Casio Cassiopeia Be 300 Pocket Manager Users Guide
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11 1-3 Top Menu Press the Top Menu button to display the Top Menu. You can use the Top Menu to perform the following operations. •Start up programs •Uninstall programs •Assign a program to the icon menu Important! •The Top Menu Main tab can display up to 32 programs, while the Card tab can show up to 64 programs. Any programs in excess of these limits are not displayed on the Top Menu. To start up a program from the Top Menu 1. Press the Top Menu button to display the Top Menu. 2. Double-tap the name of the program you want to start up. •This starts up the program. •To start up a program that is on a storage card, tap the Card tab first and then double-tap the program name. Uninstalling Programs You can uninstall programs you do not use in order to free up memory space. Note that you can uninstall the following programs only. •Programs you install in main memory or onto a storage card •Programs that come pre-installed in main memory, EXCEPT FOR Clock, Settings, Connections and Backup To uninstall a program 1. On the Top Menu, tap the program you want to uninstall. •You can skip the above step if the name of the program you want to uninstall is already highlighted. 2. Tap Edit L → Delete Application. 3. In response to the confirmation message that appears, tap Ye s to uninstall the program or No to cancel without uninstalling anything. This is a list of installed programs. The Main tab shows programs in main memory. Top Menu ScreenThe Card tab shows programs on the storage card loaded in the CASSIOPEIA.
12 NOTE •If you later need a program, you can re-install it from the bundled CD-ROM. See PC Connect online help for more information. Assigning a Program to the Icon Menu You can use the following procedure to assign a program to the far right icon menu icon. To assign a program to the icon menu 1. On the Top Menu, tap the program you want to assign to the icon. •You can skip the above step if the name of the program you want to assign is already highlighted. 2. Tap User Key. 3. In response to the confirmation message that appears, tap Yes to assign the program or No to leave the current assignment as it is. To change the sequence of Top Menu programs 1. On the Top Menu screen, tap the name of the program you want to move. 2. Tap Edit L → Move Icon. 3. Specify the destination of the move by tapping another program name. •The program you select in step 1 is moved to the location above the program you tap in step 3. The following example shows what would happen if you select Calendar in step 1 and then tap Clock in step 3. NOTE •You cannot move programs between the Main tab and Card tab. Calendar Contacts To D o Mail Internet Clock Calculator Setup Connections Contacts To D o Mail Internet Calendar Clock Calculator Setup Connections L
13 1-4 Common Program Operations This section describes operations that are common to all programs. System Tray The System tray is always on the display, below the CASSIOPEIA touch screen. (1) Program Status Indicators •These icons show the status of any programs you currently have running. This area can show up to 30 icons at one time. •If all the icons cannot fit in the space provided, tap the button on the right to scroll the icons and view those that do not fit. Important! is displayed in the system tray while your CASSIOPEIA is accessing memory. Following are precautions you should observe whenever is in the system tray. •Do not press the reset button. •Do not eject a card from the CASSIOPEIA. •Do not connect cables to or disconnect cables from the CASSIOPEIA •Do not turn off CASSIOPEIA power. (5) (1) (2) (3) (4)
14 (2) System Status Indicators These icons provide information about the system. Tapping an icon displays one of the setting screens described below. (3) Input panel button Tap to display or hide the input panel (page 15). (4) Input panel switch Tap to display a list of input methods (page 15). (5) Clock Displays the current time (Home City time or Destination city time). Tapping the time displays the Clock screen (page 23). Using the Command Bar The Command Bar is located at the top of the screen in all programs. Though the menus and buttons that appear in the Command Bar depend on the program you are using, there are a number of basic operations that are common to all programs. .................... Tap to back step to the screen that was on the display prior to the current screen. .................... Tap to display help about operations you can perform on the current screen. .................... Tap to quit the currently displayed program and display the Top Menu. ............... The L symbol indicates a menu. Tapping a menu displays its commands, which you can execute by tapping the one you want. Command Bar Means this: The card slot contains a card. This icon appears when the PC Card Unit is attached to your CASSIOPEIA. Dial up connection is in progress. CASSIOPEIA is running under external power. Built-in battery is being charged. Built-in battery is fully charged. Built-in battery is sufficiently charged. Built-in battery is low. Built-in battery is extremely low. The system is checking the power supply status. This icon appears only for a few seconds after you turn on power.And displays this screen when tapped: CF Slot Information dialog box Current dial up connection status Power Management screen (page 146) This icon:
15 1-5 Inputting Text Use one of the on-screen input panels to input text. There are two types of input panels: a keyboard and a character recognizer. Important! •Use only unaccented English characters, numbers, and spaces, and the following symbol characters in file and folder names. !#$%&’()+,-.;=@[]^_‘{}~ Any other character or symbol may become corrupted and lead to problems with system operation. Switching Between Input Panels Use the buttons shown in the figure below to switch between input panels, and to show and hide the input panel. (1) Input panel button Tap to display or hide the input panel. (2) Input panel switch Tap this button to display a menu of available input panel types (Keyboard or Character Recognizer). Tap the name of the input panel you want to use. Keyboard: Tap the keys of the onscreen keyboard to input text. Character Recognizer: Use the stylus to write characters on the touch screen. Character Recognizer converts your characters into typed text. (1) (2)
16 NOTE •The currently selected input panel appears automatically whenever you encounter a situation that requires text input. You can temporarily hide the input panel and view the screen beneath it by tapping the input panel button. Typing with the Keyboard To type with the on-screen keyboard, tap the input panel switch and select Keyboard. Next, use the stylus to tap the keyboard keys. The keyboard has the input options described below. •Tap the URLL key to display a menu of commonly used URL elements (http://, www., etc.) Tap the element you want to input. •Ta p AXNT to shift the keyboard to its accented character mode. •Ta p SYM1 or SYM2 to shift the keyboard to its symbol input mode. •You can also use the following procedure to input an upper-case alphabetic character without shifting the keyboard. To input upper-case alphabetic characters without shifting the keyboard 1. When the keyboard is on the display, use the stylus to press and hold the key of the letter you want to input. 2. Slide the stylus up on the key and then release it. •This inputs the upper-case character for the key you pressed. Characters appear as you type them.
