Steinberg Cubase Le 4 Manual
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232 Video Background Cubase LE plays back video films in a number of formats. Under Windows, video playback can be done using one of three playback engines: Video for Windows, Direct- Show or Quicktime. This ensures compatibility with as wide a range of video files as possible. The following file formats are supported: AVI, Quicktime and MPEG. Under Mac OS X, Quicktime is always used as playback engine. QuickTime supports the following video file for- mats: AVI, MPEG, QuickTime and DV. There are two ways to play back video: Without any special hardware. While this will be fine in many situations it does put a limit on the size of the video window as well as the quality of the image. Using video hardware that, for example, connects to an external monitor. Mac OS X: Using a FireWire port, you can play back video on an external monitor using a DV-to-analog converter or a DV camera. You can play back DV video. QuickTime is used for playback. Windows: Multi-head graphics cards that support overlay functionality can be used to display the video picture on an external monitor. The fol- lowing manufacturers have working (and tested) solutions available: nVIDIA and Matrox. Before you start When working on a project involving a video file, there are several points to bear in mind: Have you selected the right player? (Windows only) The player is used not only for playback of the video file, but also to provide file information in the Pool and in the Import Video dialog. Therefore, to make sure that you have chosen the right player for a particular type of video file, check the file information displayed in the Import Video dialog or the Pool prior to trying to import or playing back the file.When this information reads “0x0 pixel”, “0.000 s” and “0 Frames”, the video file is either corrupt, or the format is not supported by the codecs available to the selected video player. You will either have to change the video player, or install the required codec. Editing a video file Video clips are played back by events just as audio clips are. You can use all the basic editing operations on video events, just as with audio events. The following operations are not possible on the video track: Drawing, Gluing, and Scrubbing. Note that when you activate the Mute button for a video track, the video playback will be stopped, but playback of any other Project events will continue. See below. The video track has no editor and does not make use of parts. Cubase LE allows you to cut, copy, paste and trim video events, i. e. your video track may contain more than one video event. However, when using the DirectShow video player (Windows only), you may find that only the first event on the video track is played back correctly. In such a case make sure that the video track contains no more than one video event. Under Windows, you may find that you are unable to edit a video file copied from a CD. This is because files copied from CD are write protected by default. Right-click the file and deactivate the “Read-Only” option in the File Properties dialog. When you have a video file in a format not supported by Cubase LE, use an external application to convert the file to a format that Cubase LE can import. !Trying to import or play back a file not supported by the selected video player leads to unpredictable re- sults – if no information on the number of frames, the length and the pixel resolution is available in the Im- port Video dialog or the Pool, you cannot import/play this file properly with this particular video player. !You can change the video player in the Device Setup dialog. After having done so, make sure to remove any previously imported video file from the Pool first, and re-import it.
233 Video Operations About the video playback engine In Cubase LE for Windows, you select a playback engine in the Device Setup–Video Player page: Make sure to read the section “Before you start” on page 232. Generally, you can expect most Windows hardware to work with DirectShow. On a Windows system, the DirectShow and Video for Windows players are provided by the operating system, so you don’t have to install any ad- ditional software. Under Windows, QuickTime must be installed on your computer for Quicktime playback to be available. There is a freeware version (a QuickTime installer is included on the Cu- base LE DVD if required, or you can download it from www.quick- time.com) and a “pro” version, which offers additional video cutting options. The player engine is the same in both versions, so for mere play- back in Cubase LE there is no need to purchase the “pro” version. Under Mac OS X, only the Quicktime playback engine is available, supporting the formats AVI, MPEG, QuickTime and DV. If your system has a FireWire port, there is also a FireWire option – see below. Importing a video file Video files are imported in the same manner as audio files. By using the File menu (Import–Video File). By using drag and drop from the Windows Explorer/ Mac OS Finder or the Pool. This requires that a video track has been added to the Project and that you drop the video file onto this track. By importing the file to the Pool first and then dragging it into the Project window (see the chapter “The Pool” on page 129 for details). Note: You can only have one video track in each project. The Video track is added like other tracks in the Project window by using the Add Track submenu on the Project menu. If a project does not contain a video track when you import a video file via File– Import–Video file, this is added automatically. All video files on the track must be of the same size and com- pression format. Video import preferences In the Preferences dialog (Editing–Video page), there is an option that affects the import of video files: Generate Thumbnail Cache on Import Video File When this is activated, a thumbnail cache file will be created automati- cally when you import a video file. This is handy, as a cache file will also be created when you import a video file using drag and drop. Advantage of thumbnail cache files ÖTo display video thumbnails in the Project window, the option “Show Video Thumbnails” has to be activated in the Preferences dialog (Event Display–Video page). When working with video in Cubase LE, video files are displayed as events/clips on the video track with thumb- nails representing the frames in the film. These are calcu- lated in real time, i. e. they have to be redrawn during scrolling or moving. As this consumes quite a lot of pro- cessor power, reaction sometimes may be sluggish. To remedy this, you can generate a thumbnail cache file. The cache file is used in situations where the processor load is very high and the correct redrawing or real-time calculation might use system resources necessary for ed- iting or processing. When the cache file is used and you zoom in on the thumbnails, you will see that they are in a
