Motorola V66 User Guide
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129 Calculator The calculator can perform the following functions: FunctionDescription . Insert a decimal point C Clear the calculation CE Clear entry (replaces the C function when you enter subsequent values in a calculation) = Calculate the result + Add - Subtract x Multiply Ö Divide % Divide the displayed value by 100 ± Change the entryÕs sign (positive/negative) $ Calculate the exchange rate MS Store the current value in memory (overwrites values already stored) MC Clear the value stored in memory MR Replace the displayed value with the value stored in memory
Calculator 130 Converting Currency The currency converter works just like the calculator, but uses the $ (currency) function: Find the FeatureM> Calculator M> Exchange Rate PressTo 1 number keys enter the exchange rate 2OK (+) store the exchange rate 3number keys enter the amount to convert (amount to multiply by the exchange rate) 4S left or right highlight the $ function 5SELECT (+) perform the conversion
131 A7 AGames Your phone contains three games that you can play between phone calls. If you get an incoming call, message, alarm, or alert, the game ends automatically. Selecting and Starting a New Game When the game is over, you can play another session of the same game or return to the games menu. Find the FeatureM> Games PressTo 1 S scroll to the game of your choice 2SELECT (+) start the game PressTo BACK (-) or NO (-)return to the games menu NEW (+) or YES (+)start another session of the game you just played
Games 132 Ending a Game You can end a game at any time. Playing a Game Blackjack In this classic Las Vegas card game, you play against the dealer to see who can get closer to 21 points without going over. Rules of the game ¥ With each new hand, the Þrst card is dealt to the dealer. The dealerÕs cards are shown at the top of the display, and your cards are shown at the bottom. ¥ All face cards count as 10 points. ¥ All number cards count as the points shown on their face. ¥ An Ace counts as 11 points, unless that would put you over 21 points. Otherwise, an Ace is counted as 1 point. An Ace that was originally counted as 11 may later be counted as 1 point if it will bring your points under or equal to 21 points. ¥ An initial deal of an Ace and a card with a face value of 10 points counts as exactly 21 points or Blackjack. PressTo BACK (-) or O end the game session and return to the games menu
133 Games A7 A ¥ Blackjack automatically wins against any other hand that totals 21 points. ¥ If you score more than 21 points, you go ÒbustÓ or lose. ¥ If you get Þve cards without going bust, you win. ¥ If you and the dealer have the same score, the dealer wins. ¥ You can ask for a ÒhitÓ or another card as long as you do not go bust. ¥ As long as the dealerÕs total is less than 17 points, the dealer must continue to take a hit. How to Play When the game begins, you are dealt two cards. Based on their total face value, you can: PressTo STAY (-) see the results of the hand HIT ME (+) request another card
Games 134 Mindblaster Your goal is to guess a secret four-symbol code. You play by entering symbols into four spaces and then submitting a guess. Rules of the Game ¥ Your score is the number of guesses it takes to reveal the secret code. ¥ When you submit a guess, you are given clues that indicate how many symbols you have identiÞed correctly and how many are in the correct position. The position of the clues does not correspond to the location of the symbols. ¥ You can see a history of your last 10 guesses. ¥ Once you enter a symbol into a blank space, you can change the symbol but you cannot make the space blank again. ¥ When you correctly guess the four-symbol code, the display shows your score and the level of your next game. ¥ After you win one game, you progress from level 1 to level 2. ¥ After you win two more games, you progress from level 2 to level 3. ¥ When you exit the game or turn off the phone, you begin again at level 1. = correct symbol in correct position = correct symbol in wrong position
135 Games A7 A How to Play When the game begins, you see four blank spaces. To play the game: Paddleball In this test of endurance, your mission is move your paddle to strike a bouncing ball. The more you succeed, the smaller your paddle gets. Rules of the game ¥ Your score is the number of times your paddle hits the ball. ¥ You lose when the paddle misses the ball. How to play Do ThisTo Press S left or rightmove from space to space Press S up or downplace a symbol in a space Press GUESS (+) submit a guess (when all four spaces contain symbols) Select > and then press S up or downscroll through and view a history of your last 10 guesses PressTo S up or downmove your paddle so that it hits the bouncing ball
136 Adjusting Your Settings You can adjust a wide variety of phone settings to suit your needs. Ring/Vibrate Your phone rings or vibrates to notify you of an incoming call, message, or other event. This ring or vibration is called an alert. You can select one of Þve different alert proÞles: The alert setting indicator in your display shows the current alert proÞle (see illustration on page 27). Each alert proÞle contains settings for ringer and keypad volume. It also includes alert tone settings for different events: incoming calls, text messages, voicemail messages, data calls, fax calls, alarms, and reminders. You can modify the settings in each proÞle. Select an Alert ProÞle w Loud ringx Soft ring y Vibrateu Ring and vibrate t Silent Find the FeatureM> Settings > Ring/Vibrate > Alert PressTo 1 S scroll to the alert proÞle you want to use
137 Adjusting Your Settings Customize an Alert ProÞle You can customize a proÞle by changing the alerts used for speciÞc events (such as incoming calls, text messages, etc.). Your phone includes a variety of preset alert tones and vibrations. Any changes you make are saved to the current alert proÞle. Tip: This feature also lets you set the proÞleÕs ringer volume and keypad volume. 2SELECT (+) select the alert proÞle The phone displays the Changed: Alert message. Find the FeatureM> Settings > Ring/Vibrate > Alert Detail PressTo 1 S scroll to the event for which you want to set a new alert 2CHANGE (+) select the event The phone displays the list of available alerts. 3S scroll to the alert you want for the event 4SELECT (+) select the alert The phone displays the Changed: Alert message. PressTo
Adjusting Your Settings 138 Use the My Tones Feature The my tones feature lets you create up to 32 custom alert tones for your phone. The tones you create appear in the list of available alerts (see ÒCustomize an Alert ProÞleÓ on page 137). Creating a Tone Find the FeatureM> Settings > Ring/Vibrate > My Tones PressTo 1 S scroll to [New Tone] 2SELECT (+) select [New Tone] 3CHANGE (+) select Notes 4keypad keys enter notes for the tone (see ÒEntering NotesÓ on page 139) 5OK (+) store the notes 6CHANGE (+) select Name 7keypad keys enter the name for the tone 8OK (+) store the name 9DONE (-) store the tone