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Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual
Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual
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CUBASE SX/SLMIDI devices 1 – 31 The Edit Panel window After selecting a name and a panel size in the Add Panel dialog, click OK to open the Edit Panel dialog. When a panel has been added you can switch between all edit windows (Device/Edit Panel/Patch Banks) by using the pop-up menu at the top of the window for an open device. The Edit Panel window contains the following sections: Device structure (top left) This is the device “tree” where you can navigate the device structure and its nodes, subnodes and parameters. This is the same as shown in the Devices window. Edit area (top middle) This is the “stage” where you build the panel from various object com- ponents. Above the edit area are the Panel Edit settings which affect the operations you perform in the edit area.
CUBASE SX/SL1 – 32 MIDI devices Objects area (right) This area contains the predefined objects which can be dragged and dropped into the edit area. At the top of this area there is a pop-up menu where you can select Object categories; backgrounds, faders, knobs, data entry, switches and labels, see page 33. Device item properties (bottom left) This contains all data and options pertaining to the currently selected node, subnode or parameter. •When a node or subnode is selected in the device structure, you can rename it and add or remove parameters, variables and subnodes. •When a parameter is selected in the device structure, you can edit its name, value and transmission type (Control Change or SysEx messages). At the top you can see and edit the node name. In the Views area, you see the list of panels assigned to the current node. Using the buttons to the right of the list, you can add a new (blank) panel to a node, and edit or remove and existing panel. The way to reach a particular panel or subpanel is to select a node in the device structure area, and then select the desired panel in the Views window area. If you click the Edit Panel button, the panel will open in the edit area. •It is also possible to drag a subnode’s panel from the “Views” area into the panel of a parent node. Control to parameter assignment (bottom middle) This is where you couple parameters with controls. Once you have added a control object (knob, data entry, fader or switch), you can ei- ther edit its parameter options directly, or – if you have defined param- eters already – assign any of those parameters to your new control by first selecting the control, then selecting a Parameter in the Device structure area, then clicking on the Assign Parameter button. All Templates list (bottom right) As panels are created, they are added to the All Templates list. •You can switch between templates, copy objects that you need, switch back to the Panel you’re currently editing and paste the objects into that panel.
CUBASE SX/SLMIDI devices 1 – 33 The available objects On the Objects pop-up in the top right corner you can select between object categories. Faders, knobs, data entry and switches are control objects, i.e. you have to define a parameter assignment to them when inserted into the edit area, whereas labels and backgrounds are only graphic elements. The object categories are as follows: Object category Description Backgrounds Here you can select various background colors and borders. Faders There are four basic horizontal and vertical fader/slider types, each with three options: basic, with title field, and with title field and min- max values. Knobs Various types of knobs, with and without title fields and min-max values. Data entry Various types of data entry fields for entering values. There are data entry fields for direct entry, and data entry types for using up/ down arrows or sliders (or both) to set values. Switches Switches can only send two values. There are three basic types of switches: on/off, momentary and one shot. Momentary switches change to the second value as long as the switch is pressed and revert back when released. One shot switches activate a com- mand, e.g. resetting a value to a default value. Labels Labels of various sizes and styles.
CUBASE SX/SL1 – 34 MIDI devices Operations in the Edit Panel window (Cubase SX only) On the following pages, we will describe the basic operations in the Edit Panel window. For a more “hands on” description of how to cre- ate panels, see page 39. Creating a panel 1.Either create a new MIDI Device (see page 14), or select a preset de- vice from the Add MIDI Device dialog, see page 29. 2.In the MIDI Device Manager dialog, select the device in the Installed Devices list and click the “Open Device” button. Now the Devices window opens with the Device structure to the left. 3.Select the node, subnode or parameter you wish to add a panel to. 4.Click the Add Panel button, and select a name and size for the panel, see page 30. The Edit Panel window opens. When you have created a new panel you will see a light blue rectangle which defines the size of the Panel. When you click on the rectangle, resize handles will appear. These allow you to customize the Panel size. •If you are creating a specific Inspector or Channel Strip panel you should not resize the panel. Adding objects and assigning parameters You build a panel by dragging objects from the Objects area on the right hand side of the window into the rectangle in the edit area.
CUBASE SX/SLMIDI devices 1 – 35 When you add graphic objects (backgrounds and labels) these are sim- ply added to the edit area, but when you add control objects (switches, faders etc.), the Control Parameter Assignment dialog appears: In this dialog you can create and define a name for the parameter and set the parameter value range and a transmission message (see be- low). When you have set up the parameters as desired, click OK to close the dialog. Parameter value In the “Min” and “Max” fields you can set the value range for the pa- rameter. The Default value determines what the value will be when you open the device. Transmission Here’s where you set the parameter assignment. Clicking in the value field opens a pop-up menu where you can select either “Channel Messages” i.e. MIDI Control Change messages, or SysEx messages. If you wish to create custom SysEx messages, click the “Create Sysex” button to open the respective dialog. For information on SysEx and SysEx editing, see page 53 and the chapter “Working with System Exclusive messages”.
