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Sega Virtua Striker 2002 Kit Installation Service Manual

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    6 - 1 - 8 CLOCK SETTING
    Use CLOCK SETTING to set the TRIFORCE internal clock.
    (1)Use the SERVICE Button to move the cursor to the item to be set.
    (2)Move the cursor to the desired item and press the TEST Button to increase values.
        The max value for YEAR is "2099"; further increases return the value to "2000".
    (3)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
          CLOCK SETTING
    2002/11/15(FRI)  05:10:34
             YEAR         MONTH         DAY         HOUR         MINUTE       EXIT
    SELECT WITH SERVICE BUTTON  AND PRESS TEST BUTTON 
    						
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    6 - 1 - 9 NETWORK SETTING
    Use NETWORK SETTING to establish and test network connections.
    This is only displayed when a network enabled MEDIA BOARD is connected to the TRIFORCE.
     This game does not support network communication connections.
        Set (A) NETWORK TYPE to "NONE".
    (1)Use the SERVICE Button to move the cursor to the desired test item.
    (2) Press the TEST Button to change the setting or to open the detailed settings.
    (3)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
    (A)    NETWORK TYPE
             Choose a type of the communication network.
    NONE: Sets that the communication system does not perform. Sets to NONE 
    when you don't set the network system.
    ETHER: Sets ETHER for the communication network.
    MOBILE: Sets a mobile communication terminal for the communication network.
    ETHER+MOBILE
    DEFAULT ETHER: Set ETHER or MOBILE automatically for the communication network. 
    Priority is given to ETHER.
    ETHER+MOBILE
    DEFAULT MOBILE: Set ETHER or MOBILE automatically for the communication network. 
    Priority is given to MOBILE.
           NETWORK SETTING
      NETWORK TYPE       ETHER
      SET IP ADDRESS  CLEAR NETWORK SETTING  NETWORK TEST
    ->EXIT
      SELECT WITH SERVICE BUTTON    AND PRESS TEST BUTTON
    (A)
    (B)(C)(D) 
    						
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    (B)    SET IP ADDRESS
             This sets up the details of the communication network. Depending on the NETWORK TYPE 
    setting, the contents of setting vary. If setting to NONE, it does not appear.
    ETHER Setting
    MOBILE Setting
         SET IP ADDRESS 1/1
    ->REMOTE          ENABLE  IP ADDRESS(E)    ---.---.---.---  SUBNET MASK(E)    ---.---.---.---  EXIT
        CURRENT ************      ***.***.***.*** SELECT WITH SERVICE BUTTON   AND PRESS TEST BUTTON
         SET IP ADDRESS 1/1
    ->IP ADDRESS(M)    ---.---.---.---  EXIT
        CURRENT ************      ***.***.***.*** SELECT WITH SERVICE BUTTON
       AND PRESS TEST BUTTON
    (E)(F)
    (G)
    (I)
    (H)
    (I) 
    						
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    ETHER+MOBILE Settings
    (1)Use the SERVICE Button to move the cursor to the desired test item.
        (When setting IP ADDRESS or SUBNET MASK, use the underline as a guide.)
    (2)Press the TEST Button to change the setting.
    (3)Move the cursor to EXIT and press the TEST Button to return to the NETWORK SETTING 
    screen.
    (E)    REMOTE
             This sets up whether a communication setting is automatic or manual.
             ENABLE:        Sets the communication setting automatically.
             DISABLLE:    Sets the communication setting manually.
    (F)    IP ADDRESS (E)
             This is one of the settings required for communication network. After setting the number, press 
    TEST Button on SET position to memorize the setting. If you set the REMOTE setting to 
    ENABLE, you cannot select this.
    (G)    SUBNET MASK (E)
             This is one of the settings required for communication network. After setting the number, press 
    TEST Button on SET position to memorize the setting. If you set the REMOTE setting to 
    ENABLE, you cannot select this.
    (H)    IP ADDRESS (M)
             This is one of the settings required for communication network. After setting the number, press 
    TEST Button on SET position to memorize the setting.
    (I)     CURRENT
             This displays the present setting value during a setup of each item [(F), (G), (H)]. Pressing 
    TEST Button on SET position, the settings are memorized and the screen is changed.
         SET IP ADDRESS 1/1
    ->REMOTE          ENABLE  IP ADDRESS(E)    ---.---.---.---  SUBNET MASK(E)    ---.---.---.---  IP ADDRESS(M)    ---.---.---.---  EXIT
        CURRENT ************      ***.***.***.*** SELECT WITH SERVICE BUTTON   AND PRESS TEST BUTTON
    (E)(F)
    (G)
    (H)
    (I) 
    						
