Steinberg Sequel 2 Operation Manual
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31 Tutorial 3: Mixing Output effects Output Effects, like track effects, are inserts, but in this case, they are applied to the Master channel. The “Output Effects” tab features two changeable effects and two fixed effects. The two fixed effects are Maximizer and StereoEnhancer. Both are controllable via sliders and a Bypass button. Let’s use the “Maximizer” to raise the overall volume of the project and the “StereoEnhancer” to create a more spread effect of the mix. 1.Move the “Maximizer” slider until the effect is at a suit- able level. 2.You can bypass the effect by clicking on the button above the effect slider. 3.Crank up the “StereoEnhancer” a little bit to add some spread to your project. For details on each effect and its parameters, see the chapter “Effects reference” on page 99. That’s it for effects. Let’s move on to automation. Adding automation Automation allows us to make things like faders, pan, knobs, and effects be adjusted automatically. This is very handy, especially when you have a lot of tracks in your project. Any changes you make will be remembered and occur again automatically without you having to worry about them.Let’s make the whole song fade out by changing the vol- ume automation on the Master track. 1.Activate the “Edit/Write Automation” button in Pilot Zone. The “Show Automation” button will be activated automatically and the Master track will appear in the Arrange Zone. 2.Make sure that “Volume” is selected on the automation pop-up menu of the Master track. Let’s create a fade-out in the last bar of the project. 3.Create two anchor points by clicking on the volume automation line – one at the beginning of the last bar and one at the end of the last bar. To delete an anchor point that you may have created by mistake, select it and press [Delete] or [Backspace] on your computer keyboard. !Load the project “Mixing 8” found in the “Sequel Tutorial 3” folder. Edit/Write Automation Make sure Volume is selected here. Show Automation
32 Tutorial 3: Mixing 4.Drag the anchor point at the end of the song down un- til you can’t drag it any further. Listen to the fade out automation you have created. ÖYou can also create automation during playback or re- cording, simply by wiggling a fader or knob. Let’s select a parameter to automate. In this case, let’s use the “Panner” on the “Synth” track. 1.Make sure that the “Edit/Write Automation” button is activated. 2.Select “Panner - Left-Right” from the automation pop- up menu on the Synth track so that you can see the auto- mation writing itself to the track. 3.Start playback using the space bar and move the pan- ner back and forth. 4.Stop playback when you are done. ÖSequel automatically smoothes out the automation for you. If you don’t like the automation you created, press [Ctrl]/ [Command]+[Z] on your computer keyboard to undo it.Experiment more with this exciting tool! It is so helpful in making your project sound great. Remember that pretty much any knob, slider or fader can be automated in Sequel. Removing and disabling automation To remove automation, proceed as follows: To remove the track automation for the current parame- ter select the first option (“Remove Volume Automation”, or “Remove Panner – Left-Right Automation”, etc.) from the automation pop-up menu. Note that this will also delete any automation events for this parameter. To remove all automation data from the selected track, select “Remove all Automation of Track” from the automa- tion pop-up menu. All automation events will be removed from the selected track. To remove all effect automation data from the selected track, select “Remove Effect Automation” from the auto- mation pop-up menu. All effect automation data will be removed from the selected track. To remove all EQ automation data from the selected track, select “Remove EQ Automation” from the automa- tion pop-up menu. All EQ automation data will be removed from the selected track. To enable/disable the master automation, click on the “Disable Automation” button on the master track or in the Master channel of the mixer. The Read and Write functions as well as all automation on the master track will be disabled. The initial automation value will be used as a fixed value for the whole project. You can still modify this value using the mas- ter automation controls in the track list. If you deactivate the button again, the master automation will be enabled again.
