Steinberg Cubase Le 4 Manual
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31 The Project window Splitting events You can split events in the Project window in the following ways: Click with the Scissors tool on the event you want to split. If Snap is activated, this determines the exact split position (see “Snap” on page 37). You can also split events by pressing [Alt]/[Option] and clicking with the Arrow tool. Select “Split at Cursor” from the Edit menu. This splits the selected events at the position of the project cursor. If no events are selected, all events (on all tracks) that are intersected by the project cursor will be split. Select “Split Loop” from the Edit menu. This splits events on all tracks at the left and right locator positions. ÖIf you split a MIDI part so that the split position inter- sects one or several MIDI notes, the result depends on the option “Split MIDI Events” in the Preferences (Editing– MIDI page). If the option is activated, the intersected notes will be split (creating new notes at the beginning of the second part). If it is deactivated, the notes will remain in the first part, but “stick out” after the end of the part. Gluing events together You can glue events together using the Glue Tube tool. There are three possibilities: Clicking on an event with the Glue Tube tool glues it to- gether with the next event on the track. The events do not have to touch one another. The result is a part containing the two events, with one exception: If you first split an event and then glue the two sections together again (without moving or editing them first), they become a single event again. You can select several events on the same track and click on one of them with the Glue Tube tool. A single part is created. When you hold down [Alt]/[Option] while clicking on an event with the Glue Tube tool, this event will be glued to- gether with all following events on this track. You can change the default key command for this in the Preferences (Editing–Tool Modifiers page). Resizing events Resizing events means to move their start or end positions individually. In Cubase LE, there are three types of resiz- ing: To select one of the resizing modes, select the Arrow tool and then click again on the Arrow tool icon on the toolbar. This opens a pop-up menu from which you can select one of the resizing mode options. The icon on the toolbar will change, indicating the selected resizing mode. The actual resizing is done by clicking and dragging the lower left or right corner of the event. If Snap is activated, the Snap value determines the resulting length (see “Snap” on page 37). Normal sizing. Resizing type Description Normal Sizing The contents of the event stay fixed, and the start or end point of the event is moved to “reveal” more or less of the contents. Sizing Moves ContentsThe contents follow the moved start or end of the event (see the figure below). Sizing Applies Time StretchThe contents will be time stretched to fit the new event length (see the separate description on “Resizing events using time stretch” on page 32).
32 The Project window Sizing moves contents. If several events are selected, all will be resized in the same way. You can also resize events with the Scrub tool. This works just the same as when resizing with the Arrow tool, but the audio under the pointer is played back (scrubbed) while you drag. It is also possible to resize events by using the Trim but- tons (located in the Nudge palette) on the toolbar. This will move the start or end position of the selected Event(s) by the amount set on the Grid pop-up menu. The sizing type currently selected applies to this method too, with the exception of “Sizing Applies Time Stretch” which is not possible with this method. You can also use key commands for this (by default, press [Ctrl]/[Command] and use the left and right arrow key). ÖNote that the Nudge palette is not visible in the toolbar by default. See “The Setup dialogs” on page 244 for in- structions on how to show and hide items in the toolbar. Resizing events using time stretch If you want to resize a part and make its contents “fit” the new size, you should use this option. Proceed as follows: 1.Click the Arrow icon on the toolbar and select the “Siz- ing Applies Time Stretch” option from the pop-up menu. 2.Point close to the end point of the part you want to stretch. 3.Click and drag left or right. When you move the mouse, a tooltip shows the current mouse position and length of the part. Note that the snap value applies, as with any part operation. 4.Release the mouse button. The part is “stretched” or “compressed” to fit the new length. For MIDI parts, this means that the note events are stretched (moved and resized). Controller data will be moved. For audio parts, this means that the events are moved, and that the referenced audio files are time stretched to fit the new length. A dialog box shows the progress of the time stretch operation. Sliding the contents of an event or part You can move the contents of an event or part without changing its position in the Project window. By default, this is done by pressing [Ctrl]/[Command]+[Alt]/[Option], click- ing in the event or part and dragging to the left or right. !When sliding the contents of an audio event, you cannot slide past the start or end of the actual audio clip. If the event plays the whole clip, you cannot slide the audio at all.
