing in Cubase LE can be called “non-de- structive”, in the sense that you can always undo your last operation using the Undo command on the Edit menu. This is possible because processing affects audio clips rather than the actual audio files, and because audio clips can refer to more than one audio file. This is how it works: 1.If you process an event or a selection range, a new au- dio file is created in the Edits folder, within your project folder. This new file contains the processed audio, while the original file is unaf- fected. 2.The processed section of the audio clip (the section corresponding to the event or selection range) then refers to the new, processed audio file. The other sections of the clip will still refer to the original file. Furthermore, the original, unprocessed audio file can still be used by other clips in the project, by other projects or by other applications. Audio processing Basically, you apply processing by making a selection and selecting a function from the Process submenu on the Au- dio menu. Processing is applied according to the follow- ing rules: Selecting events in the Project window or the Audio Part Editor will apply processing to the selected events only. Processing will only affect the clip sections that are referenced by the events. Selecting an audio clip in the Pool will apply processing to the whole clip. Making a selection range will apply processing to the selected range only. Other sections of the clip are not affected. If you attempt to process an event that is a shared copy (i.e. the event refers to a clip that is used by other events in the project), you are asked whether you want to create a new version of the clip or not. Select “New Version” if you want the processing to affect the selected event only. Select “Continue” if you want the processing to affect all shared copies. ÖIf you activate the “Do not show this message again” option, any and all further processing you do will conform to the selected method (“Continue” or ”New Version”). You can change this setting at any time by using the “On Processing Shared Clips” pop-up in the Preferences (Editing–Audio page). ...the clip will refer both to the original file and a new file, containing the processed section only. After processing the event... This event plays a section of this clip... ...which refers to this audio file.
102 Audio processing and functions Common settings and features If there are any settings for the selected Audio processing function, these will appear when you select the function from the Process submenu. While most settings are spe- cific for the function, some features and settings work in the same way for several functions: The “More...” button If the dialog has a lot of settings, some options may be hidden when the dialog appears. To reveal these, click the “More...” button. To hide the settings, click the button again (now labeled “Less...”). The Preview, Process and Cancel buttons These buttons have the following functionality: Pre/Post-CrossFade Some processing functions allow you to gradually mix the effect in or out. This is done with the Pre/Post-CrossFade parameters. If you activate Pre-CrossFade and specify a value of e.g. 1000 ms, the processing will be applied gradually from the start of selection, reaching full effect 1000 ms after the start. Similarly, if you activate Post- CrossFade, the processing will gradually be removed, starting at the specified interval before the end of the se- lection. Envelope The Envelope function allows you to apply a volume enve- lope to the selected audio. The dialog contains the follow- ing settings: Curve Kind buttons These determine whether the envelope curve should con- sist of spline curve segments (left button), damped spline segments (middle button) or linear segments (right button). Fade display Shows the shape of the envelope curve. The resulting waveform shape is shown in dark grey, with the current waveform shape in light grey. You can click on the curve to add points, and click and drag existing points to change the shape. To remove a point from the curve, drag it out- side the display. Presets If you have set up an envelope curve that you may want to apply to other events or clips, you can store it as a preset by clicking the Store button. To apply a stored preset, select it from the pop-up menu. To rename the selected preset, double-click on the name and enter a new one in the dialog that appears. To remove a stored preset, select it from the pop-up menu and click Remove. Fade In and Fade Out For a description of these functions, see the chapter “Fa- des and crossfades” on page 58. Button Description Preview Allows you to listen to the result of the processing with the current settings. Playback will continue repeatedly until you click the button again (the button is labeled “Stop” during Preview playback). You can make adjust- ments during Preview playback, but the changes are not applied until the start of the next “lap”. Some changes may automatically restart the Preview playback from the beginning. Process Performs the processing and closes the dialog. Cancel Closes the dialog without processing. !The sum of the Pre- and Post-CrossFade times can- not be larger than the length of the selection.
