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Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual

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    							CUBASE SX/SLMIDI devices 1 – 31
    The Edit Panel window
    After selecting a name and a panel size in the Add Panel dialog, click 
    OK to open the Edit Panel dialog. When a panel has been added you 
    can switch between all edit windows (Device/Edit Panel/Patch Banks) 
    by using the pop-up menu at the top of the window for an open device.
    The Edit Panel window contains the following sections:
    Device structure (top left)
    This is the device “tree” where you can navigate the device structure 
    and its nodes, subnodes and parameters. This is the same as shown 
    in the Devices window. 
    Edit area (top middle) 
    This is the “stage” where you build the panel from various object com-
    ponents. Above the edit area are the Panel Edit settings which affect 
    the operations you perform in the edit area.  
    						
    							CUBASE SX/SL1 – 32 MIDI devices
    Objects area (right) 
    This area contains the predefined objects which can be dragged and 
    dropped into the edit area. At the top of this area there is a pop-up 
    menu where you can select Object categories; backgrounds, faders, 
    knobs, data entry, switches and labels, see page 33.
    Device item properties (bottom left)
    This contains all data and options pertaining to the currently selected 
    node, subnode or parameter.
    •When a node or subnode is selected in the device structure, you can rename 
    it and add or remove parameters, variables and subnodes. 
    •When a parameter is selected in the device structure, you can edit its name, 
    value and transmission type (Control Change or SysEx messages).
    At the top you can see and edit the node name. In the Views area, you 
    see the list of panels assigned to the current node. Using the buttons 
    to the right of the list, you can add a new (blank) panel to a node, and 
    edit or remove and existing panel. The way to reach a particular panel 
    or subpanel is to select a node in the device structure area, and then 
    select the desired panel in the Views window area. If you click the Edit 
    Panel button, the panel will open in the edit area.
    •It is also possible to drag a subnode’s panel from the “Views” area 
    into the panel of a parent node.
    Control to parameter assignment (bottom middle) 
    This is where you couple parameters with controls. Once you have 
    added a control object (knob, data entry, fader or switch), you can ei-
    ther edit its parameter options directly, or – if you have defined param-
    eters already – assign any of those parameters to your new control by 
    first selecting the control, then selecting a Parameter in the Device 
    structure area, then clicking on the Assign Parameter button.
    All Templates list (bottom right)
    As panels are created, they are added to the All Templates list. 
    •You can switch between templates, copy objects that you need, switch back 
    to the Panel you’re currently editing and paste the objects into that panel. 
    						
    							CUBASE SX/SLMIDI devices 1 – 33
    The available objects
    On the Objects pop-up in the top right corner you can select between 
    object categories. Faders, knobs, data entry and switches are control 
    objects, i.e. you have to define a parameter assignment to them when 
    inserted into the edit area, whereas labels and backgrounds are only 
    graphic elements. The object categories are as follows:
    Object category Description
    Backgrounds Here you can select various background colors and borders.
    Faders There are four basic horizontal and vertical fader/slider types, each 
    with three options: basic, with title field, and with title field and min-
    max values.
    Knobs Various types of knobs, with and without title fields and min-max 
    values.
    Data entry Various types of data entry fields for entering values. There are 
    data entry fields for direct entry, and data entry types for using up/
    down arrows or sliders (or both) to set values.
    Switches Switches can only send two values. There are three basic types of 
    switches: on/off, momentary and one shot. Momentary switches 
    change to the second value as long as the switch is pressed and 
    revert back when released. One shot switches activate a com-
    mand, e.g. resetting a value to a default value.
    Labels Labels of various sizes and styles. 
    						
    							CUBASE SX/SL1 – 34 MIDI devices
    Operations in the Edit Panel window 
    (Cubase SX only)
    On the following pages, we will describe the basic operations in the 
    Edit Panel window. For a more “hands on” description of how to cre-
    ate panels, see page 39.
    Creating a panel
    1.Either create a new MIDI Device (see page 14), or select a preset de-
    vice from the Add MIDI Device dialog, see page 29.
    2.In the MIDI Device Manager dialog, select the device in the Installed 
    Devices list and click the “Open Device” button.
    Now the Devices window opens with the Device structure to the left.
    3.Select the node, subnode or parameter you wish to add a panel to.
    4.Click the Add Panel button, and select a name and size for the panel, 
    see page 30.
    The Edit Panel window opens.
    When you have created a new panel you will see a light blue rectangle 
    which defines the size of the Panel. When you click on the rectangle, 
    resize handles will appear. These allow you to customize the Panel size. 
    •If you are creating a specific Inspector or Channel Strip panel you 
    should not resize the panel.
    Adding objects and assigning parameters
    You build a panel by dragging objects from the Objects area on the 
    right hand side of the window into the rectangle in the edit area. 
    						
    							CUBASE SX/SLMIDI devices 1 – 35
    When you add graphic objects (backgrounds and labels) these are sim-
    ply added to the edit area, but when you add control objects (switches, 
    faders etc.), the Control Parameter Assignment dialog appears:
    In this dialog you can create and define a name for the parameter and 
    set the parameter value range and a transmission message (see be-
    low). When you have set up the parameters as desired, click OK to 
    close the dialog.
    Parameter value
    In the “Min” and “Max” fields you can set the value range for the pa-
    rameter. The Default value determines what the value will be when you 
    open the device.
    Transmission
    Here’s where you set the parameter assignment. Clicking in the value 
    field opens a pop-up menu where you can select either “Channel 
    Messages” i.e. MIDI Control Change messages, or SysEx messages. 
    If you wish to create custom SysEx messages, click the “Create Sysex” 
    button to open the respective dialog.
    For information on SysEx and SysEx editing, see page 53 and the 
    chapter “Working with System Exclusive messages”.  
    						
