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Antares Infinity user manual

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    Crossfade Taper: This control adjusts the taper shape of the crossfade that
    is used in the attack/loop merge. It is adjustable from 0 (linear taper) to 100
    (equal power taper). It should be adjusted to provide the smoothest
    transition between the attack and loop segments of the sample.
    100 
    EQUAL POWER TAPER
    0 
    LINEAR TAPER
    Linear taper should be used for editing simple periodic waveforms like solo
    instruments. Equal power taper should be used when editing complex non-
    periodic waveforms like string sections or noise.
    THE SPR LOOPER
    The SPR Looper uses a patented process which randomizes the phase of
    each spectral component in the loop. SPR means Spectral Phase Randomiza-
    tion. It is excellent for looping sounds which have very non-periodic
    waveforms. It is especially good at looping complex sounds which require
    exact preservation of the original tone color like string sections, choirs, and
    so on. 
    						
    							52
    HOW IT WORKS
    The SPR Looper is similar to the Rotated Sums Looper in that it rotates loop
    data a random amount through the loop. The difference with the SPR
    Looper is that it treats every constituent frequency of the loop separately.
    This approach is more thorough than the Rotated Sums Looper. Because the
    SPR Looper rotates each spectral component randomly, different trials using
    the same input sound will yield different results.
    If the computations cause the loop data to exceed 90% of maximum, the
    entire file will be scaled so that the loop data are 90% of maximum and
    thereby do not clip. Thus, data are scaled so no overflow occurs. When
    scaling occurs, the user is notified with an alert which indicates how much
    the data was scaled. The scaling information will allow you to maintain
    volume control of your samples. If you are getting clipping in the fade from
    the attack segment, check out that the crossfade taper may be set more
    towards linear taper.
    Performance Note: Sometimes the Rotated Sums Looper and the SPR
    Looper have an undesirable effect on the output loop. The energy of
    any transient sound in the loop will be distributed evenly over the
    length of the loop. Clicks and pops will be output as relatively steady
    state noise.
    For example, when looping a close miked ‘cello, the bow rasp, which
    normally occurs in phase with the rest of the waveform, is distributed
    randomly across the loop. The result sounds like the ‘cello mixed with
    tape hiss. We recommend that these two tools be used only with
    instrumental groups or other random non-periodic waveforms.
    UNDERSTANDING SPR CONTROLS
    The SPR Looper divides the looping process into two distinct phases;
    processing the loop data, and merging the attack and loop segments. These
    can be controlled separately and executed at different times.
    With both phases of the process enabled, the loop data and the attack data
    are altered every time the SPR process is run. It is sometimes desirable to
    disable the attack/loop merge phase of the process, and do several takes of
    processing the loop data without merging the loop with the attack. This
    saves time and allows for selecting the best sounding loop before the
    attack segment is altered by merging. After the best sounding loop is
    found, the merge can be done separately by disabling the loop processing
    phase.
    Soundfile Menu: This menu has the same function as in the other loopers.
    Process The Loop Segment: Check this item if you wish to apply the SPR
    process to the data inside loop. When this item is not checked, the slider
    labeled Pre-condition Data (%) is inactive and no change will be made to
    the loop data. 
    						
    							53
    Pre-condition Data (%): The Freeze Looper and the SPR Looper both use the
    Pre-condition Data feature before processing the loop data. The purpose of
    this feature is to taper the data at the loop start and loop end so that all
    the energy components in the loop begin and end on zero. The control has
    a range from 0% to 100%. Any setting larger than a few percent leaves
    little or no energy at the loop points to cause a click which might inject
    unwanted noise into the process.
    Increasing the Pre-conditioning percentage favors the timbre of the sound
    near the middle of the loop. Using different values gives different aural
    qualities to the resulting sound. The diagram below shows the effect of
    changing the amount of the loop tapered by the Pre-conditioning process.
    (The taper does not show up in the finished loop.)
    LOOP DATA AMPLITUDE AS A FUNCTION
    OF PRE-CONDITION DATA PERCENTAGE
    0%
    25%
    50%
    100%
    Merge The Attack And Loop Segments: Checking this item enables the
    second phase of the looping process; merging the loop segment with the
    attack segment of the sample. Enable this part of the process only when
    you want to crossfade the loop data with the attack segment of the sound.
    When this item is not checked, the sliders labeled Loop Start Test Points,
    Crossfade Length, and Crossfade Taper are inactive.
    When Merge the Attack and Loop Segments is checked in the dialog,
    Infinity will automatically search a number of points in the loop segment to
    find the point which most closely correlates to the end of the attack
    segment. The number of test points that are tried during the search can be
    controlled using the Loop Start Test Points control. Processing time in-
    creases as more points are tried.
    When the best merge point is found, Infinity rotates the data in the loop
    until the merge point is located at the loop start. The loop is then merged
    with the attack segment. The type of crossfade that is used only modifies
    the attack segment. The length and taper of the crossfade that is used to
    merge the two segments can be controlled. 
    						