33 Tutorial 3: Mixing Exporting Now that we have our project mixed, we’ll want to export it so that we can send it to others, burn it to a CD, or listen to it on our iPod. Exporting to iTunes To export your project directly to iTunes, open the Project menu and select “Export Project to iTunes”. Your project will be exported from start to finish in the de- fault file format of iTunes. This will launch iTunes and you will find your exported project is already part of your library for easy transfer to your iPod. In iTunes, the project name will be shown as the title and your computer user name as artist name. ÖNote that iTunes must be installed on your computer for this function to be available. Exporting audio files 1.To export your project in a different format, open the Project menu and select “Export Project as Audio file”. 2.A dialog opens where you can choose a file name. Let’s name ours “First Mixdown”. ÖThe Export Location is where you wish to save the ex- ported file on your computer. Click in the field to the right to select a destination. Make sure you choose a destina- tion that is easy to remember. Choosing the Project folder is recommended so that your file won’t become erased or lost.ÖNormally you’ll want to save your exported file as a “Wave File”. This is the most universally compatible file type for audio. If the application you need the file for de- mands a different format, you can choose one from the pop-up menu. 3.A bit depth of 16 bit is common for CD burning. Let’s use 16 bit. 24 bit will give a higher (better than CD) audio quality, but the file will also use up more hard disk space. 4.When you are finished choosing all of your settings, select “Export” to begin exporting the file. The progress bar along the bottom will let you see your progress. Exporting mp3 files Using advanced audio compression algorithms, mp3 files can be made very small, yet maintaining good audio quality. This version of Sequel provides a function for exporting your projects as mp3 files. This function is limited to 20 trial en- codings or a period of 30 trial days from the installation date (whichever comes first). After this period, the function will be disabled until you purchase the mp3 encoder for Sequel. When the MP3 format is selected, and you click the Ex- port button, a window opens showing you how many trial encodings you have left. You can upgrade to an unlimited MP3 export function by clicking the “Go to Online Shop” button in the dialog. This will take you to Steinberg’s online shop where you can purchase the upgrade. Note that a working internet connection is required. !Load the project “Mixing 9” found in the “Sequel Tutorial 3” folder. !Load the project “Mixing 10” found in the “Sequel Tutorial 3” folder to hear the results of our export.
34 Tutorial 3: Mixing In the Write Project to Audio File dialog, specify the export location and the file name in the corresponding fields and activate/deactivate the following options for mp3 files: Audio Mixdown of selected tracks (bouncing) Sometimes it may be necessary to combine multiple tracks of a project into one or to convert CPU-hungry instrument tracks to audio. This is called “bouncing tracks”. In order to do this, follow these simple steps: 1.Activate solo on the tracks you want to bounce. Bypass any global or output effects. You can add them again later. 2.Open the Project menu, choose “Export Project as Audio File…” and pick a name and format (preferably 24-bit WAV but 16-bit will do as well). 3.Locate the newly created audio file and drag it into the open project into the empty space below the last track. A new track will be created with the bounced file. 4.You can now mute or delete the original tracks and adjust your mix. Option Description Bit Rate In this field you can select a bit rate for the mp3 file. As a rule, the higher the bit rate, the better the audio quality and the larger the file. For stereo audio, 128kBit/s is of- ten considered to result in “good” audio quality. Sample Rate Determines the frequency range of the audio – the lower the sample rate, the lower the highest audible frequency in the audio. High Quality ModeWhen this is activated, the encoder will use a different re- sampling mode, which can give better results depending on your settings. In this mode, you cannot specify the Sample Rate, but only the Bit Rate for the mp3 file. Insert ID3 Tag When you activate this option, the ID3 tags that you specified in the ID3 Tag dialog will be included in the file. Edit ID3 Tag button When you click this button, the ID3 Tag dialog opens, in which you can enter information about the file. These text strings (tags) can be displayed in most mp3 playback ap- plications.
