Steinberg Sequel 2 Operation Manual
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81 Advanced features Add silence to any other areas in the Guitar event that you think might need it. Audio quantization and warp Audio Quantization Audio quantization and warp allow you to lock events to the project tempo. This is great for correcting audio that has bad timing. The quantize function in Sequel is automatic and is great for quickly locking drum tracks to tempo. Here we have a “Drums” event that has a few timing issues. 1.Start playback using the space bar to hear how the drum beat strays off time. 2.Turn on the metronome to hear the mistakes more clearly. 3.Double-click on the “Drums” event to view it in the sample editor.4.Change the Stretch Mode to “Song Tempo” and change the optimization to “Mix”. First of all, make sure that the right number of bars is set and that the grid lines are positioned at the visible beats.In our example, these settings should be OK, so leave everything as it is. 5.Make sure that the Quantize value is set to “1/4”. You can see the audio file locking to the nearest quarter note. 6.Click on the “Warp Beats” button. This will automatically snap the audio to the selected Quantize value. 7.Play back the project and you will find that it is now in perfect time. !Load the project “Adding Silence 2” found in the “Sequel Tutorial 5” folder to hear the project now that silence has been added. !Load the project “Audio Quantize” found in the “Se- quel Tutorial 5” folder. Turn the Metronome on to hear the poor timing. Quantize set to 1/4
82 Advanced features Free Warp Sometimes, an event might need a bit of manual adjust- ment as well. That’s where “Free Warp” comes in handy. Free Warp tabs are a kind of anchor that can be attached to musically relevant time positions in the audio, e.g. the first beat of every bar. They allow you to effortlessly stretch and warp audio as you please. ÖMake sure to read the entire section “Audio Quantiza- tion” on page 81 above before moving on. 1.Double-click on the “Drums” event to view it in the Sample Editor. 2.Make sure that the Stretch Mode “Song Tempo” is se- lected and activate the “Free Warp” button. In this mode, we can adjust the timing of the audio file by creating Warp tabs and dragging them to match up properly with the bars and beats in the ruler. Warp tabs are a kind of marker or anchor that can be attached to musically relevant time positions in an audio event, e.g. the first beat of every bar, and dragged to the corresponding time positions. The audio will be stretched accordingly. 3.Determine where the first beat of a bar in the audio event does not match the corresponding ruler position in the waveform. Click at the beginning of this beat to create a warp tab. The Stretch mode/Optimization section is highlighted to indicate that free warping has been applied to the active audio event. 4.Once set, the position of a warp tab relative to a beat is fixed. If you didn’t hit the desired position (i.e. the begin- ning of the offset beat) in the first go, you need to delete the warp tab, and create a new one by clicking at the right position. (Zooming in might be useful.) Moving a warp tab in the waveform always affects the timing. 5.Drag the Warp tab left or right to the ruler time posi- tion you want it to be in order to adjust the timing. The audio will be stretched accordingly. !Load the project “Audio Warp” found in the “Sequel Tutorial 5” folder. !The warp tabs you draw will always snap to bar and beat positions.
83 Advanced features 6.Repeat this procedure for any drum beats that appear off time. Keep listening back to make sure that you are getting the desired result. If you are not satisfied, you have two options: You can delete a warp tab by clicking on the triangle at the top of the ruler. By deleting the Warp tab the stretched audio will also be reset. You can click the “Reset Warping” button. This way, all manually adjusted Warp tabs will be reset. You can also perform a new auto-quantization by se- lecting a new quantize value from the Quantize pop-up. Note that any manual changes of grid lines you have made will be lost when you click the “Warp Beats” button. If you activate the Free Warp function with the “Warp Beats” button activated, the Quantize grid will be dis- played by Warp tabs. You can now adjust these Warp tabs with the Free Warp tool. Congratulations! You have just successfully warped an au- dio file to fit the bars and beats of your project. It doesn’t matter how off your audio is, because you can always warp it on time. Smart Transpose When you set the Project Root Key in the Pilot Zone, it becomes the reference that any audio file or MIDI loop will follow when it is added to a project. What this means is that when you add a file to your project that has a defined key, it will be changed to match the root key of the project. What Smart Transpose does is make sure that the loop is transposed to the nearest interval or pitch. This way, no loop will be transposed by more than six semitones. This ensures that loops never sound too unnatural because the pitch was raised too high or too low. Let’s see this in action. 