Christie Projector Roadster, Matrix WU, Mirage S+/HD/WU User Manual
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Operation Roadster, Matrix WU, Mirage S+/HD/WU User Manual 3-67 020-100002-05 Rev. 1 (02-2010) Figure 3.29. Copy X/Y Values into All Projectors 6. In each projector, judge by eye and adjust x/y coordinates slightly in the following manner: To match reds, decrease “Red X” until full field red screens match. To match greens, decrease “Green Y” until full field green screens match. To match blues, increase both “Blue X” and “Blue Y” until full field blue screens match. NOTE: For speed, enable the “Auto Color Enable” checkbox. Each color coordinate you select will then automatically trigger a full field display of the corresponding color. Alternatively, use the Color Saturation menu for these adjustments or to fine tune. These coordinate adjustments move the three color points closer together (refer back to the chromaticity chart shown in Figure 3.23) to establish a “shared” gamut attainable by all projectors in your group. Adjust only as necessary to ensure that the resulting color palette is as large as possible. When done, you may need to adjust lamp power slightly. 7. All screens should now be color-matched and the will remain matched upon exit from the menus. Apply this new “User” gamut to a source at any time by selecting it in the “Select Color Adjustment” list accessed in the Advanced Image Settings menu.
Operation 3-68 Roadster, Matrix WU, Mirage S+/HD/WU User Manual 020-100002-05 Rev. 1 (02-2010) Using the Color Saturation Menu for Color Matching You may prefer to use the Color Saturation menu to match colors across multiple screens. In the three Color Adjustment submenus (Red, Green, Blue—see Figure 3.30), set all main values to 100 and the secondary values to 0. Then judge by eye and adjust the slidebars as needed. Note that adjustments here define new x/y coordinates in the Color Adjustments by X, Y menu. For best results, use this menu after doing the color adjustment procedure. WHAT IS BRIGHTNESS UNIFORMITY? When used to refine screens already matched for their primary colors (see Matching Colors in Multiple Screens, above) and overall light output, proper adjustment of Brightness Uniformity can create an exceptionally smooth screen in which: No area of the screen appears more red, green or blue than another No area of the screen appears brighter than another Color and light output from one screen closely matches adjacent screens Although the Brightness Uniformity control can be used for a stand-alone projector, it is particularly useful for setting up and maintaining tiled images that form a cohesive display wall in which the color “cast” and light output appear uniform throughout each image as well as throughout the entire wall. The procedure provided here assumes a multiple-screen application. Before You Begin Read through the entire procedure before attempting to adjust Brightness Uniformity controls, and keep in mind the following checklist of prerequisites and guidelines: ADJUST COLORS FIRST—Always adjust the primary colors as described in the “Matching Colors in Multiple Screens” procedure (above) before attempting to work with Brightness Uniformity. This ensures that primary colors, color temperature, and maximized light output are all well matched from one screen to another. These matches are needed before you can achieve good Brightness Uniformity results. RUN LAMP FOR 100 HOURS—Light output and Brightness Uniformity can vary significantly during the first 100 hours of lamp use. For best results with new lamps, either set up Brightness Uniformity after this period, or do an initial setup and re-check at 100 hours. Figure 3.30. Color Matching Using Color Saturation Menu Achieving Brightness Uniformit y
Operation Roadster, Matrix WU, Mirage S+/HD/WU User Manual 3-69 020-100002-05 Rev. 1 (02-2010) SET LAMP POWER—Ensure each “Lamp Power” setting is as high as possible for your application while still maintaining a good overall match of light output from screen-to-screen. By nature, achieving a uniform brightness will require a slightly reduced overall brightness—this reduction will help ensure that you have enough range of adjustment when examining brightness variables more closely from screen-to-screen, and will help prevent premature “maxing out” when trying to match to a certain color, zone or projector. USE A “USER” COLOR TEMPERATURE—Always adjust Brightness Uniformity for a User color temperature defined when you matched primary colors, and continue to use it for all sources displayed on the wall. Your other color temperatures will not necessarily be matched from screen-to-screen. WHITE UNIFORMITY SLIDEBARS—White Uniformity slidebar values may not reduce to “0”. Each slidebar adjusts overall light output in a specific screen zone, but the value shown represents the current setting for green in this zone. When other “hidden” values (red or blue) are lower than green, during adjustment in the White Uniformity menu their values will reach “0” first, causing the slidebar to stop earlier than expected. JUDGE BY EYE OR USE A METER—Good brightness uniformity can be achieved with either. Step 1: General Setup 1a) Adjust primary colors (Refer to Matching Colors in Multiple Screens) to ensure matched overall color temperatures and light output between screens. IMPORTANT: Double-check that all WHITES and LIGHT OUTPUT are well matched. 1b) Enable the Brightness Uniformity checkbox. This will enable access to the uniformity controls and will apply the settings to your image. 1c) Select the 13-Point test pattern for display. This pattern provides nine screen “zones” with 13 targets. FOR BEST RESULTS: Rather than examining the CENTER of each zone when assessing Brightness Uniformity adjustments focus on extreme EDGES as indicated in the illustration at right.
