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Steinberg Halion 3 Manual

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    							Included Instruments
    World Percussion 
    151•First Note – The loop restarts when a note is triggered and no other notes
    are already held.
    •Each Note – The loop restarts each time a note is triggered.
    •Sync to Host – Select this to align the loop with the beats and measures of
    your host application. The loop aligns to the beats and measures each time
    you start the transport.
    •Follow Transport – Playback starts and stops automatically together with
    the transport controls in your host application.
    Start
    Shifts the start of the loop in steps of 1/4 notes. The length of the loop is
    shortened accordingly.
    Length
    Allows you to shorten the length of the loop in steps of 1/4 notes.
    NOTE
    The control range of Start and Length varies with the original length of the loop.
    Tempo
    •If Sync is deactivated, the Tempo control sets the internal playback speed
    of the loop, in BPM. In addition, Tempo Scale gives you further control over
    the playback speed.
    •If Sync is activated, the Tempo control is inactive.
    Sync
    To synchronize the loop to the tempo of your host application, activate Sync.
    NOTE
    In the Restart modes Sync to Host and Follow Transport, synchronization to
    the host application is established automatically. In these modes, the Sync
    parameter cannot be edited.
    Play/Stop
    Starts/Stops playback of the phrase.
    Low Key
    Defines the lowest key on which the phrase is triggered.
    High Key
    Defines the highest key on which the phrase is triggered.
    Center Key
    Determines the MIDI note that is used as the central position for the Key Follow
    function. 
    						
    							Included Instruments
    World Percussion 
    152Pitch
    Activate this option to set the pitch of the drum sounds according to the center
    key.
    Performance Section
    Tempo Scale
    Defines the rate at which notes are triggered, that is, the speed at which the
    phrase is running. In addition to the Tempo parameter, this gives you further
    control over the playback speed. You can specify a value in fractions of beats. You
    can also set dotted and triplet note values.
    For example, if you change the Tempo Scale setting from 1/16 to 1/8, the speed
    is cut in half. If you set it to 1/32, the speed is doubled. Other values increase or
    decrease the speed accordingly.
    Swing
    Shifts the timing of notes on even-numbered beats. This way, the phrase gets
    a swing feeling. Negative values shift the timing backward, and the notes are
    played earlier. Positive values shift the timing forward, and the notes are played
    later.
    Gate Scale
    Allows you to shorten or lengthen the notes of the phrase. At a value of 100 %,
    the notes play with their original gate length.
    Velocity Scale
    Raises or lowers the note-on velocities of the phrase. At a value of 100 %, the
    notes are played with their original velocity.
    Quantize Note Value
    This pop-up menu allows you to set up a quantization grid, in fractions of beats.
    You can also specify dotted and triplet values. This way, you can force the timing
    of the MIDI note events to play back only at the selected note value.
    Quantize Amount
    Defines how much of the quantization grid is applied. A value of 100 % means
    that the MIDI note events play back only at the specified Quantize note value.
    Smaller values move the notes only partially towards the next Quantize note
    value. At a value of 0 %, no quantization is applied.
    Filter Section
    Cutoff
    Controls the cutoff frequency of the filter.
    Resonance
    Emphasizes the frequencies around the cutoff. At higher settings, the filter self-
    oscillates, which results in a ringing tone. 
    						
    							Included Instruments
    Anima 
    153Envelope Amount
    Controls the cutoff modulation from the filter envelope.
    Cutoff Velocity
    Controls the cutoff modulation from velocity.
    Decay
    Controls the decay time of the filter envelope.
    Amp Section
    Level
    Controls the overall volume of the sound.
    Velocity
    Controls the level modulation from velocity. At 0, all notes are played with the
    same level.
    Decay
    Controls the decay time of the amplifier envelope.
    Anima
    The Anima synth is a wavetable instrument using HALion Sonic’s wavteable synthesis which
    crossfades the waves smoothly in real time based on an integrated wavetable envelope. This
    envelope makes it very easy to control the playback of the wavetable, because no further
    modulation settings are required. All you have to do is set up the Speed parameter. The
    modulation matrix allows you to control the playback position of the oscillator using one of
    the integrated LFOs, the velocity, or the modulation wheel, for example.
    Anima provides two wavetable oscillators that can be used in parallel. Each oscillator
    features a multi-oscillator that allows you to create up to eight additional voices for each
    oscillator and then separately detune them and distribute them in the stereo panorama.
    The sub-oscillator comes with classic oscillator waves like sine, triangle, saw, square and
    two different pulses, and also features a noise generator. The noise generator delivers a 
    						
