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Steinberg Halion 3 Manual

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    							Effects Reference
    Reverb Effects 
    211Level
    Adjusts the level of the impulse response.
    Equalizer
    Activates the built-in three-band equalizer.
    ER/Tail Split
    Sets the split point between the early reflections and the reverb tail.
    ER/Tail Mix
    Sets the balance between the early reflections and the reverb tail. At a setting of
    50 % the early reflections and the tail have the same volume level. Settings below
    50 % raise the early reflections and lower the tail, as a result the sound source
    moves towards the front of the room. Settings above 50 % raise the tail and lower
    the early reflections, as a result the sound source moves towards the back of the
    room.
    Reverb
    This effect produces a high-quality algorithmic reverb with early reflections and reverb tail.
    The early reflections are responsible for the spatial impression in the first milliseconds of
    the reverb. For emulating different rooms, you can choose between different early reflection
    patterns and adjust their size. The reverb tail, or late reverberation, offers parameters for
    controlling the room size and the reverb time. You can adjust the reverb time individually in
    three frequency bands.
    Predelay
    Determines how much time passes before the reverb is applied. This allows you
    to simulate larger rooms by increasing the time it takes for the first reflections to
    reach the listener.
    Early Reflections
    Here, you select an early reflections pattern. The early reflections pattern
    contains the most important delays that deliver the key information for the
    spatial impression of the room.
    Show Early Reflections Page/Show Chorusing Page
    With these two buttons below the Early Reflections pop-up menu, you can choose
    whether to display the early reflections settings or the chorusing settings in the
    lower left part of the effect panel. 
    						
    							Effects Reference
    Reverb Effects 
    212ER/Tail
    Sets the level balance between the early reflections and the reverb tail. At a
    setting of 50 %, early reflections and tail have the same volume. Settings below
    50 % raise the early reflections and lower the tail, as a result the sound source
    moves towards the front of the room. Settings above 50 % raise the tail and lower
    the early reflections, as a result the sound source moves toward the back of the
    room.
    Delay
    Delays the onset of the reverb tail.
    Room Size
    Controls the dimensions of the simulated room. At a setting of 100 %, the
    dimensions correspond to a cathedral or a large concert hall. At a setting of 50 %,
    the dimensions correspond to a medium-sized room or studio. Settings below 50
     % simulate the dimensions of small rooms or a booth.
    Main Time
    Controls the overall reverb time of the tail. The higher this value, the longer the
    reverb tail will decay. At a setting of 100 %, the reverb time is infinitely long. The
    Main Time parameter also represents the mid band of the reverb tail.
    High Time
    Controls the reverb time for the high frequencies of the reverb tail. With positive
    values, the decay time of the high frequencies is longer. With negative values, it is
    shorter. Frequencies are affected depending on the High Freq parameter.
    Low Time
    Controls the reverb time for the low frequencies of the reverb tail. With positive
    values, low frequencies decay longer and vice versa. Frequencies will be affected
    depending on the Low Freq parameter.
    High Freq
    Sets the cross-over frequency between the mid and the high band of the reverb
    tail. You can offset the reverb time for frequencies above this value from the main
    reverb time with the High Time parameter.
    Low Freq
    Sets the cross-over frequency between the low and the mid band of the reverb
    tail. The reverb time for frequencies below this value can be offset from the main
    reverb time with the Low Time parameter.
    Size
    Adjusts the length of the early reflections pattern. At a setting of 100 %, the
    pattern is applied with its original length and the room sounds the most natural.
    At settings below 100 %, the early reflections pattern is compressed and the
    room is perceived smaller.
    ER Low Cut
    Attenuates the low frequencies of the early reflections. The higher this value, the
    fewer low frequencies are present in the early reflections. 
    						
