Midway Sportstation 39in Deluxe Operation Manual
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3-2 MENU SYSTEM WHAT IS THE MENU SYSTEM? The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. You can easily access and apply these screens to optimize game performance. For instance… • Use game audits screens to assess game performance. • Use adjustment screens to help you to customize game performance. For instance, you can restore factory default game settings. You can also calibrate player controls for accuracy. • Use diagnostic screens to verify proper equipment operation. ACTIVATING THE MENU SYSTEM Open the coin door. Find the TEST MODE switch inside. Press TEST MODE to invoke the Menu System. The game system responds by exiting Game Mode and entering Diagnostic Mode. AUTOMATIC TESTS In Diagnostic Mode, the Power-On Self-Test (POST) activates. This routine runs automatically. It can detect faults that cause game or Menu System malfunctions. POST usually takes less than a minute. The test doesn’t display anything. Instead, the system boot loader indicates the software revision number and serial numbers. The system boot loader also displays a sound-loading message and other useful information. At the end of POST, the system displays the Control Functions Screen. CONTROL FUNCTIONS SCREEN The Control Functions Screen is purely informational. It appears for five seconds. Then the Menu System automatically displays the Dual Game Adjustment Screen. The Control Functions Screen introduces the menu navigation controls. The key point is that you can use either player or diagnostic controls to navigate menus. Diagnostic control switches are particularly helpful when you must troubleshoot player switches. This manual discusses the controls in more detail in this chapter’s Main Menu section. Also see the page on the menu that interests you. STICK UP/VOLUME UP – MOVE UP STICK DOWN/VOLUME DOWN – MOVE DOWN STICK RIGHT – MOVE RIGHT STICK LEFT – MOVE LEFT PUSH BUTTON/TEST BUTTON - SELECT 5 SECONDS TO DIAG ENTRY CONTROL FUNCTIONS SCREEN
3-3 DUAL GAME ADJUSTMENT SCREEN The Dual Game Adjustment Screen is another informational, read-only screen. It appears until you choose to exit. This screen reminds you that some NFL Blitz settings also affect NBA Showtime game play. Press any button to exit to the Main Menu. ATTENTION! ANY CHANGES TO THE FOLLOWING ADJUSTMENTS UPDATE BOTH NBA AND NFL PRICING FREE PLAY VOLUME LEVEL DISCOUNT PRICE / CREDITS ATTRACT MODE SOUND ON / OFF THIS ALSO INCLUDES DEFAULT ADJUSTMENTS AND FULL FACTORY RESTORE FUNCTIONS. PRESS ANY BUTTON TO EXIT. DUAL GAME ADJUSTMENT SCREEN MAIN MENU The Main Menu offers you access to the game machine’s test, bookkeeping and programmable features. Game audits, adjustments and diagnostics are line items on the Main Menu. Selecting an item opens its submenu. Every submenu presents various options that you may act upon. NFL MAIN MENU DIAGNOSTICS AUDITS ADJUSTMENTS VOLUME LEVEL UTILITIES NBA MAIN MENU EXIT TO NBA EXIT TO NFL MAIN MENU MENU LAYOUT Menus differ, but related information tends to occupy the same screen locations. • The block at the top, center of each screen displays the current menu title. • Data (menu items, video signals, statistics, reports, etc.) appears in the center of the screen. • Messages (explanations, control functions, revision levels) display at the bottom of the screen. MENU NAVIGATION CONTROLS Use any player panel joystick to highlight a desired menu item. You can only select one highlighted item at a time. To select a highlighted item, press any player panel button. Operator control buttons inside the coin door serve as backup menu navigation controls. Press VOLUME UP or VOLUME DOWN buttons to highlight a menu item. Press TEST MODE to select a highlighted item. EXIT OPTIONS
3-4 To exit the NFL menus and simultaneously enter the NBA menus, choose NBA MAIN MENU. To return the game to play, highlight either EXIT TO NFL or EXIT TO NBA. Your choice determines the game that will boot. Next, press any button. Main Menu (continued) Diagnostics Menu DIAGNOSTICS MENU Select DIAGNOSTICS at the Main Menu. Diagnostic tests allow you to verify the condition of the electrical and electronic hardware in the game. Highlight a test with any player panel joystick. Select the option with any player panel button. DIAGNOSTICS MONITOR SETUP SYSTEM INFO SOUND SUBSYSTEM DISK TESTS SWITCH TESTS DIP-SWITCH TESTS SPEAKER TEST EXIT DIAGNOSTICS MENU Diagnostic tests assist you in checking and adjusting the game’s major systems. By running diagnostics, you can gain an insight into both system hardware and game software. Periodically running diagnostics is a crucial part of maintaining game performance and player satisfaction. Sometimes you can improve game performance by running a diagnostic test and making appropriate adjustments.