33 The Project window Muting events To mute individual events in the Project window, proceed as follows: To mute or unmute a single event, click on it with the Mute tool. To mute or unmute several events, select them – either by using the standard selection techniques, or by using one of the options on the Select submenu on the Edit menu – and click on one of the selected events with the Mute tool. All selected events will be muted. You can also click in an empty area with the Mute tool and drag a selection rectangle around several events you want to mute or unmute, and then click on one of them with the Mute tool. You can mute events by selecting them and selecting “Mute” from the Edit menu. Similarly, you can unmute the selected events by selecting “Unmute” from the Edit menu. You can also change the mute status of selected events on the info line. Muted events can be edited as usual (with the exception of adjusting fades), but are not played back. Muted events are “greyed out”. You can also mute whole tracks by clicking the Mute (“M”) button in the Track list, the Inspector or the mixer. Clicking the Solo (“S”) button for a track mutes all other tracks. Note that there are two modes for the track solo function: If the option “Enable Solo on Selected Track” is activated in the Prefer- ences (Editing–Project & Mixer page) and you have soloed a track, se- lecting another track in the track list will automatically solo that track instead – the solo state “moves” with the track selection. If the option isn’t activated, the track you solo stays soloed, regardless of the selection. Removing events To remove an event from the Project window, use any of the following methods: Click on the event with the Eraser tool. Note that if you press [Alt]/[Option] while you click, all following events on the same track will be deleted, but not the event you clicked and all events before it. Select the event(s) and press [Backspace], or select “Delete” from the Edit menu. Creating new files from events An audio event plays a section of an audio clip, which in turn refers to one or more audio files on the hard disk. However, in some situations you may want to create a new file that consists only of the section played by the event. This is done with the function “Bounce Selection” on the Audio menu: 1.Select one or several audio events. 2.Set up fade in, fade out and event volume (on the info line or using the volume handle) as desired. These settings will be applied to the new file. For details on fades and event volume, see “Creating fades” on page 59. 3.Select “Bounce Selection” from the Audio menu. You are asked whether you want to replace the selected event or not. If you click “Replace”, a new file is created, containing only the audio in the original event. A clip for the new file is added to the Pool, and the original event is replaced by a new event playing the new clip. If you click “No”, a new file is created and a clip for the new file is added to the Pool. The original event is not replaced. You can also apply the Bounce Selection function to an audio part. In that case, the audio from all events in the part will be combined into a single audio file. If you choose “Replace” when asked, the part will be replaced with a single audio event playing a clip of the new file.