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    To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and press the TEST 
    Button. When the data has been cleared, the message "COMPLETED" is displayed.
    Press the TEST Button again to return to the NETWORK SETTING main screen.
    Move the cursor to NO (CANCEL) and press the TEST Button to return to the NETWORK 
    SETTING main screen without clearing the data.
    (C)    NETWORK TEST
             In this test, the checking for the communication network can be performed. Entering this test 
    mode, checking starts immediately.
    The display changes to GOOD when the checking is finished successfully, and changes to BAD 
    when any problem is detected. If the connection is not permitted, the display will change to N/A. 
    If you perform this test immediately after the setting change, it may not display the correct result. 
    In this case, be sure to turn the power off and on, and enter this test mode again.
    (C)    CLEAR NETWORK SETTING
             Use this to return all values in the NETWORK SETTING to the default values and turn off 
    network communication.
      CLEAR NETWORK SETTING
         ->YES (CLEAR)       NO (CANSEL)
    SELECT WITH SERVICE BUTTON  AND PRESS TEST BUTTON
           NETWORK TEST
         VERSION  *.**     STATUS   GOOD     CHECKING 100%
         **** MODE     CHECKING NETWORK     LOOPBACK - GOOD     GATEWAY -- N/A     SERVER --- N/A     -- COMPLETED --
    PRESS TEST BUTTON TO EXIT 
    						
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    6 - 2 GAME TEST MODE
    Use GAME TEST MODE to check game settings and play data.
    (1)Use the SERVICE Button to move the cursor to the desired test item.
    (2)Press the TEST Button to enter the selected item.
    (3)After the test is complete, move the cursor to EXIT and press the TEST Button to return to the 
    SYSTEM MENU screen.
                        VIRTUA STRIKER 2002 TEST MENU
                  INPUT TEST             OUTPUT TEST             GAME ASSIGNMENTS             BOOKKEEPING             VS DATA                            BACKUP DATA CLEAR
            EXIT
          SELECT WITH SERVICE BUTTON           AND PRESS TEST BUTTON 
    						
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    6 - 2 - 1 INPUT TEST
    Select INPUT TEST to display the following screen and check the status of input devices.
    This test should be used periodically to check that each input device is functioning correctly.
           INPUT TEST
                           1P  2P     UP    OFF  OFF     DOWN    OFF  OFF     RIGHT    OFF  OFF     LEFT    OFF  OFF
         SHORT PASS  OFF  OFF     LONG PASS  OFF  OFF     SHOOT    OFF  OFF
         START    OFF  OFF
         SERVICE  OFF     TEST    OFF
       PRESS TEST AND SERVICE BUTTON TO EXIT
    (1)Make sure that the indicator for each of the input devices can be changed from OFF to ON as 
    you operate the corresponding device.
    (2)Press the SERVICE and TEST Buttons simultaneously to return to the GAME TEST MENU 
    screen. 
    						
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    6 - 2 - 2 OUTPUT TEST
    Use OUTPUT TEST to check the SEGA VERSUS CITY 7 SEGMENTS display and flash the 
    billboard lamp.
    (1)Use the SERVICE Button to move the cursor to the desired test item.
    (2)Press the TEST Button to enter the selected item.
    (A) 1P SIDE CHECK
     Display the 7 segments on the 1P side and flash the billboard lamp.
    (B) 2P SIDE CHECK
     Display the 7 segments on the 2P side and flash the billboard lamp.
    (C) CLEAR CHECK
     Turn off 1P and 2P 7 segment displays and billboard lamp.
    (3)After changing the settings, select EXIT and press the TEST Button to return to the GAME 
    TEST MENU screen.
       OUTPUT TEST
                  1P    SIDE      CHECK
                  2P    SIDE      CHECK
                  CLEAR          CHECK
              EXIT
     SELECT WITH SERVICE BUTTON                    AND PRESS TEST BUTTON
    (A)
    (B)
    (C) 
    						