3-5 Main Menu (continued) Diagnostics Menu (continued) Monitor Setup Menu MONITOR SETUP MENU Select MONITOR SETUP at the Diagnostics Menu. The Monitor Patterns routine provides test screens to verify monitor performance or make adjustments. Highlight an option with any player panel joystick. Select the option with any player panel button. MONITOR SETUP COLOR BARS CROSSHATCH RED SCREEN BLUE SCREEN GREEN SCREEN WHITE SCREEN BLACK SCREEN 50 PCT. GRAY SCREEN 25 PCT. GRAY SCREEN EXIT MONITOR SETUP MENU Color Bars fills the screen with colored stripes. Use the color bars to help you to check or adjust monitor brightness and contrast. The color bars also expose defects in horizontal linearity. Each color bar consists of 32 intensity levels. On a properly adjusted monitor, the top 31 of these levels are visible. Each bar should appear sharp, clear and distinct from bars on either side. Incorrect adjustment can cause missing detail at the top or bottom of a bar. Bent bars indicate horizontal linearity flaws, such as pie crust, pincushion or barrel distortion. (Correct color bar colors, left to right: Red, Green, Blue, Black, White, Cyan, Yellow, Violet.) Set controls as follows: 1. Adjust BRIGHTNESS and CONTRAST to minimum. 2. Turn up BRIGHTNESS until the pixels in the black stripe begin to glow (turn dark gray). 3. Bring up the CONTRAST control until you can see 31 bars. Crosshatch Patterns fill the screen with a grid and a series of dots. Crosshatch Patterns help you to check or adjust several monitor parameters: These include convergence, linearity, active viewing area and dynamic focus. The grid and the dots should be all white in color, with no fringes or parallel images. The lines should be straight and the dots round. For more detail on these adjustments, consult service literature from the monitor manufacturer. Color Screen tests fill the screen with 100% of the chosen color at normal intensity. The Color Screen tests help you to check or adjust monitor intensity, black level, blanking and color purity. Each screen should be absolutely uniform from top to bottom and side to side. No retrace lines or noise should be visible. Color Screens may not hold their uniformity if the monitor degaussing circuit is defective. White, Gray and Black Screens fill the screen with black, gray or white at various intensities. These monochrome screens help you to check or adjust monitor convergence, purity, contrast and intensity. These screens also simplify black level and color gun control settings. The screens should be uniform with no color tints or distortion. No retrace lines or noise should be visible. If tests indicate a need for adjustment, use the controls on the Monitor Remote Adjustment Board.
3-6 Main Menu (continued) Diagnostics Menu (continued) System Information Screen SYSTEM INFORMATION SCREEN Select SYSTEM INFO at the Diagnostics Menu. The System Information Screen provides the current version numbers of this game’s hardware and software. Use these numbers to describe the system during parts replacement, service calls, etc. SYSTEM INFORMATION MIDWAY GAMES, INC. XXXXXXX SYSTEM SERIAL NUMBER: XXXXXXXXX GAME: XXXXXXXXXX DATE OF MANUFACTURE: XX/XX/XX PRESS ANY BUTTON TO EXIT SYSTEM INFORMATION SCREEN The System Information screen reports information, but doesn’t permit you to make changes. The Title line identifies the manufacturer of this game and the electronic board set used in this product. The Serial Number, Game and Date of Manufacture identify the game name and production run.
