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Steinberg Nuendo 3 Working With MIDI Manual

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    The MIDI editors 3 – 111
    • In Line and Parabola modes, the length quantize value determines the 
    “density” of created controller curves (if Snap is activated).
    For very smooth curves, you should use a small length quantize value or turn off Snap. 
    To avoid over-dense controller curves (which may cause MIDI playback to “stutter”), 
    use a medium-low density.
    • The Sine, Triangle and Square modes create events with values aligned to 
    continuous curves.
    In these modes, the quantize value determines the period of the curve (the length of 
    one curve “cycle”) and the length quantize value determines the density of the events 
    (the lower the length quantize note value, the smoother the curve).
    • In Sine, Triangle and Square mode you can also use modifier keys to deter-
    mine the shape of the curve.
    If you press [Ctrl]/[Command] you can change the phase of the beginning of the curve, 
    if you press [Alt]/[Option]+[Ctrl]/[Command] while snap is activated you can change 
    the position of the whole curve (in both cases the snap value for the positioning will be 
    a quarter of the quantize value).
    • You can also set the curve period freely by holding down [Shift] when 
    you insert events in Sine, Triangle or Square mode.
    Activate Snap, [Shift]-click and drag to set the length of one period. The period length 
    will be a multiple of the quantize value.
    • In Triangle and Square mode you can press [Shift]+[Ctrl]/[Command] to 
    change the maximum position of the triangle curve (to create sawtooth 
    curves) or the pulse of the square curve. As in other modes, you can press 
    [Alt]/[Option] if you want to change the existing events rather than creating 
    new ones. Again, the snap value for the positioning will be a quarter of the 
    quantize value.    
    						
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    3 – 112 The MIDI editors
    Moving and copying events
    You can move or duplicate events in a controller lane, much like you 
    can with notes:
    1.Click with the Arrow tool to select the events you want to cut or copy.
    If the option “Controller Lane Editing: Select Tool defaults to Pen” is activated in the 
    Preferences dialog (Editing page), you need to press [Ctrl]/[Command] to get the 
    Arrow tool.
    2.Click and drag the events to move them.
    If Snap is activated, this determines to which positions you can move the events (see 
    page 140).
    •If you hold down [Alt]/[Option] and drag, the events will be copied 
    rather than moved.
    If there already is an event of the same type at the exact same position, 
    this will be replaced by the moved event.
    Remember that a non-note event doesn’t have a length – it’s “valid” until 
    the next event (see page 89).
    Using cut, copy and paste
    You can use the standard Cut, Copy and Paste options on the Edit 
    menu to move or copy events in the controller display:
    1.Select the events you want to cut or copy.
    2.Select Cut or Copy from the Edit menu.
    3.If you want to paste the events into another MIDI part, open that part 
    in another Key Editor window.
    4.Position the project cursor where you want to paste the events.
    5.Select Paste from the Edit menu.
    The events on the clipboard are added, starting at the project cursor position, maintain-
    ing their relative positions. If a pasted event ends up at the same position as an existing 
    event of the same type, the old event is replaced.  
    						
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    The MIDI editors 3 – 113
    Deleting events in the controller display
    You delete events by clicking with the Eraser tool or by selecting them 
    and pressing [Backspace]. Please note:
    •Deleting a controller event makes the last event before this valid up until 
    the next event. It does not “zero” any controller changes. See page 89.
    •You can delete notes by deleting their velocity bars in the controller 
    display.
    Please be aware that if there is more than one note on the same position, there may 
    still only be one velocity bar visible – make sure you delete only the desired notes!
    Adding and editing Poly Pressure events
    Poly Pressure events are special, in that they “belong to” a specific 
    note number (key). That is, each Poly Pressure event has two editable 
    values: the note number and the amount of pressure. Therefore, when 
    Poly Pressure is selected on the event type pop-up menu, there are 
    two value fields to the left of the controller display, one for the note 
    number and one for the amount:
    To add a new Poly Pressure event, proceed as follows:
    1.Select Poly Pressure on the event type pop-up menu.
    2.Set the note number by clicking on the keyboard display.
    Note that this only works for the topmost lane. If you have selected “Poly Pressure” for 
    several controller lanes, you have to type in the desired note number directly in the 
    lower value field to the left of each lane. The selected note number is displayed in the 
    lower value field to the left of the controller display.
    3.Use the Pencil tool to add a new event, just as when adding regular 
    controller events.  
    						
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    3 – 114 The MIDI editors
    To view and edit existing Poly Pressure events, proceed as follows:
    1.Select Poly Pressure on the event type pop-up menu.
    2.Click on the arrow button next to the note number field to the left of 
    the controller lane.
    A pop-up menu appears, listing all note numbers for which there already are Poly Pres-
    sure events.
    3.Select a note number from the pop-up menu.
    The Poly Pressure events for the selected note number are shown in the controller 
    lane.
    4.Use the Pencil tool to edit the events as usual.
    Press [Alt]/[Option] to edit existing events without adding any new ones.
    •Poly Pressure events can also be added and edited in the List Editor. 
    						