103 Audio processing and functions Gain Allows you to change the gain (level) of the selected audio. The dialog contains the following settings: Gain This is where you set the desired gain, between -50 and +20dB. The setting is also indicated below the Gain dis- play as a percentage. Clipping detection text If you use the Preview function before applying the pro- cessing, the text below the slider indicates whether the current settings result in clipping (audio levels above 0 dB). If that is the case, lower the Gain value and use the Preview function again. If you want to increase the level of the audio as much as possible without causing clipping, you should use the Nor- malize function instead (see “Normalize” on page 104). Pre- and Post-CrossFade See “Pre/Post-CrossFade” on page 102. Merge Clipboard This functions mixes the audio from the clipboard into the audio selected for processing, starting at the beginning of the selection. The dialog contains the following settings: Sources mix Allows you to specify a mix ratio between the original (the audio selected for processing) and the copy (the audio on the clipboard). Pre- and Post-CrossFade See “Pre/Post-CrossFade” on page 102. !For this function to be available, you need to have cut or copied a range of audio in the Sample Editor first.
104 Audio processing and functions Noise Gate Scans the audio for sections weaker than a specified threshold level and replaces them with silence. The dialog contains the following settings: Threshold The level below which you want audio to be silenced. Levels below this value will close the gate. Attack Time The time it takes for the gate to open fully after the audio level has exceeded the threshold level. Min. Opening Time This is the shortest time the gate will remain open. If you find that the gate opens and closes too often when pro- cessing material that varies rapidly in level, you should try raising this value. Release Time The time it takes for the gate to close fully after the audio level has dropped below the threshold level. Linked Channels This is available for stereo audio only. When it is activated, the Noise Gate is opened for both channels as soon as one or both channels exceed the Threshold level. When Linked Channels is deactivated, the Noise Gate works in- dependently for the left and right channel. Dry/Wet mix Allows you to specify a mix ratio between “dry” and pro- cessed sound. Pre- and Post-CrossFade See “Pre/Post-CrossFade” on page 102. Normalize The Normalize function allows you to specify the desired maximum level of the audio. It then analyzes the selected audio and finds the current maximum level. Finally it sub- tracts the current maximum level from the specified level and raises the gain of the audio by the resulting amount (if the specified maximum level is lower than the current max- imum, the gain will be lowered instead). A common use for Normalizing is to raise the level of audio that was recorded at too low an input level. The dialog contains the following settings: Maximum The desired maximum level for the audio, between -50 and 0dB. The setting is also indicated below the Gain display as a percentage. Pre- and Post-CrossFade See “Pre/Post-CrossFade” on page 102. Phase Reverse Reverses the phase of the selected audio, turning the waveform “upside down”. The dialog contains the follow- ing settings: Phase Reverse on When processing stereo audio, this pop-up menu allows you to specify which channel(s) should be phase-reversed. Pre- and Post-CrossFade See “Pre/Post-CrossFade” on page 102.
105 Audio processing and functions Remove DC Offset This function will remove any DC offset in the audio selec- tion. A DC offset is when there is too large a DC (direct current) component in the signal, sometimes visible as the signal not being visually centered around the “zero level axis”. DC offsets do not affect what you actually hear, but they affect zero crossing detection and certain process- ing, and it is recommended that you remove them. There are no parameters for this function. Reverse Reverses the audio selection, as when playing a tape backwards. There are no parameters for this function. Silence Replaces the selection with silence. There are no parame- ters for this function. Stereo Flip This function works with stereo audio selections only. It al- lows you to manipulate the left and right channel in various ways. The dialog contains the following parameters: Mode This pop-up menu determines what the function does: Freeze Edits The Freeze Edits function on the Audio menu allows you to make all processing permanent for a clip: 1.Select the clip in the Pool or one of its events in the Project window. 2.Select “Freeze Edits…” from the Audio menu. If there is only one edit version of the clip (no other clips refer to the same audio file), the following dialog will appear: If you select “Replace”, all edits will be applied to the original audio file (the one listed in the clip’s Path column in the Pool). If you select “New File”, the Freeze Edits operation will create a new file in the Audio folder within the project folder (leaving the original audio file unaffected). If the selected clip (or the clip played by the selected event) has several edit versions (i.e. there are other clips re- ferring to the same audio file), the following alert will appear: As you can see, you don’t have the option to Replace the original audio file in this case. This is because that audio file is used by other clips. Se- lect “New File” to have a new file created in the Audio folder within the project folder. !It is recommended that this function is applied to complete audio clips, since the DC offset (if any) is normally present throughout the entire recording. Option Description Flip Left-Right Swaps the left and right channel. Left to Stereo Copies the left channel sound to the right channel. Right to Stereo Copies the right channel sound to the left channel. Merge Merges both channels on each side for mono sound. Subtract Subtracts the left channel information from the right and vice versa. This is typically used as a “Karaoke effect”, for removing centered mono material from a stereo signal. !After a Freeze Edits, the clip refers to a new, single audio file. Option Description
