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Sega Virtua Striker 2002 Kit Installation Service Manual

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    6 - 1 - 2 MEDIA BOARD TEST
    Powering off the system during the MEDIA BOARD TEST with a DIMM 
    BOARD will erase the game programme data. It may be necessary to reload the 
    data.
    Always wait for the test to complete before attempting to exit.
    (1)MEDIA BOARD TEST begins immediately upon entering this test mode.
    (2)If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are 
    functioning properly.
    (3)After the test is complete, move the cursor to EXIT and press the TEST Button to return to the 
    SYSTEM MENU screen.
    MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected 
    to the TRIFORCE. Test screens and test times may differ depending on the type of MEDIA 
    BOARD connected to the unit.
     The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD.
        MEDIA BOARD TEST
        VERSION  ****    STATUS   GOOD    CHECKING 100%
        SYSTEM TEST    DIMM0     - GOOD    DIMM1     - GOOD    IC34,35S  - GOOD    IC10,11S  - GOOD    GD DRIVE  - GOOD    -- COMPLETED --
    PRESS TEST BUTTON TO EXIT
    STOP
    IMPORTANT! 
    						
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    6 - 1 - 3 SYSTEM INFORMATION
    Use SYSTEM INFORMATION to check version and other information for system programmes.
    Screens may differ depending on the type of MEDIA BOARD connected to the unit.
     The following is the SYSTEM INFORMATION screen for a unit with a DIMM BOARD.
        SYSTEM INFORMATION
      MAIN BOARD    REGION         ****    BOOT VERSION   ****    FIRM VERSION   ****    FPGA VERSION   ****    SERIAL NO. ***************
      MEDIA BOARD    DIMM BOARD + GDROM    MEMORY SIZE    512MB    FIRM VERSION   ****    SERIAL NO. ***************
    PRESS TEST BUTTON TO EXIT
    (A)(B)(B)(B)(C)
    (D)(E)(F)(G)
    Press the TEST Button to return to the SYSTEM MENU screen.
    (A) REGION
     The COUNTRY CODE of the MAIN BOARD.
    (B) BOOT VERSION, FIRM VERSION, FPGA VERSION
     Version information for the MAIN BOARD system programmes.
    (C) SERIAL NO.
     Serial number of the MAIN BOARD.
    (D) DIMM BOARD + GDROM
     Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM 
    DRIVE connected.
    (E) MEMORY SIZE
     Capacity of DIMM memory installed on the DIMM BOARD.
    (F) FIRM VERSION
     Version information for the DIMM BOARD system programme.
    (G) SERIAL NO.
     Serial number of the DIMM BOARD. 
    						
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    JVS TEST is used to verify the specs of the I/O BOARD connected to the TRIFORCE and to run 
    input tests.
    I/O BOARD specs are displayed initially.
    Screens may differ depending on the type of I/O BOARD connected to the unit.
    6 - 1 - 4 JVS TEST
               JVS TEST          INPUT TEST          NEXT NODE          EXITNODE       1/1NAME       ****************           I/O BD JVS           *********           Ver****CMD VER    1.1JVS VER    2.0COM VER    1.0SWITCH     2 PLAYER(S)  13 BITSCOIN       2 SLOTANALOG     8 CHROTARY     0 CHKEYCODE    0SCREEN     X:0 Y:0 CH:0CARD       0 SLOTHOPPER OUT 0 CHDRIVER OUT 6 CHANALOG OUT 0 CHCHARACTER  CHARA:0 LINE:0BACKUP     0  SELECT WITH SERVICE BUTTON    AND PRESS TEST BUTTON
    (1)Use the SERVICE Button to move the cursor to the desired test item.
    (2)Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen 
    for the I/O BOARD currently displayed.
    (3)When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the 
    TEST Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the 
    further away the node is from the TRIFORCE.
    (4)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 
    						
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    INPUT TEST Screen
                  JVS TEST             INPUT TEST
        NODE       1/1      SYSTEM     00      PLAYER 1   0000      PLAYER 2   0000      COIN 1     0000      COIN 2     0000      ANALOG 1   0000      ANALOG 2   0000      ANALOG 3   0000      ANALOG 4   0000      ANALOG 5   0000      ANALOG 6   0000      ANALOG 7   0000      ANALOG 8   0000
    PRESS TEST AND SERVICE BUTTON TO EXIT
    (A)(A)(A)(B)(B)(C)(C)(C)(C)(C)(C)(C)(C)
    (1)On-screen values change according to the input from switches and the volume.
    (A) SYSTEM, PLAYER
     Values change with input from control panel/other switches.
    (B) COIN
     Increases with input from the COIN SWITCH. The count is cleared when exiting TEST 
    MODE.
    (C) ANALOG
     Displays analog values from "0000" to "FFFF".
    (2)Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen. 
    						
