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Antares Infinity user manual

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    LOOP POINTS IN OTHER FILE FORMATS
    Two loop points exist in the AIFF and the Sound Designer I formats, the
    sustain loop and the release loop. Currently, Infinity only deals with the
    sustain loop.
    In Sound Designer II, the sustain loop is called Loop 1 and the release loop
    is called Loop 2. Infinity will read only Loop 1 from a Sound Designer file as
    the sustain loop. When Infinity writes to a Sound Designer II file, all other
    loops are lost.
    THE CROSSFADE LOOPER
    The standard crossfade loop is created by blending part of the attack
    segment into the end of the loop segment of the soundfile to create a
    smooth transition back to the loop start. Infinity’s Crossfade Looper allows
    for precise control of the process and contains many enhancements includ-
    ing a scalable looping display, a non-destructive audition feature, fully
    adjustable crossfade parameters, and an intelligent loop point scanning
    technology called Smart Auto-Scan. This section explains these features and
    their controls.
    LOOPING DISPLAY 
    AUTO-SCAN ARROWS 
    AUTO-SCAN 
    MATCHING VALUE   
    The soundfile can be auditioned while the Crossfade Looper is the active
    window. Playback works by pressing the space bar or clicking on the
    Speaker icon. If the cursor is in a text box, playback can be started only
    with the Speaker Icon. Terminate playback by clicking on the Speaker icon
    or pressing the space bar. During playback, unusable controls are grayed. 
    						
    							42
    ABOUT SMART AUTO-SCAN
    This algorithm searches the soundfile for places where the sound at one
    loop point matches the sound at the other loop point. The closeness of the
    match and the number of places in the soundfile that are searched are
    controllable using the Auto-Scan Settings dialog shown below.
    Conventional “auto” functions move the loop points to the nearest zero
    crossing or the nearest zero crossing with the same slope. Smart Auto-Scan
    compares the amplitude and the phase of the major harmonics at the loop
    points and searches until a good match is found. The result is a loop point
    which always creates good crossfade loops, i.e. without unwanted phase
    cancellations of the major harmonics. The illustration below shows the
    result of a Smart Auto-Scan; the alignment of the waveforms is exact. The
    slopes at the loop interface will blend after the crossfade is complete.
    UNDERSTANDING THE DIALOG CONTROLS
    Soundfile Menu: The Soundfile Menu shows the name of the last active
    soundfile. All open soundfiles are listed in the menu. The Crossfade Looper
    operates on the soundfile which is displayed in the menu.
    Looping Display: The Looping Display shows the interface between the
    loop end and the loop start. The vertical line in the middle of the display
    shows the interface point. The left half shows the Loop End region, the
    right shows the Loop Start region. Certain combinations of display resolu-
    tion and loop point positions will show the loop point in the opposite
    display. In this case, the loop point marker is shown as a vertical line.
    The display resolution can be changed using the Display Scale Arrows on
    the Palette. The position of the cursor is also shown in the Palette cursor
    tracking display.
    Auto-Scan Arrows: Clicking on a double arrow will cause Infinity to begin
    searching for a matching loop point in the direction of the arrow. When
    one is found, the loop point marker is moved to the new location. 
    						
