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Midway Sportstation 39in Deluxe Operation Manual

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    							4-20
    Main Menu (continued)
    Audits Menu (continued)
    Exception Dump Screen
    EXCEPTION DUMP SCREEN
    Select EXCEPTION DUMP at the Audits Menu. Game programmers use the Exception Dump Screen to
    view register contents during program development. This menu has no field purpose. Exception Dump is
    a read-only screen.
    To exit, press any player panel button.
    Main Menu (continued)
    Audits Menu (continued)
    Clear Audits Menu
    CLEAR AUDITS MENU
    Select CLEAR AUDITS at the Audits Menu. The Clear Audits menu allows you to clear individual memory
    counters or to reset them all at once.
    Highlight an option with any player panel joystick. Select the option with any player panel button.
    CLEAR AUDITS
    CLEAR COIN AUDITS
    CLEAR CREDITS AUDITS
    CLEAR GAME AUDITS
    CLEAR TEAM STATS
    CLEAR GAME FEATURES
    CLEAR GAME RESETS
    CLEAR EXCEPTION DUMP
    CLEAR ALL
    EXIT
    CLEAR AUDITS MENU
    You can reset any audit screen from the Clear Audits Menu. Choose an item and zero its counter. CLEAR
    ALL simultaneously changes all audit categories to factory default values. After you’ve selected an item,
    the system gives you the opportunity to escape this change. For example:
    ARE YOU SURE YOU WANT TO CLEAR COIN AUDITS?
    YESNO
    LAST CHANCE MENU
    After you’ve selected and verified a clear function, the values reset. The system can’t restore the previous
    values. Examine and record utility values before you make changes. 
    						
    							4-21
    Main Menu (continued)
    Adjustments Menu
    ADJUSTMENTS
    Select ADJUSTMENTS at the Main Menu. The Adjustments menus permit you to change game
    characteristics. Use these screens to optimize game performance and earnings.
    Highlight an option with any player panel joystick. Select the option with any player panel button.
    ADJUSTMENTS
    PRICING
    FREE PLAY
    ATTRACT SOUND
    ADDITIONAL ADJUSTMENTS
    FULL FACTORY RESTORE
    EXIT
    ADJUSTMENTS MENU
    Main Menu (continued)
    Adjustments Menu (continued)
    Pricing Menu
    PRICING MENU
    Select PRICING at the Adjustments Menu. The Pricing menus allow you to view current settings or
    change the cost of games. Custom pricing allows you to select the number of coins or credits required for
    each game. The game restores factory default values if you exchange the CPU Board or if the backup
    battery fails.
    Highlight an option with any player panel joystick. Select the option with any player panel button.
    You can set options to factory defaults or change an option after viewing it. We recommend examining
    and recording pricing options before making changes.
    You can save several custom prices and then choose between them as needed. On-screen instructions
    guide you through the process of creating custom price settings.
    PRICING
    SHOW CURRENT
    NORTH AMERICA
    SOUTH AMERICA
    EUROPE (A-G)
    EUROPE (H-Z)
    ASIA
    AUSTRALIA
    CUSTOM PRICING
    EXIT
    PRICING MENU
    An additional box appears on screen to explain the available functions as you select each item. 
    						