34 The Project window Editing in Lane Display mode You can select the lane mode manually for individual tracks, and use it when editing in the Project window. This makes it easier to view and handle overlapping events and parts. Audio tracks 1.In the Track list or in the Inspector for the selected track, click the Lane Display Type button and select “Lanes Fixed” from the pop-up menu. The audio track is divided vertically into two lanes. By default, all audio events end up in the first (top) lane. 2.Now you can move events or parts between lanes, ei- ther by dragging or by using the “Move to Next Lane/Pre- vious Lane” commands on the Edit menu or Quick menu. Note that if there are overlapping audio events, the audio on the lowest lane has playback priority – moving events between lanes affects what will be heard! If the vertical zoom factor is sufficiently high, the sections that will be heard on playback are indicated in green. Note that there will always be an extra, empty lane at the bottom of the track – moving an event there always will add another lane. Depending on the number of lanes used, you may want to adjust the ver- tical zoom for the track – simply drag the track edges in the track list. 3.After rearranging the overlapping events so that you hear what you want, you can select all events and select “Delete Overlaps” from the Advanced submenu on the Audio menu. This puts all events in the top lane and resizes events so that overlapping sections are removed. 4.To turn off Lanes mode, select “Lanes Off” from the Lane Display Type pop-up menu. If you do this without using the “Delete Overlaps” function, all overlap- ping sections will be kept. However, the sections that were green will now be the sections visible (“on top”) and thus the sections that will be heard. MIDI tracks 1.In the Track list or in the Inspector for the selected track, click the Lane Display Type button and select “Lanes Auto” or “Lanes Fixed”. In Lanes Auto mode, extra lanes will automatically be added where necessary – if two MIDI parts overlap, they will automatically be put on separate lanes. In Lanes Fixed mode, you have to move MIDI parts be- tween lanes manually (by dragging them or by using the “Move to Next Lane/Previous Lane” commands on the Edit menu or Quick menu). In this mode, there will always be an extra, empty lane at the bottom of the track – if you move a part there, another lane will be added and so on. 2.You can edit the overlapping parts as usual – by cut- ting, deleting or muting sections in the Project window or by opening them in a MIDI editor. In an editor, parts on different lanes will be treated just like parts on dif- ferent tracks – you can use the part list pop-up menu to select an active part for editing, etc. Note that there is no playback priority between lanes on a MIDI track – all unmuted parts will be heard during playback. 3.To turn off Lanes mode, select “Lanes Off” from the Lane Display Type pop-up menu.
35 The Project window Range editing Editing in the Project window isn’t necessarily restricted to handling whole events and parts. You can also work with selection ranges, which are independent from the event/part and track boundaries. Creating a selection range To make a selection range, drag with the Range Selection tool. When the Range Selection tool is selected, the Select submenu on the Edit menu has the following items for making selection ranges: Double-clicking on an event with the Range Selection tool creates a selection range encompassing the event. If you hold down [Shift] you can double-click several events in a row, and the selection range will expand to encompass them all. Double-clicking a second time on an event opens it for editing in the Sample Editor. Adjusting the size of the selection range You can adjust the size of a selection range in the follow- ing ways: By dragging its edges. The pointer takes the shape of a double arrow when you move it over an edge of the selection range. By holding down [Shift] and clicking. The closest selection range edge will be moved to the position at which you clicked. By adjusting the selection range start or end position on the info line. By using the Trim buttons on the toolbar. The left Trim buttons will move the start of the selection range and the right buttons will move the end. The edges will be moved by the amount specified on the Grid pop-up. Clicking this Trim button… …will move the start of the selection range to the right by 1 Beat. By using the Nudge buttons on the toolbar. These will move the whole selection range to the left or the right. The amount of movement depends on the selected display format (see “The Project Setup dialog” on page 21) and the value specified on the Grid pop-up menu. Option Description All Makes a selection that covers all tracks, from the start of the project to the end (as defined by the Length setting in the Project Setup dialog). None Removes the current selection range. In Loop Makes a selection between the left and right locator, on all tracks. From Start to CursorMakes a selection on all tracks, from the start of the project to the project cursor. From Cursor to EndMakes a selection on all tracks, from the project cursor to the end of the project. All on Selected TracksOnly used for event selection (see “Selecting events” on page 28). Select Event This is available in the Sample Editor (see “Using the Se- lect submenu” on page 111). Left Selection Side to CursorMoves the left side of the current selection range to the project cursor position. Right Selection Side to CursorMoves the right side of the current selection range to the project cursor position. !Note that the contents of the selection are not moved – using the Nudge buttons is the same as ad- justing the start and end of the selection range at the same time, by the same amount.