    							43
    Infinity will continue to search until it finds a matching value which is
    greater than or equal to the value of the Matching Threshold set in the
    Auto-Scan Settings dialog. If none is found, an audio signal will sound,
    indicating the end of the search. The loop points will remain in their
    original locations. Pressing  or  will terminate the
    search.
    Clicking on a single arrow will move the loop point one pixel in the direc-
    tion of the arrow. Pressing on a single arrow will cause the loop point to
    move and slowly accelerate. The longer the arrow is pressed, the faster the
    loop point will move.
    Auto-Scan Matching Value: This displays the matching values found during
    Auto-Scan searches. Watching this value during the search gives you an
    idea of how closely the sound at the loop points is matching. Use this
    information to change the Matching Threshold in the Auto-Scan Settings
    dialog, if necessary.
    Auto-Scan Settings: Clicking on the Auto-Scan Settings command button
    will bring up the dialog shown below.
    Matching Threshold: The Matching Threshold determines how closely the
    loop end must match the loop start. The range of the control is from zero
    to 100. Higher numbers require a closer match. A value of 100 equals a
    perfect match. Non-periodic sounds typically have lower matching values
    than periodic sounds.
    Match Trial Points: This control changes the number of locations in the
    soundfile which are searched during an Auto-Scan. The soundfile is first
    divided by the number of Match Trial Points, then the search begins in the
    direction of the arrow which was clicked. The range is from 10 to 1000.
    Crossfade Length (%): This control adjusts the amount of attack data which
    is crossfaded with the loop end to create a smooth transition back to the
    loop start. The range is from 0% to 100% of the attack segment. If the loop
    segment is shorter than the attack segment, then the crossfade length
    percentage refers to the amount of the loop data which is effected by the
    crossfade. 
    						
    							44
    Crossfade Taper: This control adjusts the taper shape of the crossfade that
    is used to blend the attack and loop segments. It is adjustable from 0
    (linear taper) to 100 (equal power taper). It should be adjusted to provide
    the smoothest transition between the attack and loop segments of the
    sample. Use equal power taper for string sounds, choruses, and other non-
    periodic sounds. Linear taper is best used with periodic waveforms like solo
    instruments.
    100 
    EQUAL POWER TAPER
    0 
    LINEAR TAPER
    Linear taper should be used for editing simple periodic waveforms like solo
    instruments. Equal power taper should be used when editing complex non-
    periodic waveforms like string sections or noise.
    Audition Crossfade: When the Audition Crossfade checkbox is checked,
    clicking on the Speaker icon (or pressing the space bar) will compute the
    crossfade loop and play it until the Speaker icon is clicked again. This feature
    allows you to hear the crossfade without permanently changing the
    soundfile.
    Do Crossfade: Clicking on the Do Crossfade command button executes the
    crossfade loop process. Pressing  or  terminates the
    process.
    THE FREEZE LOOPER
    The Freeze Looper is an automatic looping algorithm that creates a perfectly
    seamless loop with no sonic variations. It is excellent for making short loops
    in relatively periodic sounds like solo instruments, and for “freezing” the
    timbre of decaying instruments that have clearly defined harmonics like
    harp, piano, guitar notes, etc.
    If the sound to be looped has nearly uniform waveshapes, the Freeze Looper
    will change the aural qualities of the sound very little and result in a con-
    tinuous uniform loop. If the Freeze Looper is used on a more complex sound,
    the resulting loop will sound very different from the original.
    The crossfade used in the Freeze Looper is different from a normal crossfade
    loop in that a portion of the loop segment is blended into the attack rather
    than a portion of the attack being blended into the loop. This modification
    of the attack segment occurs every time a Freeze Loop is created. 
    						
    							45
    HOW IT WORKS
    The Freeze Looper quantizes all the sound energy in the loop to a precise
    harmonic series, giving a waveform that is perfectly repeated in every cycle.
    The Freeze Looper outputs a constant pitch equal to the average pitch of
    the original loop segment.
    The Freeze Looper uses the MIDI Note Number to set internal processing
    parameters. Because these settings effect the results, the MIDI Note
    Number should be set to the approximate pitch of the sound being looped.
    The size of the loop segment is reduced by processing with the Freeze
    Looper. The loop end point is moved to shorten the loop. The loop start is
    left where it was before processing. This shortening is necessary because
    the Freeze Looper uses an FFT algorithm that requires the number of
    samples in the loop be equal to a power of two. The finished loop is also
    shortened slightly so that it contains an integral number of waveform
    periods. So, the output loop end point will be earlier than that which was
    input.
    If the computations cause the loop data to exceed 90% of maximum, the
    entire file will be scaled so that the loop data are 90% of maximum and
    thereby do not clip. Thus, data are scaled so no overflow occurs. When
    scaling occurs, the user is notified with an alert which indicates how much
    the data was scaled. The scaling information will allow you to maintain
    volume control of your samples. If you are getting clipping in the fade from
    the attack segment, check out that the crossfade taper may be set more
    towards linear taper. 
    						
