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Digital Projection Projector HIGHlite Cine 330 3D Series User Manual

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Page 91

page 83
Reference Guide
POSITIONING THE IMAGE
Maximum offset range
The maximum offset range available with no distortion or vignetting is dependent on wh\
ich lens is used. Shifting the lens beyond its 
undistorted limits may be physically possible, however you may experienc\
e some vignetting or distortion.
for 1080p projectorsvertical 
(pixels)
horizontal 
(pixels)
vertical 
(frames)
horizontal 
(frames)
0.77 : 1 and 1.16:1 fixed lens±216±96±0.2±0.05
all zoom lens±648±288±0.6±0.15
Notes
 For more...

Page 92

page 84
Reference Guide
INPUT CONNECTIONS
Input Connections
To get the best possible image from a source it is important to use the h\
ighest quality connection. The following lists show the inputs sorted by 
highest quality connection first:
Computer source
• HDMI 1 & 2 
Receives digital signal from HDMI-compliant devices.
• RGB 
Receives analog signal from a computer. When using this input, it is best to use a fully wired VGA cable to connect the source to the 
projector. This will allow the source to...

Page 93

page 85
Reference Guide
CONTROL CONNECTIONS
Control Connections
LAN connection
The projector’s features can be controlled via a LAN connection.
Hub or LANComputer
Projector
Projector
Un-crossed LAN cables
Notes
  For more information,  see the 
Remote Communications Guide
Connection panel1
Projector
Computer
Crossed 
LAN cable
1LAN
   
    
Digital Projection HIGHlite Cine 330 3D Series 
Rev E August 2014  

Page 94

page 86
Reference Guide
CONTROL CONNECTIONS
RS232 connectionNotes
 For more information,  see the 
Remote Communications Guide
Connection panel
1
1RS232
Projector
Computer
Straight-through 
cable
   
    
Digital Projection HIGHlite Cine 330 3D Series 
Rev E August 2014  

Page 95

page 87
Reference Guide
3D SETUP
3D Setup
In most situations you can use the Auto setting to have the projector automatically detect the format. Otherwis\
e, consider the notes below to 
help you set up the 3D input manually.
The following 3D formats are supported:
• Side by Side (Half): interlaced and progressive, 50 and 60Hz 
The side-by-side image will be de-interlaced (if appropriate), resized\
 and then sequentially 
displayed at 100 or 120Hz.  The left eye / right eye dominance will be...

Page 96

page 88
Reference Guide
3D SETUP
• Frame Sequential 
The HDMI inputs will accept frame rates up to 60Hz and multiply the fram\
e rate for display. An example would be 60Hz (30 frames per 
eye in Left-Right sequence (L1, R1, L2, R2…), which is frame double\
d, resulting in a displayed sequence at 120Hz (L1, R1, L1, R1, L2, 
R2, L2, R2…). 
For sequential 3D, an external sync is required to identify left and rig\
ht frames. If no sync is available from the sequential source, the 
projector will generate an...

Page 97

page 89
Reference Guide
3D SETUP
Some 3D settings explained
Dark Time
Ghosting can be caused by the left and right images overlapping 
during the time that the ZScreen or 3D glasses are switching. 
Dark Time allows you to minimize this effect.
3D Swap
The outgoing 3D frames are in pairs - the dominant frame being 
presented first. You can determine which frame should be the 
dominant one.
By convention the default setting is Normal.
Sync Delay
The sync signal from the 3D server will be in phase with the...

Page 98

page 90
Reference Guide
APPENDIX A: LENS PART NUMBERS
Appendix A: Lens Part Numbers
Throw ratios Part number 
for High Brightness lens
Part number 
for High Contrast lens
Throw distance range
0.77 : 1 fixed lens110-808110-0221.3 - 2.5 m (4.3 - 8.2 ft)
1.16 : 1 fixed lens110-809110-0231.4 - 6.2 m (4.6 - 20.3 ft)
1.45 - 1.74 : 1 zoom lens110-803110-0171.8 - 9.3 m (5.9 - 30.5 ft)
1.74 - 2.17 : 1 zoom lens110-804110-0182.2 - 11.8 m (7.2 - 38.7 ft)
2.17 - 2.90 : 1 zoom lens110-805110-0192.7 - 15.4 m (8.9 -...

Page 99

page 91
Reference Guide
APPENDIX B: SUPPORTED SIGNAL INPUT MODES
Appendix B: Suppor ted Signal Input Modes
2D input modes
StandardResolutionVertical 
Frequency (Hz)Total number of 
lines
Horizontal  
Frequency (kHz)
Component
VGAHDMI
SDTV480i720 x 48059.9452515.73ü
576i720 x 57650.0062515.63ü
EDTV480p59720 x 48059.9452531.47üü
480p60720 x 48060.0052531.50üü
576p50720 x 57650.0062531.25üü
HDTV720p501280 x 72050.0075037.50üü
720p591280 x 72059.9475044.96üü
720p601280 x 72060.0075045.00üü
1080p231920 x...

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page 92
Reference Guide
APPENDIX B: SUPPORTED SIGNAL INPUT MODES
StandardResolutionVertical 
Frequency (Hz)Total number of 
lines
Horizontal  
Frequency (kHz)
Component
VGAHDMI
COMPUTERVGA59640 x 48059.9452531.47üü
VGA60640 x 48060.0052531.50üü
MACI640 x 48066.6752535.00üü
VGA75640 x 48075.0050037.50üü
SVGA50800 x 60049.9262131.00üü
SVGA60800 x 60060.3262837.88üü
SVGA75800 x 60075.0062546.88üü
XGA601024 x 76860.0080648.36üü
XGA701024 x 76870.0780656.48üü
XGA751024 x 76875.0380060.02üü
XGA+751152 x...
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