Steinberg Cubase 7 User Manual
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321 Audio processing and functionsStatistics 5.If you move the mouse pointer over the graph, a cross-hair cursor follows the graph curve and the display in the upper right corner shows the frequency/note and level at the current position. To compare the level between two frequencies, move the pointer to one of the frequencies, right-click once and move the pointer to the second frequency. The delta value (the difference in level between the current position and the right-click position) is displayed...
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322 Audio processing and functionsAbout time stretch and pitch shift algorithms About time stretch and pitch shift algorithms In Cubase, time stretching and pitch shifting algorithms are used for numerous operations (e. g. the Time Stretch and Pitch Shift offline processes, in the Sample Editor, or by the Flatten function). Depending on the feature, some or all of the following algorithm presets are available. élastique The élastique algorithm is suited for both polyphonic and monophonic material....
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323 Audio processing and functionsAbout time stretch and pitch shift algorithms MPEX MPEX is an alternative high-quality algorithm. You can choose between the following quality settings : ÖWhen applying the Pitch Shift process, you can choose between the regular setting and a setting where the formants are preserved for each quality setting. Standard The Standard algorithm is optimized for CPU efficient realtime processing. The following presets are available: OptionDescription MPEX – Preview...
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324 Audio processing and functionsAbout time stretch and pitch shift algorithms If you select the “Standard – Custom” option, a dialog opens where you can manually adjust the three parameters that govern the sound quality of the time stretching: Limitations Applying time stretching or pitch shifting to audio material can lead to a degradation in audio quality and to audible artifacts. The result depends on many factors, such as the source material, the particular stretch and pitch operations applied,...
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325 The Sample Editor Window overview The Sample Editor allows you to view and manipulate audio by cutting and pasting, removing, or drawing audio data, and by processing audio (see the chapter “Audio processing and functions” on page 302). This editing is “non-destructive”: The actual file will remain untouched so that you can undo modifications or revert to the original settings at any time. The Sample Editor also contains most of the realtime time stretching functions in Cubase. These can be...
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326 The Sample EditorWindow overview Opening the Sample Editor To open the Sample Editor, double-click an audio event in the Project window or the Audio Part Editor, or double-click an audio clip in the Pool. You can have more than one Sample Editor window open at the same time. ÖDouble-clicking an audio part in the Project window opens the Audio Part Editor, even if the part contains a single audio event only. The Audio Part Editor is described in a separate chapter, see “The Audio Part Editor” on...
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327 The Sample EditorWindow overview Snap The Snap function helps you to find exact positions when editing in the Sample Editor by restricting horizontal movement and positioning to certain grid positions. You turn Snap on or off by clicking the Snap button in the Sample Editor toolbar. ÖThe Sample Editor Snap function is independent of the Snap setting in the Project window toolbar or other editors. It has no effect outside the Sample Editor. Snap to Zero Crossing When this option is activated,...
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328 The Sample EditorWindow overview The following options are available: The info line The info line is displayed below the toolbar. It shows information about the audio clip, such as the audio format and the selection range. Initially, length and position values are displayed in the format specified in the Project Setup dialog. For information about configuring the info line, see “Using the Setup options” on page 700. •To show or hide the info line, click the “Set up Window Layout” button on the...
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329 The Sample EditorWindow overview The AudioWarp tab The AudioWarp tab lets you perform timing settings for your audio. This includes applying swing and manually changing the rhythm of the audio by dragging beats to time positions in the grid (see “Applying swing” on page 344 and “Free Warp” on page 345). •If you click the “Disable Warp Changes” button, any warp modifications you have made are disabled, allowing you to compare the modified sound with the original sound of your audio. However,...
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330 The Sample EditorWindow overview The Hitpoints tab On this tab, hitpoints can be marked and edited (see “Working with hitpoints and slices” on page 347). Hitpoints allow you to slice your audio and to create groove quantize maps from your audio. You can also create markers, regions, events, and warp markers based on hitpoints. The Range tab On this tab you will find functions for working with ranges and selections (see “Making selections” on page 335). The Process tab This tab regroups the most...