    							Included Instruments
    Anima 
    154large number of different noise types. These range from classic noises like white and pink
    noise over drum attacks and rhythmical noises to specifically filtered colored noises and
    unique circuit noises, recorded from various electronic devices. This powerful collection
    of noises can be used to add inharmonic frequencies to create atmospheric sound or add
    transients for rich and percussive attacks, for example. The integrated arpeggiator and step
    sequencer allows you to play rhythmic patterns and/or add modulations to the synthesis
    parameters using the three available controller lanes.
    The oscillator is followed by a multi-mode filter that offers a large number of different filter
    shapes. The filter can be modulated by modulation sources like the keyboard, velocity, and
    LFO, but also by the controller lanes of the step sequencer, for example.
    Anima includes two monophonic LFOs that can be synchronized to the host tempo and allow
    you to modulate a large number of modulation destinations using the modulation matrix.
    In addition, a user-defined envelope can be assigned to destinations like Pitch, Pan, or
    Wavetable parameters in the modulation matrix.
    Anima contains six pages: Osc1, Osc2, Sub, Mod, Voice, and Arp. To show the settings for a
    page, click the corresponding page button.
    If a page button itself contains an On/Off button, which is the case for the Arp page button,
    for example, you can use this to activate/deactivate the corresponding element without
    having to open the page first.
    Oscillator Pages
    The Osc 1 and Osc 2 pages contain the settings for the two main oscillators.
    •To show the settings for oscillator 1 or oscillator 2, click the corresponding button.
    •To activate/deactivate an oscillator, click the On/Off button on the right of the
    corresponding page button.
    Select Wavetable
    This pop-up menu allows you to select one of the included wavetables for the
    wavetable oscillator.
    Show 3D Wavetable Map/2D Wave
    Toggles between displaying a single cycle of the current waveform and a
    topographic map of the entire wavetable.
    Retrigger Mode
    •If Free Phase is selected, the behavior of analog synthesizers is emulated.
    The oscillator is running freely and continuously. 
    						
    							Included Instruments
    Anima 
    155•If Random Phase is selected, the start phase is randomly set to a different
    value each time that you trigger a note. In contrast to Free Phase, there is
    no continuity in the phase of the waveform.
    •If Fixed Phase is selected, the oscillator runs with a fixed start phase that
    can be specified between 0 and 360 degrees.
    Octave
    Adjusts the pitch in octave steps.
    Coarse
    Adjusts the pitch in semitone steps.
    Fine
    Adjusts the pitch in cent steps. This allows you to fine-tune the oscillator sound.
    Level
    Adjusts the output level of the oscillator.
    Pan
    Adjusts the position of the oscillator in the stereo panorama. At a setting of -100
     %, the sound is panned hard left, and at +100 %, it is panned hard right.
    Main Tab
    Legato
    If Legato is deactivated, each note starts playback from the position cursor.
    If Legato is activated, the first note starts playback from the position cursor, and
    any following notes start from the current playback position for as long as the
    first note is held.
    Sync to Host
    Allows you to sync the wavetable to the beats and measures of your host
    application.
    Loop Mode
    •Off: If Playback Direction is set to a positive value, the wavetable plays from
    the position cursor to the end.
    If Playback Direction is set to a negative value, the wavetable plays from
    the position cursor to the start.
    •On: Depending on the Playback Direction setting, the wavetable plays
    forward or backward in a loop. 
    						