    							CUBASE SX/SL1 – 36 MIDI devices
    Object handling
    Selecting objects
    You select an individual object by clicking on it.
    •Select multiple objects by pressing [Shift] and clicking on each object in turn.
    •You can also click in an empty area and drag a selection rectangle around 
    one or more objects, to select them.
    Moving objects
    Simply click-drag an object to a new location and drop it. 
    •You can also use the arrow keys to move a selected object one pixel horizon-
    tally or vertically. 
    •If you press [Shift] the arrow keys will move the object in steps of 10 pixels.
    Using cut/copy/paste 
    You can use standard key commands ([Ctrl]/[Command]+[X], [Ctrl]/
    [Command]+[C], [Ctrl]/[Command]+[V]) or the corresponding Edit 
    menu items to cut, copy and paste selected objects.
    Deleting objects
    Select any object(s) and hit [Backspace] or [Delete] or select “Delete” 
    from the context menu.
    Resizing objects
    Click on any object to make resize handles appear. Click and move 
    the handles to resize the object.
    Sending objects to front/background
    Select an object and right-click/[Ctrl]-click to bring up the context 
    menu. 
    •Choose “To Front” to make the selected object the topmost one. 
    •Choose “To Background” to place the object behind all other objects. 
    						
    							CUBASE SX/SLMIDI devices 1 – 37
    Editing text
    Double-click on any text (text object or text label on a control object) 
    and enter the text.
    Aligning objects horizontally/vertically
    Select multiple objects, then right-click/[Ctrl]-click to open the con-
    text menu. 
    •For horizontal alignment, your options are Left, Centre and Right. 
    •For vertical alignment, you can choose Top, Middle and Bottom.
    Spacing objects evenly
    Select multiple Objects and open the context menu. Select “Space 
    Evenly Horizontally” or “Space Evenly Vertically” to place the objects 
    in a row or column with identical distances between the objects.
    Making objects the same size
    Select multiple Objects and resize one of them. All selected Objects 
    will be resized in accordance with the source Object.
    Import Bitmap
    You can use bitmaps (pictures) as backgrounds as well. Open the 
    context menu and select “Import Bitmap…”. You can import custom 
    bitmaps in the following formats: PNG (Portable Network Graphics), 
    PSD (Photoshop) or BMP (Windows bitmap).
    Edit Object Parameter
    Double-click on a control object (knob, fader, data entry, switch) to 
    open the Control Parameter Assignment window. In this window you 
    can also assign previously defined parameters to an object by choos-
    ing one from the Assignment list, or create new parameters. 
    						
    							CUBASE SX/SL1 – 38 MIDI devices
    Panel Edit Settings
    Test Template
    Puts the currently edited panel into live test mode. All controls will be 
    fully functional, transmitting MIDI data to the device. Activate this 
    mode when you want to try out the panel to make sure that all param-
    eters are set up correctly. You cannot edit objects while in test mode, 
    so make sure to deactivate Test Template when you’re done testing.
    Depth Focus
    This is useful when editing very complex panels, or panels featuring 
    nested views (subpanels). By enabling Depth Focus, you get a red 
    rectangle around the area whose level is currently in edit focus. By 
    double-clicking inside a subpanel, the red rectangle will mark the 
    boundaries of the subpanel and you can only edit objects inside the 
    focus area. For each double-click you go down one level. To go up 
    one level, press [Return].
    Use Raster 
    This activates an invisible grid that objects will snap to when moved. 
    The value (5 by default) dictates the resolution of the grid. With a 
    value of 20, the raster will be made up of squares of 20*20 pixels in 
    size. The raster is anchored in the top left corner of the actual panel 
    (not in the edit area).   
    						
    							CUBASE SX/SLMIDI devices 1 – 39
    Building a control panel – a tutorial 
    (Cubase SX only)
    In this tutorial we will create a simple control panel for a device:
    1.Open the MIDI Device Manager window, and click the Install Device 
    button.
    Here you can choose from a list of pre-defined devices, or define a custom device. In 
    this example we will use a Korg Triton preset.
    2.Once you have installed the Triton device, select it by clicking on its 
    name in the Installed Devices list and click the “Open Device” button.
    Now you will see the Device structure to the left of the window. In this 
    example, we will select Channel 1.
    3.Select the Channel 1 node and click the Add Panel button.
    Now you can set a size for the panel - see page 30 for details.  
    						
    							CUBASE SX/SL1 – 40 MIDI devices
    4.For this tutorial, select “Inspector size” and click OK.
    The main Panel Edit window will now open. The blue rectangle is the panel edit area.
    Now you can begin adding objects to the Panel. Let’s start with a suit-
    able background. Backgrounds are selected from the area to the right 
    of the edit area.
    5.Drag a background object into the blue rectangle (in the edit area) 
    and release the mouse button.   
    						
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