    							46
    UNDERSTANDING THE DIALOG CONTROLS
    Soundfile Menu: The Soundfile Menu shows the name of the last active
    soundfile. All open soundfiles are listed in the menu. The Freeze Looper
    operates on the soundfile which is displayed in the menu.
    Pitch Control Radio: Previously, Freeze Looper had Pitch Detection built-in.
    This means the harmonic series energy distribution and output tuning was
    determined by an algorithm that detected the exact pitch of the original
    loop. The MIDI note was used as an initial guide such that if the MIDI note
    was way off, an incorrect result would occur. This algorithm is used when
    you select the Pitch Detection radio.
    Unfortunately, if you process a short loop (less than 20 cycles), the Pitch
    Detection algorithm will not be precise and the result may be slightly out
    of tune. Also, it may be the original sample was out of tune and you wish
    to tune it up. In these cases, you should select the MIDI Note radio. This will
    force the harmonic series energy distribution and output tuning to be
    determined using the MIDI Note number of the sample and the standard
    that A3 is 440Hz.
    Pre-condition Data (%): The purpose of the Pre-condition Data feature is to
    taper the data at the loop start and loop end so that all the energy compo-
    nents in the loop begin and end on zero. The control has a range from 0%
    to 100%. Any setting larger than a few percent leaves little or no energy at
    the loop points to cause a click which might inject unwanted noise into the
    process.
    Increasing the Pre-conditioning percentage favors the timbre of the sound
    near the middle of the loop. Using different values gives different aural
    qualities to the resulting sound. The diagram below shows the effect of
    changing the amount of the loop tapered by the Pre-conditioning process.
    (The taper does not show up in the finished loop.)
    LOOP DATA AMPLITUDE AS A FUNCTION
    OF PRE-CONDITION DATA PERCENTAGE
    0%
    25%
    50%
    100% 
    						
    							47
    Crossfade Length: This control sets the amount of the loop that is blended
    with the attack segment. It is variable from 0% to 100% of the attack
    duration. A large crossfade length will cause the attack to slowly blend into
    the loop sound. A smaller crossfade length will create a quick but blended
    transition between the two segments of the sample. A setting of zero
    creates no crossfade.
    AT TACK
    SEGMENTLOOP
    SEGMENT
    50%
    Crossfade Taper: This control adjusts the taper shape of the crossfade that
    is used in the attack/loop merge. It is adjustable from 0 (linear taper) to 100
    (equal power taper). It should be adjusted to provide the smoothest
    transition between the attack and loop segments of the sample.
    100 
    EQUAL POWER TAPER
    0 
    LINEAR TAPER
    Linear taper should be used for editing simple periodic waveforms like solo
    instruments. Equal power taper should be used when editing complex non-
    periodic waveforms like string sections or noise.
    Do It: Clicking on the Do It command button executes the Freeze looping
    process. Pressing  or  terminates the process. 
    						
    							48
    THE ROTATED SUMS LOOPER
    The Rotated Sums Looper creates seamless loops by randomly distributing
    sonic irregularities throughout the loop. It is very effective with sounds that
    have non-periodic waveforms like chorus, string orchestra, complex synth
    patches, sounds that include noise, and so on.
    NOTE: Sounds must be pre-looped before using the Rotated Sums
    Looper. Any clicks, pops or other irregularities will be distributed
    throughout the loop and show up as noise. Use the Crossfade Looper
    to smooth out the loop data before processing with the Rotated Sums
    Looper.
    Use the Smart Auto-Scan feature of the Crossfade Looper to place the loop
    points before processing with the Rotated Sums Looper. This will insure
    that the resulting loop will more closely match the tone color of the
    original data.
    If the computations cause the loop data to exceed 90% of maximum, the
    entire file will be scaled so that the loop data are 90% of maximum and
    thereby do not clip. Thus, data are scaled so no overflow occurs. When
    scaling occurs, the user is notified with an alert which indicates how much
    the data was scaled. The scaling information will allow you to maintain
    volume control of your samples. If you are getting clipping in the fade from
    the attack segment, check out that the crossfade taper may be set more
    towards linear taper. 
    						