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    6 - 2 - 3 GAME ASSIGNMENTS
    Select GAME ASSIGNMENTS to display the current game settings and make changes.
    Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to 
    exit Test Mode.
    (1)Use the SERVICE Button to move the cursor to the desired item.
    (2)Press the TEST Button to enter the selected item.
    (3)Move the cursor to NEXT and press the TEST Button to enter the next GAME ASSIGNMENTS 
    screen.
    (A) ADVERTISE SOUND(ON, OFF)
     Turn advertisement sounds ON/OFF.
    (4)After changing the settings, select EXIT and press the TEST Button to return to the GAME 
    TEST MENU screen.
                     GAME ASSIGNMENTS (1/2)
        ADVERTISE SOUND              ON
                 NEXT
                 SELECT WITH SERVICE BUTTON                  AND PRESS TEST BUTTON
    (A)
                    GAME ASSIGNMENTS (2/2)
     GAME DIFFICULTY    NORMAL VIRTUAL TIME    REAL BILLBOARD    ON ONE MATCH MODE    OFF MATCH FORM    FULL GAME
     TIME SET        (COM)    1’ 30” TIME SET        (VS)    1’ 30”
     GGOAL TIME (COM)    ON [0’ 30”] GGOAL TIME (VS)    ON [0’ 30”]
     PK SYSTEM    (COM)    ON [MEMBER 5] PK SYSTEM    (VS)    ON [MEMBER 5]
     SET DEFAULT
                   EXIT
          SELECT WITH SERVICE BUTTON          AND PRESS TEST BUTTON
    (B)(C)(D)(E)(F)
    (G)(G)
    (H)(H)
    (I)(I)
    (J) 
    						
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    (B) GAME DIFFICULTY (VERY EASY, EASY, NORMAL, HARD, HARDEST)
     Set the level of game difficulty.
    (C) VIRTUAL TIME (REAL, 2 HOUR, 4 HOUR)
     Set the number of hours that pass in one game day.
     Internal game time will progress according to this setting and the graphics used in the 
    game will progressively change from "DAYTIME"-"DUSK"-"NIGHT".
     Use "REAL" to set the internal game time to real time.
    (D) BILLBOARD (ON, OFF)
     Set whether to display corporate advertisements or not.
     Use "ON" to display corporate advertisements and "OFF" to display only SEGA/fictitious 
    company billboards.
    (E) ONE MATCH MODE (ON, OFF)
     Set whether the end of 1 match equals Game Over.
     Use "ON" to signal game over at the end of each match; however, this unit is designed 
    for game tournaments and other events and therefore the setting should normally be set to 
    "OFF".
    (F) MATCH FORM (FULL GAME, HALF ONLY)
     Set the match format.
     Use "FULL GAME" for a match with both first and second halves, and "HALF ONLY" 
    for a match with only one half.
    (G) TIME SET (1'30", 1'45", 2'00", 2'15", 2'30", 3'00", 4'00", 5'00")
     Set the time allowed for 1 match.
     (COM) setting is for matches against the CPU and (VS) is for matches against two 
    players.
    (H) GGOAL TIME (ON [0'15"]/ON [0'30"]/ON [0'45"]/ON [1'00"]/ON [1'30"]/ON [2'00"]/
    INFINITE/OFF)
     Set the amount of time for Golden Goals.
     When set to "ON", the period of extra time after normal match time in a drawn game is 
    equal to [**]. If either team scores a goal within the set amount of time, the match is over . 
    If neither team scores a goal within the set time and the (I) PK SYSTEM is not set, then 
    the match is declared a draw and the game ends.
     The "INFINITE" setting should only be used in special circumstances, such as a game 
    tournament, since in this case the game will not end unless one of the teams is able to 
    score a goal.
     (COM) setting is for matches against the CPU and (VS) is for matches against two 
    players.
    (I) PK SYSTEM (ON [3 MEMBERS]/ON [4 MEMBERS]/ON [5 MEMBERS]/ON [REAL 
    PK]/OFF)
     Set the Penalty Shootout configuration.
     When set to "ON", in the event of a draw after normal playing time has elapsed, [**] 
    members from each team participate in a Penalty Shootout. If (H) GGOAL TIME is set, 
    then the Penalty Shootout occurs only if the game is still drawn after the extra period of 
    time. If the match is still drawn after [**] members have taken kicks, then the game ends. 
    However, when set to "ON [REAL PK]", the game continues and teams continue the 
    Penalty Shootout until a winner is declared in the same fashion as real football matches.
     (COM) setting is for matches against the CPU and (VS) is for matches against two 
    players.
    (J) SET DEFAULT
     Return GAME ASSIGNMENTS values to the defaults. 
    						
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