234 Video lower resolution, i. e. the pictures are not as clean as when they are calculated. When the processes that rely heavily on the computer CPU are finished, the frames will be au- tomatically recalculated, i.e. the program automatically switches between real-time calculation of the pictures and using the cache file. The generated thumbnail cache file will be stored in the same folder as the video file and will get the name of the file with the suffix “.videocache”. Generating thumbnail cache files during video import A thumbnail cache file will be created automatically before the file is inserted in the Project window, if you activated “Generate Thumbnail Cache on Import Video File” in the Preferences (Editing–Video page). A window will be displayed, showing you the progress and the estimated time for the process. The thumbnail cache file is created. After the cache file is created, the window will be closed and the video clip is inserted as usual. When you now start video playback and perform processor consuming operations, the thumbnail file is used to display the video frames in the Project window. When enough processor power is available, the “real” calculated thumbnail frames are displayed again. Generating thumbnail cache files from within the Pool When you have video files without thumbnail cache files (e.g. if you did not create a thumbnail cache file during im- port or if you are working with an older project), you al- ways have the possibility to generate the thumbnail cache file at a later stage. This is done from within the Pool.Proceed as follows: 1.Open the Pool window and locate the video file you want to create a thumbnail cache file for. 2.Right-click on the file to open the context menu and select “Generate Thumbnail Cache”, or select “Generate Thumbnail Cache” from the Media menu. Just as when creating the file during import, the status window opens (see above). After the file is created, the window will be closed and the thumbnail cache file is used when necessary, i.e. under high load. Playing back a video file Video files are displayed as events/clips on the video track, with thumbnails representing the frames in the film (if the option Show Video Thumbnails is activated in the Preferences, Event Display–Video page). A video event on a video track. In the track list and Inspector, you will find the control “Mute Video”. When this is activated, video playback will be stopped, but playback of any other events in the project will continue (to decrease the processor load). To view the video on the computer screen (as opposed to on an external monitor, see below), proceed as follows: If you’re running Mac OS X, open the Device Setup dia- log from the Devices menu, click “Video Player” in the list and make sure “Onscreen Window” is selected in the Video Output section of the dialog. Under Windows, either pull down the Devices menu and select Video, or use a key command – by default [F8], or double-click the video clip. A video window appears. In Stop mode, this displays the video frame at the project cursor position. !Please note that the cache file will not be automati- cally updated if a video file is edited. Whenever you change a video file (e.g. in a video editing applica- tion), you need to create a new thumbnail cache file manually, as described above. (To refresh the “real” thumbnails of an edited video file, resize the video track so that they are calculated again.)
235 Video The video will be played back together with any other events in the Project window as usual. Setting the Window size If you are playing back video in a window on your com- puter screen, you may want to adjust the size. On a Mac, this is done by dragging the borders, just like resizing other windows. Under Windows, proceed as follows: Open the Device Setup dialog from the Devices menu, click Video Player in the Devices list and use the buttons in the Video Properties section to select a size. Playing back video in full screen mode When viewing video on the computer screen, you can choose to let the video occupy the whole screen during playback or in Stop mode: Right-click in the video window to switch to full screen. Click again to exit full screen. Playing back video file using graphics cards (Windows only) Multi-head graphics cards that support overlay functional- ity can be used to display the video picture on an external TV or computer monitor in full screen mode. The manufac- turers nVIDIA and Matrox have working (and tested) solu- tions available. Check the card’s documentation for information on how it handles video output and how to set it up for multi-monitor display. Playing back a video via FireWire (Mac OS X only) For Apple computers equipped with a FireWire port, you can easily connect external video hardware via this, as OS X has built-in video support for the most common for- mats (NTSC/PAL/DVCPRO). FireWire is capable of high data-transfer speed and is the most common standard for communicating with video-related peripheral equipment. To play back a video file via hardware connected to the FireWire port, select “FireWire” in the Outputs pop-up of the Device Setup–Video Player dialog. When FireWire is selected as output, a number of format options appear on the Format pop-up, allowing you to select between various video for- mats and resolutions. Video playback preferences In the Preferences (Event Display–Video page), there are two options for video playback: Show Video Thumbnails. When this is activated, thumbnail frames of the video contents are shown in the track. Video Cache Size. This determines how much memory is available for video thumbnails. If you have long video clips and/or work with a large zoom factor (so that a lot of frames are shown in the thumbnails), you may have to raise this value.
