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Sega Virtua Striker 2002 Kit Installation Service Manual

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    6 - 2 - 4 BOOKKEEPING
    Use BOOKKEEPING to display five screens of operating status data.
    Press the TEST Button to scroll through the BOOKKEEPING screens in the following order: 
    (1/5)(2/5)(3/5)(4/5)(5/5).
    (A) COIN 1-4
     Displays the number of COINS inserted into each COIN CHUTE.
    (B) TOTAL COIN
     Displays the total number of COINS.
    (C) COIN CREDIT
     Displays the number of CREDITS generated by insertion of COINS.
    (D) SERVICE CREDIT
     Displays the number of CREDITS generated using the SERVICE Button.
    (E) TOTAL CREDIT
     Displays the total number of CREDITS.
                            BOOKKEEPING (1/5)
                  [ CREDIT DATA ]
             COIN 1    0         COIN 2   0         COIN 3    0         COIN 4    0         TOTAL COIN    0
             COIN CREDIT  0         SERVICE CREDIT  0         TOTAL CREDIT  0
             PRESS TEST BUTTON TO CONTINUE
    (A)(A)(A)(A)(B)
    (C)(D)(E) 
    						
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    (F) NUMBER OF GAMES
     Displays the total number of games played.
    (G) TOTAL TIME
     Displays the total amount of time the unit has been operational.
    (H) TOTAL PLAY TIME
     Displays the amount of game play time.
    (I) 1P PLAY TIME
     Displays the amount of CPU vs. Player game play time.
    (J) VS PLAY TIME
     Displays the amount of Player vs. Player game play time.
    (K) PLAY TIME RATE
     Displays the percentage (rate of operation) of game play to total operational time.
    (L) 1P PLAY RATE
     Displays the percentage of CPU vs. Player games to total play time.
    (M) VS PLAY RATE
     Displays the percentage of Player vs. Player games to total play time.
    (N) AVERAGE PLAY TIME
     Displays the average amount of time for game play.
    (O) LONGEST PLAY TIME
     Displays the longest game play time.
    (P) SHORTEST PLAY TIME
     Displays the shortest game play time.
                                                BOOKKEEPING (2/5)
                     [  GLOBAL DATA  ]
       NUMBER OF GAMES             0
       TOTAL TIME    0 d  0 h  0 m  0 s
       TOTAL PLAY TIME  0 d  0 h  0 m  0 s           1P PLAY TIME  0 d  0 h  0 m  0 s           VS PLAY TIME  0 d  0 h  0 m  0 s
       PLAY TIME RATE       0.0%         1P PLAY RATE       0.0%        VS PLAY RATE       0.0%
       AVERAGE PLAY TIME  0 d  0 h  0 m  0 s   LONGEST PLAY TIME  0 d  0 h  0 m  0 s   SHORTEST PLAY TIME  0 d  0 h  0 m  0 s
                 PRESS TEST BUTTON TO CONTINUE
    (F)
    (G)
    (H)(I)(J)
    (K)(L)(M)
    (N)(O)(P) 
    						
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    (Q) TIME HISTOGRAM
     Shows the number of plays and the respective play times.
     Refer to this histogram when setting GAME DIFFICULTY.
       BOOKKEEPING (3/5)
                    [  TIME HISTOGRAM  ]
                   ~   1’59”    0     2’00” ~   2’59”    0     3’00” ~   3’59”    0     4’00” ~   4’59”    0     5’00” ~   5’59”    0     6’00” ~   6’59”    0     7’00” ~   7’59”    0     8’00” ~   8’59”    0     9’00” ~   9’59”    0   10’00” ~ 10’59”    0   11’00” ~ 11’59”    0   12’00” ~ 12’59”    0   13’00” ~ 13’59”    0   14’00” ~ 14’59”    0   15’00” ~    0
            PRESS TEST BUTTON TO CONTINUE
    (Q)
             BOOKKEEPING (4/5)
               [  GAME COUNT  ]
            TOTAL         GAME COUNT    0        CONTINUE GAME COUNT    0        PLAYER1     GAME COUNT    0
            PLAYER2     GAME COUNT    0
                      [  TOURNAMENT REPORT  ]
       1ST MATCH      0   2ND MATCH      0   SEMIFINAL      0   FINAL MATCH      0   FINAL WINNER      0
                PRESS TEST BUTTON TO CONTINUE
    (R)(S)
    (T)(U)
    (V) 
    						
