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Steinberg Cubase 5 Operation Manual

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Audio processing and functions
7.Create a new curve point to set the duration of the 
pitchbend, i.e. the time the pitch should remain trans-
posed by 2 semitones.
8.Finally, create a point where you want the pitchbend to 
end.
You do not have to create a new point if you are at the end of the audio 
file, since there is always an end point at the right side of the waveform 
display.
9.If necessary, make additional settings in the Pitch Shift 
Mode section, see “Pitch Shift Mode” on page 209....

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Audio processing and functions
This pop-up menu determines what the function does:
Time Stretch
This function allows you to change the length and “tempo” 
of the selected audio without affecting the pitch. The dia-
log contains the following parameters:
Define Bars section
In this section, you set the length of the selected audio 
and the time signature:
Original Length section
This section contains information and settings regarding 
the audio selected for processing:
Resulting Length section
These...

Page 213

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Audio processing and functions
Algorithm section
Allows you to select a time stretch algorithm: MPEX 4 and 
Realtime mode. 
MPEX 4 mode
This mode is based on Prosoniq’s proprietary MPEX (Minimum Percei-
ved Loss Time Compression/Expansion) algorithm. This algorithm (which 
is also used in Prosoniq’s TimeFactory™ application) uses an artificial 
neural network for time series prediction in the scale space domain to 
achieve high end time and pitch scaling. This gives the best possible au-
dio quality...

Page 214

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Audio processing and functions
Tail
This parameter is useful if you are applying an effect that 
adds material after the end of original audio (such as re-
verb and delay effects). When the checkbox is activated, 
you can specify a tail length using the slider. The tail time 
is included when playing back with the Preview function, 
allowing you to find the appropriate tail length.
Pre/Post-Crossfade
These settings allow you to gradually mix the effect in or 
out. If you activate Pre-Crossfade and...

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Audio processing and functions
To modify the settings of the selected processing, click 
the “Modify” button.
This opens the dialog for the processing function or applied effect, allow-
ing you to change the settings. This works just as when you applied the 
processing or effect the first time.
To replace the selected operation with another pro-
cessing function or effect, select the desired function from 
the pop-up menu and click the “Replace By” button.
If the selected function has settings, a...

Page 216

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Audio processing and functions
Detect Silence
The Detect Silence function on the Advanced submenu of 
the Audio menu searches for silent sections in an event 
and either splits the event, removing the silent parts from 
the project, or creates regions corresponding to the non-
silent sections. Proceed as follows:
1.Select the event in the Project window or the Audio 
Part Editor.
You can select several events if you like, in which case you will be al-
lowed to make separate settings for each selected...

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Audio processing and functions
You can use the Preview function to listen to the result.
The event is played back repeatedly in its entire length, but with the 
“closed” sections silenced.
5.Repeat steps 3 and 4 until you are satisfied with the 
result.
6.Now activate the “Add as Regions” or the “Strip Si-
lence” checkbox, or both.
“Add as Regions” will create regions according to the non-silent sec-
tions. “Strip Silence” will split the event at the start and end of each non-
silent section, and...

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Audio processing and functions
4.You can adjust the display with the settings in the dis-
play window:
5.If you move the mouse pointer over the graph, a cross-
hair cursor follows the graph curve and the display in the 
upper right corner shows the frequency/note and level at 
the current position.
To compare the level between two frequencies, move the pointer to one 
of the frequencies, right-click once and move the pointer to the second 
frequency. The delta value (the difference in level between...

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16
The Sample Editor 

Page 220

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The Sample Editor
Background
The Sample Editor allows you to view and manipulate audio 
by cutting and pasting, removing or drawing audio data, 
processing or applying effects (see “Audio processing and 
functions” on page 204). This editing can be called “non-
destructive”: The actual file (if created or imported from 
outside the project) will remain untouched and using the 
Offline Process History you can undo modifications or re-
vert to the original settings at any time (see “The Offline...
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