Operation 3-70 Roadster, Matrix WU, Mirage S+/HD/WU User Manual 020-100002-05 Rev. 1 (02-2010) In either Color Adjustments menu, select a “User” color. Then: If you have created a “User 1” color gamut (recommended) for a well- matched wall, continue to Step 1e. If you prefer maximum brightness rather than a particular color temperature, select “Max Drives”. IMPORTANT Do not change User 1 Color Adjustment in color-matched applications! 1d) In the White Uniformity menu, set the “Overall” output level to 50.0 and all remaining slidebars to 0.0. This decreases the light output just enough throughout the screen so that any color level can then be increased later as necessary for matching light output from zone-to-zone. Do not exceed 50.0 for “Overall”—a higher level will likely interfere with achieving brightness uniformity and is not recommended. Ensure that overall light output remains well-matched from one screen center to the next. Where necessary, increase or decrease Lamp Power slightly to recover center matches. Step 2: Adjust Color (level of red/green/blue) in 8 Zones NOTES: 1) At this point, ignore the brightness of individual zones. 2) Always ignore menu colors. 2a) On each screen, compare the color temperatures in the 8 target zones (4 edges and 4 corners) to that of the color temperature of the center. Compare using a white field only, and take note of any areas that do not match the center. Also decide if any screen exhibits a more obvious color shift than other screens— begin with this screen in Step 2b. 2b) Return to the Brightness Uniformity menu. Beginning with the screen that exhibits the most obvious color shift(s), for each edge that exhibits a noticeably different color temperature from the center, select the corresponding Uniformity adjustment menu—Left, Right, Top or Bottom. For example, if any part of the left side is too blue, too red or too green, go to the Left Uniformity menu and adjust the colors (i.e., change their light output) until all portions of the left side closely match the center color temperature. Adjust an edge first (focusing on its center), and then adjust its corners. See Figure 3.31.
Operation Roadster, Matrix WU, Mirage S+/HD/WU User Manual 3-71 020-100002-05 Rev. 1 (02-2010) Figure 3.31. Match Zones to Center Color Temperature Repeat the color adjustment of sides and corners for each edge of the screen that does not yet match the center (note that each corner is adjustable in either of its two adjacent “side” menus). When done, all areas of a given screen should match. Repeat Steps 2a & 2b for all remaining screens. Step 3: Adjust Light Output in 8 Zones 3a) For each screen, compare the light output of each edge and corner to that of the center. If any of the areas differ, use the White Uniformity menu to match edges and corners to the center as described below (see Figure 3.32). Begin with the screen exhibiting the most obvious variations in light output. Adjust edge White Uniformity first—note that each edge adjustment also affects the rest of the screen slightly. Keep all edges just slightly lower than the center light output rather than matching light output precisely. Otherwise, it may not be possible to brighten the corners (typically the dimmest areas of the screen) enough. I.e., the best uniformity is a compromise between the brightest and darkest areas of the screen. Adjust corner White Uniformity last—each corner adjustment affects only this quadrant. Repeat for each screen. Figure 3.32. Match Zones to Center Light Output Step 4: Readjust Color Temperature (level of red/green/blue) in 8 Zones 4a) Return to Steps 2a & 2b and, if necessary, fine-tune the zones so that they all still exhibit a single color temperature. Canceling Brightness Uniformity If you do not want to use or apply Brightness Uniformity settings, delete the checkmark from the “Uniformity Enable” checkbox at the top of the Brightness Uniformity menu.