1.Go to the MediaBay Page in the Multi Zone. 2.In the search field, type in “Bb guitar”. Press [Enter]/ [Return] on your computer keyboard. Sequel will filter the results for us. 3.Drag the “03 105 Bb Guitar” loop to bar 1. 4.Notice that the project’s “Tempo” and the “Project Root Key” changed to match the loop. The Project Root Key is now “A#” which is the same thing (enharmonic equivalent) as “Bb”. 5.Go back to the MediaBay Page. This time enter “D horns” in the search field. !Load the project “Smart Transpose” found in the “Sequel Tutorial 5” folder. Enter “Bb guitar” in the search field. Search Results Project Root Key
84 Advanced features 6.Drag the “02 112 D horns” loop to bar 1 underneath the guitar. 7.Click on the “03 105 Bb Guitar” event and go to the Editor Page. Notice that the Root Key is “A#” and Trans- pose is set to “0”. 8.Now click on the “02 112 D horns” event. Notice that the Root Key is “D” and Transpose is set to “-4”. Smart Transpose has automatically transposed the “02 112 D horns” loop to the closest interval.9.Play what we have so far and hear that the guitar and horns are in the same key without any extraneous transpo- sition. Let’s add a drum loop to the project. Drum loops aren’t affected by the Project Root Key or Smart Transpose. They can only be transposed using the “Transpose” fea- ture in the Sample Editor. 1.Go back to the MediaBay Page and enter “Bb drums” in the search field. Drag “03 105 Bb drums 03” into the project at bar 1 underneath the “02 112 D horns” event. 2.Select the “03 105 Bb drums 03” event and press the [P] key on your computer keyboard to create a cycle re- gion that is the exact length of the event. 3.Activate the Cycle button and press “Play” to listen to the project. Notice that the “03 105 Bb drums 03” event was not transposed – that’s Smart Transpose! ÖAnother great thing about Smart Transpose is that when you use the Transpose track for global transpose (see “Show Transpose Track” on page 50) or change the Project Root Key, the loops won’t all transpose in parallel, which usually results in a more natural sounding transposi- tion. 4.Keep the project looping and try changing the Project Root Key around to test this out. ÖRemember, if you want to transpose a loop manually, you can do so using the Transpose feature in the Sample Editor, which is not “smart” but absolute. Transpose = 0 Root Key = A# Transpose = -4 Root Key = D
85 Advanced features Locking transpose You can also lock the key of the loop using the “Transpose Lock” feature. Drum, percussion and FX loops are transpose locked by default. One button record Normally, when you want to record something you need to record enable a track and click the Record button in the Pilot Zone. Recording will start after a two-bar precount, and will end when you deactivate the Record button or stop playback. Sequel provides a second recording mode that allows you to record only in the area defined by the cycle markers. This is very handy, e. g. if you have just one little inaccuracy in an otherwise perfect recording: you can simply re-record that little section, and don’t have to record everything all over again. 1.Set up a track to record on, and make sure that it is record enabled. 2.Set up a cycle that exactly encompasses the area in which you wish to record. 3.Press [Ctrl]/[Command]+[R]. The project cursor jumps to a position exactly two bars before the left lo- cator, and playback starts. 4.After the normal two bar precount, recording will start automatically as soon as the project cursor reaches the left locator, and will stop when the cursor reaches the right locator. Playback will continue until you stop it. You have three options to start this recording mode: By pressing [Ctrl]/[Command]+[R] By pressing [Ctrl]/[Command]+[*] (“multiply” on the numeric keypad) By [Ctrl]/[Command]-clicking the Record button. Remote-controlling Sequel It is possible to remote-control certain Sequel functions by assigning external controllers, i.e. small mixers or keyboard controllers with USB or MIDI connection and the ability to send MIDI messages. This way, you can control special program parameters using the assigned faders and knobs on your external controller. The control assignment is saved for the application and will be available for all projects. You can map the following Sequel parameters and func- tions to your external controller: The transport controls The page selection in the Multi Zone (except for the Program Settings Page) The Mixer Page controls The controls on the Track Inspector Page tabs (except for