237 File handling Working with Projects New Project The New Project command on the File menu allows you to create a new project, either empty or based on a template: 1.Select New Project from the File menu. A list of templates is displayed. When you install Cubase LE, templates for various purposes are included, but you can also create your own (see “Save as Template” on page 238). 2.Select a template from the list or select “Empty”. A file dialog opens, allowing you to specify a folder for the new project. 3.Select an existing project folder or click on Create and enter a name for a new one in the dialog that opens. A new, untitled project is created. Open The Open command on the File menu is used for opening saved project files. 1.Select “Open...” from the File menu. A file dialog opens, allowing you to select a project. 2.Click Open. The project opens in the Project window. Several projects can be open at the same time. The active project is indicated by the blue Activate button in the upper left corner of the Project window. To make another project active, click its Activate button. An active project. You can also open project files by selecting an entry from the “Recent Projects” submenu on the File menu. This submenu lists the projects you have recently worked with, with the most recent one at the top of the list. Projects can also automatically be opened when you launch Cubase LE (see “Startup Options” on page 239). About the “Pending Connections” dialogs If you open a Cubase LE project created on another setup (other audio hardware), the program tries to find matching audio inputs and outputs for the i/o busses (this is one of the reasons why you should use descriptive, generic names for your input and output ports – see “Preparations” on page 10). If the program cannot resolve all audio/MIDI inputs and outputs used in the project, a Pending Connections dialog will open. This will allow you to manually re-route any ports specified in the project to ports available in your system. Close The Close command on the File menu closes the active window. If a Project window is active, selecting Close will close the corresponding project. If the project contains unsaved changes, you will be asked whether you want to save the project before closing it. If you select “Don’t Save” and have recorded or created new audio files since saving, you get the choice to delete or keep these. Save and Save As The commands Save and Save As allow you to save the active project as a project file (file extension “.cpr”). The Save command stores the project under its current name and location, while Save As allows you to rename and/or relocate the file. In case you haven’t yet saved the project or it hasn’t been changed since it was last saved, only Save As will be available. A word about file extensions Under Windows, file types are indicated by three letter file name extensions (such as *.cpr for Cubase LE project files). Under Mac OS X, it is not necessary to use file name ex- tensions, since the file types are stored internally in the files. However, if you want your Cubase LE projects to be compatible with both platforms, you should make sure the !Generally, we recommend that you save project files in their project folders, to keep the projects as manageable as possible.
238 File handling option “Use File Extension in File Dialog” is activated in the Preferences (General page). When this is activated (default), the proper file name extension is automatically added when you save a file. Save New Version This function is only available as a key command, by de- fault [Ctrl]+[Alt]+[S] (Windows) or [Command]+[Op- tion]+[S] (Mac). When you use this function, a new version of the project is saved under a new file name. The new file will have the same name as the original project, but with an incremental number attached. For example, if your project is called “My Project”, you will get new versions called “My Project-01”, “My Project-02”, and so on. Save New Version is useful if you are experimenting with edits and arrangements and want to be able to go back to a previous version at any time. The newest versions are al- ways listed on the Recent Projects submenu on the File menu for instant access. Save as Template This function allows you to save the current project as a template. When you create a new project, the available templates will be listed, allowing you to base the new project on a template. Proceed as follows: 1.Set up a project. 2.Select “Save As Template...” from the File menu and save the project template with a name of your choice. Templates can contain clips and events just like regular projects. If this is not what you want, make sure to remove all clips from the Pool before you save the project as template. Templates are always stored in the Templates folder. On a Windows system, it is located at \Documents and Settings\\Application data\Steinberg\Cu- base LE 4\templates. On a Mac system, it is located inside Users//Library/Preferences/Cubase LE 4. Setting up a default template If you always want the same default project to open when you launch Cubase LE, you can save a default template. Proceed as follows: 1.Set up a project. 2.Select “Save As Template...” from the File menu and save the project template with the name “default”. 3.Open the Preferences dialog and select the General page. 4.Open the “On Startup” pop-up and select the option “Open ’Default’ Template”. The next time you launch Cubase LE, the default template is automatically opened. For details on the other Startup options, see “Startup Options” on page 239. Save Project to New Folder This function is very useful if you want to move or archive your project. 1.Select “Save Project to New Folder”. A file dialog opens in which you can choose an existing, empty folder or create a new folder to save the project. 2.Click OK to confirm your choice. The “Save to Folder Options” dialog opens with the following options: Option Description Project Name Enter a project name if you want to change it from the de- fault (the current name of the project). Minimize Audio FilesIf this is activated, only the audio file portions that are ac- tually used in the project will be included. This can signi- ficantly reduce the size of the project folder (if you are using small sections of large files), but it also means you cannot use other portions of the audio files if you con- tinue working with the project in its new folder. Freeze Edits This will perform a Freeze Edits operation, making all pro- cessing and applied effects permanent to each clip in the Pool, see “Freeze Edits” on page 105. Remove Unused FilesWhen this is activated, only files in the Pool that are actu- ally used in the project will be stored in the new folder.
