Steinberg Cubase 5 Operation Manual
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Page 231
231 The Sample Editor Autoscroll Autoscroll and Suspend Autoscroll when Editing activated. When this option is activated in the Sample Editor toolbar, the waveform display will scroll during playback, keeping the project cursor visible in the editor. This setting is independent of the Autoscroll setting in the Project window toolbar or other editors. You can find more information on this function in the section “Autoscroll” on page 57. AudioWarp: Tempo matching audio AudioWarp is the generic name...
Page 232
232 The Sample Editor Manually adjusting grid and tempo If you want to manually adjust the grid and tempo of your audio file, because you have a very special loop and the automatic functions did not lead to satisfying results, pro- ceed as follows: 1.Open the Definition tab in the Sample Editor Inspector and activate the Manual Adjust tool. 2.Select a suitable resolution value from the Grid pop- up menu. With the Manual Adjust tool you can manipulate the time grid for the audio file. If you select...
Page 233
233 The Sample Editor 8.Hold down [Ctrl]/[Command], click and drag the red flag (Stretch Bars) to the left or right until the second bar in the ruler is aligned with the position of the second downbeat of the sample, and release the mouse button. The start of the next bar is set, and all grid positions will be stretched. 9.Check the other beats and use the pink flag (Stretch Previous - Move Next) if necessary. This flag is shown at bar positions. When you drag it with the mouse, the start of the...
Page 234
234 The Sample Editor Selecting an algorithm for realtime playback In the Algorithm pop-up in the toolbar you can select the algorithm to be applied on realtime playback. In this pop-up you can find various options that govern the audio quality of the realtime time stretching. There are pre- sets for common types of audio material and an Advanced option which allows you to manually set warp parameters:If you select the Advanced menu item, a dialog opens where you can manually adjust the three...
Page 235
235 The Sample Editor ÖThe term “loop” is used throughout this section. Loop in this context usually means an audio file with a musical time base, i.e. the length of the loop represents a certain number of bars and/or beats at a certain tempo. Playing the loop back at the right tempo in a cycle set to the cor- rect length will produce a continuous loop without gaps. Using hitpoints The main functionality of using hitpoints to slice up a loop is to make a loop fit the tempo of a song, or...
Page 236
236 The Sample Editor The audio event is replaced by an audio part, containing the slices (double-click the part to view the slices in the Au- dio Part Editor). If you edited a clip from the Pool, you need to drag it to an audio track to get a part with the slices. The loop is automatically adapted to the project tempo. This takes the loop length you specified into account: e. g., if the loop was one bar long, the part is resized to fit exactly one bar in the Cubase tempo, and the slices are moved...
Page 237
237 The Sample Editor If you hear a single sound split into two slice you can disable an individual slice by pressing [Alt]/[Option] (the pointer turns into a cross) and clicking on the correspond- ing hitpoint handle. The hitpoint handle gets smaller and its line disappears to indicate that it is disabled. To reactivate a disabled hitpoint, [Alt]/[Option]-click on the hitpoint handle again. If you hear “double hits” (e.g. a snare hit being followed by a hi-hat hit within the same slice) you can...
Page 238
238 The Sample Editor ÖYou can also create grooves from a MIDI part by se- lecting the part and dragging it on the grid display in the middle of the Quantize Setup dialog or by selecting “Part to Groove” from the Advanced Quantize submenu on the MIDI menu. Other hitpoint functions On the Hitpoints tab of the Sample Editor Inspector and on the various submenus of the Audio menu, you will also find the following functions: Create Markers If an audio event contains calculated hitpoints, you can click...
Page 239
239 The Sample Editor A typical application of warp tabs is to use them to synchro- nize audio to video. You can also use warp tabs for further tweaking after hav- ing activated Musical mode. Using the Free warp tool Warp tabs are created using the Free Warp tool on the AudioWarp tab of the Sample Editor, but can also be cre- ated from hitpoints (see “Creating warp tabs from hit- points” on page 241). In this example, we will show how a file with slightly varying tempo can be locked to a steady tempo...
Page 240
240 The Sample Editor 10.With the mouse button still pressed, drag the warp tab so that the position lines up with the first beat of the bar in the ruler. 11.Release the mouse button. Now the first beat in the audio event is perfectly aligned with the corre- sponding position in the project! You can also first add warp tabs at the relevant musical positions and change their positions later, see “Editing warp tabs” on page 240.Next to the warp tab handle in the ruler, a number is shown. This number...