Antares Infinity user manual
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41 LOOP POINTS IN OTHER FILE FORMATS Two loop points exist in the AIFF and the Sound Designer I formats, the sustain loop and the release loop. Currently, Infinity only deals with the sustain loop. In Sound Designer II, the sustain loop is called Loop 1 and the release loop is called Loop 2. Infinity will read only Loop 1 from a Sound Designer file as the sustain loop. When Infinity writes to a Sound Designer II file, all other loops are lost. THE CROSSFADE LOOPER The standard crossfade loop is created by blending part of the attack segment into the end of the loop segment of the soundfile to create a smooth transition back to the loop start. Infinity’s Crossfade Looper allows for precise control of the process and contains many enhancements includ- ing a scalable looping display, a non-destructive audition feature, fully adjustable crossfade parameters, and an intelligent loop point scanning technology called Smart Auto-Scan. This section explains these features and their controls. LOOPING DISPLAY AUTO-SCAN ARROWS AUTO-SCAN MATCHING VALUE The soundfile can be auditioned while the Crossfade Looper is the active window. Playback works by pressing the space bar or clicking on the Speaker icon. If the cursor is in a text box, playback can be started only with the Speaker Icon. Terminate playback by clicking on the Speaker icon or pressing the space bar. During playback, unusable controls are grayed.
42 ABOUT SMART AUTO-SCAN This algorithm searches the soundfile for places where the sound at one loop point matches the sound at the other loop point. The closeness of the match and the number of places in the soundfile that are searched are controllable using the Auto-Scan Settings dialog shown below. Conventional “auto” functions move the loop points to the nearest zero crossing or the nearest zero crossing with the same slope. Smart Auto-Scan compares the amplitude and the phase of the major harmonics at the loop points and searches until a good match is found. The result is a loop point which always creates good crossfade loops, i.e. without unwanted phase cancellations of the major harmonics. The illustration below shows the result of a Smart Auto-Scan; the alignment of the waveforms is exact. The slopes at the loop interface will blend after the crossfade is complete. UNDERSTANDING THE DIALOG CONTROLS Soundfile Menu: The Soundfile Menu shows the name of the last active soundfile. All open soundfiles are listed in the menu. The Crossfade Looper operates on the soundfile which is displayed in the menu. Looping Display: The Looping Display shows the interface between the loop end and the loop start. The vertical line in the middle of the display shows the interface point. The left half shows the Loop End region, the right shows the Loop Start region. Certain combinations of display resolu- tion and loop point positions will show the loop point in the opposite display. In this case, the loop point marker is shown as a vertical line. The display resolution can be changed using the Display Scale Arrows on the Palette. The position of the cursor is also shown in the Palette cursor tracking display. Auto-Scan Arrows: Clicking on a double arrow will cause Infinity to begin searching for a matching loop point in the direction of the arrow. When one is found, the loop point marker is moved to the new location.
43 Infinity will continue to search until it finds a matching value which is greater than or equal to the value of the Matching Threshold set in the Auto-Scan Settings dialog. If none is found, an audio signal will sound, indicating the end of the search. The loop points will remain in their original locations. Pressing or will terminate the search. Clicking on a single arrow will move the loop point one pixel in the direc- tion of the arrow. Pressing on a single arrow will cause the loop point to move and slowly accelerate. The longer the arrow is pressed, the faster the loop point will move. Auto-Scan Matching Value: This displays the matching values found during Auto-Scan searches. Watching this value during the search gives you an idea of how closely the sound at the loop points is matching. Use this information to change the Matching Threshold in the Auto-Scan Settings dialog, if necessary. Auto-Scan Settings: Clicking on the Auto-Scan Settings command button will bring up the dialog shown below. Matching Threshold: The Matching Threshold determines how closely the loop end must match the loop start. The range of the control is from zero to 100. Higher numbers require a closer match. A value of 100 equals a perfect match. Non-periodic sounds typically have lower matching values than periodic sounds. Match Trial Points: This control changes the number of locations in the soundfile which are searched during an Auto-Scan. The soundfile is first divided by the number of Match Trial Points, then the search begins in the direction of the arrow which was clicked. The range is from 10 to 1000. Crossfade Length (%): This control adjusts the amount of attack data which is crossfaded with the loop end to create a smooth transition back to the loop start. The range is from 0% to 100% of the attack segment. If the loop segment is shorter than the attack segment, then the crossfade length percentage refers to the amount of the loop data which is effected by the crossfade.