17 Writing with Character Recognizer Your CASSIOPEIA comes with character recognition software that lets you write characters by hand. Character Recognizer supports word-by-word, non-cursive handwriting. To write using the character recognizer, tap the input panel switch and select Character Recognizer. Write in the designated input area in the lower part of the screen. The handwritten characters are converted to typed characters that appear at the cursor in the active application. For specific instructions on using Character Recognizer, see Appendix A. 1-6 Notes The Notes program provides you with tools for creating quick and easy memos. Notes can be used to create either freehand documents or text documents. •Freehand document: A freehand document contains characters and diagrams drawn on the screen with the stylus. •Text document: A text document contains text you input with an input panel. Important! •You cannot mix freehand figures and input panel text in the same document. •The maximum text document size is 64 kbytes. If you open a text document that is larger than 64 kbytes, you will be able to see only its first 64 kbytes. Trying to save a text file that is larger than 64 kbytes will cause part of the text document to be lost. Write word-by-word, non- cursively here, using the waistline and baseline of the input area.
18 Starting up Notes displays a list screen like the one shown below. Creating a New Freehand Document Perform the steps below to create a new document that contains freehand figures. To create a new freehand document 1. On the list screen, tap New Handwriting. •This displays a blank freehand document screen. 2. Use the stylus to draw and write the figures you want. •The operations you can perform on the freehand document screen are described below. 3. After everything is the way you want, tap to save your document and return to the list screen. •Notes automatically assigns a name to the new document. Tap a pen color to select it. Tap to save the document and return to the Top Menu. Tap to display a menu of the following commands. Pen thickness: Select Fine, Normal, or Bold as the pen thickness. Undo: Undoes the last action. Only one undo is allowed. All Clear: Clears everything from the screen. Rename/Move: Saves a document under a specified name. Delete Note: Deletes the currently selected document. Cancel: Cancels input.Tap to save the document and return to the list screen. This is a list of stored files. Tapping a file name once selects it, and tapping a selected file name a second time opens the file. List screen Tap to display a screen for creating a new freehand text document.Tap to display a screen for creating a new typed text document. The Main tab shows Notes documents in main memory, while the Card tab shows Notes documents on the storage card loaded in the CASSIOPEIA. Tap a header title to sort documents by their names, creation dates, sizes, or types. Each tap of a header title toggles sorting between ascending and descending order.Tap to return to the Top Menu.
19 NOTE •If you want to change the name of a document or move it to another location (in main memory or on a card), tap Edit L → Rename/Move. See “Naming a Document” on page 20 for more information. Creating a New Text Document Perform the steps below to create a new text document. To create a new text document 1. On the list screen, tap New Text. •This displays a blank text document screen. 2. Use the input panel to input the text you want. •See “1-5 Inputting Text” on page 15 for more information about the input panel. •The operations you can perform on the text document screen are described below. Tap to display a menu of the following commands. Undo: Undoes the last action. Only one undo is allowed. Cut: Cuts the selected text and places it on the clipboard. Copy: Copies the selected text and places it on the clipboard. Paste: Pastes the clipboard contents at the current cursor location. Clear: Clears the selected text. Select All: Selects everything on the screen. Rename/Move: Saves a document under a specified name. Delete Note: Deletes the currently selected document. Cancel: Cancels input. Tap to create a new e-mail message that contains the displayed text (page 20). Tap to save the document and return to the list screen.Tap to save the document and return to the Top Menu.
20 3. After everything is the way you want, tap to save your document and return to the list screen. •Notes automatically assigns a name to the new document. NOTE •If you want to change the name of a document or move it to another location (in main memory or on a card), tap Edit L → Rename/Move. See “Naming a Document” on page 20 for more information. Creating a New E-mail Message Using a Text Document A simple operation creates a new e-mail message using the contents of the displayed Notes text document. To create a new e-mail message using a text document 1. On the text document screen, tap Send to L → Mail. •This saves the text document in Notes, starts up Mail, and displays a message editing screen with text elements assigned as shown below. 2. Specify the address of the recipient, and make any changes to the subject and body text that you want. •See “3-3 Mail” on page 67 for more information about writing and sending e-mail messages. Naming a Document You can assign a new name to a freehand or text document using the procedure below. You can also specify the location where you want to save the new document file. 1. On a document screen, tap Edit L → Rename/Move. •This displays the Rename/Move dialog box. Notes File Name Body Text Mail Subject Body Text→