36 Tutorial 4: Live Pads and Chain Play mode Introduction In this chapter, we’ll show you how to use Sequel to make Live Performances fun and easy. We’ll take you through creating Arranger parts and using the Arranger Page. Arranger parts ÖThe following sections make references to tutorial projects, located in the default Sequel project folder. Let’s use Arranger parts to separate intro, verse, chorus, and extro into different sections. 1.Activate the Show Arranger Track button above the track list. 2.Place the cursor within the Arranger track and press and hold [Alt]/[Option] on your computer keyboard. The cursor will turn into a pencil. 3.Click and drag to create an Arranger part from bar 1 to bar 5. 4.Create three more parts from bar 5 to 13, 13 to 17, and 17 to 25. New parts will be labeled alphabetically from A to Z. You can create up to 26 parts – one for each letter of the alphabet. If you want to use a different project, feel free to create as many Arranger parts as you like. Live Mode Now that we have Arranger parts set up, let’s use them to play back our project. 1.Select the Arranger Page in the Multi Zone. 2.Make sure that the Pad Mode is set to “Live Pads” mode. This is represented by four small pads in the shape of a box. 3.Below the Pad Mode button you can select the Jump mode. Make sure it is set to “End”. 4.Click on “Pad A” and it will begin looping the intro. You can also press the [A] key on your computer keyboard. Notice that the pad is highlighted. This signifies that the pad is currently playing back or active. 5.Click on “Pad B”. Notice that pad B starts flashing. This signifies that this pad is next in line to be played. The order in which the pads will be played and the exact time at which a pad is played depend on the settings to the left of the pads. !Load the project “Live Mode 1” found in the “Sequel Tutorial 4” folder. !Load the project “Live Mode 2” found in the “Sequel Tutorial 4” folder. Option Description Now Jumps to the next section immediately. 4 bars, 2 barsWhen one of these modes is selected, a grid of 4 or 2 bars (de- pending on the setting) will be placed on the active Arranger part. Whenever the respective grid line is reached, playback will jump to the next Arranger part. An example: Let’s say you have an Arranger part which is 8 bars long and Jump mode is set to 4 bars. If the cursor is anywhere within the first 4 bars of the Arranger part when you hit the next pad, play- back will jump to the next part as soon as the end of the fourth bar of the Arranger part is reached. If the cursor is anywhere within the last 4 bars of the Arranger part, playback will jump to the next part at the end of the part. If a part is shorter than 4 (or 2) bars when this mode is selected, playback will jump to the next section at the part end. 1 bar Jumps to the next section at the next bar line. 1 beat Jumps to the next section at the next beat. End Plays the current section to the end, then jumps to the next section.
37 Tutorial 4: Live Pads and Chain Play mode 6.[Alt]/[Option]-click along the bottom of pad A and name it “Intro”. 7.Let’s also name pad B “Verse”, pad C “Chorus”, and pad D “Extro”. 8.Click on the “Stop” pad to stop playback. 9.Now you can use the pads to play live. Just click on a pad to play it and click on the pad you want to play next to queue it up. Experiment with the Jump modes and have fun creating different arrangements with your project. ÖUsing remote controllers together with this mode allows for even more flexibility, see “Remote-controlling Sequel” on page 85. Chain Play Mode When using the “Live pads” mode, you have to physically click each pad as you would like it to be played. This is great for a more spontaneous performance, but what if you want things planned out a little more? That’s where “Chain Play” mode really comes in handy. 1.Change the pad mode to “Chain Play” mode. This is represented by three small pads with an arrow underneath.2.Click on “Pad A”. Notice that an “A” appears in the “Current Chain” display. 3.Add B, C, and D to the Current Chain display. You can also drag parts from the Arranger track onto the current chain. 4.Press the space bar on your computer keyboard to start playback. Each Arranger part will play in the se- quence found in the “Current Chain” display. Right now the “Current Chain” is playing back our project in its original arrangement, so let’s change things a bit. 5.Click on the “Play” button to stop playback. 6.Click the “Reset” button to clear the “Current Chain” display. You can also move the insert cursor in the “Current Chain” and then press [Delete] or [Backspace] until the chain is empty. 7.Use the pads to enter a pattern. We’ll use A, B, C, C, B, C, C, D. Feel free to enter any pattern you like! 8.Click “Play” in the Pilot Zone to start playback. 9.Activate the Cycle button. If Cycle is activated, the Current Chain will loop when it gets to the end. If Cycle is off, playback will stop when it reaches the end. Click and drag to change the order of the parts in the current chain. To delete a part, you can use [Backspace] or [Delete] on your computer keyboard. Note that the cursor must be placed at the position where you want the part deleted. !Load the project “Live Mode 3” found in the “Sequel Tutorial 4” folder. Current Chain
