Sega Virtua Striker 2002 Kit Installation Service Manual
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36www.seuservice.com37www.seuservice.com 6 - 1 - 8 CLOCK SETTING Use CLOCK SETTING to set the TRIFORCE internal clock. (1)Use the SERVICE Button to move the cursor to the item to be set. (2)Move the cursor to the desired item and press the TEST Button to increase values. The max value for YEAR is "2099"; further increases return the value to "2000". (3)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. CLOCK SETTING 2002/11/15(FRI) 05:10:34 YEAR MONTH DAY HOUR MINUTE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
38www.seuservice.com39www.seuservice.com 6 - 1 - 9 NETWORK SETTING Use NETWORK SETTING to establish and test network connections. This is only displayed when a network enabled MEDIA BOARD is connected to the TRIFORCE. This game does not support network communication connections. Set (A) NETWORK TYPE to "NONE". (1)Use the SERVICE Button to move the cursor to the desired test item. (2) Press the TEST Button to change the setting or to open the detailed settings. (3)Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. (A) NETWORK TYPE Choose a type of the communication network. NONE: Sets that the communication system does not perform. Sets to NONE when you don't set the network system. ETHER: Sets ETHER for the communication network. MOBILE: Sets a mobile communication terminal for the communication network. ETHER+MOBILE DEFAULT ETHER: Set ETHER or MOBILE automatically for the communication network. Priority is given to ETHER. ETHER+MOBILE DEFAULT MOBILE: Set ETHER or MOBILE automatically for the communication network. Priority is given to MOBILE. NETWORK SETTING NETWORK TYPE ETHER SET IP ADDRESS CLEAR NETWORK SETTING NETWORK TEST ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A) (B)(C)(D)
38www.seuservice.com39www.seuservice.com (B) SET IP ADDRESS This sets up the details of the communication network. Depending on the NETWORK TYPE setting, the contents of setting vary. If setting to NONE, it does not appear. ETHER Setting MOBILE Setting SET IP ADDRESS 1/1 ->REMOTE ENABLE IP ADDRESS(E) ---.---.---.--- SUBNET MASK(E) ---.---.---.--- EXIT CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON SET IP ADDRESS 1/1 ->IP ADDRESS(M) ---.---.---.--- EXIT CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (E)(F) (G) (I) (H) (I)
40www.seuservice.com41www.seuservice.com ETHER+MOBILE Settings (1)Use the SERVICE Button to move the cursor to the desired test item. (When setting IP ADDRESS or SUBNET MASK, use the underline as a guide.) (2)Press the TEST Button to change the setting. (3)Move the cursor to EXIT and press the TEST Button to return to the NETWORK SETTING screen. (E) REMOTE This sets up whether a communication setting is automatic or manual. ENABLE: Sets the communication setting automatically. DISABLLE: Sets the communication setting manually. (F) IP ADDRESS (E) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. (G) SUBNET MASK (E) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this. (H) IP ADDRESS (M) This is one of the settings required for communication network. After setting the number, press TEST Button on SET position to memorize the setting. (I) CURRENT This displays the present setting value during a setup of each item [(F), (G), (H)]. Pressing TEST Button on SET position, the settings are memorized and the screen is changed. SET IP ADDRESS 1/1 ->REMOTE ENABLE IP ADDRESS(E) ---.---.---.--- SUBNET MASK(E) ---.---.---.--- IP ADDRESS(M) ---.---.---.--- EXIT CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (E)(F) (G) (H) (I)
40www.seuservice.com41www.seuservice.com To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and press the TEST Button. When the data has been cleared, the message "COMPLETED" is displayed. Press the TEST Button again to return to the NETWORK SETTING main screen. Move the cursor to NO (CANCEL) and press the TEST Button to return to the NETWORK SETTING main screen without clearing the data. (C) NETWORK TEST In this test, the checking for the communication network can be performed. Entering this test mode, checking starts immediately. The display changes to GOOD when the checking is finished successfully, and changes to BAD when any problem is detected. If the connection is not permitted, the display will change to N/A. If you perform this test immediately after the setting change, it may not display the correct result. In this case, be sure to turn the power off and on, and enter this test mode again. (C) CLEAR NETWORK SETTING Use this to return all values in the NETWORK SETTING to the default values and turn off network communication. CLEAR NETWORK SETTING ->YES (CLEAR) NO (CANSEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON NETWORK TEST VERSION *.** STATUS GOOD CHECKING 100% **** MODE CHECKING NETWORK LOOPBACK - GOOD GATEWAY -- N/A SERVER --- N/A -- COMPLETED -- PRESS TEST BUTTON TO EXIT
42www.seuservice.com43www.seuservice.com 6 - 2 GAME TEST MODE Use GAME TEST MODE to check game settings and play data. (1)Use the SERVICE Button to move the cursor to the desired test item. (2)Press the TEST Button to enter the selected item. (3)After the test is complete, move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. VIRTUA STRIKER 2002 TEST MENU INPUT TEST OUTPUT TEST GAME ASSIGNMENTS BOOKKEEPING VS DATA BACKUP DATA CLEAR EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
42www.seuservice.com43www.seuservice.com 6 - 2 - 1 INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. INPUT TEST 1P 2P UP OFF OFF DOWN OFF OFF RIGHT OFF OFF LEFT OFF OFF SHORT PASS OFF OFF LONG PASS OFF OFF SHOOT OFF OFF START OFF OFF SERVICE OFF TEST OFF PRESS TEST AND SERVICE BUTTON TO EXIT (1)Make sure that the indicator for each of the input devices can be changed from OFF to ON as you operate the corresponding device. (2)Press the SERVICE and TEST Buttons simultaneously to return to the GAME TEST MENU screen.