    							54
    Loop Start Test Points: This controls the number of points that are tested
    during the search phase of the merging process. It works as in the Rotated
    Sums Looper.
    Crossfade Length: This control sets the amount of the loop that is blended
    with the attack segment. It is variable from 0% to 100% of the attack
    duration. A large crossfade length will cause the attack to slowly blend into
    the loop sound. A smaller crossfade length will create a quick but blended
    transition between the two segments of the sample. A setting of zero
    creates no crossfade.
    Linear taper should be used for editing simple periodic waveforms like solo
    instruments. Equal power taper should be used when editing complex non-
    periodic waveforms like string sections or noise.
    AT TACK
    SEGMENTLOOP
    SEGMENT
    50%
    Crossfade Taper: This control adjusts the taper shape of the crossfade that
    is used in the attack/loop merge. It is adjustable from 0 (linear taper) to 100
    (equal power taper). It should be adjusted to provide the smoothest
    transition between the attack and loop segments of the sample.
    100 
    EQUAL POWER TAPER
    0 
    LINEAR TAPER 
    						
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    THE SYNTHESIS LOOPER
    The Synthesis Looper tool can be used to selectively smooth out lumpy
    sounding frequencies in chorused and ensemble sounds. The new sound is
    more stable and loop repetitions are less noticeable. This control is
    achieved by allowing you to specify the sidelobe widths of the harmonic
    series as a function of frequency. You can control the sidelobe widths to
    continuously range from the wide sidelobes of the original ensemble sound
    to the zero width sidelobes of the Freeze Looper.
    This tool is appropriately used on chorused and ensemble sounds where the
    instruments are playing the same notes or notes in octaves. This tool can
    also be used as a sophisticated chorusing effect, to generate an ensemble
    sound from a solo instrument sound.
    This tool is designed for use on monaural sounds. Stereo sounds can be
    processed, however, the phase relationships that determine stereo position-
    ing will be lost. The resulting stereo sound will have a random phase
    relationship, yielding a distributed spatial quality.
    COMMENTARY
    There are two classifications of sound. The first classification is solo instru-
    ments (sans vibrato). These generate uniformly repeated waveforms. A
    generic crossfade loop can be used to loop these sounds, however the best
    results will be had using the Freeze Looper. The second classification is all
    other sounds. These are sounds that change over time. Crossfade loop
    quality becomes worse as the sounds become more complex. The SPR
    Looper and Rotated Sums are most often used to loop these sounds.
    However, a basic problem remains: No matter how perfectly the end of the
    loop is connected to the beginning of the loop, the sound in between is
    still of a quality that changes over time. Hence, you will always “hear the
    loop” because the varying sound repeats itself, over and over again.
    This quality of hearing the loop because the varying sound repeats itself, is
    sometimes judged as a poor quality loop. It this case, the loop-maker is
    really wanting for a tool to change the sound to one which does not have
    as much temporal variation.
    It is for this reason we have created the Synthesis Looper. This tool gives
    you control over that aspect of the sound which creates temporal variation:
    the harmonic sidelobe widths. 
    						
