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Steinberg Cubase 5 Operation Manual

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Page 251

251
The Sample Editor
You can change the insert position of a warp tab in the 
audio by clicking and dragging the warp tab header in the 
ruler. This will change the warping (see “Editing Warp 
tabs” on page 251).
Hold down [Shift] (by default) to delete warp tabs or 
configure another tool modifier in the Preferences dialog 
(Editing–Tool Modifiers–AudioWarp tool). To delete a 
warp tab, hold down the tool modifier so that the pointer 
becomes an eraser and click on the warp tab. 
If you are not...

Page 252

252
The Sample Editor
Now the beginning of the waveform matches the desired 
bar position.
Editing warp tabs can also be useful, if you change the 
length of a segment that you have already warped. In this 
case, editing warp tabs can help you synchronize your au-
dio again.
Reset
This pop-up menu at the bottom of the VariAudio tab allows 
you to reset the modifications you performed in Pitch & 
Warp mode (pitch modifications, time modifications or 
both). It also lets you reset the changes you made in...

Page 253

253
The Sample Editor
Proceed as follows:
1.Open the Sample Editor by double-clicking your audio 
file in the Project window or the Pool. 
2.Open the VariAudio tab.
3.Open the Functions pop-up menu and select “Extract 
MIDI…”.
The “Extract MIDI” dialog opens.
4.Select an Extraction mode in the corresponding pop-
up menu to include or exclude pitchbend events.
Pitchbend events are MIDI controller data that are saved 
in a MIDI file and that create pitch transitions between 
MIDI notes. The following...

Page 254

17
The Audio Part Editor 

Page 255

255
The Audio Part Editor
Background
The Audio Part Editor allows you to view and edit the events 
inside audio parts. Essentially, this is the same type of edit-
ing that you do in the Project window, which means that 
this chapter contains a lot of references to the chapter “The 
Project window” on page 25.
Audio parts are created in the Project window in one of 
the following ways:
By selecting one or several audio events on the same 
track, and selecting “Events to Part” from the Audio menu.
By...

Page 256

256
The Audio Part Editor
About lanes
If you make the editor window larger, this will reveal addi-
tional space below the edited events. This is because an 
audio part is divided vertically in lanes. 
Lanes can make it easier to work with several audio events 
in a part:
In the upper figure it is unnecessarily hard to discern, se-
lect and edit the separate events. In the lower figure, some 
of the events have been moved to another lower lane, 
making selection and editing much easier.To move an event to...

Page 257

257
The Audio Part Editor
Operations
Note that if a part is a shared copy (i.e. you have previ-
ously copied the part by [Alt]/[Option]-[Shift] and drag-
ging), any editing you perform will affect all shared copies 
of this part.
To indicate that it is a shared copy, its name is displayed in italics and a 
symbol is displayed in the lower right corner of the part in the Project 
window.
Auditioning
There are three ways to listen to the events in the Audio 
Part Editor:
By using the Speaker tool
If you...

Page 258

258
The Audio Part Editor
Handling several parts
When you open the Audio Part Editor with several parts se-
lected – all on the same track or on different tracks – they 
might not all “fit” in the editor window, which can make it 
hard to get an overview of the different parts when editing.
Therefore, the toolbar features a few functions to make 
working with multiple parts easier and more comprehen-
sive:
The Part List menu lists all parts that were selected 
when you opened the editor, and lets you...

Page 259

259
The Audio Part Editor
Creating an audio part from regions
1.In the Project window, select the event you recorded in 
Cycle mode.
After recording, this will play the last take.
2.Pull down the Audio menu and select “Events to Part”.
You are asked whether you want to “Create part using regions”.
3.Click “Regions”.
The regions are converted to an audio part.
Assembling a take
1.Double-click the part to open the Audio Part Editor.
Now, the different takes will be placed on different lanes, with the last...

Page 260

18
The Pool 
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