Sega Virtua Striker 2002 Kit Installation Service Manual
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16www.seuservice.com17www.seuservice.com 3. CONNECTING THE POWER (1)After making sure that the system has been correctly assembled, connect the power to the cabi- net. (2)Make sure that a TRIFORCE logo appears. (3)Make sure that the system starts to read out the game from the GD-ROM. Percentage is displayed during readout. (4)Make sure that an advertising screen appears several minutes after readout. • If an error message appears, immediately disconnect the power to the cabinet. Referring to the Section 5, "ERROR MESSAGES," take necessary actions and reconnect the power. • When a readout time seems to be longer than before, the cause may be a reduction of DIMM board battery pack's charge. The DIMM board battery pack reduces its maximum charge each time when it is discharged/ recharged. After discharging/recharging of about 500 times, the maximum charge may be only 70 to 80% of the initial charge. In other words, the DIMM board battery pack reaches its service life about 16 months after starting to use, based on that you connect and dis connect the power everyday. If this is the case, therefore, refer to "7-3 REPLACING THE DIMM BOARD BATTERY PACK" and replace the DIMM board battery pack. The disc in the GD-ROM drive starts to turn when the power is connected. If you open the GD-ROM drive lid in this instance, the disc may jump out causing danger. Disconnect the power in advance, therefore, when opening the lid. Do not open the lid immediately after disconnecting power, because the disc has inertia and can continue turning. Readout time varies depending on the charge of the DIMM board battery pack. It may be as long as several minutes when the power is connected for the first time or reconnected after a long-term power disconnection. Readout time varies depending on the game you play. CAUTION! STOP IMPORTANT!
18www.seuservice.com19www.seuservice.com 4. GAME DESCRIPTION GAME PLAY Choose a national team from one of 63 countries This tournament style football game captures the essence of international competition. Other players can interrupt a 1P game and initiate a competitive 2P game. Flow of the Game If you enjoy the game alone, you will compete with the CPU through a world tournament imaged. If your final score is more than that of the CPU after the end of a match, you can advance to the next match. If it is equal to or fewer than the score of the CPU, Game Over takes place. You can also make settings of the Extension Ending with G-Goal and Penalty Shootout Mode (PK SYSTEM). Even for Penalty Shootout, if your count of success is equal to or fewer than that of the CPU, Game Over takes place. *You can change the time of Extension and the maximum allowable number of shots in Penalty Shootout. You can also enjoy a match of intrusion style and compete with another player of the game. *Apart from matches with the CPU, you can make settings of the time of Extension, the maximum allowable number of shots in Penalty Shootout, and the first/second half option, etc. If the final scores are identical at the end of the match, Game Over takes place or the winner is determined by Penalty Shootout. *Determination of the winner can be selected with Settings. New Features •Participating teams from 63 countries. The number of teams has doubled from the 32 countries represented in the pre vious version "Virtua Striker 3" to a total of 63. •The Stamina Concept Each player on the pitch has stamina level that decreases over time. Work one man too hard and he'll slow down noticeably. Operations You use one lever and three buttons for operations.
18www.seuservice.com19www.seuservice.com • Sliding Pressing the Short Pass button in the defense mode allows the player to slide to the one who is keeping the ball. • Long Pass By pressing the Long Pass button, a long pass to a player of your team is achieved in the direction in which you move the lever. By pressing the Long Pass button in a Centering Area, the ball is centered. • Shot By pressing the Shot button while keeping the ball, the Power Gauge is displayed. Pressing and holding down the Shot button extends the gauge; the shooting strength depends on how the gauge is long when you releases the button. •Lever: Move •Green: [For Offense] Short Pass (Heading for the ball in the air) (SW3) [For Defense] Sliding (varies with the distance to the player of the opposite team) •Blue: [For Offense] Long Pass (Centering in the Centering Area) (SW1) [For Defense] Sliding (varies with the distance to the player of the opposite team) •Red: [For Offense] Shot (varies with the size of the Power Gage) (SW2) [For Defense] Sliding (varies with the distance to the player of the opposite team) • Short Pass By pressing the Short Pass button, a short pass to a player of your team is achieved in the direction in which you move the lever.
