Sega Virtua Striker 2002 Kit Installation Service Manual
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26www.seuservice.com27www.seuservice.com 6 - 1 - 2 MEDIA BOARD TEST Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data. Always wait for the test to complete before attempting to exit. (1)MEDIA BOARD TEST begins immediately upon entering this test mode. (2)If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are functioning properly. (3)After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the TRIFORCE. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit. The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD. MEDIA BOARD TEST VERSION **** STATUS GOOD CHECKING 100% SYSTEM TEST DIMM0 - GOOD DIMM1 - GOOD IC34,35S - GOOD IC10,11S - GOOD GD DRIVE - GOOD -- COMPLETED -- PRESS TEST BUTTON TO EXIT STOP IMPORTANT!
28www.seuservice.com29www.seuservice.com 6 - 1 - 3 SYSTEM INFORMATION Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit. The following is the SYSTEM INFORMATION screen for a unit with a DIMM BOARD. SYSTEM INFORMATION MAIN BOARD REGION **** BOOT VERSION **** FIRM VERSION **** FPGA VERSION **** SERIAL NO. *************** MEDIA BOARD DIMM BOARD + GDROM MEMORY SIZE 512MB FIRM VERSION **** SERIAL NO. *************** PRESS TEST BUTTON TO EXIT (A)(B)(B)(B)(C) (D)(E)(F)(G) Press the TEST Button to return to the SYSTEM MENU screen. (A) REGION The COUNTRY CODE of the MAIN BOARD. (B) BOOT VERSION, FIRM VERSION, FPGA VERSION Version information for the MAIN BOARD system programmes. (C) SERIAL NO. Serial number of the MAIN BOARD. (D) DIMM BOARD + GDROM Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM DRIVE connected. (E) MEMORY SIZE Capacity of DIMM memory installed on the DIMM BOARD. (F) FIRM VERSION Version information for the DIMM BOARD system programme. (G) SERIAL NO. Serial number of the DIMM BOARD.
28www.seuservice.com29www.seuservice.com JVS TEST is used to verify the specs of the I/O BOARD connected to the TRIFORCE and to run input tests. I/O BOARD specs are displayed initially. Screens may differ depending on the type of I/O BOARD connected to the unit. 6 - 1 - 4 JVS TEST JVS TEST INPUT TEST NEXT NODE EXITNODE 1/1NAME **************** I/O BD JVS ********* Ver****CMD VER 1.1JVS VER 2.0COM VER 1.0SWITCH 2 PLAYER(S) 13 BITSCOIN 2 SLOTANALOG 8 CHROTARY 0 CHKEYCODE 0SCREEN X:0 Y:0 CH:0CARD 0 SLOTHOPPER OUT 0 CHDRIVER OUT 6 CHANALOG OUT 0 CHCHARACTER CHARA:0 LINE:0BACKUP 0 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (1)Use the SERVICE Button to move the cursor to the desired test item. (2)Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen for the I/O BOARD currently displayed. (3)When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the TEST Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the further away the node is from the TRIFORCE. (4)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
30www.seuservice.com31www.seuservice.com INPUT TEST Screen JVS TEST INPUT TEST NODE 1/1 SYSTEM 00 PLAYER 1 0000 PLAYER 2 0000 COIN 1 0000 COIN 2 0000 ANALOG 1 0000 ANALOG 2 0000 ANALOG 3 0000 ANALOG 4 0000 ANALOG 5 0000 ANALOG 6 0000 ANALOG 7 0000 ANALOG 8 0000 PRESS TEST AND SERVICE BUTTON TO EXIT (A)(A)(A)(B)(B)(C)(C)(C)(C)(C)(C)(C)(C) (1)On-screen values change according to the input from switches and the volume. (A) SYSTEM, PLAYER Values change with input from control panel/other switches. (B) COIN Increases with input from the COIN SWITCH. The count is cleared when exiting TEST MODE. (C) ANALOG Displays analog values from "0000" to "FFFF". (2)Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen.
30www.seuservice.com31www.seuservice.com 6 - 1 - 5 SOUND TEST Use SOUND TEST to test sound output and to toggle the stereo/mono setting. SOUND TEST OUTPUT TYPE STEREO RIGHT SPEAKER OFF LEFT SPEAKER OFF EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A)(B)(B) (1)Use the SERVICE Button to move the cursor to the desired test item. (2)Press the TEST Button to enter the selected item. (A) OUTPUT TYPE(STEREO, MONO) Toggle the sound output from the I/O PANEL audio output interface setting between STE- REO and MONO. (B) RIGHT/LEFT SPEAKER(ON, OFF) When set to "ON", the test sends a beep to each right and left audio output interface. Only the word "SPEAKER" is displayed when the OUTPUT TYPE is set to "MONO", and when set to "ON", the test sends the same beep to both the left/right audio output inter- faces. (3)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
32www.seuservice.com33www.seuservice.com 6 - 1 - 6 C.R.T. TEST Use the C.R.T. TEST to adjust monitor colours and verify screen size. COLOUR CHECK Screen (1)Monitor COLOUR CHECK screen is displayed initially. Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter (32 steps) towards the right. Monitor brightness is set correctly if the white colour bar is black at the left edge and white at the right edge. C.R.T. TEST 1/2 EDIT 1 NEXT 32RED GREEN BLUE WHITE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (2)Use the SERVICE Button to move the cursor to the desired test item. (3)Move the cursor to EDIT and press the TEST Button to enter COLOUR ADJUST mode. (4)Move the cursor to NEXT and press the TEST Button to enter the SIZE CHECK screen. SIZE CHECK Screen C.R.T. TEST 2/2 PRESS TEST BUTTON TO EXIT (5)Adjust the CHECK GRID so that the entire GRID is displayed on the screen. (6)Press the TEST Button to return to the SYSTEM MENU screen.