3-7 Main Menu (continued) Diagnostics Menu (continued) Sound Subsystem Test Menu SOUND SUBSYSTEM TEST MENU Select SOUND SUBSYSTEM at the Diagnostics Menu. Sound Subsystem Tests verify that audio components are connected and operate properly. Highlight an option with any player panel joystick. Select the option with any player panel button. SOUND SUBSYSTEM TEST BOOT VERSION: XX.XX SDRC VERSION: XX.XX PORT STATUS: GOOD CHECKSUM: XXXX SRAM: OK DRAM: OK TONE STATUS: GOOD OS VERSION: XX.XX PRESS ANY BUTTON TO EXIT SOUND SUBSYSTEM MENU Version, Status, Checksum and RAM Reports are diagnostic routines. These routines analyze the digital sound circuits and can detect sound memory problems. Test results appear as numbers or messages. Sounds may also accompany some tests. Reports other than GOOD or OK indicate a problem.
3-8 Main Menu (continued) Diagnostics Menu (continued) Disk Tests Menu DISK TESTS Select DISK TESTS at the Diagnostics Menu. Disk Tests allow you to verify proper operation of the hard disk drive assembly. Highlight an option with any player panel joystick. Select the option with any player panel button. DISK TESTS DISK INFORMATION SEQUENTIAL READ SEQUENTIAL CACHE READ RANDOM READ RANDOM CACHE READ DATA INTEGRITY TEST FILE SYSTEM CHECK SURFACE SCAN EXIT DISK TESTS MENU Disk Information. The Disk Information routine verifies the interface between the CPU Board Assembly and hard disk drive. The processor requests disk information. Data cannot be retrieved successfully if there is a problem. Sequential Disk Read. This routine tries to access every bit of data in the order it is stored directly on the disk. The hard disk drive media may be defective if this routine cannot be completed successfully. Sequential Cache Read. This routine tries to access every bit of data in the order it is stored in the temporary disk memory cache. If this test is not successful, the memory circuits may be faulty. Random Disk Read. This routine tries to access every bit of data in no particular order directly from the disk. This test may detect problems with ability to position the drive heads accurately over the requested data. Random Cache Read. This routine tries to access every bit of data in no particular order from the temporary disk memory cache. If the cache fails this test, memory circuits may contain a fault. Data Integrity Test. This test analyzes the data on the disk drive. The test determines if corrupted data is on the disk. Bad data can cause the program to falter even though the hard disk operates correctly. File System Check. This routine performs a file-by-file check of the data stored on the hard disk. Surface Scan. The magnetic material on the disk can become damaged, causing data to be unreadable. This routine locates unusable areas on the disk and marks them for future reference.
3-9 Main Menu (continued) Diagnostics Menu (continued) Switch Tests Menu SWITCH TESTS MENU Select SWITCH TESTS at the Diagnostics Menu. Switch Tests verify proper operation of the game’s switches, including buttons and joystick switches. Activate each switch, and the indicator on the screen changes state. Release the switch and the indicator returns to its previous, normally open or closed condition. You can test any combination of switches together. To exit the test, simultaneously press the middle two control buttons inside the coin door. The Switch Test Screen refers to these buttons as “volume buttons.” PLAYER SWITCH INPUTS TEST P1UP„ „„ „P3UP„ „„ „LEFT COIN„ „„ „ P1DOWN„ „„ „P3DOWN„ „„ „RIGHT COIN„ „„ „ P1LEFT„ „„ „P3LEFT„ „„ „P1 START„ „„ „ P1RIGHT„ „„ „P3RIGHT„ „„ „SLAM/TILT„ „„ „ P1JUMP„ „„ „P3JUMP„ „„ „TEST„ „„ „ P1PASS„ „„ „P3PASS„ „„ „P2 START„ „„ „ P1TURBO„ „„ „P3TURBO„ „„ „SERVICE CREDIT„ „„ „ CENTER COIN„ „„ „ P2UP„ „„ „P4UP„ „„ „EXTRA COIN„ „„ „ P2DOWN„ „„ „P4DOWN„ „„ „P3 START„ „„ „ P2LEFT„ „„ „P4LEFT„ „„ „P4 START„ „„ „ P2RIGHT„ „„ „P4RIGHT„ „„ „VOLUME DOWN„ „„ „ P2JUMP„ „„ „P4JUMP„ „„ „VOLUME UP„ „„ „ P2PASS„ „„ „P4PASS„ „„ „ P2TURBO„ „„ „P4TURBO„ „„ „BILL VALID.„ „„ „ P1 49 WAYP2 49 WAYP3 49 WAYP4 49 WAY 24242424 PRESS BOTH PLAYER 1 AND PLAYER 2 START BUTTONS TO EXIT SWITCH TEST SCREEN Switches appear on the screen as colored boxes. Red boxes indicate an open state. Green indicates closed. Any other color indicates a fault condition. A single indication on the menu screen should exactly duplicate a button or joystick change. You’ll notice a unique number for a switch recognized by game electronics. Use Switch Tests to locate crossed wires, intermittent conditions and stuck switches. NOTICE: Some switches may not be used with this game. If you can’t find one of the listed switches, check the wiring diagram.