    							56
    SOME THEORY
    Temporal variation occurs when two sinusoidal frequencies are not exactly
    in tune. For example, if one sine wave generator is tuned to 1000 Hz (Hertz
    or cycles per second) and another is tuned to 1001 Hz, a 1 Hz “beat note”
    will be produced. A temporal variation will also occur when there is any
    integer relation between the frequencies involved: if one sine wave
    generator is tuned to 500 Hz and another is tuned to 1001 Hz, a 1 Hz beat
    note will also be produced.
    Many solo instruments (sans vibrato) generate uniformly repeated wave-
    forms. These sounds contain energy at the fundamental pitch, and over-
    tone pitches, which have frequencies that are EXACT integer multiples of
    the fundamental frequency. These frequencies are called the harmonic
    series. For example, an oboe play A-440 generates energy at frequencies
    440 Hz, 880 Hz, 1320 Hz, 1760 Hz, etc. Zero energy is generated at any
    other frequencies (except for perhaps white noise generated at all frequen-
    cies by air rushing through the instruments).
    The second chair oboe, who does not have as much precision in pitch,
    might play an A-440 out of tune, yielding energy at frequencies 441 Hz, 882
    Hz, 1323 Hz, 1764 Hz, etc. Notice how the differences in pitch increase
    proportionately with the harmonic index (1, 2, 3, etc.). These two players,
    playing together will generate a sound with a 1 Hz beat note (a 1 second
    repeated variation in sound).
    Now suppose there were 100 oboes playing together (with vibratos). What
    would the energy as a function of frequency look like? Remember the bell-
    shaped curve? Draw a line in the dirt, stand back and throw 100 pennies at
    the line. Most of them will land close to the line and some of them will
    land far from the line. The number of pennies per inch will be highest at
    the line, and lower farther from the line. If you draw a graph of the
    number of pennies per inch verses distance, you will plot a bell-shaped
    curve. This is technically described as a Normal Probability Density Function
    or Normal PDF. If there were 100 oboes players, each playing their version
    of A- 440 together (with or without vibratos) , the energy distribution of
    the fundamental pitch as a function of frequency would form a Normal PDF
    around 440 Hz. The width of the distribution would depend on how good
    the players were. If they were very good players playing in tune and no
    vibratos, the width would narrow. If they were unskilled and/or added
    vibratos, the width would be wider. Since this Normal PDF is energy as a
    function of frequency, concentrated at a single frequency, it is described as
    a frequency with Sidelobe energy.
    These 100 players would also generate energy at the harmonic frequencies.
    The energy distribution of the harmonics as a function of frequency would
    also form a Normal PDF. As with two players in the example above, these
    differences in pitch increase proportionately with the harmonic index. Add
    to this some elementary arithmetic about playing in octaves and we get the
    following rules: 
    						
    							57
    Rule 01: An ensemble composed of instruments playing the same note
    or notes in octaves will form an energy distribution as a function of
    frequency having energy at the fundamental frequency and integer
    multiples of the fundamental frequency.
    Rule 02: The energy distribution at the fundamental frequency will
    form a Normal PDF whose sidelobe width depends on the intonation
    quality of the players: in-tune players will generate a narrower
    sidelobes than players who are more out of tune.
    Rule 03: Each harmonic will have an energy distribution at its respec-
    tive harmonic frequency that forms a Normal PDF. The sidelobe width
    of each harmonic will increase in proportion to frequency with the first
    harmonic being two times wider than the fundamental, etc.
    There is a final rule for which the authors do not take credit: Energy cannot
    be created or destroyed. Nor can energy change its frequency. Acoustic
    energy can change its form to heat. None the less, if you are listening to
    two flutes playing slightly out of tune, then at the moment at which there
    is silence at your ears, there is also at least one loud sound somewhere else
    in the room. Be advised that by moving your head, you will change what
    you hear.
    HOW IT WORKS
    The Synthesis Looper tool calculates the energy at each fundamental and
    harmonic frequency and allows you to specify the width of the sidelobes
    the resulting looped sound will have. In this way, you could take the lumpy
    sound of a highly out-of-tune ensemble and change it to the smoother
    sound of a higher quality ensemble, making the variations in the loop
    repetition less noticeable.
    There are other possibilities, too. For example, you can change the first few
    harmonics to focus the energy in the sidelobes to zero. This will stabilize
    the sound and still provide the warmth of the ensemble at the higher
    frequencies. You could also, in the extremes, make a soloist into an en-
    semble or an ensemble into a soloist.
    You can view the Synthesis Looper window by selecting it from the Looping
    Tools menu item: First, you can use the pop-up menu at the top of the
    dialog to select any of the open soundfiles for processing or playback. You
    can also press the space bar or the speaker icon in the palette window to
    play back the selected sound.
    This tool performs one, or both, of two functions chosen using the
    checkboxes Process the Loop Segment and Merge the Attack and Loop
    Segments. The latter function is the same as that in the SPR Looper and
    Rotated Sums Looper. It allows you to combine a looped sound into the
    attack portion of the sound. You can use both tools simultaneously or you
    can first create a satisfactory loop with Process the Loop Segment and later,
    merge it using Merge the Attack and Loop Segments. 
    						