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    (R) TOTAL GAME COUNT
     Displays the total number of games played.
    (S) CONTINUE GAME COUNT
     Displays the total number of continues in CPU vs. Player games.
    (T) PLAYER1 GAME COUNT
     Displays the total number of games played on PLAYER 1 side.
    (U) PLAYER2 GAME COUNT
     Displays the total number of games played on PLAYER 2 side.
    (V) TOURNAMENT REPORT
     Displays the number of times game over was recorded for each round in CPU vs. Player 
    game play.
                                         BOOKKEEPING (5/5)
                      [  GAME DATA  ]
       DRAW COUNT    0   VS WINS MAXIMUM  0
       [  VS WINS HISTOGRAM  ]
            WINS  COUNT          WINS       COUNT 1  0      10~14    0 2  0      15~19    0 3  0      20~24    0 4  0      25~29    0 5  0      30~39    0 6  0      40~49    0 7  0      50~ 8  0  9  0 
                    PRESS TEST BUTTON TO EXIT
    (W)(X)
    (Y)
    (W) DRAW COUNT
     Displays the number of drawn matches.
    (X) VS WINS MAXIMUM
     Displays the maximum number of wins recorded in Player vs. Player game play.
    (Y) VS WINS HISTOGRAM
     Displays the distribution of wins in Player vs. Player game play.
    Press the TEST Button to return to the GAME TEST MENU screen. 
    						
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    6 - 2 - 5 VS TEAM DATA
    Use VS TEAM DATA to view data from competitive play for each team.
    Press the TEST Button to scroll through the VS TEAM DATA screens in the following order: 
    (1/8)(2/8)(3/8) and so on.
    Screens (1/8)~(4/8) display TEAM USED RANK and screens (5/8)~(8/8) display VS WIN 
    RANK.
    TEAM USED RANK Screen
    This ranking is based on the number of times each team was selected.
    Teams are ranked from the highest number of selections to the lowest.
    VS DATA  (1/8)
    [  TEAM USED RANK  ]
       RANK  TEAM_NAME  USED_NUM  USED_RATE         1 BRAZIL     0 ________%         2 FRANCE   0 ________%         3 GERMANY   0 ________%         4 CROATIA    0 ________%         5 ARGENTINA   0 ________%         6 ITALY     0 ________%         7 YUGOSLAVIA   0 ________%         8 NETHERLEND   0 ________%         9 ENGLAND   0 ________%       10 MEXICO   0 ________%       11 ROMANIA   0 ________%       12 CHILE     0 ________%       13 SPAIN     0 ________%       14 USA     0 ________%       15 DENMARK   0 ________%       16 KOREA     0 ________%
    PRESS TEST BUTTON TO CONTINUE
    USED_NUM: Indicates the number of times the team was selected.
    USED_RATE: Shows the number of times each team was selected as a percentage of the 
    total number of team selections. 
    						
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    VS WIN RANK Screen
    Teams are ranked by their respective percentage of wins.
    Teams are ranked from the highest winning percentage to the lowest.
    RATE:    Displays the win percentage of the team.
    WIN:      Displays the number of matches won.
    LOSE:    Displays the number of matches lost.
    DRAW:  Displays the number of matches drawn.
    Press the TEST Button when page (8/8) is displayed to return to the GAME TEST MENU.
    VS DATA (5/8)
    [  VS WIN RANK  ]
       RANK TEAM RATE WIN LOSE DRAW    1 BRA _____ 0 0 0    2 FRA _____ 0 0 0    3 GER _____ 0 0 0    4 CRO _____ 0 0 0    5 ARG _____ 0 0 0    6 ITA _____ 0 0 0    7 YUG _____ 0 0 0    8 NET _____ 0 0 0    9 ENG _____ 0 0 0   10 MEX _____ 0 0 0   11 ROM _____ 0 0 0   12 CHI _____ 0 0 0   13 ESP _____ 0 0 0   14 USA _____ 0 0 0   15 DEN _____ 0 0 0   16 KOR _____ 0 0 0
    PRESS TEST BUTTON TO CONTINUE 
    						
