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Midway Sportstation 39in Deluxe Operation Manual

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    							4-10
    Main Menu (continued)
    Diagnostics Menu (continued)
    DIP Switch Tests Menu
    DIP-SWITCH TESTS MENU
    Select DIP-SWITCH TESTS at the Diagnostics Menu. Two 8-position DIP switch banks reside on the SIO
    Board. DIP-Switch Tests allow you to check the position of the 16 switches in these banks. You can
    change the setting of any DIP switch without removing the circuit board cage.
    The screen displays an illustration of each switch block and the current settings. You can change DIP-
    switch positions with power on. Set any switch, and then check the screen to verify that the new setting is
    enabled.
    Refer to the charts for assistance in choosing switch positions. (* indicates factory defaults.) To exit the
    DIP-switch Test, press the left control button (inside the coin door).
    Attract Mode Selection Switch.
     You can change which Attract Mode sequence the game displays.
    Select NBA Showtime or NFL Blitz by flipping switch 8 at DIP bank U13. Then power down and up again.
    Players can still play either game.
    DIP Switch 1 (U13)
    SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
    Coinage Control DIP Switch
    CMOSOff
    On*
    USA1   Ger1   Fr ECA1   UK1
    USA2   Ger2   Fr ECA2   UK2
    USA3   Ger3   Fr ECA3   UK3
    USA4   Ger4   Fr ECA4   UK4
    USA5   Ger5   Fr ECA5   UK5
    USA6   Ger6   Fr ECA6   UK6
    USA7   Ger7   Fr ECA7   UK ECA
    USA ECA / Ger ECA / Fr ECA8
    Free Play (All Countries)Off*
    On
    Off
    On
    Off
    On
    Off
    On
    OnOff*
    Off
    On
    On
    Off
    Off
    On
    On
    OnOff*
    Off
    Off
    Off
    On
    On
    On
    On
    On
    Country USA
    France
    Germany
    UK**
    Off*
    On
    Off
    OnOff*
    Off
    On
    On
    Unused --
    --Off*
    On
    Game NBA Showtime
    NFL BlitzOff*
    On
    **Except Free Play, which is “on” for SW2 through SW6.
    DIP Switch 2 (U12)
    SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
    Joystick Type 8-Way
    49-WayOff
    On*
    Monitor Resolution Medium Res
    Low ResOff*
    On
    Unused --
    --Off*
    On
    Unused --
    --Off*
    On
    Unused --
    --Off*
    On
    Player Panel Type 2-Player
    4-PlayerOff
    On*
    Power Up Test Active
    InactiveOff
    On*
    Operating Mode Game Mode
    Test ModeOff*
    On 
    						
    							4-11
    Main Menu (continued)
    Diagnostics Menu (continued)
    Speaker Test Menu
    SPEAKER TEST MENU
    Select SPEAKER TEST at the Diagnostics Menu. The Speaker Test provides audio signals to test the
    loudspeakers.
    Use tests on the Speaker Test menu to verify operation of audio system components. Highlight an option
    with any player panel joystick. Select the option with any player panel button.
    SPEAKER TEST
    LEFT CHANNEL
    CENTER CHANNEL
    RIGHT CHANNEL
    100 HZ TONE
    1 KHZ TONE
    PLAY TUNE
    EXIT
    SPEAKER TEST MENU
    Channel and Tone Tests. 
    The channel subtests employ voice announcements to verify speaker
    locations. Use the 100 Hz tone to check the speakers’ bass response. Small speakers with weak
    magnets or poor baffles may cause poor bass response.
    Play Tune
     repeats a series of game sounds. Use PLAY TUNE to check speaker operation and fidelity. If
    your game has stereo speakers, run PLAY TUNE and test speaker phasing. Muddy, weak or distorted
    sound during this test may indicate crossed wires or out-of-phase speaker connections. Missing sounds
    may indicate audio cabling errors.
    NOTICE:
     Check the volume setting before testing. To test the speakers thoroughly,
    increase the volume level. Before returning to Game-Over Mode, reset the volume
    level to its original setting. 
    						
