Midway Sportstation 39in Deluxe Operation Manual
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4-10 Main Menu (continued) Diagnostics Menu (continued) DIP Switch Tests Menu DIP-SWITCH TESTS MENU Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can change the setting of any DIP switch without removing the circuit board cage. The screen displays an illustration of each switch block and the current settings. You can change DIP- switch positions with power on. Set any switch, and then check the screen to verify that the new setting is enabled. Refer to the charts for assistance in choosing switch positions. (* indicates factory defaults.) To exit the DIP-switch Test, press the left control button (inside the coin door). Attract Mode Selection Switch. You can change which Attract Mode sequence the game displays. Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13. Then power down and up again. Players can still play either game. DIP Switch 1 (U13) SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 Coinage Control DIP Switch CMOSOff On* USA1 Ger1 Fr ECA1 UK1 USA2 Ger2 Fr ECA2 UK2 USA3 Ger3 Fr ECA3 UK3 USA4 Ger4 Fr ECA4 UK4 USA5 Ger5 Fr ECA5 UK5 USA6 Ger6 Fr ECA6 UK6 USA7 Ger7 Fr ECA7 UK ECA USA ECA / Ger ECA / Fr ECA8 Free Play (All Countries)Off* On Off On Off On Off On OnOff* Off On On Off Off On On OnOff* Off Off Off On On On On On Country USA France Germany UK** Off* On Off OnOff* Off On On Unused -- --Off* On Game NBA Showtime NFL BlitzOff* On **Except Free Play, which is “on” for SW2 through SW6. DIP Switch 2 (U12) SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8 Joystick Type 8-Way 49-WayOff On* Monitor Resolution Medium Res Low ResOff* On Unused -- --Off* On Unused -- --Off* On Unused -- --Off* On Player Panel Type 2-Player 4-PlayerOff On* Power Up Test Active InactiveOff On* Operating Mode Game Mode Test ModeOff* On
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4-11 Main Menu (continued) Diagnostics Menu (continued) Speaker Test Menu SPEAKER TEST MENU Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the loudspeakers. Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option with any player panel joystick. Select the option with any player panel button. SPEAKER TEST LEFT CHANNEL CENTER CHANNEL RIGHT CHANNEL 100 HZ TONE 1 KHZ TONE PLAY TUNE EXIT SPEAKER TEST MENU Channel and Tone Tests. The channel subtests employ voice announcements to verify speaker locations. Use the 100 Hz tone to check the speakers’ bass response. Small speakers with weak magnets or poor baffles may cause poor bass response. Play Tune repeats a series of game sounds. Use PLAY TUNE to check speaker operation and fidelity. If your game has stereo speakers, run PLAY TUNE and test speaker phasing. Muddy, weak or distorted sound during this test may indicate crossed wires or out-of-phase speaker connections. Missing sounds may indicate audio cabling errors. NOTICE: Check the volume setting before testing. To test the speakers thoroughly, increase the volume level. Before returning to Game-Over Mode, reset the volume level to its original setting.
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4-12 Main Menu (continued) Audits Menu AUDITS Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc. Highlight an option with any player panel joystick. Select the option with any player panel button. The screen displays a list of the statistics available to you. Select an item to view the detailed report. AUDITS COIN AUDITS CREDITS AUDITS GAME AUDITS TEAM STATS GAME FEATURES EXCEPTION DUMP CLEAR AUDITS EXIT AUDITS MENU Data in the Audits menus helps you to keep records of the game’s popularity and earning potential. Use the highlight bar to select the desired subject on the Audits Menu. Each entry on the Audits Menu is the subject for an entire screen of bookkeeping information. On these screens, you can track favorite teams, frequently used offensive and defensive plays, etc. Some audits menus also include histograms. Histogram screens allow graphical analysis of statistics. This permits visual comparisons between games. Histograms have no bar graphs until the system acquires enough data to plot. Examine and record all game audit values before performing game service or repairs. NOTICE: Be careful when clearing audit information. Once you clear data, you cannot restore it.