20www.seuservice.com21www.seuservice.com Before beginning a match, you can select the formation using the Start button. The options from which you can select the desired one depend on the team. With the selected formation as NORMAL, an OFFENSIVE or DEFENSIVE formation is assigned automatically. If you have set the first/second half system, you can change the formation during the half time. By pressing the Start button while the match is in progress, you can switch the tactics of the team and its associated formation. Note that it takes some time to allow the tactics to spread and function throughout the team. Game Screen Radar Remaining Time First/Second Half Scores One Player/ Operating Player Indicator and Stamina Gauge Formation
20www.seuservice.com21www.seuservice.com 5. ERROR MESSAGES TRIFORCE displays on-screen error messages indicating various types of malfunction. Games cannot be played when error messages are displayed. Below are listed some causes and counter- measures. MEDIA BOARD IS NOT FOUND. [DISPLAY] MEDIA BOARD IS NOT FOUND. [CAUSE] MAIN BOARD or MEDIA BOARD is broken. [COUNTERMEASURES] With the MEDIA BOARD still attached to the MAIN BOARD, send the TRIFORCE for repair. Error 01 [DISPLAY] Error 01 This game is not acceptable by main board. [CAUSE] MEDIA BOARD is not inserted (completely) into the MAIN BOARD. [COUNTERMEASURES] Power off the unit, then reinsert the MEDIA BOARD. Should the problem persist, the BOARD may be damaged. Error 02 [DISPLAY] Error 02 Main board malfunctioning. [CAUSE] MAIN BOARD is inoperative. [COUNTERMEASURES] Verify that the MAIN BOARD is connected properly. Error 03 [DISPLAY] Error 03 Bad serial number on main board. [CAUSE] Unable to read MAIN BOARD serial ID. [COUNTERMEASURES] Disconnect the MEDIA BOARD from the MAIN BOARD and send the MAIN BOARD for repair. Error 04 [DISPLAY] Error 04 Bad serial number on media board. [CAUSE] Unable to read MEDIA BOARD serial ID. [COUNTERMEASURES] With the MEDIA BOARD still attached to the MAIN BOARD, send the TRIFORCE for repair. Error 05 [DISPLAY] Error 05 This game is not acceptable by main board. [CAUSE] The game is a foreign edition. [COUNTERMEASURES] Use the domestic version of the game.
22www.seuservice.com23www.seuservice.com Error 11 [DISPLAY] Error 11 JVS I/O board is not connected to main board. [CAUSE] (1)I/O BOARD is not connected. (2)Unreliable connection between MAIN BOARD and I/O BOARD. [COUNTERMEASURES] (1)Connect the I/O BOARD to the MAIN BOARD. Verify that the power cable is connected to I/O BOARD. (2)Reconnect or replace the USB CABLE that connects the I/O BOARD to the MAIN BOARD. Error 12 [DISPLAY] Error 12 JVS I/O board does not fulfill the game spec. [CAUSE] Correct I/O BOARD is not connected. [COUNTERMEASURES] Use an I/O BOARD that provides the proper input/output for the game. Error 21 [DISPLAY] Error 21 This game is not acceptable by main board. [CAUSE] Game data loaded from the GD-ROM to the DIMM BOARD is corrupted. [COUNTERMEASURES] Verify the GD-ROM DRIVE and TRIFORCE connection. Check the GD-ROM disc for scratches, dust or dirt. Error 22 [DISPLAY] Error 22 Communication error occurred between main board and media board. [CAUSE] No response from DIMM BOARD to MAIN BOARD. [COUNTERMEASURES] Ensure that the DIMM BOARD and the GD INTERFACE BOARD are properly connected. Should the problem persist, the DIMM BOARD or GD INTERFACE BOARD may be damaged. Error 23 [DISPLAY] Error 23 GD-ROM drive cover is open. [CAUSE] The GD-ROM DRIVE cover is open. [COUNTERMEASURES] Ensure the GD-ROM DRIVE cover is firmly closed. Error 24 [DISPLAY] Error 24 GD-ROM is not found. [CAUSE] GD-ROM disc is not found. [COUNTERMEASURES] Insert the GD-ROM disc correctly. Verify that the disc is a TRIFORCE GD-ROM disc. Check the GD-ROM disc for scratches, dust or dirt.