    							4-12
    Main Menu (continued)
    Audits Menu
    AUDITS
    Select AUDITS at the Main Menu. The Audits menus permit you to review game play statistics. Additional
    menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault
    conditions, etc.
    Highlight an option with any player panel joystick. Select the option with any player panel button. The
    screen displays a list of the statistics available to you. Select an item to view the detailed report.
    AUDITS
    COIN AUDITS
    CREDITS AUDITS
    GAME AUDITS
    TEAM STATS
    GAME FEATURES
    EXCEPTION DUMP
    CLEAR AUDITS
    EXIT
    AUDITS MENU
    Data in the Audits menus helps you to keep records of the game’s popularity and earning potential. Use
    the highlight bar to select the desired subject on the Audits Menu. Each entry on the Audits Menu is the
    subject for an entire screen of bookkeeping information. On these screens, you can track favorite teams,
    frequently used offensive and defensive plays, etc.
    Some audits menus also include histograms. Histogram screens allow graphical analysis of statistics.
    This permits visual comparisons between games. Histograms have no bar graphs until the system
    acquires enough data to plot.
    Examine and record all game audit values before performing game service or repairs.
    NOTICE:
     Be careful when clearing audit information. Once you clear data, you cannot
    restore it. 
    						
    							4-13
    Main Menu (continued)
    Audits Menu (continued)
    Coin Audits Menu
    COIN AUDITS
    Select COIN AUDITS at the Audits Menu. The Coin Audits menu permits you to assess the currency
    collection. This report screen presents revenue quantities and other important game statistics. Coin
    Audits is a read-only screen.
    To exit, press any player panel button.
    COIN AUDITS - PAGE: 1
    LEFT SLOT COINS
    RIGHT SLOT COINS
    BILLS
    CENTER SLOT COINS
    EXTRA SLOT COINS
    GAME STARTS
    MID-GAME STARTS
    CONTINUES
    CHALLENGER ACCEPTED
    FREE QUARTERS AWARDED
    FREE GAMES AWARDED
    SERVICE CREDITS
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    XXXXXXXX
    UP – NEXT / BUTTON - EXIT
    COIN AUDITS MENU
    The Coin Audits menu reports total quantities of coins, bills or credits collected by each active device. The
    menu doesn’t calculate the value of the collected currency.
    This screen reports information, but doesn’t permit you to make changes. To reset the coin, bill and credit
    counters to zero, use the Clear Audits menu.
    We recommend that you examine and record audit information before you make changes. Once you’ve
    cleared the counters, you can’t retrieve the previous data from the system.
    COIN AUDITS – PAGE: 2
    TOTAL PLAYS
    TOTAL PAID CREDITS
    TOTAL
    XXXXXXX
    XXXXXXX
    XXXXXXX
    DOWN - PREV / BUTTON - EXIT
    COIN AUDITS MENU, PAGE 2 
    						
    							4-14
    Main Menu (continued)
    Audits Menu (continued)
    Credits Audits Screen
    CREDITS SCREEN
    Select CREDITS AUDITS at the Audits Menu. The Credits Audits Screen permits you to assess the
    currency collection. This report screen presents revenue quantities and other important game statistics.
    Credits Audits is a read-only screen.
    To exit, press any player panel button.
    CREDITS AUDITS - PAGE: 1
    CREDITS AVAILABLE                   XXXXXXXX
    PRESS ANY BUTTON TO EXIT
    CREDITS AUDITS MENU 
    						