    							Effects Reference
    Reverb Effects 
    213ER High Cut
    Attenuates the high frequencies of the early reflections. The lower this value, the
    fewer high frequencies the early reflections will have.
    Shape
    Controls the attack of the reverb tail. At a setting of 0 %, the attack is more
    immediate, which is a good setting for drums. The higher this value, the less
    immediate the attack.
    Density
    Adjusts the echo density of the reverb tail. At a setting of 100 %, single reflections
    from walls cannot be heard. The lower this value, the more single reflections can
    be heard.
    Tail High Cut
    Attenuates the high frequencies of the reverb tail. The lower this value, the fewer
    high frequencies the reverb tail will have.
    Width
    Adjusts the output of the reverb signal between mono and stereo. At a setting of 0
     %, the output of the reverb is mono, at 100 % it is stereo.
    Mix
    Sets the ratio between the dry and the wet signal.
    Chorusing
    Chorusing allows you to enrich the reverb tail through subtle pitch modulations. To access
    the chorusing parameters, click the Show Chorusing Page button.
    Chorusing On/Off
    Activates/Deactivates the chorusing effect.
    Chorusing Rate
    Specifies the frequency of the pitch modulation.
    Chorusing Depth
    Sets the intensity of the pitch modulation. 
    						
    							Effects Reference
    Delay Effects 
    214Delay Effects
    Multi Delay
    This effect produces delays, with adjustable time, feedback, and filters.
    Mode
    •Stereo has two independent delay lines, one for the left and one for the
    right audio channel, each with a feedback path of its own.
    •Cross has two delay lines with cross feedback, where the delay of the left
    channel is fed back into the delay of the right channel, and vice versa.
    •Ping-Pong mixes the left and right input channels and sends the mixed
    signal to hard-panned left and right delays. This way, the echoes bounce
    like a ping-pong ball between left and right in the stereo panorama.
    Time
    Sets the overall time for the left and right delay. Use the Delay L/R parameter to
    shorten the time for the left or right delay.
    Sync
    Activate Sync to synchronize the delay time to the host tempo. If Sync is activated,
    the time is set as a note value.
    NOTE
    The maximum delay time is 5000 ms. If the note length exceeds this value, it is
    automatically shortened.
    Delay L/R
    Offsets the time of the left or right delay from the overall delay time. At a factor of
    1, the right or left delay time has the same length as the overall delay time. At a
    factor of 0.5, the time is half as long as the overall delay time.
    •To offset the left delay time, turn the control to the left.
    •To offset the right delay time, turn the control to the right.
    Feedback
    Sets the overall amount of feedback for the left and right delay. Feedback means
    that the output of the delay is fed back to its input. At a setting of 0 %, you hear
    one echo. At a setting of 100 %, the echoes repeat endlessly. 
    						
    							Effects Reference
    EQ Effects 
    215Feedback L/R
    Offsets the amount of feedback of the left or right delay from the overall
    feedback. A factor of 1 means that the amount of feedback corresponds to
    the overall feedback. A factor of 0.5 means that the amount is half the overall
    feedback.
    •To offset the left feedback, turn the control to the left.
    •To offset the right feedback, turn the control to the right.
    NOTE
    This parameter is only available in Stereo mode.
    High Freq
    Attenuates the high frequencies of the delays.
    Low Freq
    Attenuates the low frequencies of the delays.
    Mix
    Sets the ratio between the dry and the wet signal.
    EQ Effects
    Studio EQ
    Studio EQ is a high-quality 4-band parametric equalizer.
    With the four frequency bands, you can shape the tone color, to create a brighter or darker
    sound, for example. The two mid-range bands act as peak filters and the low and high bands
    act as shelving filters. All bands are fully parametric with adjustable gain, frequency, and Q
    factor. Each frequency band offers the following controls:
    On/Off
    Activates/Deactivates the frequency band.
    Gain
    Sets the amount of cut or boost for the corresponding band.
    Freq
    Sets the frequency that is cut or boosted with the Gain parameter. 
    						