239 File handling 3.Make the desired settings. 4.Click OK. The project is saved in the new folder. The original project is not affected. However, now you could e. g. delete the original project without losing your project data. Startup Options Auto Save If you activate the Auto Save checkbox in the Preferences (General page), Cubase LE will automatically save backup copies of all open projects with unsaved changes. Backup copies of projects are named “- xx.bak”, where xx is an incremental number. Unsaved projects are backed up in a similar way as “UntitledX- xx.bak”, with X being the incremental number for unsaved projects. All backup files are saved in the project folder. Use the “Auto Save Interval” option to set the time inter- vals in which a backup copy will be created. Use the “Maximum Backup Files” option to specify how many backup files will be created with the Auto Save func- tion. When the maximum number of backup files is reached, the existing files will be overwritten (starting with the oldest file). On Startup The “On Startup” pop-up menu in the Preferences (Gen- eral page) allows you to specify what should happen each time you launch Cubase LE. The following options are available: Cubase LE Open Document Options Dialog This dialog will open in two cases: If you launch Cubase LE with the option “Show Open Options Dialog” selected on the “On Startup” pop-up menu in the Preferences (General page). If you hold down [Ctrl]/[Command] while launching Cu- base LE. Option Description Do Nothing Cubase LE launches without opening a project. Open Last ProjectThe last saved project is opened on launch. Open ’Default’ TemplateThe default template is opened, see “Setting up a default template” on page 238. Show Open DialogThe Open dialog opens on launch, allowing you to manu- ally locate and open the desired project. Show Template DialogThe Template dialog opens on launch, allowing you to create a new project from one of the templates. Show Open Options DialogThe Open Document Options dialog opens on launch, see below. It allows you to make a different choice each time you launch Cubase LE.
240 File handling The Open Document Options Dialog. The dialog lists your recently used projects. To open a project, select it and click the “Open Selec- tion” button. To open another project not listed here, click the “Open Other...” button. A file dialog opens that allows you to look for the desired file on your disk. To create a new project, click the “New Project” button. Revert If you select “Revert” from the File menu, you will be asked whether you really want to revert to the last saved version of the project. If you click “Revert”, all changes you have made since saving will be discarded. If you have recorded or created new audio files since sav- ing, you will be asked whether you want to delete or keep these. Importing audio ÖFor exporting Audio, see the chapter ““Export Audio Mixdown” on page 211”. Importing audio files For information on audio file import preferences, please see “Audio file import options” on page 26. For informa- tion on import into the Pool and import options, see “Im- port Medium...” on page 137. Importing ReCycle files ReCycle by Propellerhead Software is a program de- signed especially for working with sampled loops. By “slicing” a loop and making separate samples of each beat, ReCycle makes it possible to match the tempo of a loop and edit the loop as if it was built of individual sounds. Cubase LE can import two file types created by ReCycle: REX files (export file format of the first versions of ReCycle, extension “.rex”). REX 2 files (file format of ReCycle 2.0 and later, extension “.rx2”). Proceed as follows: 1.Select an audio track and move the project cursor to where you want the imported file to start. You probably want to import REX files to tempo based audio tracks, since this will allow you to change the tempo later on (having the im- ported REX file automatically adjust). 2.Select “Audio File…” from the Import submenu on the File menu. 3.Select REX files or REX 2 files with the file type pop- up menu in the file dialog. 4.Locate and select the file and click Open. The file is imported and automatically adjusted to the current Cubase LE tempo. Unlike a regular audio file, the imported REX file will con- sist of several events, one for each “slice” in the loop. The events will automatically be placed in an audio part on the selected track and positioned so that the original internal timing of the loop is preserved. 5.If you now open the part in the Audio Part Editor, you can edit each slice separately by muting, moving and re- sizing events, adding effects and processing, etc. You can also adjust the tempo and have the REX file automatically follow (provided that its track is tempo based). ÖYou can achieve similar results by using Cubase LE’s own loop slicing features, see “Working with hitpoints and slices” on page 122.