Operation 3-72 Roadster, Matrix WU, Mirage S+/HD/WU User Manual 020-100002-05 Rev. 1 (02-2010) Christie Edge Blending is an innovative set of software functions that can quickly and easily blend the edges of multiple adjacent full screen images to create a single seamless larger image. What is a Blend? In simple terms, a blend appears as a gradient strip along an edge of a projected image. It is darkest along the extreme edge of the image, and lightens nearer to the rest of the image (see Figure 3.33). This area runs along the edge of the projector’s internal DMDs (display area); it cannot be located on interior pixels. How Are Blends Used? In multiple-projector walls, complementary blends between neighboring images can compensate for the extra “brightness” or intensity where these edges overlap. By controlling blend width and other properties, you can achieve uniformity across the group of images. Visible overlaps will disappear as illustrated in Figure 3.34. For best results, use the same projector model and type throughout your display wall. In addition, avoid high-gain screens whenever possible—the optical performance of such screens demands minimal image offset, thus projectors must be located very close to one another. Note too that the requisite tiling of the image—with data repeated along internal edges that will overlap—must be correctly done by your source. Flat Blends vs. Warped Blends FLAT BLENDS: It is important to remember that the projector’s standard edge blending controls affect the outer edges of the projector’s display panel, and that each blend is consistent along its length (refer back to Figure 3.33). The standard Edge Blending menu controls can blend multiple flat full- panel displays if they have no warping or keystoning applied. WARPED BLENDS: When using the optional Christie TWIST module for warping images on to curved screens, work with its separate Christie TWIST PC application to create more specialized blends required. Such a blend can vary along its length to compensate for curves. Once downloaded to the projector, simply apply the desired custom “user” blend by selecting it in the Blending Enable pull-down list. Ed ge Blending Figure 3.33 Figure 3.34. Edge Blending Concept (NOTE: TILING DONE AT SOURCE)
Operation Roadster, Matrix WU, Mirage S+/HD/WU User Manual 3-73 020-100002-05 Rev. 1 (02-2010) Optional Blinders If desired, you may wish to install the optional mechanical blinders at the projector lens. These adjustable blades help to blend blacklevels along edges of the image, and are available in a separate kit. Since the blinders and Edge Blending menu controls are intended to complement each other, with blinders primarily affecting blacklevels and software primarily affecting whitelevels, together these components produce the best blends possible for any type of flat image. Or, depending on your projector model and your application needs, you may prefer to utilize only the standard software controls—for example, you may find that the edges of white or very light images can be well-blended without blinders. In other more unusual applications with only a very small area of overlap, you may need only the blinders. Standard edge blending software controls are located in the two-page Edge Blending submenu access via Configuration menu, then Geometry and Color submenu, then Edge Blending. The More option opens the second page of the Edge Blending submenu. Main Functions Use standard edge blending controls to set the precise width, shape and midpoint you need to blend overlapping edges together smoothly. Blend Width determines how much area is used for blending along an overlapping edge. Slidebar values represent the number of eight-pixel steps used for the blend. For example, a setting of “3” creates a blended edge 24 pixels wide. A setting of “0” signifies no blending. For best results in most applications, use a blend width of 16-48 steps (128-384 pixels). Ranges: 0-80 horizontal, 0-60 vertical. Blend Shape determines the rate of roll-off across the blend width, i.e. how quickly the white levels across the blend change from light and dark. Increasing the Blend Shape setting accelerates the rate of change at both extremes so that less of the region appears mid-gray (see Figure 3.35). Decreasing the Blend Shape setting slows the rate of change so that more of the region appears mid-gray. For most applications, this subtle control is best left close to 50. Figure 3.35. “Shape” Examples