22www.seuservice.com23www.seuservice.com Error 25 [DISPLAY] Error 25 Cannot access GD-ROM drive. [CAUSE] (1)Unable to access GD-ROM DRIVE. (2)The GD-ROM DRIVE cover is open. [COUNTERMEASURES] (1)Verify that the GD CABLE and the power cable are properly connected to the GD-ROM DRIVE. (2)Close the GD-ROM cover securely. Should the problem persist, the GD-ROM DRIVE may be damaged. Error 26 [DISPLAY] Error 26 Media board malfunctioning. [CAUSE] KEY CHIP is not found. [COUNTERMEASURES] Attach the proper KEY CHIP for the game. Insert the KEY CHIP securely. Error 27 [DISPLAY] Error 27 DIMM memory is not enough. [CAUSE] (1)Insufficient DIMM MEMORY on DIMM BOARD. (2)DIMM MEMORY is not connected securely. [COUNTERMEASURES] (1)Provide a suitable amount of DIMM MEMORY for the software. (2)Verify that the DIMM MEMORY is connected securely to the DIMM BOARD. Error 31 [DISPLAY] Error 31 This game is not acceptable by main board. [CAUSE] The game has not been downloaded into the DIMM BOARD from the HOST MACHINE. [COUNTERMEASURES] Check network connections. Verify that the PC is connected to the network. Reset the main power. Wait until the game is displayed on the main screen, then turn the satellite power on and reboot. In Test Mode, select NETWORK SETTING from the SYSTEM MENU and check that the NETWORK TYPE is set to ETHER. In Test Mode, select NETWORK SETTING from the SYSTEM MENU, go to SET IP ADDRESS and verify that the REMOTE setting is appropriate for the game in use. Check the internal DIMM BOARD battery is functioning correctly.
24www.seuservice.com25www.seuservice.com Error 32 [DISPLAY] Error 32 DIMM memory is not enough. [CAUSE] (1)Insufficient DIMM MEMORY on DIMM BOARD. (2)DIMM MEMORY is not connected securely. [COUNTERMEASURES] (1)Ensure there is sufficient DIMM MEMORY for the software. (2)Verify that the DIMM MEMORY is connected securely to the DIMM BOARD. Error 33 [DISPLAY] Error 33 Gateway is not found. [CAUSE] HOST MACHINE is not found. [COUNTERMEASURES] Attach the KEY CHIP designed to support the game. Make certain that the KEY CHIP is inserted completely. Error 51 [DISPLAY] Error 51 Wrong video output setting of horizontal scanning frequency. [CAUSE] The game does not support horizontal sync frequency setting. [COUNTERMEASURES] Change the No. 6 DIPSW on the CONNECTOR BOARD. ON is 31 kHz, OFF is 15 kHz. The monitor must support these frequencies. Error 52 [DISPLAY] Error 52 Wrong video output setting of horizontal/vertical screen. [CAUSE] The game does not support the vertical/horizontal screen settings. [COUNTERMEASURES] Change the No. 4 DIPSW on the CONNECTOR BOARD. ON is for vertically placed monitor screens, OFF is for horizontally placed monitor screens. Change the monitor placement from vertical to horizontal or vice versa if necessary.
24www.seuservice.com25www.seuservice.com 6. TEST MODE Any settings that are changed by users during TEST MODE are saved upon exiting TEST MODE with the EXIT command in the SYSTEM MENU. If the unit is powered off prior to exiting, changes to settings will not take effect. You may not enter GAME TEST MODE while the unit is reading from or checking the GD-ROM. If error messages are displayed when exiting TEST MODE, you should power the unit off and on again. 6 - 1 SYSTEM TEST MODE SYSTEM TEST MODE is used primarily to check if boards are functioning properly, to adjust monitor colours and change coin/credit settings. (1)Press the TEST Button after powering on the unit to display the following SYSTEM MENU. SYSTEM MENU RAM TEST MEDIA BOARD TEST SYSTEM INFORMATION JVS TEST SOUND TEST C.R.T. TEST COIN ASSIGNMENTS CLOCK SETTING NETWORK SETTING ENTER GAME TEST [*******************] EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (2)Press the SERVICE Button to move the cursor to the desired test item. (3)Move the cursor to the desired item and press the TEST Button to display each test screen. (4)Move the cursor to ENTER GAME TEST and press the TEST Button to enter the individual test menus for each game. Refer to "6-2 GAME TEST MODE". (5)When testing is complete, move the cursor to EXIT and press the TEST Button. The game advertisement screen should be displayed. STOP IMPORTANT!
26www.seuservice.com27www.seuservice.com 6 - 1 - 1 RAM TEST Use RAM TEST to run a check of the TRIFORCE MAIN BOARD memory IC. (1)RAM TEST begins immediately upon entering this test mode. (2)If "GOOD" is displayed at the right-hand side of the screen, memory IC is functioning properly. (3)After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. RAM TEST AUX MEMORY GOOD PRESS TEST BUTTON TO EXIT