44 Crossfade Taper: This control adjusts the taper shape of the crossfade that is used to blend the attack and loop segments. It is adjustable from 0 (linear taper) to 100 (equal power taper). It should be adjusted to provide the smoothest transition between the attack and loop segments of the sample. Use equal power taper for string sounds, choruses, and other non- periodic sounds. Linear taper is best used with periodic waveforms like solo instruments. 100 EQUAL POWER TAPER 0 LINEAR TAPER Linear taper should be used for editing simple periodic waveforms like solo instruments. Equal power taper should be used when editing complex non- periodic waveforms like string sections or noise. Audition Crossfade: When the Audition Crossfade checkbox is checked, clicking on the Speaker icon (or pressing the space bar) will compute the crossfade loop and play it until the Speaker icon is clicked again. This feature allows you to hear the crossfade without permanently changing the soundfile. Do Crossfade: Clicking on the Do Crossfade command button executes the crossfade loop process. Pressing or terminates the process. THE FREEZE LOOPER The Freeze Looper is an automatic looping algorithm that creates a perfectly seamless loop with no sonic variations. It is excellent for making short loops in relatively periodic sounds like solo instruments, and for “freezing” the timbre of decaying instruments that have clearly defined harmonics like harp, piano, guitar notes, etc. If the sound to be looped has nearly uniform waveshapes, the Freeze Looper will change the aural qualities of the sound very little and result in a con- tinuous uniform loop. If the Freeze Looper is used on a more complex sound, the resulting loop will sound very different from the original. The crossfade used in the Freeze Looper is different from a normal crossfade loop in that a portion of the loop segment is blended into the attack rather than a portion of the attack being blended into the loop. This modification of the attack segment occurs every time a Freeze Loop is created.
45 HOW IT WORKS The Freeze Looper quantizes all the sound energy in the loop to a precise harmonic series, giving a waveform that is perfectly repeated in every cycle. The Freeze Looper outputs a constant pitch equal to the average pitch of the original loop segment. The Freeze Looper uses the MIDI Note Number to set internal processing parameters. Because these settings effect the results, the MIDI Note Number should be set to the approximate pitch of the sound being looped. The size of the loop segment is reduced by processing with the Freeze Looper. The loop end point is moved to shorten the loop. The loop start is left where it was before processing. This shortening is necessary because the Freeze Looper uses an FFT algorithm that requires the number of samples in the loop be equal to a power of two. The finished loop is also shortened slightly so that it contains an integral number of waveform periods. So, the output loop end point will be earlier than that which was input. If the computations cause the loop data to exceed 90% of maximum, the entire file will be scaled so that the loop data are 90% of maximum and thereby do not clip. Thus, data are scaled so no overflow occurs. When scaling occurs, the user is notified with an alert which indicates how much the data was scaled. The scaling information will allow you to maintain volume control of your samples. If you are getting clipping in the fade from the attack segment, check out that the crossfade taper may be set more towards linear taper.
46 UNDERSTANDING THE DIALOG CONTROLS Soundfile Menu: The Soundfile Menu shows the name of the last active soundfile. All open soundfiles are listed in the menu. The Freeze Looper operates on the soundfile which is displayed in the menu. Pitch Control Radio: Previously, Freeze Looper had Pitch Detection built-in. This means the harmonic series energy distribution and output tuning was determined by an algorithm that detected the exact pitch of the original loop. The MIDI note was used as an initial guide such that if the MIDI note was way off, an incorrect result would occur. This algorithm is used when you select the Pitch Detection radio. Unfortunately, if you process a short loop (less than 20 cycles), the Pitch Detection algorithm will not be precise and the result may be slightly out of tune. Also, it may be the original sample was out of tune and you wish to tune it up. In these cases, you should select the MIDI Note radio. This will force the harmonic series energy distribution and output tuning to be determined using the MIDI Note number of the sample and the standard that A3 is 440Hz. Pre-condition Data (%): The purpose of the Pre-condition Data feature is to taper the data at the loop start and loop end so that all the energy compo- nents in the loop begin and end on zero. The control has a range from 0% to 100%. Any setting larger than a few percent leaves little or no energy at the loop points to cause a click which might inject unwanted noise into the process. Increasing the Pre-conditioning percentage favors the timbre of the sound near the middle of the loop. Using different values gives different aural qualities to the resulting sound. The diagram below shows the effect of changing the amount of the loop tapered by the Pre-conditioning process. (The taper does not show up in the finished loop.) LOOP DATA AMPLITUDE AS A FUNCTION OF PRE-CONDITION DATA PERCENTAGE 0% 25% 50% 100%
47 Crossfade Length: This control sets the amount of the loop that is blended with the attack segment. It is variable from 0% to 100% of the attack duration. A large crossfade length will cause the attack to slowly blend into the loop sound. A smaller crossfade length will create a quick but blended transition between the two segments of the sample. A setting of zero creates no crossfade. AT TACK SEGMENTLOOP SEGMENT 50% Crossfade Taper: This control adjusts the taper shape of the crossfade that is used in the attack/loop merge. It is adjustable from 0 (linear taper) to 100 (equal power taper). It should be adjusted to provide the smoothest transition between the attack and loop segments of the sample. 100 EQUAL POWER TAPER 0 LINEAR TAPER Linear taper should be used for editing simple periodic waveforms like solo instruments. Equal power taper should be used when editing complex non- periodic waveforms like string sections or noise. Do It: Clicking on the Do It command button executes the Freeze looping process. Pressing or terminates the process.