    							Effects Reference
    EQ Effects 
    216Q (Quality)
    Adjusts the bandwidth of the mid-range peak filters from wide to narrow. By
    increasing the Q value on the low and high shelving filters, you can add a dip to
    their shape.
    •To adjust the parameters Gain and Freq simultaneously, drag the points in the EQ
    curve display.
    Graphic EQ
    Graphic EQ is an equalizer with ten frequency bands that can be cut or boosted by up to 12
     dB. In addition, you can specify the overall range and output of the equalizer.
    Output
    Controls the overall output level of the equalizer.
    Mode
    Allows you to add color or character to the equalized output. The following
    options are available:
    •True Response mode uses serial filters with accurate frequency response.
    •Classic mode uses parallel filters where the resonance depends on the
    amount of gain.
    •Constant Q mode uses parallel filters where the resonance is raised when
    boosting the gain.
    Range
    Adjusts the maximum cut or boost for all frequency bands together.
    Invert
    Activate this to invert the EQ curve.
    Flatten
    Resets all frequency bands to 0 dB. 
    						
    							Effects Reference
    Filter Effects 
    217DJ-EQ
    This plug-in is an easy-to-use 3-band parametric equalizer that resembles the EQs found on
    typical DJ mixers. This plug-in is designed for quick sound fixes.
    Low Freq/Mid Freq/High Freq
    Set the amount of boost or attenuation for the low, mid, and high bands.
    You can also click and drag in the display to change these values.
    Low Cut/Mid Cut/ High Cut
    Cut the low, mid, and high bands.
    Reset Output Peak Level
    Resets the peak level that is displayed in the output meter.
    Filter Effects
    Auto Filter
    Auto Filter provides two morphable filter shapes with distortion.
    The morphing between the two shapes, as well as the cutoff, can be controlled with a manual
    pedal control, an LFO, or an envelope shaper.
    Filter Parameters
    Filter Shape
    •LP24, 18, 12, and 6 are low-pass filters with 24, 18, 12, and 6 dB/oct.
    Frequencies above the cutoff are attenuated.
    •BP12 and BP24 are band-pass filters with 12 and 24 dB/oct. Frequencies
    below and above the cutoff are attenuated.
    •HP6+LP18 and HP6+LP12 are combinations of a high-pass filter with 6 dB/
    oct and a low-pass filter with 18 and 12 dB/oct, respectively (asymmetric 
    						
    							Effects Reference
    Filter Effects 
    218band-pass filter). Frequencies below and above the cutoff are attenuated.
    Attenuation is more pronounced for the frequencies above the cutoff.
    •HP12+LP6 and HP18+LP6 are combinations of a high-pass filter with 12
    and 18 dB/oct and a low-pass filter with 6 dB/oct (asymmetric band-pass
    filter). Frequencies below and above the cutoff are attenuated. Attenuation
    is more pronounced for the frequencies below the cutoff.
    •HP24, 18, 12, and 6 are high-pass filters with 24, 18, 12, and 6 dB/oct.
    Frequencies below the cutoff are attenuated.
    •BR12 and BR24 are band-reject filters with 12 and 24 dB/oct. Frequencies
    around the cutoff are attenuated.
    •BR12+LP6 and BR12+LP12 are combinations of a band-reject filter with 12
     dB/oct and a low-pass filter with 6 and 12 dB/oct, respectively. Frequencies
    around and above the cutoff are attenuated.
    •BP12+BR12 is a band-pass filter with 12 dB/oct plus a band-reject filter
    with 12 dB/oct. Frequencies below, above, and around the cutoff are
    attenuated.
    •HP6+BR12 and HP12+BR12 are combinations of a high-pass filter with 6
    and 12 dB/oct and a band-reject filter with 12 dB/oct. Frequencies below
    and around the cutoff are attenuated.
    •AP is an all-pass filter with 18 dB/oct. Frequencies around the cutoff are
    attenuated.
    •AP+LP6 is an all-pass filter with 18 dB/oct plus a low-pass filter with 6 dB/
    oct. Frequencies around and above the cutoff are attenuated.
    •HP6+AP is a high-pass filter with 6 dB/oct plus an all-pass filter with 18
     dB/oct. Frequencies around and below the cutoff are attenuated.
    Input
    Adjusts the gain before the filter and distortion. This parameter only affects the
    wet signal.
    Cutoff
    Specifies the cutoff frequency of the filter.
    Resonance
    Emphasizes the frequencies around the cutoff. At higher resonance settings, the
    filter self-oscillates, which results in a ringing tone.
    Distortion Type
    The following options are available:
    •When this parameter is set to Off, the filter offers no distortion.
    •Tube Drive offers a lot of character by adding warm, tube-like distortion.
    •Hard Clip adds bright, transistor-like distortion.
    •Bit Red adds digital distortion by means of quantization noise.
    •Rate Red adds digital distortion by means of aliasing. 
    						