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    6 - 2 - 6 BACKUP DATA CLEAR
    BACKUP DATA CLEAR
        YES (CLEAR) NO (CANCEL)
    SELECT WITH SERVICE BUTTONAND PRESS TEST BUTTON
    Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING.
    To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the 
    TEST Button. When the data has been cleared, the message "COMPLETED" will be displayed.
    Press the TEST Button again to return to the GAME TEST MENU screen.
    Move the cursor to NO (CANCEL) and press the TEST Button to return to the GAME TEST 
    MENU screen without clearing the data. 
    						
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    7.  TRIFORCE ASSEMBLY
    7 - 1 REMOVING/INSTALLING THE DIMM BOARD CASE
    Removing the case
     Remove the three (M3×16) screws and one (M3×50) screw which hold together the TRIFORCE 
    and the DIMM BOARD.
     Hold the DIMM BOARD CASE by the sides and lift it up and out of the TRIFORCE.
    Installing the case
     Insert the DIMM BOARD CASE into the TRIFORCE, ensuring it is facing in the right 
    direction. Align the connectors and insert them securely.
     Fix the DIMM BOARD CASE to the TRIFORCE using the three (M3×16) screws and one 
    (M3×50) screw.
    SCREW (3)
           M3×16
    SCREW (1)
    M3×50
    DIMM BOARD CASE
    TRIFORCE
    FIG. 7. 1 
    						
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    7 - 2 REPLACING THE MAIN BOARD BATTERY
     Refer to "7-1 REMOVING/INSTALLING THE DIMM BOARD CASE" and remove the DIMM 
    BOARD CASE from the TRIFORCE.
     Remove the four (M3×6) screws holding the lid cover to the TRIFORCE.
     Remove the lid cover.
     Remove the 5 (M3×6) screws holding the COVER to the MAIN BOARD BASE.
     Slide the COVER out from the MAIN BOARD BASE, taking care not to damage the catches.
     Carefully remove the battery from the battery holder at the very bottom of the MAIN BOARD.
     Insert the new batter (CR2032) into the holder, with the plus terminal upward.
     Slide the cover into the MAIN BOARD BASE, ensuring that the catch on the cover fits securely 
    into the MAIN BOARD BASE.
     Fix the COVER to the MAIN BOARD BASE with the five (M3×6) screws.
     Fix the lid cover to the TRIFORCE.
     Secure the lid cover to the TRIFORCE using the four (M3×6) screws.
     Refer to "7-1 REMOVING/INSTALLING THE DIMM BOARD CASE" and fix the DIMM 
    BOARD CASE to the TRIFORCE.
    Dispose of the discarded battery in accordance with local rules and regulations.
       To prevent overheating, explosion, or fire:
    • Do not recharge, disassemble, heat, incinerate, or short the battery.
    • Do not allow the battery to come into direct contact with metallic objects 
    or other batteries.
    • To preserve the battery, wrap it in tape or other insulating material.
       Follow local regulations when disposing of the battery.  
    Improper disposal can damage the environment.
    To avoid risk of malfunction and damage:
     Make sure the positive and negative ends are aligned correctly.
     Use only batteries approved for use with this unit.
    If an error appears indicating that the battery power is very low within the first 
    year of use, it is usually an indication of a problem or abnormality with something 
    other than the battery.  Be sure to inspect the board that the battery is connected to.
    CAUTION!
    STOP
    IMPORTANT!
    WARNING! 
    						
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        TRIFORCE MAIN BOARD BATTERY
    SEGA PART No.               401-0054
    SEGA PART NAME         BATTERY CR2032/1F MATSUSHITA
    SCREW (4)
           M3×6
       LID COVER
        SCREW (3)
        M3×6
    SCREW (2) 
    M3×6
    MAIN BOARD
    BATTERY
    CR2032
      COVER
    FIG. 7. 2 a
    FIG. 7. 2 b 
    						
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