39 The Pilot Zone Introduction The Sequel window is divided into three main sections: the Pilot Zone (explained below), the Arrange Zone (see the chapter “The Arrange Zone” on page 49), and the Multi Zone (see the chapter “The Multi Zone” on page 59). The Pilot Zone in Sequel puts you in the pilot seat so that you can control all of Sequel’s main functions. In this chapter, we are going to take you through the layout and functions of the Pilot Zone. This chapter is great to use as a reference if you aren’t sure what a button is or does in the Pilot Zone. The Sequel menu (Mac only) The Sequel menu is only found in the Mac version of Se- quel and contains a few options related to the Mac OS. About Sequel This option allows you to view the exact version of Sequel you have installed and also take a look at some of the peo- ple involved in putting it together. Preferences Not used. You will find the main preferences of Sequel on the Program Settings Page, see “The Program Settings Page” on page 77. The rest of the functions on this menu are related to the Mac OS and are the same as the functions you would find in any other program you run on a Mac. The File, Project and Edit menus On the Mac, the File, Project and Edit menus appear along the top left of the screen. On the PC, these menus are opened via the three buttons in the top left corner of the screen. The File button/menu The File menu (opened by clicking the File button in the top left corner of the Sequel window under Windows) contains the following options: Help Selecting this option will open the manual which you are viewing now. The key command for this is [F1]. Pilot Zone Arrange Zone Multi Zone File menuProject menuEdit menu
40 The Pilot Zone About Sequel (Windows only) This option allows you to view the exact version of Sequel you have installed and also take a look at some of the peo- ple involved in putting it together. Credits and Copyrights Lists credits and copyright information. This menu also contains links to the Steinberg website, e.g. to the Sequel merchandise shop. User Registration… Selecting this option opens your computer’s web browser and takes you to Steinberg’s online registration service. We encourage you to register your software! By doing so, you are entitled to technical support and being kept aware of updates and other news regarding Sequel. Quit Selecting this option will exit the program. A dialog will open asking you to save your project if you haven’t done so already. Click “Save” to save your project before you quit. Click “Don’t Save” to quit without saving. Click “Cancel” if you aren’t sure. The key command to quit is [Ctrl]/[Command]+[Q]. The Project button/menu The Project menu (opened by clicking the Project button in the top left corner of the Sequel window under Windows) contains the following options: New Project Selecting this option creates a new blank project. The key command for this is [Ctrl]/[Command]+[N]. Open Project… Selecting this option allows you to open an existing project. The key command for this is [Ctrl]/[Command]+[O]. Save Project Selecting this option allows you to save your project. The key command for this is [Ctrl]/[Command]+[S]. Save As… Selecting this option allows you to save your project under a different name. The key command for this is [Ctrl]/[Com- mand]+[Shift]+[S]. Manage Projects… Selecting this option opens a dialog which allows you manage all of your Sequel projects. Along the bottom of the dialog you will find a pop-up menu where you can select the location of your projects. Any projects located within that location will appear in the list on the left side of the dialog. You can then click on a project to select it and perform the following functions. Option Description Rename… This allows you to change the name of a project. Delete… Click this button to permanently remove a project from the specified location. Pack… This packs (or compresses) all of the components of your project into one file for transfer or backup. Unpack… This will open packed files and restore file and directory structure for editing. Open Opens the selected project.