3-10 Main Menu (continued) Diagnostics Menu (continued) DIP-Switch Tests Menu DIP-SWITCH TESTS MENU Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can change the setting of any DIP switch without removing the circuit board cage. The screen displays an illustration of each switch block and the current settings. You can change DIP- switch positions with power on. Set any switch, and then check the screen to verify that the new setting is enabled. Refer to the charts for assistance in choosing switch positions. (* indicates factory defaults.) To exit the DIP-switch Test, press the left control button (inside the coin door). Attract Mode-Selection Switch. You can change which Attract Mode sequence the game displays. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13. Then power down and up again. Players can still play either game. DIP Switch 1 (U13) SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 Coinage Control DIP Switch CMOSOff On* USA1 Ger1 Fr ECA1 UK1 USA2 Ger2 Fr ECA2 UK2 USA3 Ger3 Fr ECA3 UK3 USA4 Ger4 Fr ECA4 UK4 USA5 Ger5 Fr ECA5 UK5 USA9 Ger9 Fr ECA9 UK9 USA10 Ger10 Fr ECA10 UK ECA USA ECA / Ger ECA / Fr ECA8 Free Play (All Countries)Off* On Off On Off On Off On OnOff* Off On On Off Off On On OnOff* Off Off Off On On On On On Country USA France Germany UK** Off* On Off OnOff* Off On On Unused -- --Off* On Game NBA Showtime NFL BlitzOff* On **Except Free Play, which is “on” for SW2 through SW6. DIP Switch 2 (U12) SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 Joystick Type 8-Way 49-WayOff On* Monitor Resolution Medium Res Low ResOff* On Unused -- --Off* On Unused -- --Off* On Unused -- --Off* On Player Panel Type 2-Player 4-PlayerOff On* Power Up Test Active InactiveOff On* Operating Mode Game Mode Test ModeOff* On
3-11 Main Menu (continued) Diagnostics Menu (continued) Speaker Test Menu SPEAKER TEST MENU Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the loudspeakers. Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option with any player panel joystick. Select the option with any player panel button. SPEAKER TESTS LEFT CHANNEL CENTER CHANNEL RIGHT CHANNEL 100 HZ TONE 1 KHZ TONE PLAY TUNE EXIT SPEAKER TEST MENU Channel and Tone Tests. The channel subtests employ voice announcements to verify speaker locations. Use the 100 Hz tone to check the speakers’ bass response. Small speakers with weak magnets or poor baffles may cause poor bass response. Play Tune repeats a series of game sounds. Use PLAY TUNE to check speaker operation and fidelity. If your game has stereo speakers, run PLAY TUNE and test speaker phasing. Muddy, weak or distorted sound during this test may indicate crossed wires or out-of-phase speaker connections. Missing sounds may indicate audio cabling errors. NOTICE: Check the volume setting before testing. To test the speakers thoroughly, increase the volume level. Before returning to Game-Over Mode, reset the volume level to its original setting.