32www.seuservice.com33www.seuservice.com C.R.T. TEST 1/2 VIDEO PARAMETER EDIT 1 32 BRIGHTNESS 14 CONTRAST 26 CONTRAST_R 255 CONTRAST_G 255 CONTRAST_B 255 DEFAULT SET EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COLOUR ADJUST MODE Screen This mode is for monitors that do not have colour adjustment features. Normally the colour should be adjusted through the monitor. (1)Use the SERVICE Button to move the cursor to the item to be adjusted. (2)Press the TEST Button to enter the selected item. (A) BRIGHTNESS(10-60) Adjust the brightness of the screen. (B) CONTRAST(10-44) Adjust the colour contrast. (C) CONTRAST_R(155-255) Adjust the RED contrast. (D) CONTRAST_G(155-255) Adjust the GREEN contrast. (E) CONTRAST_B(155-255) Adjust the BLUE contrast. (F) DEFAULT SET Return colour settings to the default values. (3)Move the cursor to EXIT and press the TEST Button to enter the SIZE CHECK screen. (A)(B)(C)(D)(E)(F)
34www.seuservice.com35www.seuservice.com 6 - 1 - 7 COIN ASSIGNMENTS Use COIN ASSIGNMENTS to set the credit rate for each coin inserted. (1)Use the SERVICE Button to move the cursor to the desired test item. (2)Press the TEST Button to change the setting or to open the detailed settings. (3)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. COIN ASSIGNMENTS COIN CHUTE TYPE COMMON SERVICE TYPE COMMON COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) COIN CHUTE #2 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING GAME COST SETTINGEXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN ASSIGNMENTS COIN CHUTE TYPE INDIVIDUAL SERVICE TYPE INDIVIDUAL COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING GAME COST SETTINGEXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A)(B) (C) (C) (D)(H) COIN CHUTE TYPE…COMMON COIN CHUTE TYPE…INDIVIDUAL (A) COIN CHUTE TYPE(COMMON, INDIVIDUAL) Adjust settings according to the specs of the cabinet COIN CHUTE. COMMON This is for cabinets where a single COIN CHUTE is used by multiple players. Coins inserted by each player are treated as common credits. Up to 2 COIN CHUTES (#1 and #2) may be used. The (C) COIN TO CREDIT RATE setting for COIN CHUTE #1 and #2 may be set differently. INDIVIDUAL This is for cabinets with individual COIN CHUTES for each player. Coins inserted by each player are treated as individual player credits. The (C) COIN TO CREDIT RATE setting is used by all COIN CHUTES. (B) SERVICE TYPE(COMMON, INDIVIDUAL) Use this to set the function of each SERVICE Button when there is more than one SERVICE Button. COMMON Pressing any SERVICE Button enters service credits for all players. INDIVIDUAL Pressing the SERVICE Button enters service credits only for the corresponding player.
34www.seuservice.com35www.seuservice.com (C) COIN TO CREDIT RATE Set the CREDIT RATE for each coin inserted. The "x COIN(S) COUNT AS x CREDIT(S)" setting indicates that "Inserting x coins equals y credits". Set this to "FREE PLAY" to allow game play without credits. When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted to some extent by the settings for COIN CHUTE #1. (D) DETAIL SETTING This mode allows for more detailed credit rate settings than the (C) COIN TO CREDIT RATE setting. Changes made in DETAIL SETTING override any (C) COIN TO CREDIT RATE settings. DETAIL SETTING Screen COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) COIN CHUTE #2 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN(S) 1 CREDITEXIT COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN(S) 1 CREDITEXIT COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (E) (E) (F)(G) COIN CHUTE TYPE…COMMON COIN CHUTE TYPE…INDIVIDUAL (E) COIN CHUTE MULTIPLIER Use this to set how many coins will be counted for each coin inserted. The "1 COIN COUNT AS x COIN(S)" setting indicates that "Each coin will be counted as x coins". When the (A) COIN CHUTE TYPE is set to "COMMON", the setting may be set individually for COIN CHUTE #1 and #2. (F) BONUS ADDER Use this to set the number of coins calculated with the (E) COIN CHUTE MUL TIPLIER setting that need to be inserted to get 1 bonus coin. When the (A) COIN CHUTE TYPE is set to "COMMON", the sum of the coins for COIN CHUTE #1 and #2 is used for the calculation. The "x COINS GIVE 1 EXTRA COIN" setting indicates that "For every x coins, 1 bonus coin is given". Set this to "NO BONUS ADDER" to disable bonus coins entirely. (G) COIN TO CREDIT Use this to set how many coins calculated with the (F) BONUS ADDER setting count as 1 credit. The "x COIN(S) 1 CREDIT" setting indicates that "Every x coins equals 1 credit."
36www.seuservice.com37www.seuservice.com (H) GAME COST SETTING Use this mode to set the number of credits required to start a game. Screens may differ depending on the game. COIN ASSIGNMENTS GAME COST SETTING 1 CREDIT TO START 1 CREDIT TO CONTINUE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (I)(J) (I) Set the number of credits required to start a game. (J) Set the number of credits required to continue a game.