Operation 3-74 Roadster, Matrix WU, Mirage S+/HD/WU User Manual 020-100002-05 Rev. 1 (02-2010) Blend Midpoint determines the white level at the blend midpoint (the point equidistant between the beginning and end of the blend). Increasing the Blend Midpoint setting creates a blend that appears brighter than the rest of the image. Decreasing the Blend Midpoint setting creates a blend that is darker than the rest of the image. A setting of 50 means the midpoint is approximately 50% black—for best results in most applications, keep fairly close to this default (see Figure 3.36). Show Blending Overlap turns your defined blend width area to solid gray so that simply overlapping their gray bars, if needed can seamlessly align two adjacent images. Toggle the Show Blending Overlap off to reactivate the blend effect. NOTE: Show Blending Overlap appears as Reserved when Christie TWIST is installed. Other Functions For convenience, the Edge Blending submenu also includes related options for enabling a specific color and/or test pattern, or for working with colors or the lamp. Such functions duplicate those provided elsewhere in the menu system. Edge Blending Procedure BEFORE YOU BEGIN: Ensure the source hardware and/or software can supply a tiled image for the number of projector in use, and that the tiling includes overlapping data of approximately 12.5-25% along shared edges (see Figure 3.37). Tiling not a projector feature. Physically align the projectors and images from your intended external source, and then match colors and Brightness Uniformity. IMPORTANT: For a shared edge, the following Blend procedures and settings should be identical on BOTH projectors. Figure 3.36. “Midpoint” Examples Figure 3.37. Tiling Example
Operation Roadster, Matrix WU, Mirage S+/HD/WU User Manual 3-75 020-100002-05 Rev. 1 (02-2010) 1. Start with two full-screen projector images overlapped by approximately 12/5%- 25% each. Display full white field test pattern from both. 2. In the Edge Blending submenu, enable the top checkbox to activate all controls. NOTE: If the optional Christie TWIST module is installed, a pull- down list replaces this checkbox (see right). Select the desired user-defined blend created for your current warp; no further blending at the projector is required. Or, to simply edge blending a non- warped flat image, select “Standard” and continue with Step 3. 3. SET STARTING POINTS FOR ADJUSTMENT (Figure 3.38): Set all blend widths to 0. Go to “More” and set everything in the Edge Blending (2) menu to 50. Figure 3.38. Set Starting Points for Each Projector 4. SET BLEND WIDTH: On one projector, increase the Blend Width for an overlapping edge (for example, if the projector’s image is on left, its right edge overlaps the adjacent image—adjust Right Blend Width). Use the same setting on the second projector for this shared edge. 5. Re-adjust width (both projectors) until the overly bright band at the midpoint of the overlapping blends disappears or just changes to very light gray. For the shared edge, use the same Blend Width setting on each projector. If the best effect appears to be between two settings, choose the wider setting for both projectors. 6. CHECK BLEND: If the blended region appears too dark or light in relation to the rest of the image: Increase Blend Midpoint in both projectors to “lighten” the overall blend, decrease to “darken” the overall blend. Adjust Blend Shape in both projectors to fine-tune change the amount of mid- gray intensity (as opposed to black/white) in the blend. 7. Repeat with remaining projectors / overlaps. 8. Check completed display wall with the desired external signal. 9. Adjust mechanical alignment if necessary to maintain perfect pixel-on-pixel alignment over time.
Operation 3-76 Roadster, Matrix WU, Mirage S+/HD/WU User Manual 020-100002-05 Rev. 1 (02-2010) In applications where you are projecting only white or light images, the Blend Width may be slightly higher—set according to how much overlap you have between images. Recommended overlap is 12.5% - 25% Similar to Edge Blending, Black Level Blending allows you to adjust the black level hues of multiple adjacent projected images to create one large seamless display. Edge blending must be enabled in order to use the Black Level Blending features. The use of Black Level Blending feature and the use of Christie Twist module are mutually exclusive. On WU models, Keystone is only available when Christie TWIST is in use. If Christie Twist is installed and Black Level Blending is desired: 1. Disable use of warps or 2D Keystone. 2. Enable edge blending; if not enabled. 3. Enable Black Level Blending. 4. Power down the projector then power up again. Adjustments can now be made to black level controls. To restore the use of Christie Twist: 1. Disable black blending. 2. Power cycle the projector. 3. Begin using the Twist controls. Black Level Blending Procedure NOTES: 1) Adjust white levels before adjusting black levels. 2) The zones in BLB menu correspond to the Edge Blend zones. If a given Edge Blend zone width is set to 0 (i.e. no blend on that side) then the corresponding BLB zone is disabled. It only becomes accessible when that Edge Blend zone is active. 1. Start with two projectors. Select the black test pattern for both projectors from the Geometry and Color submenu. 2. In the Black Level Blending submenu, enable black blending by putting a checkmark in the checkbox for each projector. Black Level Blendin g