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4-13 Main Menu (continued) Audits Menu (continued) Coin Audits Menu COIN AUDITS Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency collection. This report screen presents revenue quantities and other important game statistics. Coin Audits is a read-only screen. To exit, press any player panel button. COIN AUDITS - PAGE: 1 LEFT SLOT COINS RIGHT SLOT COINS BILLS CENTER SLOT COINS EXTRA SLOT COINS GAME STARTS MID-GAME STARTS CONTINUES CHALLENGER ACCEPTED FREE QUARTERS AWARDED FREE GAMES AWARDED SERVICE CREDITS XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX XXXXXXXX UP – NEXT / BUTTON - EXIT COIN AUDITS MENU The Coin Audits menu reports total quantities of coins, bills or credits collected by each active device. The menu doesn’t calculate the value of the collected currency. This screen reports information, but doesn’t permit you to make changes. To reset the coin, bill and credit counters to zero, use the Clear Audits menu. We recommend that you examine and record audit information before you make changes. Once you’ve cleared the counters, you can’t retrieve the previous data from the system. COIN AUDITS – PAGE: 2 TOTAL PLAYS TOTAL PAID CREDITS TOTAL XXXXXXX XXXXXXX XXXXXXX DOWN - PREV / BUTTON - EXIT COIN AUDITS MENU, PAGE 2
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4-14 Main Menu (continued) Audits Menu (continued) Credits Audits Screen CREDITS SCREEN Select CREDITS AUDITS at the Audits Menu. The Credits Audits Screen permits you to assess the currency collection. This report screen presents revenue quantities and other important game statistics. Credits Audits is a read-only screen. To exit, press any player panel button. CREDITS AUDITS - PAGE: 1 CREDITS AVAILABLE XXXXXXXX PRESS ANY BUTTON TO EXIT CREDITS AUDITS MENU
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4-15 Main Menu (continued) Audits Menu (continued) Game Audits Screen GAME AUDITS SCREEN Select GAME AUDITS at the Audits Menu. The Game Audits Screen permits you to review the game play statistics. Game Audits is a read-only screen. To exit, press any player panel button. GAME AUDITS - PAGE: 1 MACHINE POWER-ON TOTAL UPTIME TOTAL PLAYTIME GAMES STARTED INITIALS ENTERED PURCHASED AT START CREATE PLAYER SESSIONS 1 PLAYER 2 PLAYER 3 PLAYER 4 PLAYER 2PV CPU 1 QUARTER GAMES 2 QUARTER GAMES 3 QUARTER GAMES 4 QUARTER GAMES XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX WENT INTO OVERTIME 1 WENT INTO OVERTIME 2 WENT INTO OT 3 1 PLAYER FINISHES 2 PLAYER FINISHES 3 PLAYER FINISHES 4 PLAYER FINISHES 2P V CPU FINISHES H VS H LSW’S CPU WINS (FG) AVG H VS H TOTAL SCORE (FG) AVG H VS CPU TOTAL SCORE (FG) AVG AVG H VS H WIN SCORE (FG) AVG H VS H LOSS SCORE (FG) BIGGEST CPU WIN MARGIN (FG) BIGGEST CPU LOSS MARGIN (FG) XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX XX GAME AUDITS SCREEN The Game Audits Screen reports information, but doesn’t permit you to make changes. Examine and record information at GAME AUDITS before deleting data at the Clear Audits Menu. Once you’ve cleared the counters, you can’t retrieve the previous data from the system. GAME AUDITS SCREEN TERMS SCREEN TERMDEFINITIONSCREEN TERMDEFINITION AVG CPU , (FG) H VS CPU H VS HAverage Central Processing Unit: The game computer Full Game Human versus CPU: Competition that pits players against the game computer Human versus human: Competition between human playersLSW Machine Power-On OT PV Total Uptime 2PVYour game computer’s internal record-keeping counters Number of power cycles (game turn- ons) Overtime Player versus… Overall on-time for the game computer Two players versus…
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4-16 Main Menu (continued) Audits Menu (continued) Team Stats Screen TEAM STATS SCREEN Select TEAM STATS at the Audits Menu. The Team Stats Screen details the number of games played by each team in the league. Team Stats is a read-only screen. To exit, press any player panel button. TEAM STATS – PAGE: 1 ATLANTA HAWKS BOSTON CELTICS CHARLOTTE HORNETS CHICAGO BULLS CLEVELAND CAVALIERS DALLAS MAVERICKS DENVER NUGGETS DETROIT PISTONS GOLDEN STATE WARRIORS HOUSTON ROCKETS INDIANAPOLIS PACERS LOS ANGELES CLIPPERS LOS ANGELES LAKERS MIAMI HEAT MILWAUKEE BUCKS MINNESOTA TIMBERWOLVES 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% NEW JERSEY NETS NEW YORK NICKS ORLANDO MAGIC PHILADELPHIA 76ERS PHOENIX SUNS PORTLAND TRAILBLAZERS SACRAMENTO KINGS SAN ANTONIO SPURS SEATTLE SUPERSONICS TORONTO RAPTORS UTAH JAZZ VANCOUVER GRIZZLIES WASHINGTON WIZARDS 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% PRESS ANY BUTTON TO EXIT TEAM STATS SCREEN