the Pictures tab) The tab selection The Pads on the Arranger Page ÖThe remote assignment will only be active if the mapped controls are displayed. ÖIf you assign a MIDI controller or a key on your keyboard to a Sequel function, this controller or key will be filtered, i.e. it will not be available as input for Instrument tracks. If e.g. you assign the note C-3 on your keyboard to remote control an on/ off function in Sequel, you will no longer be able to trigger the C-3 note with this key. Note that this filter will only be active, if the corresponding controls are displayed. ÖIf you have connected more than one external control- ler, use the Remote Controller Source pop-up menu in the Options section of the Program Settings Page to select the corresponding input. Transpose Lock Transpose
86 Advanced features Assigning Controllers using the mouse Proceed as follows: 1.Connect your remote device with the USB or MIDI port on your computer and start Sequel. 2.Click the Edit Remote Control Assignment button in the Sequel Pilot Zone. The main user interface becomes dimmed, so that you can clearly see which elements can be assigned to remote controls (indicated by black frames). 3.Select the function you would like to control with your remote device by clicking on it in the user interface. The button turns red and the assignment browser appears to indicate that you can now assign a remote control to this function. 4.Click on the Remote Object List button in the right corner of the assignment browser to show all elements of the assignment browser.The assignment browser consists of the following ele- ments: The Sticky Browser button in the top left corner of the assign- ment browser indicates if the browser is fixed (closed padlock symbol) or closes automatically after a few seconds (open padlock symbol). Click on the button to change its status. Click on the small button in the additional Info column to let the program know that the assigned control is an endless fader (two arrows forming a circle will appear). The Reset Remote Assignment button allows you to remove a controller assignment from a specific control. The default name for the assigned remote control (at the bot- tom of the list) can be changed allowing you to keep an over- view of the assigned controls. Just click on the name and enter a new descriptive and unique name, e.g. the name of the con- trol on your external device. 5.Move the desired control on your external device to map the physical control to the program function. The selected function is now assigned to the control on the remote de- vice. This is indicated by the corresponding program control turning blue. At the bottom of the assignment browser it is now indicated which Re- mote item has been assigned to the selected function. Sticky Browser Reset Remote Assignment Remote Object List button The name of the Sequel function The default or user-defined name for the assigned remote control. Assigned Remote controllersAdditional Info
87 Advanced features ÖEach time you assign a new remote controller to a Se- quel function, a new entry appears in the list of available Remote Items. By default, these entries are named Re- mote Item x, where x represents an incrementing number. 6.To assign another remote controller, click on the next program function with the mouse. You can also step through the assignable functions with the arrow keys, see below. ÖIf you assign the Multi Zone pages first, you can use the controls on your remote device to switch between the different pages. 7.To get an overview of the assigned remote objects, click the Remote Object List button in the lower right cor- ner of the assignment browser. All remote controls that have been assigned are now shown. 8.When you are done, click the green button at the top of the page to switch back to normal mode. Congratulations! You can now use your remote device to control the assigned Sequel functions. Assigning Controllers using key commands You also assign controllers to Sequel functions using key commands. Proceed as follows: 1.Press [F] to enter the Edit Remote Control Assignment mode. The main user interface becomes dimmed, so that you can clearly see which elements can be assigned to remote controls (indicated by black frames). 2.Use the arrow keys to step through the assignable functions. The selected control element turns red and the assignment browser ap- pears to indicate that you can assign a remote control to this function. 3.Move the desired control on your external device to map the physical control to the program function. Use the arrow keys on your computer keyboard to step through the available parameters. Use the [Enter] key on the numeric keypad to make se- lections, activate functions or to confirm your settings. Press [Esc] to exit a List or browser window or deacti- vate the Edit Remote Control Assignment mode.