    							49
    HOW IT WORKS
    In a crossfade loop, all of the different frequencies in the sound make a
    transition from one phase to another during the crossfade. This causes
    different combinations of constructive and destructive interference at the
    location of the crossfade. Because this happens for all frequencies at the
    same point in the loop, a noticeable “bump” is produced by the crossfade
    looping process.
    The Rotated Sums Looper creates a seamless loop by adding together many
    random rotations of the input loop, thereby distributing the irregularity of
    the crossfade bump throughout the loop. This is a time domain solution to
    the crossfade bump problem in complex sounds. The more rotations that
    are chosen, the better the results, up to a limit that exists because of the
    natural variations in the sound. The Rotated Sums Looper does not change
    the length of the loop.
    Because the Rotated Sums Looper chooses random amounts by which to
    perform loop rotations, different trials using the same input sound will
    yield different results.
    UNDERSTANDING THE DIALOG CONTROLS
    The Rotated Sums Looper divides the looping process into two distinct
    phases; processing the loop data, and merging the attack and loop seg-
    ments. These can be controlled separately and executed at different times.
    With both phases of the process enabled, the loop data and the attack data
    are altered every time the Rotated Sums process is run. It is sometimes
    desirable to disable the attack/loop merge phase of the process, and do
    several takes of processing the loop data without merging the loop with
    the attack. This saves time and allows for selecting the best sounding loop
    before the attack segment is altered by merging. After the best sounding
    loop is found, the merge can be done separately by disabling the loop
    processing phase.
    Soundfile Menu: This menu has the same function as in the other loopers.
    Process The Loop Segment: Check this item if you wish to apply the Ro-
    tated Sums process to the data inside loop. When this item is not checked,
    the slider labeled Rotation Count is inactive and no change will be made to
    the loop data.
    Rotation Count: The Rotation Count is the number of times that the loop
    data will be rotated and added in the accumulator during the loop process-
    ing phase. The range of the control is from 1 to 100. More rotations give
    better results, up to a point, but take more time.
    Merge The Attack And Loop Segments: Checking this item enables the
    second phase of the looping process; merging the loop segment with the
    attack segment of the sample. Enable this part of the process only when
    you want to crossfade the loop data with the attack segment of the sound.
    When this item is not checked, the sliders labeled Loop Start Test Points,
    Crossfade Length, and Crossfade Taper are inactive. 
    						
    							50
    When Merge the Attack and Loop Segments is checked in the dialog,
    Infinity will automatically search a number of points in the loop segment to
    find the point which most closely correlates to the end of the attack
    segment. The number of test points that are tried during the search can be
    controlled using the Loop Start Test Points control. Processing time in-
    creases as more points are tried.
    When the best merge point is found, Infinity rotates the data in the loop
    until the merge point is located at the loop start. The loop is then merged
    with the attack segment. The type of crossfade that is used only modifies
    the attack segment. The length and taper of the crossfade that is used to
    merge the two segments can be controlled.
    Loop Start Test Points: This controls the number of points that are tested
    during the search phase of the merging process. It is variable from 0 to 100
    points. A large number of test points results in a better attack/loop merge
    but will also increase the processing time.
    Crossfade Length: This control sets the amount of the loop that is blended
    with the attack segment. It is variable from 0% to 100% of the attack
    duration. A large crossfade length will cause the attack to slowly blend into
    the loop sound. A smaller crossfade length will create a quick but blended
    transition between the two segments of the sample. A setting of zero
    creates no crossfade.
    AT TACK
    SEGMENTLOOP
    SEGMENT
    50% 
    						
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