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Digital Projection Projector HIGHlite 660 3D Series User Manual
Digital Projection Projector HIGHlite 660 3D Series User Manual
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page 23 Connection Guide SIGNAL INPUTS AND OUTPUTS Signal Inputs And Outputs Analog inputs 1 Component When using RGsB or RGBs: • Set Component Color Space in the Setup/ Input Configuration menu to RGB. • Set Component Sync Type in the Setup/ Input Configuration menu to Auto, except when the projector has problems selecting between 3 Wire (RGsB) and 4 Wire (RGBs). When using YPbPr: • Set Component Color Space in the Setup/ Input Configuration menu to YPbPr. 2 DVI 1 This input has a DVI-I connector, which can receive either analog (DVI-A) or digital (DVI-D) signal from a compatible source. Set DVI 1 Port in the Setup/Input Configuration menu to choose between Analog and Digital. 3 CVBS 1 Connect a Composite Video input signal to the BNC connector CVBS 1. 4 S-Video Connect to the 4-pin mini-DIN connector. 5 VGA Receives analog signal from a computer. When using this input, it is best to use a fully wired VGA cable to connect the source to the projector. This will allow the source to determine the projector’s capabilities via DDC and show an optimized image. Such cables can be identified as they have a blue connector shell. Use Auto Setup in the Image > VGA Setup menu. 6 CVBS 2 Connect a Composite Video input signal to the RCA phono connector CVBS 2. Analog signal inputs 56 1234 Notes For a complete listing of pin configurations for all signal and control connectors, see Appendix E: Wiring Details in the Reference Guide . For further information on setting up the DVI 1 input, see Input Configuration in the Operating Guide . For more VGA settings, see Image menu in the Operating Guide. Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015
page 24 Connection Guide SIGNAL INPUTS AND OUTPUTS Digital inputs and outputs 1 DVI 1 This input has a DVI-I connector, which can receive either analog (DVI-A) or digital (DVI-D) signal from a compatible source. Set DVI 1 Port in the Setup > Input Configuration menu to choose between Analog and Digital. Supports sources up to 1920x1200 resolution, 24-60 Hz; up to 12 bits per color. Supports HDCP. 2 HDMI 1 A single HDMI 1.3c input. 3 S/PDIF This is a digital output. Compatible audio sample packets on the HDMI 1 input stream are decoded and output on the S/PDIF connector. 4 3G-SDI If two video streams are being transmitted, set 3G Level B Stream in the Setup > Input Configuration menu to choose one. 5 DVI 2 Single Link DVI-D input. This input has a DVI-I connector, but can only receive digital signal (DVI-D) from a compatible source. Supports sources up to: • 1920x1080 resolution (HIGHlite 660 3D 1080p) • 1920x1200 resolution (HIGHlite 660 3D WUXGA) 24-160 Hz; up to 12 bits per color. Supports HDCP. 6 Dual Pipe 3D Supports sources up to: • 1920x1080 resolution (HIGHlite 660 3D 1080p) • 1920x1200 resolution (HIGHlite 660 3D WUXGA) at frame rates consistent with up to 148.5 Mpx/sec/ pipe (including blanking). 7 HDMI 2, HDMI 3 Two identical single HDMI 1.4b inputs. 8 HDBaseT/LAN Receives digital signal from HDBaseT-compliant devices. Notes For further information on setting up the DVI 1 input, see Input Configuration in the Operating Guide . For a complete listing of pin configurations for all signal and control connectors, see Appendix E: Wiring Details in the Reference Guide . The following inputs are designed to handle high bandwidth signals (above 60 Hz) in addition to lower frequencies: • DVI 2 • HDMI 2 and HDMI 3 However, the above inputs are unable to process some geometrical and scaling adjustments For further information, see Low latency inputs further in this guide. Digital signal inputs and outputs 8 3124576 Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015
page 25 Connection Guide SIGNAL INPUTS AND OUTPUTS Low latency inputs The following inputs have been designed to offer access to a very high bandwidth digital video path, free of the limi\ tations inherent to standard image processing techniques: • DVI 2 / Dual Pipe 3D • HDMI 2 • HDMI 3 The image is pixel-mapped directly to each DMD™, so only a subset of \ the image settings applies to the above inputs. Global settings, such as input selection, lens and lamp control are all \ applicable to these inputs but modal settings are not. Notes There is no scaler on the low latency inputs. Images up to and including the native resolution of the display will be displayed pixel for pixel and centred. This enables the projector to maximize the image bandwidth and grayscale resolution. Global settings are indicated by a globe icon in the OSD and affect all inputs. Modal settings only affect the currently displayed input. Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015
page 26 Connection Guide SIGNAL INPUTS AND OUTPUTS DVI connection exampleNotesNotes Single link DVI video source Dual Pipe 3D video source Single link DVI video source DVI 1 DVI 2 (top socket) DVI 2 (top and bottom) Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015
page 27 Connection Guide SIGNAL INPUTS AND OUTPUTS EDID on the DVI and VGA inputs If you connect a computer graphics card or other source which uses DDC t\ o discover the capabilities of the attached display, it will automatically configure itself to the best settings when connected to the projector via DVI, HDMI or VGA inputs. Otherwise refer to the documentation supplied with the source to manuall\ y set the resolution to the DMD™ resolution of the projector or the nearest suitable setting. Switch off the source, connect to the projector, then switch the source back on again. Using HDMI/DVI switchers with the projector When using an HDMI/DVI source switcher with the projector, it is important to set the switcher so that it passes the projector ED\ ID through to the source devices. If this is not done, the projector may not be able t\ o lock to the source or display the source correctly as its video output\ timings may not be compatible with those of the projector. Sometimes this is called transparent, pass-through or clone mode. See \ your switcher’s manual for information on how to set this mode. Additionally, sources which use HDCP encryption may not display properly when connected to the projector via\ a switcher. Refer to the switcher’s manual for more information. 1Sources 2Switcher 3Projector Notes The EDIDs in the switcher should be the same as the one in the projector\ . 132 EDID EDID EDIDEDID Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015