    							4-22 STANDARD PRICING TABLE
    NAMESTARTCONTINUECREDITS/COINCOIN 1COIN 2COIN 3COIN4BILLANTILLES221/25¢, 4/1G.25¢1GAUSTRALIA 1221/3X20¢, 2/$1.00.20¢$1.00AUSTRALIA 2 2 2 1/5X20¢, 1/$1.00 .20¢ $1.00AUSTRIA 1221/5Sch, 2/10Sch5 Sch10 SchAUSTRIA 2 2 2 1/2X5Sch, 3/2X10Sch 5 Sch 10 SchBELGIUM 1221/20BF20BF20BFBELGIUM 2 2 2 3/20BF 20BF 20BFBELGIUM 3 2 2 2/20BF 20BF 20BFBELGIUM ECA 2 2 1/20BF 50BF 20BF 5BFCANADA 1221 / 2 x 25¢, 3 / $125¢25¢CANADA 2 2 2 1 / 2 x 25¢, 3 / $1 25¢ $1.00CANADA 3 2 2 3 / $1.00, 6 / $2.00 $1.00 $2.00CANADA ECA 2 2 1 / 2 x 25¢, 3 / $1 25¢ $1.00 $2.00DENMARK223/5DKr, 7/10DKr5DKr10DKrFINLAND221/1Fmk1Fmk5FmkFRANCE 1222/5Fr, 5/10Fr5Fr10FrFRANCE 2 2 1 2/5Fr, 4/10Fr 5Fr 10FrFRANCE 3 2 1 1/5Fr, 3/10Fr 5Fr 10FrFRANCE 4 2 1 1/5Fr, 2/10Fr 5Fr 10FrFRANCE 5 2 1 2/5Fr, 5/10Fr, 11/2 X 10Fr 5Fr 10FrFRANCE 6 2 1 2/5Fr, 4/10Fr, 9/2 X 10Fr 5Fr 10FrFRANCE 7 2 1 1/5Fr, 3/10Fr, 7/2 X 10Fr 5Fr 10FrFRANCE 8 2 1 1/5Fr, 2/10Fr, 5/2 X 10Fr 5Fr 10FrFRANCE 9 2 1 1/3 X 1Fr, 2/5Fr 1Fr 5FrFRANCE 10 2 1 1/2 X 1Fr, 3/5Fr 1Fr 5FrFRANCE 11 2 1 1/3 X 1Fr, 2/5Fr, 5/2 X 5Fr 1Fr 5FrFRANCE 12 2 1 1/2 X 1Fr, 3/5Fr, 7/2 X 5Fr 1Fr 5FrFRANCE ECA 1112/5Fr, 5/10Fr1Fr5Fr10Fr20FrFRANCE ECA 2 1 1 2/5Fr, 4/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 3 1 1 1/5Fr, 3/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 4 1 1 1/5Fr, 2/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 5 1 1 2/5Fr, 5/10Fr, 11/2 X 10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 6 1 1 2/5Fr, 4/10Fr, 9/2 X 10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 7 1 1 1/5Fr, 3/10Fr, 7/2 X 10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 8 1 1 1/5Fr, 2/10Fr, 5/2 X 10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 9 1 1 1/3 X 1Fr, 2/5Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 10 1 1 1/2 X 1Fr, 3/5Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 11 1 1 1/3 X 1Fr, 2/5Fr, 5/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 12 1 1 1/2 X 1Fr, 3/5Fr, 7/10Fr 1Fr 5Fr 10Fr 20FrFRANCE ECA 13 1 1 1/10Fr, 2/20Fr, 4/30Fr 1Fr 5Fr 10Fr 20FrFREE PLAY------NoneNoneNoneNoneNoneGERMANY 1221/1DM, 6/5DM1DM5DMGERMANY 2 2 1 1/1DM, 7/5DM 1DM 5DMGERMANY 3 2 1 1/1DM, 8/5DM 1DM 5DMGERMANY 4 2 1 1/1DM, 5/5DM 1DM 5DMGERMANY 5 2 1 1/1DM, 6/5DM 1DM 5DMGERMANY ECA 1 2 2 1/1DM, 2/2DM, 6/5DM 1DM 2DM 5DMGERMANY ECA 2 2 1 1/1DM, 2/2DM, 6/5DM 1DM 2DM 5DMGERMANY ECA 3 1 1 1/1DM, 2/2DM, 6/5DM 1DM 2DM 5DMHUNGARY221/2X10Ft, 3/2X20Ft10Ft20FtITALY221/500LIt500LIt500LItJAPAN 1221/100Yen100100JAPAN 2 2 2 2/100Yen 100100NETHERLANDS221/1HFI, 3/2.5HFI1HFI2.5HFINEW ZEALAND 1111/$1$1$2NEW ZEALAND 2 1 1 2/$1 $1 $2NORWAY223/5NKr, 6/10NKr5NKr10NKr SPAIN 1  2  2  1/100Pta, 6/500Pta  100Pta  500Pta SPAIN 2   2   2   1/100Pta, 5/500Pta   100Pta   500PtaSWEDEN221/3X1SKr, 2/5SKr1SKr5SKrSWITZERLAND 1221/1SFr, 6/5SFr1SFr5SFrSWITZERLAND 2 2 2 1/1SFr, 7/5SFr 1SFr 5SFrSWITZERLAND 3 2 2 1/1SFr, 8/5SFr 1SFr 5SFr
    (Table continues on next page) 
    						