    							Effects Reference
    Filter Effects 
    219Distortion
    Adds distortion to the signal. The effect depends on the selected distortion type.
    At higher settings, it creates a very intense distortion effect.
    NOTE
    This parameter is not available if Distortion Type is set to Off.
    Output
    Adjusts the gain after the filter and distortion. This parameter only affects the wet
    signal.
    Mix
    Sets the ratio between the dry and the wet signal.
    LFO Section
    LFO Waveform and Shape
    Waveform selects the basic type of waveform. Shape changes the characteristic
    of the waveform.
    •Sine produces smooth modulation. Shape adds additional harmonics to the
    waveform.
    •Triangle is similar in character to Sine. The waveform periodically ramps
    up and down. Shape continuously changes the triangle waveform to a
    trapezoid.
    •Saw produces a ramp cycle. Shape continuously changes the waveform
    from ramp down to triangle to ramp up.
    •Pulse produces stepped modulation, where the modulation switches
    abruptly between two values. Shape continuously changes the ratio
    between the high and low state of the waveform. At 50 %, it produces a
    square wave.
    •Ramp is similar to the Saw waveform. Shape increasingly puts silence
    before the sawtooth ramps up.
    •Log is a logarithmic curvature. Shape continuously changes the curvature
    from negative to positive.
    •S & H 1 produces random stepped modulation, where each step is
    different. Shape puts ramps between the steps and produces a smooth
    random signal when fully turned right.
    •S & H 2 is similar to S & H 1. The steps alternate between random high and
    low values. Shape puts ramps between the steps and produces a smooth
    random signal when fully turned right.
    Freq
    Determines the frequency of the cutoff modulation.
    Sync
    Activate this to set the Freq parameter in fractions of beats. 
    						
    							Effects Reference
    Filter Effects 
    220Depth
    Determines the output level of the LFO modulation signal.
    Cutoff
    Determines the modulation intensity of the LFO on the filter cutoff.
    Morph
    Determines the modulation intensity of the LFO on the filter morph.
    Envelope Follower Section
    The Envelope Follower traces the input signal with an adjustable attack and release time and
    delivers a modulation signal representing the level envelope of the signal.
    Sensitivity
    All input signals are mixed down to mono before they are sent to the Envelope
    Follower. This parameter sets the optimum input level for the Envelope Follower.
    Attack
    Adjusts the attack time, that is, the time the Envelope Follower needs to
    approach increasing input levels.
    Release
    Adjusts the release time, that is, the time the Envelope Follower needs to
    approach decreasing input levels.
    Depth
    Determines the output level of the modulation signal of the Envelope Follower.
    Cutoff
    Determines the modulation intensity of the Envelope Follower on the filter cutoff.
    Morph
    Determines the modulation intensity of the Envelope Follower on the filter
    morph.
    Pedal Section
    Pedal
    Sets the position of the pedal.
    Depth
    Determines the output level of the pedal modulation signal.
    Cutoff
    Determines the modulation intensity of the pedal on the filter cutoff.
    Morph
    Determines the modulation intensity of the pedal on the filter morph. 
    						
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