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Steinberg Cubase SX/SL 3 MIDI Devices And Features Manual

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    							CUBASE SX/SLMIDI devices 1 – 21
    Seasoned Cubase users may recall the MIDI Mixer, which allowed you 
    to create similar control setups, called Mixer maps. Third-party devel-
    opers created Mixer Maps for hundreds of popular devices at that time.
    But in Cubase SX the concept has been taken to a higher level, offer-
    ing a much deeper and more intuitive integration of the control fea-
    tures in the program.
    Overview (Cubase SX only)
    Device panels in the program
    In this section we shall take a look at a pre-configured MIDI device 
    panel to illustrate how it can be used in Cubase SX. Several device 
    setups complete with panels are included with the program.
    •On the PC, these are located in the “Device Maps” folder inside the 
    application folder. 
    •On the Mac they can be found in the following location: (Startup Vol-
    ume)/Library/Application Support/Steinberg/Cubase SX 3/Device 
    Maps.
    Opening a device setup
    Proceed as follows to open a MIDI device setup:
    1.Open the MIDI Device Manager from the Devices menu.
    2.Click the “Import Setup” button.
    A file dialog opens, where you can select XML files (the file format 
    used for device setups) for import by navigating to the Device Maps 
    folder (see above). 
    						
    							CUBASE SX/SL1 – 22 MIDI devices
    3.When you select a device setup XML file and click Open, the Import 
    MIDI Devices dialog appears where you can select a device for import.
    A device setup file can contain one or several MIDI devices.
    4.When you select a device and click OK, the device is added to the list 
    of installed devices in the MIDI Device Manager. Select the correct 
    MIDI output from the Output pop-up menu, select the device in the list 
    and click “Open Device”.
    The device control panel opens in a separate window. The Edit (“e”) button at the top 
    opens the Edit Panel window, the main edit window, see page 31.
    A device control panel representing an Access Virus synth.   
    						
    							CUBASE SX/SLMIDI devices 1 – 23
    5.Close the Device panel and return to the Project window.
    6.Select the device from the “Out” pop-up menu for a MIDI track.
    Note that for some devices, you may have to set the MIDI channel to “ANY”.
    Now the Device panel can be opened by clicking the Open Device button in the In-
    spector or in the channel strip for the corresponding track in the Mixer.
    •Note that [Ctrl]/[Command]-clicking the Open Device button allows you 
    to open a subpanel via the panel browser pop-up menu.  
    						
    							CUBASE SX/SL1 – 24 MIDI devices
    Showing panels in the Inspector
    1.In the Inspector, open the User Panel tab and click on the User Panel 
    icon.
    A “Panels” folder is shown with the selected device in a node structure below it. If you 
    open all the folders, you can select any individual panel from the device that “fits” into 
    the User Panel space. 
    •Select a panel by double-clicking it in the list.
    The panel opens in the Inspector.   
    						
    							CUBASE SX/SLMIDI devices 1 – 25
    Showing panels in the Mixer
    1.Open the Mixer, and make sure the extended channel view is shown.
    2.Open the View options pop-up for the MIDI channel connected to the 
    device and select “User Panel”.
    3.Click the icon shown in the extended section of the channel strip.
    The Panels folder is displayed like in the Inspector, but with different available panels. 
    Just like in the Inspector, the panel has to “fit” into the available space to be selectable.
    4.Double-click to select a panel.
    The panel is now shown in the extended section of the channel strip.   
    						
    							CUBASE SX/SL1 – 26 MIDI devices
    Automating device parameters
    Automation works just like for normal audio and MIDI tracks:
    1.Open the device control panel by clicking the “Open Device” button 
    in the Inspector.
    2.Activate Write automation on the device panel.   
    						
    							CUBASE SX/SLMIDI devices 1 – 27
    3.If you now go back to the Project window, there will be a MIDI Device 
    Automation track in the Track list.
    If you click in the name field, all parameters in the device are shown and can be se-
    lected for automation. You can automate the device by either moving knobs and sliders 
    on the control panel itself or by drawing curves on the automation track for a selected 
    parameter.   
    						
    							CUBASE SX/SL1 – 28 MIDI devices
    The main edit windows (Cubase SX only)
    To edit device panels you use two main windows; the Device window 
    and the Edit Panel window. In this section we will describe the main 
    working areas of these edit windows, and what they are used for.
    The Device window
    1.Select a device in the Installed Devices list in the MIDI Device Manager 
    dialog and click Open Device.
    The Device window opens with a node structure in the left half of the window. In this 
    example, the top node represents the device and the subnodes the MIDI channels 
    used by the device.
    2.Click on a node.
    Now three areas appear in the main window: Device Node, Panels 
    and Variables.
    The Device window.  
    						
    							CUBASE SX/SLMIDI devices 1 – 29
    Device structure
    On the left is a hierarchical view of the device’s structure, which can 
    consist of nodes, subnodes and parameters. By default, the structure 
    of a newly created device (or a device with no panels added yet) will 
    either be based on the MIDI channels that have been activated in the 
    Create New Device dialog (see page 18), or as in this case, one of the 
    preset devices, which all have the same structure (all 16 MIDI chan-
    nels activated).
    Device node
    This shows the name of the selected node. You can rename some or 
    all nodes, for example if the device is a typical GM-compatible synth 
    you may want to rename “Channel 10” to “Drums”. 
    Panels
    In the Panels window area a list of panels assigned to the selected 
    node will be shown (currently no panels are assigned). 
    •The “Add Panel” button opens the Add Panel dialog, see page 30. 
    •When an existing panel is selected in the Panels window area, the 
    “Edit Panel” button will open the panel for editing in the Edit Panel 
    window, see page 31.
    Variables
    •The “Add Variables” button lets you define variables. Variables are 
    useful when you’re working with multiple instances of the same panel. 
    A typical example is when you have a multi-timbral synthesizer with 16 
    parts, where each part is identical in terms of features and functions, 
    and all that distinguishes them are the MIDI channel numbers. So you 
    create multiple subnodes where the variable is named “part” and the 
    variable range is 1-16. This way you can repeat the same objects and 
    parameters across all parts. 
    						
    							CUBASE SX/SL1 – 30 MIDI devices
    •The “Add Parameters” button opens the “Add Parameter” dialog where 
    you define the parameters that will be used in the Panel. A parameter 
    defines how the setting of the connected device can be modified, what 
    the valid range is and what the current state of the parameter is. Param-
    eters are assigned to objects (see page 32), i.e. knobs, faders, switches 
    or data entry fields on a panel.
    •The “Add Subnodes” button lets you create subsidiary nodes. This is 
    useful when you wish to create multiple panels for one node. When 
    you build a device panel you may want to break it up in several parts, 
    or “subpanels” – e.g. one for the Envelope section, one for the Filter 
    section and so forth. By creating all panel sections under separate 
    subnodes, you can show the different sections in the Inspector or 
    channel strip. From these subpanels you can later build a large main 
    panel using the subpanels.
    The Add Panel Dialog
    Clicking the “Add Panel” button in the Device window opens a dialog 
    where you select the size and enter a name for the new panel. You 
    have three default sizes to chose from:
    •General Size (352*352 pixels by default).
    This is the largest view, which is to be used in a separate Panel window. The size is 
    customizable, as you often need more than 352 by 352 pixels to fit all controls of an 
    entire instrument into one screen.
    •Inspector Size (157*342 pixels).
    The standard size for a Panel to be used in the Inspector. 
    •Channel Strip Size (84*322 pixels).
    The standard size for a panel to be used in a Mixer channel strip.  
    						
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