    							4-23 STANDARD PRICING TABLE, continued
    NAMESTARTCONTINUECREDITS/COINCOIN 1COIN 2COIN 3COIN4BILLUK ECA 1111/50p, 3/£1.00£1.0050p20p10p£2.00UK ECA 2111/50p, 2/£1.00£1.0050p20p10p£2.00UK ECA 3111/30p, 2/50p, 5/£1.00£1.0050p20p10p£2.00UK 4111/50p, 3/£1.00£1.0050pUK 5111/50p, 2/£1.00£1.0050pUK ECA 6111/30p, 2/50p, 4/£1.00£1.0050p20p10p£2.00UK ECA 7113/£1.00£1.0050p20p10p£2.00UK ECA 8111/50p, 2/£1.00, 4/£2.00£1.0050p20p10p£2.00USA1221/25¢25¢25¢$1.00USA2 2 1 1/25¢ 25¢ 25¢ $1.00USA3 1 1 1/25¢ 25¢ 25¢ $1.00USA4 1 1 1/50¢, 3/$1.00 25¢ 25¢ $1.00USA5 2 1 1/50¢, 4/$1.00 25¢ 25¢ $1.00USA6 1 1 1/50¢ 25¢ 25¢ $1.00USA7 1 1 1/50¢, 3/$1.00 25¢ 25¢ $1.00USA8 2 2 1/50¢, 4/$1.00 25¢ 25¢ $1.00USA9 3 2 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA10 3 3 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA11 4 2 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA12 4 3 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA13 4 4 1/25¢, 4/$1.00 25¢ 25¢ $1.00USA ECA 3 3 1/25¢, 4/$1.00 $1.00 25¢ 10¢ 05¢ $1.00 
    						
    							4-24
    Main Menu (continued)
    Adjustments Menu (continued)
    Pricing Menu (continued)
    Current Pricing Screen
    CURRENT PRICING SCREEN
    Select SHOW CURRENT at the Pricing Menu. The Current Pricing Screen is a read-only screen. Use it to
    check pricing parameters for the pricing table your game is using. To select a new pricing table, return to
    the Pricing Menu. To create your own pricing table, select Custom Pricing on the Pricing Menu.
    Press any START button to exit from the Current Pricing Screen.
    CURRENT PRICING
    LEFT SLOT UNITS
    RIGHT SLOT UNITS
    CENTER SLOT UNITS
    EXTRA SLOT UNITS
    BILL VALIDATOR UNITS
    UNITS PER CREDIT
    UNITS PER BONUS
    MINIMUM UNITS
    CREDITS TO START
    CREDITS TO CONTINUE
    MAX CREDITS
    COINS PER BILL
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    CURRENT PRICING SCREEN
    The following table clarifies Pricing Menu terms:
    SCREEN TERM DISCUSSION
    Slot Units;
    Bill Validator (DBV)
    UnitsCyber-currency. This adjustment assigns a number of “units” to each coin mechanism
    or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins
    per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its
    programming, knows that your coin is worth one unit.
    Units per Credit
    How many units equal one credit. (Units buy credit, the price of one game.)
    Units per Bonus
    Units awarded when a player earns a bonus.
    Minimum Units
    Until this many units accumulate, the system awards no credits.
    Credits to Start
    Number of games a player must purchase to begin play.
    Credits to Continue
    Number of games a player must purchase to resume play.
    Max Credits
    Limits the number of credits that the game will accept.
    Coins per Bill
    How many coins one bill is worth. 
    						