107 The Sample Editor Background The Sample Editor allows you to view and manipulate au- dio at the audio clip level, by cutting and pasting, removing or drawing audio data or applying processing. The Sample Editor also contains Audio Warp related fea- tures. These are described in the chapter “Audio warp re- altime processing” on page 118. Opening the Sample Editor You open the Sample Editor by double-clicking an audio event in the Project window or the Audio Part Editor, or by double-clicking an audio clip in the Pool. You can have more than one Sample Editor open at the same time. Note that double-clicking an audio part in the Project window will open the Audio Part Editor, even if the part only contains a single audio event. This is described in the chapter “The Audio Part Editor” on page 113. Window overview The Elements menu If you right-click in the Sample Editor to bring up the Quick menu, you will find a sub menu called “Elements”. By activating or deactivating options on this submenu, you specify what is shown in the editor window. Some of these options are also available as icons on the toolbar. The toolbar The toolbar contains tools and various settings: You can customize the toolbar by right-clicking it and using the pop-up menu to hide or show items. Selecting Setup from the pop-up menu allows you to reorder sections on the toolbar, store presets, etc. See “The Setup dialogs” on page 244. The thumbnail display The thumbnail display provides an overview of the whole clip. The section currently shown in the main waveform display of the Sample Editor is indicated by a blue rectan- gle in the thumbnail, while the current selection range is shown in blue. The Sample Editor tools Audition, Loop & Volume controlsAutoscrollShow info Show Audio Event Snap to Zero CrossingStart and end of the current selection rangeLength of the current selection range Musical controls The warp settings pop-up menu, see “Warp settings” on page 120. Musical ModeThe “Use” pop-up menu, see “The “Use” pop-up menu” on page 125. Hitpoint mode and sensitivity slider
108 The Sample Editor You can move the blue rectangle in the thumbnail to view other sections of the clip. Click in the lower half of the rectangle and drag to the left or right to move it. You can resize the blue rectangle (by dragging its left or right edge) to zoom in or out, horizontally. You can define a new viewing area by clicking in the up- per half of the overview and dragging a rectangle with the pointer. The ruler The Sample Editor ruler is located between the thumbnail and the waveform display. It shows the timeline in the dis- play format specified in the Project Setup dialog (see “The Project Setup dialog” on page 21). If you like, you can se- lect an independent display format for the ruler by clicking on the arrow button to the right of it and selecting an op- tion from the pop-up menu that appears (this affects the values in the info line, too). For a list of the display format options, see “The ruler” on page 20. The waveform display and the level scale The waveform display shows the waveform image of the edited audio clip – in the style selected in the Preferences (Event Display–Audio page), see “Adjusting how parts and events are shown” on page 24. To the left of the waveform display, a level scale can be shown, indicating the amplitude of the audio.When the level scale is shown, you can select whether the level should be shown as a percentage or in dB. This is done by right-clicking the level scale and selecting an option from the pop-up menu that appears. This also allows you to hide the level scale. To display the level scale after hiding it, right-click to bring up the Quick menu and activate “Level Scale” on the Elements submenu. This submenu also allows you to select whether you want the zero axis and/or the half level axis indicated in the waveform display. The info line The info line at the bottom of the window shows informa- tion about the edited audio clip. You cannot edit the val- ues on the info line. To hide or show the info line, click the Show Info button on the toolbar. Half level axis Zero axis Audio format and length Current selection range Selected display format (for info line and ruler)Number of edits made to clipZoom factor