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    6 - 1 - 5 SOUND TEST
    Use SOUND TEST to test sound output and to toggle the stereo/mono setting.
            SOUND TEST
      OUTPUT TYPE       STEREO  RIGHT SPEAKER     OFF  LEFT  SPEAKER     OFF  EXIT
    SELECT WITH SERVICE BUTTON  AND PRESS TEST BUTTON
    (A)(B)(B)
    (1)Use the SERVICE Button to move the cursor to the desired test item.
    (2)Press the TEST Button to enter the selected item.
    (A) OUTPUT TYPE(STEREO, MONO)
     Toggle the sound output from the I/O PANEL audio output interface setting between STE-
    REO and MONO.
    (B) RIGHT/LEFT SPEAKER(ON, OFF)
     When set to "ON", the test sends a beep to each right and left audio output interface. Only 
    the word "SPEAKER" is displayed when the OUTPUT TYPE is set to "MONO", and 
    when set to "ON", the test sends the same beep to both the left/right audio output inter-
    faces.
    (3)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 
    						
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    6 - 1 - 6 C.R.T. TEST
    Use the C.R.T. TEST to adjust monitor colours and verify screen size.
    COLOUR CHECK Screen
    (1)Monitor COLOUR CHECK screen is displayed initially.
        Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter 
    (32 steps) towards the right.
        Monitor brightness is set correctly if the white colour bar is black at the left edge and white at the 
    right edge.
                     C.R.T. TEST 1/2                     EDIT     1             NEXT               32RED
    GREEN
    BLUE
    WHITE
              SELECT WITH SERVICE BUTTON            AND PRESS TEST BUTTON
    (2)Use the SERVICE Button to move the cursor to the desired test item.
    (3)Move the cursor to EDIT and press the TEST Button to enter COLOUR ADJUST mode.
    (4)Move the cursor to NEXT and press the TEST Button to enter the SIZE CHECK screen.
    SIZE CHECK Screen
    C.R.T. TEST 2/2
    PRESS TEST BUTTON TO EXIT
    (5)Adjust the CHECK GRID so that the entire GRID is displayed on the screen.
    (6)Press the TEST Button to return to the SYSTEM MENU screen. 
    						
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                  C.R.T. TEST 1/2            VIDEO PARAMETER EDIT     1                                 32              BRIGHTNESS  14              CONTRAST    26              CONTRAST_R 255              CONTRAST_G 255              CONTRAST_B 255
                  DEFAULT SET          EXIT
             SELECT WITH SERVICE BUTTON           AND PRESS TEST BUTTON
    COLOUR ADJUST MODE Screen
    This mode is for monitors that do not have colour adjustment features.
    Normally the colour should be adjusted through the monitor.
    (1)Use the SERVICE Button to move the cursor to the item to be adjusted.
    (2)Press the TEST Button to enter the selected item.
    (A) BRIGHTNESS(10-60)
     Adjust the brightness of the screen.
    (B) CONTRAST(10-44)
     Adjust the colour contrast.
    (C) CONTRAST_R(155-255)
     Adjust the RED contrast.
    (D) CONTRAST_G(155-255)
     Adjust the GREEN contrast.
    (E) CONTRAST_B(155-255)
     Adjust the BLUE contrast.
    (F) DEFAULT SET
     Return colour settings to the default values.
    (3)Move the cursor to EXIT and press the TEST Button to enter the SIZE CHECK screen.
    (A)(B)(C)(D)(E)(F) 
    						
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    6 - 1 - 7 COIN ASSIGNMENTS
    Use COIN ASSIGNMENTS to set the credit rate for each coin inserted.
    (1)Use the SERVICE Button to move the cursor to the desired test item.
    (2)Press the TEST Button to change the setting or to open the detailed settings.
    (3)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
             COIN ASSIGNMENTS
      COIN CHUTE TYPE       COMMON  SERVICE TYPE          COMMON
      COIN CHUTE #1 COIN TO CREDIT RATE  1 COIN(S) COUNT AS 1 CREDIT(S)  COIN CHUTE #2 COIN TO CREDIT RATE  1 COIN(S) COUNT AS 1 CREDIT(S)  DETAIL SETTING  GAME COST SETTINGEXIT
        SELECT WITH SERVICE BUTTON      AND PRESS TEST BUTTON
             COIN ASSIGNMENTS
      COIN CHUTE TYPE       INDIVIDUAL  SERVICE TYPE          INDIVIDUAL
      COIN CHUTE #1 COIN TO CREDIT RATE  1 COIN(S) COUNT AS 1 CREDIT(S)
      DETAIL SETTING  GAME COST SETTINGEXIT
        SELECT WITH SERVICE BUTTON      AND PRESS TEST BUTTON
    (A)(B)
    (C)
    (C)
    (D)(H)
    COIN CHUTE TYPE…COMMON                                            COIN CHUTE TYPE…INDIVIDUAL
    (A)    COIN CHUTE TYPE(COMMON, INDIVIDUAL)
             Adjust settings according to the specs of the cabinet COIN CHUTE.
             COMMON
             This is for cabinets where a single COIN CHUTE is used by multiple players.
             Coins inserted by each player are treated as common credits.
             Up to 2 COIN CHUTES (#1 and #2) may be used. The (C) COIN TO CREDIT RATE setting for 
    COIN CHUTE #1 and #2 may be set differently.
             INDIVIDUAL
             This is for cabinets with individual COIN CHUTES for each player.
             Coins inserted by each player are treated as individual player credits.
             The (C) COIN TO CREDIT RATE setting is used by all COIN CHUTES.
    (B)    SERVICE TYPE(COMMON, INDIVIDUAL)
             Use this to set the function of each SERVICE Button when there is more than one SERVICE 
    Button.
             COMMON
             Pressing any SERVICE Button enters service credits for all players.
             INDIVIDUAL
             Pressing the SERVICE Button enters service credits only for the corresponding player. 
    						