48 THE ROTATED SUMS LOOPER The Rotated Sums Looper creates seamless loops by randomly distributing sonic irregularities throughout the loop. It is very effective with sounds that have non-periodic waveforms like chorus, string orchestra, complex synth patches, sounds that include noise, and so on. NOTE: Sounds must be pre-looped before using the Rotated Sums Looper. Any clicks, pops or other irregularities will be distributed throughout the loop and show up as noise. Use the Crossfade Looper to smooth out the loop data before processing with the Rotated Sums Looper. Use the Smart Auto-Scan feature of the Crossfade Looper to place the loop points before processing with the Rotated Sums Looper. This will insure that the resulting loop will more closely match the tone color of the original data. If the computations cause the loop data to exceed 90% of maximum, the entire file will be scaled so that the loop data are 90% of maximum and thereby do not clip. Thus, data are scaled so no overflow occurs. When scaling occurs, the user is notified with an alert which indicates how much the data was scaled. The scaling information will allow you to maintain volume control of your samples. If you are getting clipping in the fade from the attack segment, check out that the crossfade taper may be set more towards linear taper.
49 HOW IT WORKS In a crossfade loop, all of the different frequencies in the sound make a transition from one phase to another during the crossfade. This causes different combinations of constructive and destructive interference at the location of the crossfade. Because this happens for all frequencies at the same point in the loop, a noticeable “bump” is produced by the crossfade looping process. The Rotated Sums Looper creates a seamless loop by adding together many random rotations of the input loop, thereby distributing the irregularity of the crossfade bump throughout the loop. This is a time domain solution to the crossfade bump problem in complex sounds. The more rotations that are chosen, the better the results, up to a limit that exists because of the natural variations in the sound. The Rotated Sums Looper does not change the length of the loop. Because the Rotated Sums Looper chooses random amounts by which to perform loop rotations, different trials using the same input sound will yield different results. UNDERSTANDING THE DIALOG CONTROLS The Rotated Sums Looper divides the looping process into two distinct phases; processing the loop data, and merging the attack and loop seg- ments. These can be controlled separately and executed at different times. With both phases of the process enabled, the loop data and the attack data are altered every time the Rotated Sums process is run. It is sometimes desirable to disable the attack/loop merge phase of the process, and do several takes of processing the loop data without merging the loop with the attack. This saves time and allows for selecting the best sounding loop before the attack segment is altered by merging. After the best sounding loop is found, the merge can be done separately by disabling the loop processing phase. Soundfile Menu: This menu has the same function as in the other loopers. Process The Loop Segment: Check this item if you wish to apply the Ro- tated Sums process to the data inside loop. When this item is not checked, the slider labeled Rotation Count is inactive and no change will be made to the loop data. Rotation Count: The Rotation Count is the number of times that the loop data will be rotated and added in the accumulator during the loop process- ing phase. The range of the control is from 1 to 100. More rotations give better results, up to a point, but take more time. Merge The Attack And Loop Segments: Checking this item enables the second phase of the looping process; merging the loop segment with the attack segment of the sample. Enable this part of the process only when you want to crossfade the loop data with the attack segment of the sound. When this item is not checked, the sliders labeled Loop Start Test Points, Crossfade Length, and Crossfade Taper are inactive.
50 When Merge the Attack and Loop Segments is checked in the dialog, Infinity will automatically search a number of points in the loop segment to find the point which most closely correlates to the end of the attack segment. The number of test points that are tried during the search can be controlled using the Loop Start Test Points control. Processing time in- creases as more points are tried. When the best merge point is found, Infinity rotates the data in the loop until the merge point is located at the loop start. The loop is then merged with the attack segment. The type of crossfade that is used only modifies the attack segment. The length and taper of the crossfade that is used to merge the two segments can be controlled. Loop Start Test Points: This controls the number of points that are tested during the search phase of the merging process. It is variable from 0 to 100 points. A large number of test points results in a better attack/loop merge but will also increase the processing time. Crossfade Length: This control sets the amount of the loop that is blended with the attack segment. It is variable from 0% to 100% of the attack duration. A large crossfade length will cause the attack to slowly blend into the loop sound. A smaller crossfade length will create a quick but blended transition between the two segments of the sample. A setting of zero creates no crossfade. AT TACK SEGMENTLOOP SEGMENT 50%