Steinberg Cubase 8 Manual
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Sample Editor Working with hitpoints and slices 461 • To disable automatic hitpoint detection, select File > Preferences > Editing > Audio and deactivate Enable Automatic Hitpoint Detection. • In the Project window, hitpoints are shown for the selected event, provided that the zoom factor is high enough. To hide them, select File > Preferences > Event Display > Audio and disable Show Hitpoints on Selected Events. Filtering hitpoints You can filter hitpoints in the Hitpoints Inspector tab of the Sample...
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Sample Editor Working with hitpoints and slices 462 Using Hitpoints to Locate Audio Positions in the Project Window You can navigate through the hitpoints of an audio event in the Project window. PREREQUISITE Enable Automatic Hitpoint Detection is activated (File > Preferences > Editing > Audio). PROCEDURE 1. Select the audio track that contains the audio event for which you want to locate hitpoints. 2. Press [Alt]/[Option]-[N] to navigate to the next hitpoint, or [Alt]/[Option]-[B] to navigate to...
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Sample Editor Working with hitpoints and slices 463 An enabled, a disabled, and a locked hitpoint Disabling and locking hitpoints After applying the different hitpoint filters, you may find that you want to keep individual hitpoints that were filtered out or disable hitpoints that you do not need. Furthermore, you may want to lock certain hitpoints. • To lock a hitpoint, move the mouse pointer over the gray triangle on the timeline so that the tooltip “Lock Hitpoint” is shown. Click on the triangle....
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Sample Editor Working with hitpoints and slices 464 Resetting hitpoints Sometimes it can be useful to reset hitpoints to their original state, e. g. because you still want them to be affected by the Threshold slider. PROCEDURE • To reset hitpoints to their original state, press [Ctrl]/[Command]-[Alt]/[Option] so that the tooltip “Enable/Unlock Hitpoints” is shown and drag a rectangle over the hitpoints. RESULT All disabled and locked hitpoints within the area defined by the rectangle are reset. Note...
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Sample Editor Working with hitpoints and slices 465 Slicing audio Once you have set up the hitpoints as needed, you can slice the audio by clicking the Create Slices button on the Hitpoints tab. Alternatively, you can select the “Create Audio Slices from Hitpoints” command from the Hitpoints submenu of the Audio menu. The following happens: • The Sample Editor closes. • The audio event is “sliced” so that the sections between the hitpoints become separate events, all referring to the same original...
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Sample Editor Working with hitpoints and slices 466 Also consider activating auto fades for the corresponding audio track – fade-outs set to about 10 ms will help eliminate any clicks between the slices when you play back the part. If the project tempo is higher than the tempo of the original audio event, the slice events are overlapping. Activate auto crossfades for the track to smooth out the sound. Furthermore, you can select the overlapping events inside the part and apply the “Delete Overlaps”...
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Sample Editor Working with hitpoints and slices 467 Create Groove You can generate a groove quantize map based on hitpoints that you have created. RELATED LINKS Creating Groove Quantize Presets on page 246 Create Markers If an audio event contains calculated hitpoints, you can click the Create Markers button on the Hitpoints tab to add a marker for each hitpoint. If your project has no marker track, it will be added and activated automatically. Markers can be useful to snap to hitpoints, e. g. for...
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Sample Editor VariAudio (Cubase Pro only) 468 The following options are available: Velocity Mode/Velocity • Dynamic Velocity Value – The velocity values of the created MIDI notes vary, according to the peak levels of the corresponding hitpoints. • Fixed Velocity Value – The created MIDI notes get the same velocity value. You can set this value using the Velocity field. Pitch/Length • Hitpoints do not contain any information about pitch or duration. Therefore, all created MIDI notes get the same pitch...
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Sample Editor VariAudio (Cubase Pro only) 469 VariAudio allows you to change your audio on the vertical axis and on the horizontal axis. If you load projects with VariAudio files in Cubase Artist, the original files will be played back and your VariAudio modifications will be ignored. If you want to hear your modifications in Cubase Artist, you will have to bounce the audio files that have been edited with the Cubase Pro VariAudio features. RELATED LINKS Changing the pitch on page 476 Warping...
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Sample Editor VariAudio (Cubase Pro only) 470 NOTE The audio waveform displayed on the VariAudio tab is always shown as mono, even if you have opened a stereo or multi-channel file. The piano keyboard to the left of the waveform indicates the pitch positions. By moving a segment vertically, you can change its average pitch. Note pitches represent the perceived fundamental frequency of a sound. The note A4 is perceived to be of the same pitch as a sine wave of 440 Hz. The notation of pitches is a...