36 The Project window ÖThe Trim buttons and the Nudge buttons are located in the Nudge palette, which is not visible in the toolbar by default. See “The Setup dialogs” on page 244 for instructions on how to show and hide items in the toolbar. Making selection ranges for several non-contiguous tracks As described above, selection ranges can cover several tracks. However, it is also possible to exclude tracks from a selection range: 1.Create a selection range from the first to the last de- sired track. 2.Press [Ctrl]/[Command] and click in the selection range on the tracks you want to exclude from the selection. 3.In the same manner, you can add a track to the selec- tion range by [Ctrl]/[Command]-clicking in the selection range area on the track. Moving and duplicating To move a selection range, click and drag it to a new position. This will move the contents of the selection range to the new position. If the range intersected events or parts, these will be split before moving, so that only the sections within the selection range are affected. To duplicate a selection range, hold down [Alt]/[Option] and drag. You can also use the Duplicate, Repeat and Fill Loop functions, just as when duplicating events (see “Duplicating events” on page 30). Using Cut, Copy and Paste When working with selection ranges, you can either use Cut, Copy and Paste on the Edit menu, or use the func- tions “Cut Time” and “Paste Time” on the Range submenu on the Edit menu. These work differently to their related functions on the Edit menu: Deleting selection ranges Again, you can either use “regular” Delete or “Delete Time”: If you use the Delete function on the Edit menu (or press [Backspace]), the data within the selection range is re- placed by empty track space. Events to the right of the range keep their position. If you use “Delete Time” on the Edit menu’s Range sub- menu, the selection range is removed and events to the right are moved to the left to close up the gap. Function Description Cut Cuts out the data in the selection range and moves it to the clipboard. The selection range is replaced by empty track space in the Project window, meaning that events to the right of the range keep their positions. Copy Copies the data in the selection range to the clipboard. Paste Pastes the clipboard data at the start position and track of the current selection. Existing events are not moved to make room for the pasted data. Paste at Origin Pastes the clipboard data back at its original position. Ex- isting events are not moved to make room for the pasted data. Cut Time Cuts out the selection range and moves it to the clip- board. Events to the right of the removed range are moved to the left to fill out the gap. Paste Time Pastes the clipboard data at the start position and track of the current selection. Existing events are moved to make room for the pasted data. Paste Time at OriginPastes the clipboard data back at its original position. Ex- isting events are moved to make room for the pasted data.
37 The Project window Other functions On the Range submenu on the Edit menu, you will find three more range editing functions: Options Snap The Snap function helps you to find exact positions when editing in the Project window. It does this by restricting horizontal movement and positioning to certain positions. Operations affected by Snap include moving, copying, drawing, sizing, splitting, range selection, etc. You turn Snap on or off by clicking the Snap icon in the toolbar. Snap activated. ÖWhen you are moving audio events with Snap activa- ted, it isn’t necessarily the beginning of the event that is used as Snap position reference. Instead, each audio event has a snap point, which you can set to a relevant position in the audio (such as a downbeat, etc.). The snap point is set in the Sample Editor since it allows for a higher de- gree of precision (see “Adjusting the snap point” on page 110). Exactly how Snap works depends on which mode is se- lected on the Snap mode pop-up menu. The following sections describe the different Snap modes. Grid In this mode, the Snap positions are set with the Grid pop-up menu to the right. The options depend on the dis- play format selected for the ruler. For example, if the ruler is set to show bars and beats, the grid can be set to bars, beats or the quantize value set with the next pop-up menu to the right. If a time or frame-based ruler format is se- lected, the grid pop-up menu will contain time or frame- based grid options, etc. When Seconds is selected as ruler format, the grid pop-up menu con- tains time-based grid options. Grid Relative When you move events and parts in this mode they will not be “magnetic” to the grid. Rather, the grid determines the step size for moving the events. This means that a moved event will keep its original position relative to the grid. For example, if an event starts at the position 3.04.01 (one beat before bar 4), Snap is set to Grid Relative and the Grid pop-up is set to “Bar”, you can move the event in steps of one bar – to the positions 4.04.01, 5.04.01 and so on. The event will keep its relative position to the grid, i.e. stay one beat before the bar lines. This only applies when dragging existing events or parts – when you create new events or parts this mode works like the Grid mode. Function Description Split Splits any events or parts that are intersected by the selec- tion range, at the positions of the selection range edges. Crop All events or parts that are partially within the selection range are cropped, that is, sections outside the selection range are removed. Events that are fully inside or outside the selection range are not affected. Insert Silence Inserts empty track space from the start of the selection range. The length of the silence equals the length of the selection range. Events to the right of the selection range start are moved to the right to “make room”. Events that are intersected by the selection range start are split, and the right section is moved to the right.