    							4-25
    Main Menu (continued)
    Adjustments Menu (continued)
    Pricing Menu (continued)
    Custom Pricing Menu
    CUSTOM PRICING MENU
    Select CUSTOM PRICING at the Pricing Menu. The Custom Pricing Menu permits you to program and
    use your own pricing table. The menu heading CREATING XXXX allows you to input a descriptive name
    for your new pricing table. You can save several pricing schemes and chose between them as desired.
    Highlight an option with any player panel joystick. Change the option with any player panel button. Press
    any START button to save your pricing table and exit from the menu.
    CREATING XXXX
    LEFT UNITS
    CENTER UNITS
    DBV UNITS
    UNITS / BONUS
    CREDITS TO START
    MAX CREDITS
    SHOW FRACTIONS
    RIGHT COUNT
    EXTRA COUNT
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    RIGHT UNITS
    EXTRA UNITS
    UNITS PER CREDIT
    MINIMUM UNITS
    CREDITS TO CONT.
    COINS / BILL
    LEFT COUNT
    CENTER COUNT
    DBV COUNT
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    USE STICK TO SELECT AN ITEM TO MODIFY
    PRESS ANY BUTTON TO MODIFY THE ITEM
    PRESS ANY START BUTTON TO SAVE AND EXIT
    CUSTOM PRICING MENU
    The Custom Pricing Menu employs the same terms that appear on the Current Pricing Table. See the
    table below for definitions of these terms.
    PRICING MENU TERMS
    SCREEN TERM DISCUSSION
    Slot Units;
    Bill Validator (DBV)
    UnitsCyber-currency. This adjustment assigns a number of “units” to each coin mechanism
    or bill acceptor. For instance, if a quarter buys 1 unit, then $1 buys 4 units. (See Coins
    per Bill.) You insert a coin into a 1-unit coin acceptor. The system, due to its
    programming, knows that your coin is worth one unit.
    Units per Credit
    How many units equal one credit. (Units buy credit, the price of one game.)
    Units per Bonus
    Units awarded when a player earns a bonus.
    Minimum Units
    Until this many units accumulate, the system awards no credits.
    Credits to Start
    Number of games a player must purchase to begin play.
    Credits to Continue
    Number of games a player must purchase to resume play.
    Max Credits
    Limits the number of credits that the game will accept.
    Coins per Bill
    How many coins one bill is worth. 
    						
    							4-26 BASIC CUSTOM PRICING.
     Custom pricing creates an imaginary currency exchange. In this currency
    exchange, the coins of the realm are “units.” Think of units as a type of cyber-currency, useful only within
    the game software. By inserting coins, you purchase units.
    Since units are only negotiable within game software, the system stores your units for you. When the
    system receives enough units, it buys a game for you. The price of a game is one “credit.” You can think
    of credits as a second form of cyber-currency.
    Even though you’ve now bought one game, you may not be able to begin playing. In many pricing
    schemes, you must buy two or more credits to begin play. The idea here is something like a minimum
    order of goods at a store. That is, the operator can “shrink-wrap” two or more games in a package. You
    can’t play unless you buy the entire package.
    •
    •• •1 / 25¢ COIN; 1 CREDIT TO START.
     In a simple, quarter pricing scheme, the player inserts one coin to buy
    one unit. The system exchanges that unit for one credit. If CREDITS TO START contains the value one,
    then play commences. A dollar bill buys four units.
    Left Slot Units Validator Units Units / Credit Credits to Start Coins / Bill
    14114
    •
    •• •1 / 3 X 25¢; 2 CREDITS TO START. Again, assuming quarter slots, here’s one way to implement 75¢
    pricing… In this scheme, each coin that the player inserts buys one unit. The system exchanges three
    units for one credit. CREDITS TO START contains the value two. To play, the player must pay for two
    credits. In this scheme, a dollar buys four units.
    Left Slot Units Validator Units Units / Credit Credits to Start Coins / Bill
    14324
    •
    •• •2 / 1 COIN; 6 CREDITS TO START.
     Now let’s consider a more unusual pricing scheme. Here, the player
    can buy two units with one coin. The system exchanges each of these units for one credit. Notice that
    CREDITS TO START contains the value six. To play, the player must insert two more coins to pay for six
    credits. Also notice that if the player pays with a bill, the system throws in an extra unit.
    Left Slot Units Validator Units Units / Credit Credits to Start Coins / Bill
    29164 
    						
    							4-27
    Main Menu (continued)
    Adjustments Menu (continued)
    Free Play Feature
    FREE PLAY FEATURE
    Select FREE PLAY at the Adjustments Menu. Free Play is a useful feature for promotions and long-term
    testing under play conditions. Enable Free Play to allow players to play the game without inserting
    currency. Disable Free Play to sell games.
    Highlight an option with any player panel joystick. Select the option with any player panel button.
    Main Menu (continued)
    Adjustments Menu (continued)
    Attract Sound Menu
    ATTRACT SOUND MENU
    Select ATTRACT SOUND at the Adjustments Menu. The Attract Mode operates between games. It
    attempts to lure prospective players into trying your game. Attract Mode sound may not be appropriate for
    some locations. The Attract Sound Menu allows you to enable or disable the Attract Mode sound feature.
    You can turn Attract Mode sound on or off without changing the game volume level.
    Highlight an option with any player panel joystick. Select the option with any player panel button.
    ENABLE ATTRACT MODE SOUNDS?
    YESNO
    ATTRACT SOUND MENU 
    						
