Steinberg Cubase 8 Manual
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Sample Editor Flattening realtime processing 491 The Realtime presets can be selected from the Algorithm pop-up menu on the Sample Editor toolbar. In the Pool, you can select an algorithm for several selected clips at a time. RELATED LINKS About time stretch and pitch shift algorithms on page 428 Selecting an algorithm for realtime playback on page 451 Unstretching audio files By selecting “Unstretch Audio” from the Realtime Processing submenu of the Audio menu, all realtime time stretching (by sizing...
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492 Audio Part Editor The Audio Part Editor allows you to view and edit the events inside audio parts. Essentially, this is the same type of editing that you do in the Project window. Audio parts are created in the Project window in one of the following ways: • Select one or several audio events on the same track, and select Audio > Events to Part. • Glue together two or more audio events on the same track with the Glue tool. • Draw an empty part with the Draw tool. • Double-click between the left and...
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Audio Part Editor Window Overview 493 Toolbar The tools, settings, and icons on the toolbar have the same functionality as in the Project window, with the following differences: • A Solo button. • Separate tools for auditioning (Speaker) and scrubbing. • No Line or Glue Tube tools. • Play and Loop icons and an Audition Volume control. • Independent Track Loop settings. • Part List controls for handling several parts: activating parts for editing, restricting editing to active parts only and showing...
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Audio Part Editor Opening the Audio Part Editor 494 Opening the Audio Part Editor The Audio Part Editor can display several parts at once, and you can also have more than one Audio Part Editor open at the same time. PROCEDURE 1. Select one or more audio parts in the Project window. 2. Double-click on any one of them or use the Edit-Open key command, by default [Ctrl]/[Command]-[E]. Double-clicking on an audio event in the Project window will open the Sample Editor. RELATED LINKS Opening the Sample...
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Audio Part Editor Operations 495 Operations Zooming, selecting and editing in the Audio Part Editor are done just as in the Project window. NOTE If a part is a shared copy (i. e. you have previously copied the part by [Alt]/[Option]-[Shift] and dragging), any editing you perform will affect all shared copies of this part. RELATED LINKS Project Window on page 43 Auditioning There are several ways to listen to the events in the Audio Part Editor. By Using the Speaker Tool If you click somewhere in the...
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Audio Part Editor Operations 496 By Using Regular Playback You can of course use the regular playback controls while in the Audio Part Editor. Furthermore, if you activate the Solo Editor button on the toolbar, only the events in the edited part will be played back. Using Key Commands If you activate the “Playback Toggle triggers Local Preview” option in the Preferences dialog (Transport page), you can start/stop auditioning by pressing [Space]. This is the same as clicking the Audition icon on the...
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Audio Part Editor Operations 497 RELATED LINKS Using the Setup options on page 1032 Scrubbing In the Audio Part Editor, the Scrub tool has a separate icon on the toolbar. Apart from that, scrubbing works exactly as in the Project window. RELATED LINKS Using the Scrub Tool on page 170 Handling Several Parts When you open the Audio Part Editor with several parts selected – all on the same track or on different tracks – they might not all fit in the editor window, which can make it hard to get an...
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Audio Part Editor Options and Settings 498 • The “Show Part Borders” button can be used if you want to see clearly defined borders for the active part. When this is activated, all parts except the active one are grayed out, making the borders easily discernible. There are also two markers in the ruler with the name of the active part, marking its beginning and end. These can be moved freely to change the part borders. • It is possible to cycle between parts, making them active using key commands.In...
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499 Pool Every time that you record on an audio track, a file is created on your hard disk. A reference to this file, a clip, is added to the Pool. The following rules apply to the Pool: • All audio and video clips that belong to a project are listed in the Pool. • Every project has a separate Pool. The way the Pool displays folders and their contents is similar to the way the Windows Explorer/Mac OS Finder display folders and file lists. In the Pool, you can perform operations that affect files on...
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Pool Pool Window 500 Pool Window The Pool window allows you to manage the media files of the active project. You can open the Pool in the following ways: • On the Project window toolbar, click the Open Pool Window button. If this icon is not visible, you must activate the Media & MixConsole Windows option on the toolbar context menu. •Select Project > Pool. •Select Media > Open Pool Window. The content of the Pool is divided into the following folders: Audio Folder Contains all audio clips and regions...