    							4-15
    Main Menu (continued)
    Audits Menu (continued)
    Game Audits Screen
    GAME AUDITS SCREEN
    Select GAME AUDITS at the Audits Menu. The Game Audits Screen permits you to review the game play
    statistics. Game Audits is a read-only screen.
    To exit, press any player panel button.
    GAME AUDITS - PAGE: 1
    MACHINE POWER-ON
    TOTAL UPTIME
    TOTAL PLAYTIME
    GAMES STARTED
    INITIALS ENTERED
     PURCHASED AT START
    CREATE PLAYER SESSIONS
    1 PLAYER
    2 PLAYER
    3 PLAYER
    4 PLAYER
    2PV CPU
    1 QUARTER GAMES
    2 QUARTER GAMES
    3 QUARTER GAMES
    4 QUARTER GAMES
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    WENT INTO OVERTIME 1
    WENT INTO OVERTIME 2
    WENT INTO OT 3
    1 PLAYER FINISHES
    2 PLAYER FINISHES
    3 PLAYER FINISHES
    4 PLAYER FINISHES
    2P V CPU FINISHES
    H VS H LSW’S
    CPU WINS (FG)
    AVG H VS H TOTAL SCORE (FG)
    AVG H VS CPU TOTAL SCORE (FG) AVG
    AVG H VS H WIN SCORE (FG)
    AVG H VS H LOSS SCORE (FG)
    BIGGEST CPU WIN MARGIN (FG)
    BIGGEST CPU LOSS MARGIN (FG)
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    XX
    GAME AUDITS SCREEN
    The Game Audits Screen reports information, but doesn’t permit you to make changes. Examine and
    record information at GAME AUDITS before deleting data at the Clear Audits Menu. Once you’ve cleared
    the counters, you can’t retrieve the previous data from the system.
    GAME AUDITS SCREEN TERMS
    SCREEN
    TERMDEFINITIONSCREEN
    TERMDEFINITION
    AVG
    CPU
    , (FG)
    H VS CPU
    H VS HAverage
    Central Processing Unit: The game
    computer
    Full Game
    Human versus CPU: Competition that
    pits players against the game computer
    Human versus human: Competition
    between human playersLSW
    Machine
    Power-On
    OT
    PV
    Total Uptime
    2PVYour game computer’s internal
    record-keeping counters
    Number of power cycles (game turn-
    ons)
    Overtime
    Player versus…
    Overall on-time for the game
    computer
    Two players versus… 
    						
    							4-16
    Main Menu (continued)
    Audits Menu (continued)
    Team Stats Screen
    TEAM STATS SCREEN
    Select TEAM STATS at the Audits Menu. The Team Stats Screen details the number of games played by
    each team in the league. Team Stats is a read-only screen.
    To exit, press any player panel button.
    TEAM STATS – PAGE: 1
    ATLANTA HAWKS
    BOSTON CELTICS
    CHARLOTTE HORNETS
    CHICAGO BULLS
    CLEVELAND CAVALIERS
    DALLAS MAVERICKS
    DENVER NUGGETS
    DETROIT PISTONS
    GOLDEN STATE WARRIORS
    HOUSTON ROCKETS
    INDIANAPOLIS PACERS
    LOS ANGELES CLIPPERS
    LOS ANGELES LAKERS
    MIAMI HEAT
    MILWAUKEE BUCKS
    MINNESOTA TIMBERWOLVES
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    NEW JERSEY NETS
    NEW YORK NICKS
    ORLANDO MAGIC
    PHILADELPHIA 76ERS
    PHOENIX SUNS
    PORTLAND TRAILBLAZERS
    SACRAMENTO KINGS
    SAN ANTONIO SPURS
    SEATTLE SUPERSONICS
    TORONTO RAPTORS
    UTAH JAZZ
    VANCOUVER GRIZZLIES
    WASHINGTON WIZARDS
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    0%
    PRESS ANY BUTTON TO EXIT
    TEAM STATS SCREEN 
    						