    							Included Instruments
    Anima 
    156•Alt: The wavetable plays in an alternate loop, that is, the loop is alternately
    played forward and backward. The first direction depends on the Playback
    Direction setting.
    Speed
    Determines the rate at which the envelope plays through the wavetables. At +100
     %, the envelope plays back at its original speed. A value of +50 % corresponds to
    half the original speed, and +200 % to twice the original speed, for example.
    This parameter is unipolar.
    Position
    Determines where the envelope starts.
    Playback Direction
    Allows you to set the playback speed in smaller increments. Furthermore, this
    parameter determines the playback direction.
    •If you enter negative values, you reverse playback, that is, the playback
    position moves backward through the wavetable.
    Random Position
    Adds a random value to the current position when you play a note.
    For example, if you want the position to vary between 25.0 % and 75.0 %, set
    Position to 25.0 % and Random Position to 50.0 %.
    Random Direction
    Adds a negative or positive random value to the current direction when you play a
    note.
    For example, if you want the direction to vary between -100 % and +100 %, set
    Direction to 0.0 % and Random Direction to 100.0 %. If you want the direction to
    vary within the full positive range, set Direction to 50 % and Random Direction to
    50 %, for example.
    Form Tab
    Formants are harmonics within the spectrum of a note which are pronounced and help
    to define the character of an instrument. The positions of the formants in the spectrum
    mainly depend on the construction of an instrument, such as the body of a guitar, the form
    of the vocal tract in a human body, the filter settings for electronic instruments, etc. These
    conditions lead to specific frequency ranges that are emphasized regardless of the pitch
    of the note. Playing back samples or wavetables with a different pitch than the original is
    usually done by increasing or decreasing the playback speed. This leads to the well known
    monster or Mickey Mouse effect, because all harmonics are also affected, that is, the
    characteristic formants are shifted. To avoid this, you can activate the Formant option. 
    						
    							Included Instruments
    Anima 
    157On/Off
    Activates/Deactivates the formant settings.
    Formant
    Allows you to shift the formants of the entire wavetable by a fixed value.
    Key Follow
    Allows you to shift the formants depending on the played note.
    •A value of 100 % means that the formant frequency moves with the played
    note.
    •A value of 0 % means that the formants kept the same for all notes.
    You can invert the behavior of the formant shift by setting Key Follow to negative
    values.
    Multi Tab
    The multi-oscillator function allows you to trigger multiple voices simultaneously with each
    note that you play. If you activate Multi, the following parameters become available:
    •Number determines the number of oscillators that play back simultaneously. You
    can also set fractions of numbers. For example, with a setting of 2.5, you hear two
    oscillators at full level and a third one at half level.
    •Detune detunes the oscillators.
    •Pan narrows or widens the stereo panorama. With a setting of 0 %, you create a mono
    signal and with 100 %, you create a stereo signal.
    •Spread distributes the oscillators so that each oscillator plays from a different position
    in the wavetable.
    Sub Page
    The Sub page contains the settings for the sub oscillator and the noise oscillator. 
    						