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4-17 Main Menu (continued) Audits Menu (continued) Game Features Screen GAME FEATURES SCREEN Select GAME FEATURES at the Audits Menu. Game Features tracks play statistics that relate characters in the game and game play. Game Features is a read-only screen. To exit, press any player panel button. GAME FEATURES – PAGE: 1 NUMBER OF PLAYER RECORDS NUMBER OF LRU RECORDS RECORDS FROM CREATE PLAYER NUMBER OF PLAYER FIRE AVG PTS PLAYER FIRE NUMBER OF TEAM FIRE AVG PTS TEAM FIRE NUMBER OF ALLEY OOPS NUMBER OF DOUBLE DUNKS CREATP MASCOT HEADS CREATP NBA HEADS CREATP FEMALE HEADS CREATP UM HEADS CREATP MID HEADS CREATP OTHER HEADS CREATP DEFAULT UNIFORM 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 CREATP CUSTOM UNIFORM CREATP TEAM UNIFORM CREATP NICKNAME CREATP AVG HEIGHT PTS CREATP AVG WEIGHT PTS CREATP AVG PWR PTS CREATP AVG SPEED PTS CREATP AVG TWOPTS PTS CREATP AVG STEAL PTS CREATP AVG BLOCK PTS CREATP AVG DUNK PTS PRIV1 PRIV2 PRIV3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 UP – NEXT / BUTTON - EXIT GAME FEATURES SCREEN, PAGE 1 Number Of Player Records. Number of player initial sets entered in CMOS RAM. Number Of LRU Records. Number of record slots (space for player data) left in CMOS RAM. Records From Create Player. Number of player records produced in Create Player Mode. Number Of Player Fire. Number of times a player has started on fire. Avg Pts Player Fire. Average number of points that player scored while player was on fire. Number Of Team Fire. Number of times that the team has started on fire. Avg Pts Team Fire. Average number of points that the team scored while it was on fire. Number Of Alley Oops. Total number of alley oops performed. Number Of Double Dunks. Total number of double dunks performed. Creatp Mascot Heads. Number of player-created characters with mascot heads. Creatp NBA Heads. Number of player-created characters with NBA-personality heads. Creatp Female Heads. Number of player-created characters with female heads. Creatp UM Heads. Number of player-created characters with Universal Studios‡ monster heads.
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4-18 Creatp Mid Heads. Number of player-created characters with Midway Games‡ heads. Creatp Other Heads. Number of player-created characters with custom heads. Creatp Default Uniform. Number of player-created characters with the selected team’s uniforms. Creatp Custom Uniform. Number of player-created characters with custom uniforms. Creatp Team Uniform. Number of player-created characters with specific team uniforms. Creatp Nickname. Number of player-created characters with nicknames. Creatp Avg Height Pts. Average height attribute setting. Creatp Avg Weight Pts. Average weight attribute setting. Creatp Avg Pwr Pts. Average power attribute setting. Creatp Avg Speed Pts. Average speed attribute setting. Creatp Avg TwoPts Pts. Average two-point shot attribute setting. Creatp Avg Steal Pts. Average stealing attribute setting. Creatp Avg Block Pts. Average blocking attribute setting. Creatp Avg Dunk Pts. Average dunking attribute setting. Priv1. Number of times player-created characters include privilege 1 (a player selection). Priv2. Number of times player-created characters include privilege 2 (a player selection). Priv3. Number of times player-created characters include privilege 3 (a player selection). Priv4. Number of times player-created characters include privilege 4 (a player selection). Priv5. Number of times player-created characters include privilege 5 (a player selection). Priv6. Number of times player-created characters include privilege 6 (a player selection). Priv7. Number of times player-created characters include privilege 7 (a player selection). Priv8. Number of times player-created characters include privilege 8 (a player selection). Game With Creatp. Number of games played with player-created characters. Win V CPU With Creatp. Number of player-won games with player-created characters. Win V Human With Creatp. Number of computer-won games with player-created characters. Tournament Games. Number of games played in Tournament-Scoring Mode. Timer Level. Speed at which game machine produces time-released and created characters. TLF’s. A counter employed by designers (has no purpose in the field). SBLF’s. A counter employed by designers (has no purpose in the field).
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4-19 GAME FEATURES – PAGE: 2 PRIV4 PRIV5 PRIV6 PRIV7 PRIV8 GAME WITH CREATP WIN V CPU WITH CREATP WIN V HUMAN WITH CREATP TOURNAMENT GAMES TIMER LEVEL TLF’S SBLF’S 0 0 0 0 0 0 0 0 0 0 0 0 DOWN – PREV / BUTTON - EXIT GAME FEATURES SCREEN, PAGE 2