    							4-17
    Main Menu (continued)
    Audits Menu (continued)
    Game Features Screen
    GAME FEATURES SCREEN
    Select GAME FEATURES at the Audits Menu. Game Features tracks play statistics that relate characters
    in the game and game play. Game Features is a read-only screen.
    To exit, press any player panel button.
    GAME FEATURES – PAGE: 1
    NUMBER OF PLAYER RECORDS
    NUMBER OF LRU RECORDS
    RECORDS FROM CREATE PLAYER
    NUMBER OF PLAYER FIRE
    AVG PTS PLAYER FIRE
    NUMBER OF TEAM FIRE
    AVG PTS TEAM FIRE
    NUMBER OF ALLEY OOPS
    NUMBER OF DOUBLE DUNKS
    CREATP MASCOT HEADS
    CREATP NBA HEADS
    CREATP FEMALE HEADS
    CREATP UM HEADS
    CREATP MID HEADS
    CREATP OTHER HEADS
    CREATP DEFAULT UNIFORM
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    CREATP CUSTOM UNIFORM
    CREATP TEAM UNIFORM
    CREATP NICKNAME
    CREATP AVG HEIGHT PTS
    CREATP AVG WEIGHT PTS
    CREATP AVG PWR PTS
    CREATP AVG SPEED PTS
    CREATP AVG TWOPTS PTS
    CREATP AVG STEAL PTS
    CREATP AVG BLOCK PTS
    CREATP AVG DUNK PTS
    PRIV1
    PRIV2
    PRIV3
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    UP – NEXT / BUTTON - EXIT
    GAME FEATURES SCREEN, PAGE 1
    Number Of Player Records. 
    Number of player initial sets entered in CMOS RAM.
    Number Of LRU Records. 
    Number of record slots (space for player data) left in CMOS RAM.
    Records From Create Player. 
    Number of player records produced in Create Player Mode.
    Number Of Player Fire. 
    Number of times a player has started on fire.
    Avg Pts Player Fire. 
    Average number of points that player scored while player was on fire.
    Number Of Team Fire. 
    Number of times that the team has started on fire.
    Avg Pts Team Fire. 
    Average number of points that the team scored while it was on fire.
    Number Of Alley Oops. 
    Total number of alley oops performed.
    Number Of Double Dunks. 
    Total number of double dunks performed.
    Creatp Mascot Heads. 
    Number of player-created characters with mascot heads.
    Creatp NBA Heads.
     Number of player-created characters with NBA-personality heads.
    Creatp Female Heads. 
    Number of player-created characters with female heads.
    Creatp UM Heads. 
    Number of player-created characters with Universal Studios‡ monster heads. 
    						
    							4-18 Creatp Mid Heads. 
    Number of player-created characters with Midway Games‡ heads.
    Creatp Other Heads. 
    Number of player-created characters with custom heads.
    Creatp Default Uniform. 
    Number of player-created characters with the selected team’s uniforms.
    Creatp Custom Uniform. 
    Number of player-created characters with custom uniforms.
    Creatp Team Uniform. 
    Number of player-created characters with specific team uniforms.
    Creatp Nickname. 
    Number of player-created characters with nicknames.
    Creatp Avg Height Pts. 
    Average height attribute setting.
    Creatp Avg Weight Pts. 
    Average weight attribute setting.
    Creatp Avg Pwr Pts. 
    Average power attribute setting.
    Creatp Avg Speed Pts. 
    Average speed attribute setting.
    Creatp Avg TwoPts Pts. 
    Average two-point shot attribute setting.
    Creatp Avg Steal Pts. 
    Average stealing attribute setting.
    Creatp Avg Block Pts.
     Average blocking attribute setting.
    Creatp Avg Dunk Pts. 
    Average dunking attribute setting.
    Priv1. 
    Number of times player-created characters include privilege 1 (a player selection).
    Priv2. 
    Number of times player-created characters include privilege 2 (a player selection).
    Priv3.
     Number of times player-created characters include privilege 3 (a player selection).
    Priv4.
     Number of times player-created characters include privilege 4 (a player selection).
    Priv5.
     Number of times player-created characters include privilege 5 (a player selection).
    Priv6.
     Number of times player-created characters include privilege 6 (a player selection).
    Priv7.
     Number of times player-created characters include privilege 7 (a player selection).
    Priv8.
     Number of times player-created characters include privilege 8 (a player selection).
    Game With Creatp. 
    Number of games played with player-created characters.
    Win V CPU With Creatp. 
    Number of player-won games with player-created characters.
    Win V Human With Creatp. 
    Number of computer-won games with player-created characters.
    Tournament Games. 
    Number of games played in Tournament-Scoring Mode.
    Timer Level. 
    Speed at which game machine produces time-released and created characters.
    TLF’s. 
    A counter employed by designers (has no purpose in the field).
    SBLF’s. 
    A counter employed by designers (has no purpose in the field). 
    						
    							4-19
    GAME FEATURES – PAGE: 2
    PRIV4
    PRIV5
    PRIV6
    PRIV7
    PRIV8
    GAME WITH CREATP
    WIN V CPU WITH CREATP
    WIN V HUMAN WITH CREATP
    TOURNAMENT GAMES
    TIMER LEVEL
    TLF’S
    SBLF’S
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    0
    DOWN – PREV / BUTTON - EXIT
    GAME FEATURES SCREEN, PAGE 2 
    						
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