Brother Innovis 4500 D Manual
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COMBINING STITCH PATTERNS Character/Decorative Stitches 129 4 c cc cPress . → The display returns to the stitch selection screen. d dd dPress . e ee eSelect . f ff fPress to sew the pattern continuously. * Press to view the completed pattern (see page 127). g gg gPress . Memo Patterns are deleted individually starting with the last pattern entered by pressing .
COMBINING STITCH PATTERNS 130 Combining Large and Small Stitch Patterns Example: a aa aPress . → The large size stitch will be selected. b bb bPress again, then press to select the small size. → The pattern is displayed in a smaller size. c cc cPress to sew continuously. → The entered pattern is repeated. Combining Horizontal Mirror Image Stitch Patterns Example:
COMBINING STITCH PATTERNS Character/Decorative Stitches 131 4 a aa aPress . b bb bPress again, then press . → The pattern is flipped along a vertical axis. c cc cPress . → The entered pattern is repeated. Combining Stitch Patterns of Different Length Example: a aa aPress , then press once. → The length of the image is set to . b bb bSelect again, then press 3 times. → The length of the image is set to .
COMBINING STITCH PATTERNS 132 c cc cPress . → The entered pattern is repeated. Making Step Stitch Patterns (for 7mm Satin Stitch Patterns Only) You can use the keys with 7mm satin stitch patterns to create a step effect. Stitch patterns sewn so that they create a step effect are called step stitch patterns. * Press to move the stitch pattern a distance equal to half of the stitch pattern’s size to the left. * Press to move the stitch pattern a distance equal to half of the stitch pattern’s size to the right. Example: a aa aPress . b bb bPress . → The next stitch pattern will move to the right. c cc cPress again.
COMBINING STITCH PATTERNS Character/Decorative Stitches 133 4 d dd dPress . → The next stitch pattern will move to the left. e ee ePress . → The entered pattern is repeated. More Examples Press → → → → . Press → → → → → → → → . Press → → → . Press → → → → → → → → .
USING THE MEMORY FUNCTION 134 USING THE MEMORY FUNCTION Stitch Data Precautions Observe the following precautions when using stitch data other than that created and saved in this machine. ■Types of Stitch Data that can be Used • In the Character/Decorative Stitch memory, only .pmu stitch data files can be used with this machine. Using data other than that created using this machine may cause the machine to malfunction. ■Types of USB Devices/Media that can be Used Stitch data can be saved to or recalled from USB media. Use media that meets the following specifications. USB Floppy disk drive USB Flash drive (USB Flash memory) Stitch data can be recalled only. USB CD-ROM, CD-R, CD-RW drives You can also use the following types of USB media with the USB Memory Card Reader/Writer. Secure Digital (SD) Card CompactFlash Memory Stick Multi Media Card (MMC) XD-Picture Card When a file folder is necessary to create, use a computer. ■Computers and Operating Systems with the Following Specifications can be Used Compatible models: IBM PC with a USB port as standard equipment IBM PC-compatible computer equipped with a USB port as standard equipment Compatible operating systems: Microsoft Windows 98SE/Me/2000/XP (Windows 98SE requires a driver. Download the driver from our Web site ( http://solutions.brother.com ). In addition, only Windows 98 Second Edition can use the driver.) ■Precautions on Using the Computer to Create and Save Data If the name of the stitch data file/folder cannot be identified, for example, because the name contains special characters, the file/folder is not displayed. If this occurs, change the name of the file/folder. We recommend using the 26 letters of the alphabet (uppercase and lowercase), the numbers 0 through 9, “-”, and “_”. Stitch data in a folder created in USB media can be retrieved. Do not create folders in “Removable Disk” on a computer. If stitch data is stored in a folder in “Removable Disk”, that stitch data cannot be retrieved by the machine. Note • Some USB media may not be usable with this machine. Please visit our website for more details. The access lamp will begin blinking after inserting USB Devices/Media, and it will take about 5 to 6 sec-onds to recognize the Devices/Media. (Time will differ depending on the USB Device/Media).
USING THE MEMORY FUNCTION Character/Decorative Stitches 135 4 Trademarks Secure Digital (SD) Card is a registered trademark or a trademark of SD Card Association. CompactFlash is a registered trademark or a trademark of Sandisk Corporation. Memory Stick is a registered trademark or a trademark of Sony Corporation. Smart Media is a registered trademark or a trademark of Toshiba Corporation. Multi Media Card (MMC) is a registered trademark or a trademark of Infineon Technologies AG. xD-Picture Card is a registered trademark or a trademark of Fuji Photo Film Co. Ltd. IBM is a registered trademark or a trademark of International Business Machines Corporation. Microsoft and Windows are registered trademarks or trademarks of Microsoft Corporation. Each company whose software title is mentioned in this manual has a Software License Agreement specific to its proprietary programs. All other brands and product names mentioned in this manual are registered trademarks of their respective companies. However, the explanations for markings such as ® and ™ are not clearly described within the text. CAUTION When disconnecting the USB cable: Before disconnecting the USB cable, click the “Unplug or Eject Hardware” icon in the taskbar of Windows ® Me/2000 or the “Safely Remove Hardware ” icon in the taskbar of Windows® XP. Then, when the removable disk can safely be removed, disconnect the USB cable from the computer and the machine. With Windows 98 SE, check that the Access lamp is not flashing before disconnecting the USB cable from the computer and the machine.
USING THE MEMORY FUNCTION 136 Saving Stitch Patterns in the Machine’s Memory You can save often-used stitch patterns in the machine’s memory. The machine’s memory can hold up to 20 stitch patterns. a aa aPress . b bb bPress . * Press to return to the original screen without saving. → The “Saving” screen is displayed. When the pattern is saved, the display returns to the original screen automatically. If the Memory is Full If this screen appears while you are trying to save a pattern on the machine’s memory, the memory is too full to hold the currently selected stitch pattern. To save the stitch pattern in the machine’s memory, you have to delete a previously saved stitch pattern. a aa aPress . * Press to return to the original screen without saving. Note Do not turn the main power to OFF while the “Saving ” screen is displayed. You will lose the stitch pattern you are saving. Memo It takes a few seconds to save a stitch pat- tern. See page 140 for information on retrieving a saved stitch pattern.
USING THE MEMORY FUNCTION Character/Decorative Stitches 137 4 b bb bChoose a stitch pattern to delete. * Press so the pattern saved in that pocket appears. * Press if you decide not to delete the stitch pattern. a Pockets holding saved stitch patterns c cc cPress . → A confirmation message appears. d dd dPress . * If you decide not to delete the stitch pattern, press . → The machine deletes the stitch pattern, then automatically saves the new stitch pattern. a
USING THE MEMORY FUNCTION 138 Saving Stitch Patterns to USB Media (Commercially Available) When sending stitch patterns from the machine to USB media, plug the USB media into the machine’s USB port. Depending on the type of USB media being used, either directly plug the USB device into the machine’s USB port or plug the USB Card Writer/Reader into the machine’s USB port. a aa aPress . b bb bInsert the USB media into the USB port connector on the machine. a USB port connector for media b USB media c cc cPress . * Press to return to the original screen without saving. → The “Saving” screen is displayed. When the pattern is saved, the display returns to the original screen automatically. Memo Some USB media may not be usable with this machine. Please visit our web site for more details. Memo The USB media can be inserted or removed at any time. Do not insert anything other than USB media into the USB media port connector. Otherwise, the USB media drive may be damaged. a b