38 The Project window Events In this mode, the start and end positions of other events and parts become “magnetic”. This means that if you drag an event to a position near the start or end of another event, it is automatically aligned with the start or end of the other event. For audio events, the position of the snap point is also magnetic (see “Adjusting the snap point” on page 110). Note that this includes marker events on the marker track. This allows you to snap events to marker positions, and vice versa. Shuffle Shuffle mode is useful when you want to change the order of adjacent events. If you have two adjacent events and drag the first one to the right, past the second event, the two events will change places. The same principle works when changing the order of more than two events: Magnetic Cursor When this mode is selected, the project cursor becomes “magnetic”. Dragging an event near the cursor causes the event to be aligned with the cursor position. Grid + Cursor This is a combination of the “Grid” and “Magnetic Cursor” modes. Events + Cursor This is a combination of the “Events” and “Magnetic Cur- sor” modes. Events + Grid + Cursor This is a combination of the “Events”, “Grid” and “Mag- netic Cursor” modes. Snap to Zero Crossing When this option is activated in the Preferences (Editing– Audio page), splitting and sizing of audio events is done at zero crossings (positions in the audio where the amplitude is zero). This helps you avoid pops and clicks which might otherwise be caused by sudden amplitude changes. Autoscroll Autoscroll activated. When this option is activated, the waveform display will scroll during playback, keeping the project cursor visible in the window. If the option “Stationary Cursor” is activated in the Pref- erences (Transport page), the project cursor will be posi- tioned in the middle of the screen (if possible). 12345 5 2 4 3 1 Dragging event 2 past event 4... ...changes the order of events 2, 3 and 4. !This setting affects all windows in all open projects – with the exception of the Sample Editor (which has its own Snap to Zero Crossing button).
40 Playback and the Transport panel Background This chapter describes the various methods available for controlling Playback and Transport functions in Cubase LE. The Transport panel Below you can find a brief description of each item on the Transport panel. The pictures below show the Transport panel with all con- trols visible and in their default position. The Transport panel is divided into sections, from left to right. ÖNote that the Output Activity and Clipping indicator as well as the Output Level Control refer to the Main Mix Output bus as defined on the Outputs tab in the VST Connections window. The main Transport functions (Cycle/Stop/Play/Record) can also be shown on the toolbar. In addition, various play options are available on the Trans- port menu. Hiding and showing the Transport Panel The Transport panel is shown by default when you launch a new project. To hide or show it, select the “Transport Panel” item from the Transport menu (or use a key com- mand – by default [F2]). About Preroll and Postroll These items are described in the chapter “Recording”, see “About Preroll and Postroll” on page 55. Changing the Transport panel setup You can customize the appearance of the Transport panel by right-clicking anywhere on the panel and making selec- tions on the pop-up menu that appears. Activates Auto Quantize Record mode pop-up menu Cycle Record mode pop-up menu CPU load and Disk Cache meters Right locator: punch out point and end of Cycle Activates punch outActivates punch in Left locator: record start point, punch in point and beginning of Cycle Postroll setting and on/off switch Preroll setting and on/off switch Time Display and format pop-up Position slider Record Play Fast forward RewindStop Go to next marker or project end Nudge position right/left Go to previous marker or project start Cycle on/off Tempo track on/off Synchronization on/offThe tempo and time signature display Metronome click on/offShow Markers (opens Marker window) Jump to Marker Precount on/off MIDI In Activity (left meter)/ MIDI Out activityOutput Level Control Audio output ac- tivity and Clipping indicator (top) Audio input activity and Clipping indicator (Default Input channel)