    							58
    If the computations cause the loop data to exceed 90% of maximum, the
    entire file will be scaled so that the loop data are 90% of maximum and
    thereby do not clip. Thus, data are scaled so no overflow occurs. When
    scaling occurs, the user is notified with an alert which indicates how much
    the data was scaled. The scaling information will allow you to maintain
    volume control of your samples. If you are getting clipping in the fade from
    the attack segment, check out that the crossfade taper may be set more
    towards linear taper.
    UNDERSTANDING SYNTHESIS LOOPER CONTROLS
    The Synthesis Looper divides the looping process into two distinct phases;
    processing the loop data, and merging the attack and loop segments. These
    can be controlled separately and executed at different times. 
    						
    							59
    With both phases of the process enabled, the loop data and the attack data
    are altered every time the Synthesis Looper process is run. It is sometimes
    desirable to disable the attack/loop merge phase of the process, and do
    several takes of processing the loop data without merging the loop with
    the attack. This saves time and allows for selecting the best sounding loop
    before the attack segment is altered by merging. After the best sounding
    loop is found, the merge can be done separately by disabling the loop
    processing phase.
    Process the Loop Segment: In the Process the Loop Segment section, there
    are three controls. The Pitch Control allows you to choose MIDI Note or
    Pitch Detection. Selecting the MIDI Note radio button will cause the
    harmonic series frequencies to be determined using the MIDI note. If the
    loop data is not in tune, incorrect harmonic amplitudes will be computed.
    Selecting the Pitch Detection radio button will cause the harmonic series
    frequencies to be determined by the loop data using the MIDI note as a
    guide. This is accurate unless the data is too short.
    % Retain Noise: The second control is the % Retain Noise slider and
    number box. Some sounds have a characteristic background noise, that
    when removed, makes the sound less natural. An example of this would be
    a cello section, where the action of the bow on the string adds noise at all
    frequencies. Other sounds may have background noise that is undesirable.
    If this control set to 100, the noise floor on the output will be the same as
    on the input. If it is set to 0, the noise floor will be completely removed.
    Intermediate values set the noise floor (energy) proportionately.
    Sidelobe Width (%): The third control is the Sidelobe Width (%) graph. This
    specifies the output sidelobe width as a percentage of the fundamental
    frequency. This percentage is multiplied by the fundamental frequency to
    get a frequency variation that is used as the standard deviation of the
    Normal PDF energy distribution. You use this graph by dragging either of
    the points to a desired location to specify the desired sidelobe widths. Note
    that whenever this window is selected and your cursor is over this graph,
    you can view the coordinates of the cursor location on the Status Display
    Area palette window. The sound of the result is very sensitive to the
    position of the left point. For this reason, the two text boxes are provided
    so that you can type in numbers, giving you more accuracy than dragging
    the point on the graph. Note that the sidelobe width is specified as 10
    times the percentage, that is, typing a 7 means .7 %.
    Merge The Attack And Loop Segments: Checking this item enables the
    second phase of the looping process; merging the loop segment with the
    attack segment of the sample. Enable this part of the process only when
    you want to crossfade the loop data with the attack segment of the sound.
    When this item is not checked, the sliders labeled Loop Start Test Points,
    Crossfade Length, and Crossfade Taper are inactive. 
    						
    							60
    When Merge the Attack and Loop Segments is checked in the dialog,
    Infinity will automatically search a number of points in the loop segment to
    find the point which most closely correlates to the end of the attack
    segment. The number of test points that are tried during the search can be
    controlled using the Loop Start Test Points control. Processing time in-
    creases as more points are tried.
    When the best merge point is found, Infinity rotates the data in the loop
    until the merge point is located at the loop start. The loop is then merged
    with the attack segment. The type of crossfade that is used only modifies
    the attack segment. The length and taper of the crossfade that is used to
    merge the two segments can be controlled.
    Loop Start Test Points: This controls the number of points that are tested
    during the search phase of the merging process. It works as in the Rotated
    Sums Looper.
    Crossfade Length: This control sets the amount of the loop that is blended
    with the attack segment. It is variable from 0% to 100% of the attack
    duration. A large crossfade length will cause the attack to slowly blend into
    the loop sound. A smaller crossfade length will create a quick but blended
    transition between the two segments of the sample. A setting of zero
    creates no crossfade.
    AT TACK
    SEGMENTLOOP
    SEGMENT
    50%
    Crossfade Taper: This control adjusts the taper shape of the crossfade that
    is used in the attack/loop merge. It is adjustable from 0 (linear taper) to 100
    (equal power taper). It should be adjusted to provide the smoothest
    transition between the attack and loop segments of the sample.
    100 
    EQUAL POWER TAPER
    0 
    LINEAR TAPER 
    						
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