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Steinberg Cubase 8 Manual

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Page 461

Sample Editor
Working with hitpoints and slices
461
• To disable automatic hitpoint detection, select File > Preferences > Editing 
> Audio and deactivate Enable Automatic Hitpoint Detection.
• In the Project window, hitpoints are shown for the selected event, provided 
that the zoom factor is high enough.
To hide them, select File > Preferences > Event Display > Audio and 
disable Show Hitpoints on Selected Events.
Filtering hitpoints
You can filter hitpoints in the Hitpoints Inspector tab of the Sample...

Page 462

Sample Editor
Working with hitpoints and slices
462
Using Hitpoints to Locate Audio Positions in the Project Window
You can navigate through the hitpoints of an audio event in the Project window.
PREREQUISITE 
Enable Automatic Hitpoint Detection is activated (File > Preferences > Editing 
> Audio).
PROCEDURE
1. Select the audio track that contains the audio event for which you want to 
locate hitpoints.
2. Press [Alt]/[Option]-[N] to navigate to the next hitpoint, or [Alt]/[Option]-[B] to 
navigate to...

Page 463

Sample Editor
Working with hitpoints and slices
463
An enabled, a disabled, and a locked hitpoint
Disabling and locking hitpoints
After applying the different hitpoint filters, you may find that you want to keep 
individual hitpoints that were filtered out or disable hitpoints that you do not need. 
Furthermore, you may want to lock certain hitpoints.
• To lock a hitpoint, move the mouse pointer over the gray triangle on the 
timeline so that the tooltip “Lock Hitpoint” is shown. Click on the triangle....

Page 464

Sample Editor
Working with hitpoints and slices
464
Resetting hitpoints
Sometimes it can be useful to reset hitpoints to their original state, e. g. because you 
still want them to be affected by the Threshold slider.
PROCEDURE
• To reset hitpoints to their original state, press [Ctrl]/[Command]-[Alt]/[Option] 
so that the tooltip “Enable/Unlock Hitpoints” is shown and drag a rectangle 
over the hitpoints.
RESULT 
All disabled and locked hitpoints within the area defined by the rectangle are reset. 
Note...

Page 465

Sample Editor
Working with hitpoints and slices
465
Slicing audio
Once you have set up the hitpoints as needed, you can slice the audio by clicking 
the Create Slices button on the Hitpoints tab. Alternatively, you can select the 
“Create Audio Slices from Hitpoints” command from the Hitpoints submenu of the 
Audio menu.
The following happens:
• The Sample Editor closes.
• The audio event is “sliced” so that the sections between the hitpoints become 
separate events, all referring to the same original...

Page 466

Sample Editor
Working with hitpoints and slices
466
Also consider activating auto fades for the corresponding audio track – fade-outs 
set to about 10 ms will help eliminate any clicks between the slices when you play 
back the part.
If the project tempo is higher than the tempo of the original audio event, the slice 
events are overlapping. Activate auto crossfades for the track to smooth out the 
sound. Furthermore, you can select the overlapping events inside the part and apply 
the “Delete Overlaps”...

Page 467

Sample Editor
Working with hitpoints and slices
467
Create Groove
You can generate a groove quantize map based on hitpoints that you have created.
RELATED LINKS
Creating Groove Quantize Presets on page 246
Create Markers
If an audio event contains calculated hitpoints, you can click the Create Markers 
button on the Hitpoints tab to add a marker for each hitpoint. If your project has no 
marker track, it will be added and activated automatically. Markers can be useful to 
snap to hitpoints, e.
 g. for...

Page 468

Sample Editor
VariAudio (Cubase Pro only)
468
The following options are available:
Velocity Mode/Velocity
• Dynamic Velocity Value – The velocity values of the created MIDI notes 
vary, according to the peak levels of the corresponding hitpoints.
• Fixed Velocity Value – The created MIDI notes get the same velocity 
value. You can set this value using the Velocity field.
Pitch/Length
• Hitpoints do not contain any information about pitch or duration. 
Therefore, all created MIDI notes get the same pitch...

Page 469

Sample Editor
VariAudio (Cubase Pro only)
469
VariAudio allows you to change your audio on the vertical axis and on the horizontal 
axis.
If you load projects with VariAudio files in Cubase Artist, the original files will be 
played back and your VariAudio modifications will be ignored. If you want to hear 
your modifications in Cubase Artist, you will have to bounce the audio files that have 
been edited with the Cubase Pro VariAudio features.
RELATED LINKS
Changing the pitch on page 476
Warping...

Page 470

Sample Editor
VariAudio (Cubase Pro only)
470
NOTE
The audio waveform displayed on the VariAudio tab is always shown as mono, even 
if you have opened a stereo or multi-channel file.
The piano keyboard to the left of the waveform indicates the pitch positions. By 
moving a segment vertically, you can change its average pitch.
Note pitches represent the perceived fundamental frequency of a sound. The note 
A4 is perceived to be of the same pitch as a sine wave of 440
 Hz. The notation of 
pitches is a...
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