    							Included Instruments
    Anima 
    158Sub Oscillator Section
    Type
    The wave shape of the sub oscillator. You can choose between Sine, Triangle,
    Saw, Square, Pulse Wide, and Pulse Narrow.
    Retrigger Mode
    •If Free Phase is selected, the behavior of analog synthesizers is emulated.
    The oscillator is running freely and continuously.
    •If Random Phase is selected, the start phase is randomly set to a different
    value each time that you trigger a note. In contrast to Free Phase, there is
    no continuity in the phase of the waveform.
    •If Fixed Phase is selected, the oscillator runs with a fixed start phase that
    can be specified between 0 and 360 degrees.
    Level
    Adjusts the output level of the sub oscillator.
    Pan
    Adjusts the position of the oscillator in the stereo panorama. At a setting of -100
     %, the sound is panned hard left, and at +100 %, it is panned hard right.
    Noise Oscillator Section
    The noise oscillator offers you a large amount of different noise types that can be used to
    add inharmonic frequencies to the overall spectrum, either for the entire sound, with looped
    noises or with one-shot noise samples. This allows you to add characteristic transients to
    percussive instruments based on samples, for example.
    Noise Type
    This pop-up menu offers you a choice of classic noises, attack transients,
    soundscapes, and ambience noise samples.
    Level
    Adjusts the output level of the Noise section.
    Sync
    Activate Sync to synchronize the speed of the noise oscillator to the host tempo.
    This is particularly useful for rhythmic noises that are based on a tempo of 120
     BPM.
    Pan
    Determines the position of the noise in the stereo panorama. At a setting of -100
     %, the sound is panned hard left, and at +100 %, it is panned hard right.
    Follow Pitch
    If Follow Pitch is activated, zone pitch settings like Octave, Coarse, and Fine, as
    well as modulations like Glide, Pitchbend, or other pitch modulations, affect the
    duration length. A higher sample pitch leads to a shorter duration. 
    						
    							Included Instruments
    Anima 
    159If Follow Pitch is deactivated, the duration is independent of the zone pitch and
    determined by the Duration settings.
    Loop
    Activate this button to play the noise sample in a loop.
    If this button is not activated, the sample is played once.
    Speed
    Adjusts the playback speed of the noise sample. A setting of 800.0 % equals an
    increase of three octaves in pitch.
    Speed Key Follow
    Allows you to adjust the speed modulation by MIDI note number. At a setting of
    +100 %, the speed doubles per octave.
    Start
    Adjusts the start of the noise sample. With a value of 50 %, playback starts in the
    middle of the sample.
    Random Start
    Selects a random playback start within a specific range around the current
    position.
    At a setting of 100 %, the playback position jumps to a random position between
    the specified Start value and the end of the noise sample.
    Mod Page
    The Mod page contains the modulation matrix.
    The modulation matrix offers you up to 16 freely assignable modulations, each with a source,
    a modifier, and a destination with adjustable depth. The polarity of each source and each
    modifier can be switched between unipolar and bipolar.
    Creating Modulations
    You create modulations by selecting a source, a modifier, and a destination from the pop-up
    menus in the modulation matrix.
    PROCEDURE
    1.Click the modulation Source field and select the modulation source.
    2.Optional: Click in the modulation Modifier field and select the parameter that you want
    to use to modify the modulation. 
    						
    							Included Instruments
    Anima 
    160This modifier is used to scale the output of the modulation source.
    3.Optional: Specify whether you want the Source and Modifier parameters to be unipolar
    or bipolar.
    4.Set the modulation intensity with the Depth parameter.
    5.Click in the modulation Destination field and select the parameter that you want to
    modulate.
    Modulation Matrix Parameters
    Modulation Sources and Modulation Modifiers
    The following options are available as modulation sources and as modulation modifiers.
    LFO A/B
    The LFOs A and B produce cyclic modulation signals.
    Amp Envelope
    The amplifier envelope. The shape of the envelope determines the modulation
    signal.
    Filter Envelope
    The filter envelope. The shape of the envelope determines the modulation signal.
    Env 3
    A freely assignable envelope. It is suited for pan or pitch modulation, for example.
    Key Follow
    This produces an exponential modulation signal derived from the MIDI note
    number. Exponential means this source works with destinations such as Pitch or
    Cutoff.
    Note-on Velocity
    Note-on velocity can be used as modulation signal.
    Note-on Vel Squared
    The squared version of Note-on Velocity. The harder you press the key, the higher
    the modulation values.
    Pitchbend
    The position of the pitchbend wheel can be used as modulation signal.
    Modulation Wheel
    The position of the modulation wheel can be used as modulation signal.
    Aftertouch
    Aftertouch can be used as modulation signal. Some MIDI keyboards cannot send
    aftertouch messages. However, most sequencer software is able to produce such
    messages. 
    						
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