109 The Sample Editor Initially, length and position values are displayed in the format specified in the Project Setup dialog (see “The Project Setup dialog” on page 21), but you can change this by clicking in the middle field of the info line and se- lecting another display format from a pop-up menu. This selection affects the Sample Editor ruler as well. Operations Zooming Zooming in the Sample Editor is done according to the standard zoom procedures, with the following special notes: The vertical zoom slider changes the vertical scale rela- tive to the height of the editor window, in a way similar to the waveform zooming in the Project window (see “Zoom and view options” on page 22). The vertical zoom will also be affected if the option “Zoom Tool Standard Mode” (Preferences on the Editing–Tools page) is deactivated and you drag a rectangle with the Zoom tool. The following options relevant to the Sample Editor are available on the Zoom submenu (on the Edit menu and the Quick context menu): You can also zoom by resizing the rectangle in the thumbnail display. See “The thumbnail display” on page 107. The current zoom setting is shown in the info line, as a “samples per screen pixel” value. Note that you can zoom in horizontally to a scale with less than one sample per pixel! This is required for drawing with the Pencil tool (see “Drawing in the Sample Editor” on page 112). If you have zoomed in to one sample per pixel or less, the appearance of the samples depend on the option “Interpolate Audio Images” in the Preferences (Event Dis- play–Audio page). If the option is deactivated, single sample values are drawn as “steps”. If the option is activated, they are interpolated to “curves” form. Auditioning While you can use the regular play commands to play back audio when the Sample Editor is open, it is often useful to listen to the edited material only. Below are two ways to do this. ÖYou can adjust the auditioning level with the miniature level fader on the toolbar. By using the Speaker tool If you click somewhere in the waveform display with the Speaker (“Play”) tool and keep the mouse button pressed, the clip will be played back from the position at which you clicked. Playback will continue until you release the mouse button. By using the Audition icon Clicking the Audition icon on the toolbar plays back the edited audio, according to the following rules: If you have made a selection, this selection will be played back. If there is no selection, but the option “Show Event” is acti- vated (see “Show audio event” on page 112), the section of the clip corresponding to the event will be played back. If there is no selection, and “Show Event” is deactivated, play- back will start at the cursor position (if the cursor is outside the display, the whole clip will be played back). If the Loop icon is activated, playback will continue repeatedly until you deactivate the Audition icon. Otherwise, the section will be played back once. Option Description Zoom In Zooms in one step, centering on the position cursor. Zoom Out Zooms out one step, centering on the position cursor. Zoom Full Zooms out so that the whole clip is visible in the editor. Zoom to SelectionZooms in so that the current selection fills the screen. Zoom to Event Zooms in so that the editor shows the section of the clip corresponding to the edited audio event. This is not available if you opened the Sample Editor from the Pool (in which case the whole clip is opened for editing, not an event). Zoom In/Out VerticalThis is the same as using the vertical zoom slider (see above).
110 The Sample Editor Scrubbing The Scrub tool allows you to locate positions in the audio by playing back, forwards or backwards, at any speed: 1.Select the Scrub tool. 2.Click in the waveform display and keep the mouse button pressed. The project cursor is moved to the position at which you click. 3.Drag to the left or right. The project cursor follows the mouse pointer and the audio is played back. The speed and pitch of the playback depends on how fast you move the pointer. You can adjust the response of the Scrub tool with the Scrub Response (Speed) setting in the Preferences (VST– Scrub page). There you will also find a separate Scrub Volume setting. Adjusting the snap point The snap point is a marker within an audio event (or clip, see below). This is used as a reference position when you are moving events with snap activated, so that the snap point is “magnetic” to whatever snap positions you have selected. By default, the snap point is set at the beginning of the au- dio event, but often it is useful to move the snap point to a “relevant” position in the event, such as a downbeat, etc. 1.Activate the “Audio Event” option so that the event is displayed in the editor. 2.Scroll so that the event is visible, and locate the “S” flag in the event. If you haven’t adjusted this previously, it will be located at the beginning of the event. 3.Click on the “S” flag and drag it to the desired posi- tion. When you drag the snap point, a tool tip shows its current position (in the format selected on the Sample Editor ruler). It is also possible to define a snap point for a clip (for which there is no event yet). To open a clip in the Sample Editor, double-click it in the Pool (or drag it from the Pool to the Sample Editor). After having set the snap point using the procedure described above, you can insert the clip into the project from the Pool or the Sample Editor, taking the snap point position into account. Making selections To select an audio section in the Sample Editor, you click and drag with the Range Selection tool. If Snap to Zero Crossing is activated on the toolbar, the start and end of the selection will always be at zero cross- ings (see “Snap to Zero Crossing” on page 112). You can resize the selection by dragging its left and right edge or by [Shift]-clicking. The current selection is indicated by the selection con- trols on the toolbar. You can fine-tune the selection by changing these values numerically. Note that the values are relative to the start of the clip, rather than to the project timeline. A selected range