89 Setting up your system About this chapter In this chapter, you will find information on the basic com- puter setup (audio card and drivers, etc.) and on more ad- vanced audio and MIDI system setups. General notes on how to set up your system RAM – There is a direct relation between the amount of available RAM and the number of audio channels that you can have running. The amount of RAM specified above is the minimum requirement, but as a general rule “the more the better” applies. Hard disk size – The size of the hard disk determines how many minutes of audio you will be able to record. Recording one minute of stereo CD quality audio requires 10 MB of hard disk space. That is, eight stereo tracks in Sequel use up at least 80 MB of disk space per recording minute. Hard disk speed – The speed of the hard drive also de- termines the number of audio tracks you can run. That is the quantity of information that the disk can read, usually expressed as “sustained transfer rate”. Again, “the more the better” applies. Wheel mouse – We recommend that you use a wheel mouse. This will speed up value editing and scrolling considerably. Defragmenting the hard disk (Windows only) If you plan to record audio on a hard disk where you have already stored other files, now is the time to defragment it. Use the Windows Defragmentation tool to optimize your system’s performance. MIDI requirements If you intend to use the MIDI features of Sequel, you need the following: A MIDI interface to connect external MIDI equipment to your computer Any audio equipment required to listen to the sound from your MIDI devices Installing a MIDI interface/synthesizer card Installation instructions for a MIDI interface should be in- cluded with the product. However, here’s an outline of the necessary steps: 1.Install the interface (or MIDI synthesizer card) inside your computer or connect it to a “port” (connector) on the computer. Which is right for you depends on which type of interface you have. 2.If the interface has a power supply and/or a power switch, turn it on. 3.Install the driver for the interface, as described in the documentation that comes with the interface. You should also make sure to check the manufacturer’s web site for the latest driver updates. Audio hardware Sequel will run with audio hardware that meets the follow- ing specifications: Sampling rate: 44.1kHz. Windows – The audio hardware must be supplied with a spe- cial ASIO driver, or a DirectX compatible driver, see below. Mac – The audio hardware must be supplied with Mac OS X compatible drivers (CoreAudio or ASIO). !On the Steinberg web site, under “Support-DAW Components”, you can find detailed information on what to consider when setting up a computer system dedicated to audio work.
90 Setting up your system Using the built-in audio hardware of the Macintosh As of this writing, all current Macintosh models provide at least built-in 16 bit stereo audio hardware. For detailed in- formation, refer to the documentation describing your com- puter. Depending on your preferences and requirements, using the built-in audio hardware may be sufficient for use with Sequel. It is always available for selection in Sequel – you don’t need to install any additional drivers. About drivers A driver is a piece of software that allows a program to communicate with a certain piece of hardware. In this case, the driver allows Sequel to use the audio hardware. For audio hardware, there are different cases, requiring different driver configurations: If the audio hardware has a specific ASIO driver Professional audio cards often come with an ASIO driver written especially for the card. This allows for communica- tion directly between Sequel and the audio card. As a re- sult, audio cards with specific ASIO drivers can provide lower latency (input-output delay). The ASIO driver may also provide special support for multiple inputs and out- puts, routing, synchronization, etc. Audio card-specific ASIO drivers are provided by the card manufacturers. Make sure to check the manufacturer’s web site for the latest driver versions. If the audio card communicates via DirectX (Windows only) DirectX is a Microsoft “package” for handling various types of multimedia data under Windows. Sequel sup- ports DirectX, or to be more precise, DirectSound, which is a part of DirectX used for playing back and recording audio. This requires two types of drivers: A DirectX driver for the audio card, allowing it to communicate with DirectX. If the audio card supports DirectX, this driver should be supplied by the audio card manufacturer. If it isn’t installed with the audio card, please check the manufacturer’s web site for more information. The ASIO DirectX Full Duplex driver, allowing Sequel to com- municate with DirectX. This driver is included with Sequel, and does not require any special installation. If the audio card communicates via the Generic Low Latency ASIO driver (Windows Vista only) If you are working with Windows Vista, you can use the Generic Low Latency ASIO driver. This is a generic ASIO driver that provides ASIO support for all audio cards sup- ported by Windows Vista, thus allowing for low latency. The Generic Low Latency ASIO driver provides the Win- dows Vista Core Audio technology in Sequel. No addi- tional driver is needed. ÖThough the Generic Low Latency ASIO driver pro- vides low latency for all audio cards, you might get better results with on-board audio cards than with external USB audio devices. Installing the audio hardware and its driver 1.Install the audio card and related equipment in the computer, as described in the card’s documentation. 2.Install the driver for the card. Depending on the operating system of your computer, there are different types of drivers that could apply: card-specific ASIO drivers, DirectX drivers (Windows) or Mac OS X (Mac) drivers. Even if the drives are included with the card, you should always make sure to check the manufacturer’s website for most recent drivers. Testing the card To make sure the audio card will work as expected, perform the following two tests: Use any software included with the audio card to make sure you can record and play back audio without problems. If the card is accessed via a standard operating system driver, try playing back audio using the computer’s standard audio application (e.g. Windows Media Player or Apple iTunes). !Some Macintosh models have audio outputs but no inputs. This means that you can only play back audio – recording is not possible without additional audio hardware. !If your audio hardware comes with a specific ASIO driver we strongly recommend that you use this.