page 28 Connection Guide SIGNAL INPUTS AND OUTPUTS 3D connections 3D sources up to 60Hz requiring frame doubling and left/right interleaving 1. Connect to any of the inputs on the connection panel. 2. Set 3D Type in the 3D menu to match the format of the incoming signal. Choose from Sequential, Top-and-Bottom and Side-by-Side (Half). 3D sources above 60Hz not requiring frame doubling 1. Connect to either of the following inputs: • DVI 2 (top socket) • HDMI 2 • HDMI 3 2. Set 3D Type in the 3D menu to Auto, except when the projector has problems selecting between Sequential, Frame Packing, Top-and-Bottom and Side-by-Side (Half). Dual Pipe 3D • On the DVI 2 input, connect the left eye output to the DVI 2 / LEFT socket and the right eye output to the RIGHT socket. Notes For a complete listing of pin configurations for all signal and control connectors, see Appendix E: Wiring Details in the Reference Guide . For further information, see Low latency inputs earlier in this guide. 1 DVI 2 (top socket only) 2 HDMI 2 3 HDMI 3 3 12 4 Dual Pipe LEFT (DVI 2 socket) 5 Dual Pipe RIGHT 4 5 Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015
page 29 Connection Guide SIGNAL INPUTS AND OUTPUTS 3D Sync 3D Sync in • Sync input signal. Connect the 3D sync from your graphics card or server. 3D Sync out • Sync output signal. This may be affected by the Sync Offset and Output Sync Polarity settings in the 3D menu. Connect this to your IR emitter or ZScreen. Notes For a complete listing of pin configurations for all signal and control connectors, see Appendix E: Wiring Details in the Reference Guide . 2 1 1 Sync In 2 Sync Out 56 43 3 3D input 4 3D Sync In 5 3D Sync Out 6 IR emitter or ZScreen Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015
page 30 Connection Guide CONTROL CONNECTIONS Control Connections HDBaseT/LAN • This input can be used as a LAN port, or as an HDBaseT signal input, or both at the same time. The HDBaseT function is described in Signal Inputs And Outputs > Digital Inputs and Outputs earlier in this guide. • All of the projector’s features can be controlled via a LAN connection, using commands descri\ bed in the Protocol Guide. • Alternatively, use Virtual OSD to control the projector. • Use a crossed LAN cable to connect directly to a computer, or an uncrossed cable to connect to a network hub. Wired remote control • If infrared signals from the remote control cannot reach the projector d\ ue to excessive distance or obstructions such as walls or cabinet doors, you can connect an external\ IR repeater to the remote control input, and position its IR sensor within range of the operator. • To synchronize the control of multiple projectors, connect the wired remo\ te output of one projector to the wired remote input of another. Notes For a list of all commands used to control the projector via LAN, see the Protocol Guide . Virtual OSD is a software application used to control the projector via LAN using a computer browser. To learn more, see the Protocol Guide . For a complete listing of pin configurations for all signal and control connectors, see Appendix E: Wiring Details in the Reference Guide . Only one remote connection (RS232 or LAN) should be used at any one time. Plugging in the remote control cable will disable the infrared receivers. 12 Control connections 1 HDBaseT/LAN 2 Wired remote Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015
page 31 Connection Guide CONTROL CONNECTIONS Ser vice port • The Service port is used to download, via USB, firmware updates issued from time to time by Digital Projection. RS232 • All of the projector’s features can be controlled via a serial connection, using commands des\ cribed in the Protocol Guide. • Use a null-modem cable to connect directly to a computer, or a straight cable to connect to a modem. Control por t • The Control port is used to download, via LAN, firmware updates issued from time to time by Digital Projection. • The Control port also functions as a LAN port. All of the projector’s features can be controlled via a LAN connection, using commands described in the Protocol Guide. • Alternatively, use Virtual OSD to control the projector. • Use a crossed LAN cable to connect directly to a computer, or an uncrossed cable to connect to a network hub. Notes For a complete listing of pin configurations for all signal and control connectors, see Appendix E: Wiring Details in the Reference Guide . For a list of all commands used to control the projector via a serial connection, see the Protocol Guide . Virtual OSD is a software application used to control the projector via LAN using a computer browser. To learn more, see the Protocol Guide . Only one remote connection (RS232 or LAN) should be used at any one time. 23 1 Control connections 1 Service port 2 RS232 3 Control port Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015
page 32 Connection Guide CONTROL CONNECTIONS LAN connection examples The projector’s features can be controlled via a LAN connection, using a standard internet browser \ or a terminal-emulation program. The examples below illustrate LAN connectivity using the HDBaseT/LAN por\ t; alternatively, you can connect the projector to a LAN network using the Control port. Notes Projector Computer Crossed LAN cable Hub or LAN Computer Projector Projector Un-crossed LAN cables Back panel 11 1LAN ports Digital Projection HIGHlite 660 3D Series Rev E Februar y 2015