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    (C)    COIN TO CREDIT RATE
             Set the CREDIT RATE for each coin inserted.
             The "x COIN(S) COUNT AS x CREDIT(S)" setting indicates that "Inserting x coins equals y 
    credits".
             Set this to "FREE PLAY" to allow game play without credits.
             When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted 
    to some extent by the settings for COIN CHUTE #1.
    (D)    DETAIL SETTING
             This mode allows for more detailed credit rate settings than the (C) COIN TO CREDIT RATE 
    setting.
             Changes made in DETAIL SETTING override any (C) COIN TO CREDIT RATE settings.
    DETAIL SETTING Screen
             COIN ASSIGNMENTS          DETAIL SETTING  COIN CHUTE #1 MULTIPLIER    1 COIN COUNT AS 1 COIN(S)  COIN CHUTE #2 MULTIPLIER    1 COIN COUNT AS 1 COIN(S)  BONUS ADDER         NO BONUS ADDER  COIN TO CREDIT   1 COIN(S) 1 CREDITEXIT COIN CHUTE #1 OPERATION COIN   1  2  3  4  5  6  7  8  9 CREDIT 1  2  3  4  5  6  7  8  9 COIN CHUTE #2 OPERATION COIN   1  2  3  4  5  6  7  8  9 CREDIT 1  2  3  4  5  6  7  8  9    SELECT WITH SERVICE BUTTON      AND PRESS TEST BUTTON
             COIN ASSIGNMENTS          DETAIL SETTING  COIN CHUTE #1 MULTIPLIER    1 COIN COUNT AS 1 COIN(S)
      BONUS ADDER         NO BONUS ADDER  COIN TO CREDIT   1 COIN(S) 1 CREDITEXIT COIN CHUTE #1 OPERATION COIN   1  2  3  4  5  6  7  8  9 CREDIT 1  2  3  4  5  6  7  8  9
        SELECT WITH SERVICE BUTTON      AND PRESS TEST BUTTON
    (E)
    (E)
    (F)(G)
    COIN CHUTE TYPE…COMMON                                            COIN CHUTE TYPE…INDIVIDUAL
    (E)    COIN CHUTE MULTIPLIER
             Use this to set how many coins will be counted for each coin inserted.
             The "1 COIN COUNT AS x COIN(S)" setting indicates that "Each coin will be counted as x 
    coins".
             When the (A) COIN CHUTE TYPE is set to "COMMON", the setting may be set individually 
    for COIN CHUTE #1 and #2.
    (F)    BONUS ADDER
             Use this to set the number of coins calculated with the (E) COIN CHUTE MUL TIPLIER 
    setting that need to be inserted to get 1 bonus coin. When the (A) COIN CHUTE TYPE is set to 
    "COMMON", the sum of the coins for COIN CHUTE #1 and #2 is used for the calculation.
             The "x COINS GIVE 1 EXTRA COIN" setting indicates that "For every x coins, 1 bonus coin is 
    given".
             Set this to "NO BONUS ADDER" to disable bonus coins entirely.
    (G)    COIN TO CREDIT
             Use this to set how many coins calculated with the (F) BONUS ADDER setting count as 1 credit.
             The "x COIN(S) 1 CREDIT" setting indicates that "Every x coins equals 1 credit." 
    						
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    (H)    GAME COST SETTING
             Use this mode to set the number of credits required to start a game.
             Screens may differ depending on the game.
             COIN ASSIGNMENTS         GAME COST SETTING
      1 CREDIT TO START  1 CREDIT TO CONTINUE
    EXIT
        SELECT WITH SERVICE BUTTON      AND PRESS TEST BUTTON
    (I)(J)
    (I)     Set the number of credits required to start a game.
    (J)     Set the number of credits required to continue a game. 
    						
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