Steinberg Cubase 5 Operation Manual
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211 Audio processing and functions 7.Create a new curve point to set the duration of the pitchbend, i.e. the time the pitch should remain trans- posed by 2 semitones. 8.Finally, create a point where you want the pitchbend to end. You do not have to create a new point if you are at the end of the audio file, since there is always an end point at the right side of the waveform display. 9.If necessary, make additional settings in the Pitch Shift Mode section, see “Pitch Shift Mode” on page 209....
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212 Audio processing and functions This pop-up menu determines what the function does: Time Stretch This function allows you to change the length and “tempo” of the selected audio without affecting the pitch. The dia- log contains the following parameters: Define Bars section In this section, you set the length of the selected audio and the time signature: Original Length section This section contains information and settings regarding the audio selected for processing: Resulting Length section These...
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213 Audio processing and functions Algorithm section Allows you to select a time stretch algorithm: MPEX 4 and Realtime mode. MPEX 4 mode This mode is based on Prosoniq’s proprietary MPEX (Minimum Percei- ved Loss Time Compression/Expansion) algorithm. This algorithm (which is also used in Prosoniq’s TimeFactory™ application) uses an artificial neural network for time series prediction in the scale space domain to achieve high end time and pitch scaling. This gives the best possible au- dio quality...
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214 Audio processing and functions Tail This parameter is useful if you are applying an effect that adds material after the end of original audio (such as re- verb and delay effects). When the checkbox is activated, you can specify a tail length using the slider. The tail time is included when playing back with the Preview function, allowing you to find the appropriate tail length. Pre/Post-Crossfade These settings allow you to gradually mix the effect in or out. If you activate Pre-Crossfade and...
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215 Audio processing and functions To modify the settings of the selected processing, click the “Modify” button. This opens the dialog for the processing function or applied effect, allow- ing you to change the settings. This works just as when you applied the processing or effect the first time. To replace the selected operation with another pro- cessing function or effect, select the desired function from the pop-up menu and click the “Replace By” button. If the selected function has settings, a...
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216 Audio processing and functions Detect Silence The Detect Silence function on the Advanced submenu of the Audio menu searches for silent sections in an event and either splits the event, removing the silent parts from the project, or creates regions corresponding to the non- silent sections. Proceed as follows: 1.Select the event in the Project window or the Audio Part Editor. You can select several events if you like, in which case you will be al- lowed to make separate settings for each selected...
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217 Audio processing and functions You can use the Preview function to listen to the result. The event is played back repeatedly in its entire length, but with the “closed” sections silenced. 5.Repeat steps 3 and 4 until you are satisfied with the result. 6.Now activate the “Add as Regions” or the “Strip Si- lence” checkbox, or both. “Add as Regions” will create regions according to the non-silent sec- tions. “Strip Silence” will split the event at the start and end of each non- silent section, and...
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218 Audio processing and functions 4.You can adjust the display with the settings in the dis- play window: 5.If you move the mouse pointer over the graph, a cross- hair cursor follows the graph curve and the display in the upper right corner shows the frequency/note and level at the current position. To compare the level between two frequencies, move the pointer to one of the frequencies, right-click once and move the pointer to the second frequency. The delta value (the difference in level between...
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220 The Sample Editor Background The Sample Editor allows you to view and manipulate audio by cutting and pasting, removing or drawing audio data, processing or applying effects (see “Audio processing and functions” on page 204). This editing can be called “non- destructive”: The actual file (if created or imported from outside the project) will remain untouched and using the Offline Process History you can undo modifications or re- vert to the original settings at any time (see “The Offline...