44www.seuservice.com45www.seuservice.com 6 - 2 - 2 OUTPUT TEST Use OUTPUT TEST to check the SEGA VERSUS CITY 7 SEGMENTS display and flash the billboard lamp. (1)Use the SERVICE Button to move the cursor to the desired test item. (2)Press the TEST Button to enter the selected item. (A) 1P SIDE CHECK Display the 7 segments on the 1P side and flash the billboard lamp. (B) 2P SIDE CHECK Display the 7 segments on the 2P side and flash the billboard lamp. (C) CLEAR CHECK Turn off 1P and 2P 7 segment displays and billboard lamp. (3)After changing the settings, select EXIT and press the TEST Button to return to the GAME TEST MENU screen. OUTPUT TEST 1P SIDE CHECK 2P SIDE CHECK CLEAR CHECK EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A) (B) (C)
44www.seuservice.com45www.seuservice.com 6 - 2 - 3 GAME ASSIGNMENTS Select GAME ASSIGNMENTS to display the current game settings and make changes. Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test Mode. (1)Use the SERVICE Button to move the cursor to the desired item. (2)Press the TEST Button to enter the selected item. (3)Move the cursor to NEXT and press the TEST Button to enter the next GAME ASSIGNMENTS screen. (A) ADVERTISE SOUND(ON, OFF) Turn advertisement sounds ON/OFF. (4)After changing the settings, select EXIT and press the TEST Button to return to the GAME TEST MENU screen. GAME ASSIGNMENTS (1/2) ADVERTISE SOUND ON NEXT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A) GAME ASSIGNMENTS (2/2) GAME DIFFICULTY NORMAL VIRTUAL TIME REAL BILLBOARD ON ONE MATCH MODE OFF MATCH FORM FULL GAME TIME SET (COM) 1’ 30” TIME SET (VS) 1’ 30” GGOAL TIME (COM) ON [0’ 30”] GGOAL TIME (VS) ON [0’ 30”] PK SYSTEM (COM) ON [MEMBER 5] PK SYSTEM (VS) ON [MEMBER 5] SET DEFAULT EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (B)(C)(D)(E)(F) (G)(G) (H)(H) (I)(I) (J)
46www.seuservice.com47www.seuservice.com (B) GAME DIFFICULTY (VERY EASY, EASY, NORMAL, HARD, HARDEST) Set the level of game difficulty. (C) VIRTUAL TIME (REAL, 2 HOUR, 4 HOUR) Set the number of hours that pass in one game day. Internal game time will progress according to this setting and the graphics used in the game will progressively change from "DAYTIME"-"DUSK"-"NIGHT". Use "REAL" to set the internal game time to real time. (D) BILLBOARD (ON, OFF) Set whether to display corporate advertisements or not. Use "ON" to display corporate advertisements and "OFF" to display only SEGA/fictitious company billboards. (E) ONE MATCH MODE (ON, OFF) Set whether the end of 1 match equals Game Over. Use "ON" to signal game over at the end of each match; however, this unit is designed for game tournaments and other events and therefore the setting should normally be set to "OFF". (F) MATCH FORM (FULL GAME, HALF ONLY) Set the match format. Use "FULL GAME" for a match with both first and second halves, and "HALF ONLY" for a match with only one half. (G) TIME SET (1'30", 1'45", 2'00", 2'15", 2'30", 3'00", 4'00", 5'00") Set the time allowed for 1 match. (COM) setting is for matches against the CPU and (VS) is for matches against two players. (H) GGOAL TIME (ON [0'15"]/ON [0'30"]/ON [0'45"]/ON [1'00"]/ON [1'30"]/ON [2'00"]/ INFINITE/OFF) Set the amount of time for Golden Goals. When set to "ON", the period of extra time after normal match time in a drawn game is equal to [**]. If either team scores a goal within the set amount of time, the match is over . If neither team scores a goal within the set time and the (I) PK SYSTEM is not set, then the match is declared a draw and the game ends. The "INFINITE" setting should only be used in special circumstances, such as a game tournament, since in this case the game will not end unless one of the teams is able to score a goal. (COM) setting is for matches against the CPU and (VS) is for matches against two players. (I) PK SYSTEM (ON [3 MEMBERS]/ON [4 MEMBERS]/ON [5 MEMBERS]/ON [REAL PK]/OFF) Set the Penalty Shootout configuration. When set to "ON", in the event of a draw after normal playing time has elapsed, [**] members from each team participate in a Penalty Shootout. If (H) GGOAL TIME is set, then the Penalty Shootout occurs only if the game is still drawn after the extra period of time. If the match is still drawn after [**] members have taken kicks, then the game ends. However, when set to "ON [REAL PK]", the game continues and teams continue the Penalty Shootout until a winner is declared in the same fashion as real football matches. (COM) setting is for matches against the CPU and (VS) is for matches against two players. (J) SET DEFAULT Return GAME ASSIGNMENTS values to the defaults.