CUBASE SX/SL1 – 36 MIDI devices Object handling Selecting objects You select an individual object by clicking on it. •Select multiple objects by pressing [Shift] and clicking on each object in turn. •You can also click in an empty area and drag a selection rectangle around one or more objects, to select them. Moving objects Simply click-drag an object to a new location and drop it. •You can also use the arrow keys to move a selected object one pixel horizon- tally or vertically. •If you press [Shift] the arrow keys will move the object in steps of 10 pixels. Using cut/copy/paste You can use standard key commands ([Ctrl]/[Command]+[X], [Ctrl]/ [Command]+[C], [Ctrl]/[Command]+[V]) or the corresponding Edit menu items to cut, copy and paste selected objects. Deleting objects Select any object(s) and hit [Backspace] or [Delete] or select “Delete” from the context menu. Resizing objects Click on any object to make resize handles appear. Click and move the handles to resize the object. Sending objects to front/background Select an object and right-click/[Ctrl]-click to bring up the context menu. •Choose “To Front” to make the selected object the topmost one. •Choose “To Background” to place the object behind all other objects.
CUBASE SX/SLMIDI devices 1 – 37 Editing text Double-click on any text (text object or text label on a control object) and enter the text. Aligning objects horizontally/vertically Select multiple objects, then right-click/[Ctrl]-click to open the con- text menu. •For horizontal alignment, your options are Left, Centre and Right. •For vertical alignment, you can choose Top, Middle and Bottom. Spacing objects evenly Select multiple Objects and open the context menu. Select “Space Evenly Horizontally” or “Space Evenly Vertically” to place the objects in a row or column with identical distances between the objects. Making objects the same size Select multiple Objects and resize one of them. All selected Objects will be resized in accordance with the source Object. Import Bitmap You can use bitmaps (pictures) as backgrounds as well. Open the context menu and select “Import Bitmap…”. You can import custom bitmaps in the following formats: PNG (Portable Network Graphics), PSD (Photoshop) or BMP (Windows bitmap). Edit Object Parameter Double-click on a control object (knob, fader, data entry, switch) to open the Control Parameter Assignment window. In this window you can also assign previously defined parameters to an object by choos- ing one from the Assignment list, or create new parameters.
CUBASE SX/SL1 – 38 MIDI devices Panel Edit Settings Test Template Puts the currently edited panel into live test mode. All controls will be fully functional, transmitting MIDI data to the device. Activate this mode when you want to try out the panel to make sure that all param- eters are set up correctly. You cannot edit objects while in test mode, so make sure to deactivate Test Template when you’re done testing. Depth Focus This is useful when editing very complex panels, or panels featuring nested views (subpanels). By enabling Depth Focus, you get a red rectangle around the area whose level is currently in edit focus. By double-clicking inside a subpanel, the red rectangle will mark the boundaries of the subpanel and you can only edit objects inside the focus area. For each double-click you go down one level. To go up one level, press [Return]. Use Raster This activates an invisible grid that objects will snap to when moved. The value (5 by default) dictates the resolution of the grid. With a value of 20, the raster will be made up of squares of 20*20 pixels in size. The raster is anchored in the top left corner of the actual panel (not in the edit area).
CUBASE SX/SLMIDI devices 1 – 39 Building a control panel – a tutorial (Cubase SX only) In this tutorial we will create a simple control panel for a device: 1.Open the MIDI Device Manager window, and click the Install Device button. Here you can choose from a list of pre-defined devices, or define a custom device. In this example we will use a Korg Triton preset. 2.Once you have installed the Triton device, select it by clicking on its name in the Installed Devices list and click the “Open Device” button. Now you will see the Device structure to the left of the window. In this example, we will select Channel 1. 3.Select the Channel 1 node and click the Add Panel button. Now you can set a size for the panel - see page 30 for details.
CUBASE SX/SL1 – 40 MIDI devices 4.For this tutorial, select “Inspector size” and click OK. The main Panel Edit window will now open. The blue rectangle is the panel edit area. Now you can begin adding objects to the Panel. Let’s start with a suit- able background. Backgrounds are selected from the area to the right of the edit area. 5.Drag a background object into the blue rectangle (in the edit area) and release the mouse button.