    							4-28
    Main Menu (continued)
    Adjustments Menu (continued)
    Additional Adjustments Menu
    ADDITIONAL ADJUSTMENTS MENU
    Select ADDITIONAL ADJUSTMENTS at the Adjustments Menu. Additional Adjustments menu items allow
    you to set the game to match player requirements. These adjustments affect speed, challenge, rewards,
    etc. that determine player enjoyment.
    Highlight an option with any player panel joystick. Select the option with any player panel button.
    ADDITIONAL ADJUSTMENTS
    GAME DIFFICULTY
    DISCOUNT PRICE / CREDITS
    CLOCK SPEED
    FREE GAME – FULL 4 PLR.
    FREE GAME – FULL 1 ON 1
    FREE GAME – FULL V. CPU
    FREE QUARTER – FULL 4 PLR.
    FREE QUARTER – FULL 1 ON 1
    FREE QUARTER – FULL V. CPU
    CLEAR PLAYER RECORDS
    CLEAR WORLD RECORDS
    PLAYER HEAD SIZE
    TOURNAMENT MODE
    COMPUTER ASSISTANCE
    ATTRACT MOVIE SOUND
    EXIT
    ADDITIONAL ADJUSTMENTS MENU
    Game Difficulty 
    allows you to alter the challenge that a game poses to players. Choose the level that
    most closely matches the players’ skills.
    Discount Price / Credits
     adjusts the quantity of buy-in points to encourage multiple game purchases.
    Clock Speed
     alters how much game time that a player can purchase for one credit. Choose one of these
    settings: Extra slow, slow, medium, fast or extra fast.
    Free Game,
     when enabled, allows the program to award a free game. The free game may be a four-
    player or a one-on-one game. The free game may also involve competition against the game computer.
    Free Quarter. 
    The program divides games into quarters, as in NBA rules. The Free Quarter feature,
    when enabled, allows the program to award a free game quarter. The free quarter may be a four-player or
    a one-on-one quarter. The free quarter may also involve competition against the game computer.
    Clear Player Records
     allows you to zero out game play data. Examine and record this information
    before you clear it. Once you’ve cleared player records, you can’t retrieve the previous data.
    Clear World Records
     allows you to zero out world record data. Examine and record this information
    before you clear it. Once you’ve cleared player records, you can’t retrieve the previous data.
    Player Head Size
     allows you to alter the head size of on-screen characters. This feature determines
    whether the characters appear more lifelike, or more like caricatures. Choose “normal” or “big.”
    Tournament Mode,
     when enabled, adapts your game’s scoring for tournament-style play.
    Computer Assistance,
     when enabled, permits the game computer to aid players in play action.
    Attract Movie Sound,
     when enabled, allows Attract Mode movie sound with Attract Mode sound off. The
    Attract Mode movie is only one component of the Attract Mode graphics. 
    						
    							4-29
    Main Menu (continued)
    Volume Level Menu
    VOLUME LEVEL MENU
    Select VOLUME LEVEL at the Main Menu. When you display the Volume Level Menu, music plays
    continuously.
    Raise or lower the game’s sound level with any player panel joystick. (You can also use the volume
    up/down buttons on the diagnostic switch bracket.) Save your change and return to the Main Menu by
    pressing any player panel button.
    SET VOLUME LEVEL
    MINMAX
    UP / DOWN TO ADJUST VOLUME
    PRESS ANY BUTTON TO SET VOLUME AND EXIT
    VOLUME LEVEL MENU
    Loud games attract more player interest than games with low-level sound. The Attract Mode sound level
    is always lower than the game play sound level.
    NOTICE:
     These adjustments affect the volume of tests as well as of game play. If you
    set volume levels to minimum (zero), the speakers are silent during audio tests. We
    recommend setting volume levels to a moderately high value whenever you perform
    sound tests. After you complete tests, you may return sound levels to previous
    settings. 
    						
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