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Steinberg Cubase 8 Manual

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Page 491

Sample Editor
Flattening realtime processing
491
The Realtime presets can be selected from the Algorithm pop-up menu on the 
Sample Editor toolbar.
In the Pool, you can select an algorithm for several selected clips at a time.
RELATED LINKS
About time stretch and pitch shift algorithms on page 428
Selecting an algorithm for realtime playback on page 451
Unstretching audio files
By selecting “Unstretch Audio” from the Realtime Processing submenu of the Audio 
menu, all realtime time stretching (by sizing...

Page 492

492
Audio Part Editor
The Audio Part Editor allows you to view and edit the events inside audio parts. 
Essentially, this is the same type of editing that you do in the Project window.
Audio parts are created in the Project window in one of the following ways:
• Select one or several audio events on the same track, and select Audio > 
Events to Part.
• Glue together two or more audio events on the same track with the Glue tool.
• Draw an empty part with the Draw tool.
• Double-click between the left and...

Page 493

Audio Part Editor
Window Overview
493
Toolbar
The tools, settings, and icons on the toolbar have the same functionality as in the 
Project window, with the following differences:
• A Solo button.
• Separate tools for auditioning (Speaker) and scrubbing.
• No Line or Glue Tube tools.
• Play and Loop icons and an Audition Volume control.
• Independent Track Loop settings.
• Part List controls for handling several parts: activating parts for editing, 
restricting editing to active parts only and showing...

Page 494

Audio Part Editor
Opening the Audio Part Editor
494
Opening the Audio Part Editor
The Audio Part Editor can display several parts at once, and you can also have more 
than one Audio Part Editor open at the same time.
PROCEDURE
1. Select one or more audio parts in the Project window.
2. Double-click on any one of them or use the Edit-Open key command, by 
default [Ctrl]/[Command]-[E].
Double-clicking on an audio event in the Project window will open the Sample Editor.
RELATED LINKS
Opening the Sample...

Page 495

Audio Part Editor
Operations
495
Operations
Zooming, selecting and editing in the Audio Part Editor are done just as in the 
Project window.
NOTE
If a part is a shared copy (i. e. you have previously copied the part by 
[Alt]/[Option]-[Shift] and dragging), any editing you perform will affect all shared 
copies of this part.
RELATED LINKS
Project Window on page 43
Auditioning
There are several ways to listen to the events in the Audio Part Editor.
By Using the Speaker Tool
If you click somewhere in the...

Page 496

Audio Part Editor
Operations
496
By Using Regular Playback
You can of course use the regular playback controls while in the Audio Part Editor. 
Furthermore, if you activate the Solo Editor button on the toolbar, only the events in 
the edited part will be played back.
Using Key Commands
If you activate the “Playback Toggle triggers Local Preview” option in the 
Preferences dialog (Transport page), you can start/stop auditioning by pressing 
[Space]. This is the same as clicking the Audition icon on the...

Page 497

Audio Part Editor
Operations
497
RELATED LINKS
Using the Setup options on page 1032
Scrubbing
In the Audio Part Editor, the Scrub tool has a separate icon on the toolbar. Apart 
from that, scrubbing works exactly as in the Project window.
RELATED LINKS
Using the Scrub Tool on page 170
Handling Several Parts
When you open the Audio Part Editor with several parts selected – all on the same 
track or on different tracks – they might not all fit in the editor window, which can 
make it hard to get an...

Page 498

Audio Part Editor
Options and Settings
498
• The “Show Part Borders” button can be used if you want to see clearly 
defined borders for the active part.
When this is activated, all parts except the active one are grayed out, making 
the borders easily discernible. There are also two markers in the ruler with the 
name of the active part, marking its beginning and end. These can be moved 
freely to change the part borders.
• It is possible to cycle between parts, making them active using key 
commands.In...

Page 499

499
Pool
Every time that you record on an audio track, a file is created on your hard disk. A 
reference to this file, a clip, is added to the Pool.
The following rules apply to the Pool:
• All audio and video clips that belong to a project are listed in the Pool.
• Every project has a separate Pool.
The way the Pool displays folders and their contents is similar to the way the 
Windows Explorer/Mac OS Finder display folders and file lists. In the Pool, you can 
perform operations that affect files on...

Page 500

Pool
Pool Window
500
Pool Window
The Pool window allows you to manage the media files of the active project.
You can open the Pool in the following ways:
• On the Project window toolbar, click the Open Pool Window button. If this 
icon is not visible, you must activate the Media & MixConsole Windows 
option on the toolbar context menu.
•Select Project > Pool.
•Select Media > Open Pool Window.
The content of the Pool is divided into the following folders:
Audio Folder
Contains all audio clips and regions...
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