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    The MIDI editors 3 – 115
    Edit In-Place
    The Edit In-Place function makes it possible to edit MIDI parts directly 
    in the Project window, for quick and efficient editing in context with 
    other tracks. To open the In-Place editor, click the Edit In-Place but-
    ton for a MIDI track in the track list or the Inspector.
    This expands the MIDI track to show something like a miniature Key 
    editor, allowing you to edit MIDI notes and controllers.
    •To zoom or scroll the In-Place Editor, point at the left part of the piano 
    keyboard display so that the cursor changes to a hand. Now you can 
    click and drag to the right or left to zoom in or out vertically, and drag 
    up or down to scroll the editor.   
    						
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    3 – 116 The MIDI editors
    •Clicking in the upper right corner of the track list for the edited track 
    brings up a local toolbar with some MIDI editor-specific settings.
    For descriptions of these settings, see page 84.
    •Just like in the Key editor, you can edit velocity or continuous control-
    lers at the bottom of the In-Place Editor.
    To change which controller type is shown, click in the controller name field directly be-
    low the piano keyboard and select a controller type from the pop-up menu.
    To add or remove controller lanes, right-click (Windows) or [Ctrl]-click (Mac) below 
    the controller name field and select an option from the context menu that appears.
    •When you select a MIDI note, the Project window info line shows in-
    formation about that note, just like the info line in the Key editor.
    You can perform the same editing here as on the Key editor info line.
    •The Snap button and Snap type pop-up menu on the Project window 
    toolbar governs snapping in the In-Place editor, but the Snap Grid is 
    set using the Quantize pop-up menu.
    •To close the In-Place Editor, click the Edit In-Place button again.  
    						
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    The MIDI editors 3 – 117
    The Drum Editor – Overview
    The toolbar and info line
    These are much the same as the toolbar and info line in the Key Editor, 
    with the following differences:
    • The Drum Editor has no Pencil tool – instead there is a Drumstick tool (for in-
    putting and removing notes) and a Line tool with various line and curve modes 
    (for drawing several notes in one go or editing controller events).
    • There are no Scissors and Glue Tube tools in the Drum Editor.
    • As in the Key Editor, the mouse pointer display in the toolbar shows the pitch 
    and position of the pointer, but the pitch is shown as a drum sound name 
    rather than a note number.
    • The Use Global Quantize button allows you to select which value should be 
    used when Snap is on – the global quantize value on the toolbar or the indi-
    vidual quantize values for the drum sounds.
    • Instead of a Length Quantize pop-up, there is an Insert Length pop-up menu.
    It is used in much the same way, as described on the following pages.  
    						
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    3 – 118 The MIDI editors
    The drum sound list
    The purpose of the Drum Editor is to edit MIDI tracks where each note 
    (pitch) plays a separate sound, as is typically the case with a MIDI 
    drum kit. The drum sound list to the left lists all drum sounds by name 
    (according to the selected drum map or name list – see below), and 
    lets you adjust and manipulate the drum sound setup in various ways.
    Note:
    • The number of columns in the list depends on whether there’s a drum map 
    selected for the track or not.
    See page 123.
    • You can reorder the columns by dragging the column headings, and resize 
    the columns by dragging the dividers between the column headings.  
    						
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    The MIDI editors 3 – 119
    The note display
    The Drum Editor’s note display displays notes as diamond symbols. The 
    vertical position of the notes corresponds to the drum sound list to the 
    left, while the horizontal position corresponds to the note’s position in 
    time, just as in the Key Editor. Note however, that the diamond symbols 
    don’t indicate the length of the notes. This makes sense, since drum 
    sounds most often are “one-shot” samples that play to their end regard-
    less of the note lengths.
    Drum map and name pop-up menus
    Below the drum sound list you will find two pop-up menus, used for 
    selecting a drum map for the edited track or (if no drum map is se-
    lected) a list of drum sound names. For an explanation of drum maps, 
    see page 123.   
    						
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    3 – 120 The MIDI editors
    Controller display
    The controller display in the Drum Editor is exactly the same as in the 
    Key Editor. You can add or remove controller lanes from the Quick 
    menu, and create and edit events as described on page 104.
    Drum Editor operations
    The basic handling (zooming, playback, auditioning, etc.) is the same 
    as in the Key Editor (see page 90). The following sections describe 
    the procedures and features that are specific to the Drum Editor.
    Creating and editing notes
    The standard way of entering notes in the Drum Editor is to click with 
    the Drumstick tool.
    When you move the pointer in the note display, its bar position and drum sound is 
    indicated in the toolbar, making it easy to find the right sound and position.
    The position of the created note depends on the following factors:
    • If Snap is deactivated on the toolbar, the note will appear exactly where you 
    clicked.
    In this mode, notes can be positioned freely.
    • If Snap is activated and Use Global Quantize is deactivated on the toolbar, 
    the note will snap to positions according to the quantize value set for the 
    sound in the drum sound list.
    You can set up different quantize values for different drum sounds. You may for exam-
    ple want hi-hat notes snap to sixteenth notes, but snare and bass drum snap to eighth 
    notes.  
    						
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