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Antares Infinity user manual

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    							11
    STATUS DISPLAY
    The Status Display on the Palette gives information about the location of
    the cursor. Four fields of information are displayed which show various
    fields, depending on the current usage of the software:
    Track: This field displays the track where the cursor is located.
    C: This field displays the absolute time at the cursor location.
    Amp: This field displays the vertical location of the cursor’s active pixel.
    C-I: This field displays the horizontal position of the cursor relative to the
    insertion point when the insertion point is present.
    During a selection, this field reads “Select:” and shows how much data has
    been selected.
    When the loop points are being dragged and the cursor is in the Mainview,
    this field reads “Loop:” and displays the amount of data inside the loop.
    When the cursor is in the Soundview of the Crossfade Looper, this field
    reads either “Side: Loop Start” or “Side: Loop End” depending on which
    side the cursor is located.
    THE ACTION ICONS
    Speaker: The Speaker icon is used to play the soundfile. If a region is
    selected, only that region will play.
    Display Scale: The Display Scale icon is used to change the display resolu-
    tion of the Mainview.
    Fit Selection: The Fit Selection icon fills the Mainview completely with the
    currently selected region.
    Loop Points: The Loop Points icon creates or deletes loop points in a
    soundfile.
    Loop Start: The Loop Start icon scrolls the Mainview so that the Loop Start
    point is in the center of the screen.
    Loop End: The Loop End icon scrolls the Mainview so that the Loop End
    point is in the center of the screen. 
    						
    							12
    GET INFO…
    Keyboard Equivalent Command: 
    x-I. Selecting Get Info will cause the
    Information dialog shown above to appear. It contains information on the
    currently active soundfile. Data cannot be edited in the Information dialog.
    Sound File refers to the title of the active soundfile.
    File Type refers to the file format in which the soundfile is stored.
    Tracks refers to the number of data channels that exist in the file: one track
    for mono files, two tracks for stereo files.
    Duration of the file is given in the current time format.
    Sample Rate refers to the sample rate of the soundfile.
    File Size of the soundfile is shown in kilobytes.
    Unused HD states the amount of empty space that is currently available on
    the hard disk of the currently active soundfile.
    DISK BASED FILES
    Unlike most Macintosh applications which store their open files in RAM,
    Infinity uses disk based files. Changes made to the soundfile are automati-
    cally written to the disk when the change is made. Soundfiles, however, are
    played and processed from RAM. If a file is too large to fit in RAM, you can
    select and play a smaller portion. 
    						
    							13
    ENVELOPE FILES
    In order to display a soundfile, Infinity creates an envelope file. These files
    are stored in a folder called “Envelope Files” in the same folder as the
    sound file. Envelope files are used to store information which allows
    Infinity to quickly draw the soundfile on the screen. They occupy about one
    tenth the disk space that the soundfile uses and are stored in a special
    Envelope Folder which Infinity creates. Envelope files are saved in the
    Envelope Folder after the soundfile is closed.
    When data in the soundfile is shifted as a result of an edit, the envelope is
    also shifted, hence avoiding more lengthy computations involving the
    soundfile. Unfortunately, the envelope can only be shifted to an accuracy
    of ±10 samples. Hence, the envelope may be slightly inaccurate. In this
    circumstance a “stale” flag is set in the envelope file.
    Only the first envelope is shifted. The remaining envelops are recomputed
    from the first envelope. This means the remaining envelopes will have
    fewer errors. Specifically, each envelope frame (sample) will contain errors
    of up to ten sound samples, however the second, third, fourth, etc. enve-
    lopes represent 400, 8000, 160,000, etc. sound frames each. Thus, the worst
    error will be 10 out of 400, 10 out of 8,000, 10 out of 160,000, etc.
    The next time the soundfile is opened, the “stale” flag is checked, and if
    the file is sufficiently large, the following message appears:
    Choosing either command button will reset the “stale” flag and the
    message will not reappear until the next edit.
    When a soundfile is opened, if the envelope file is not found or if the
    sample counts don’t agree with the envelope frame count, then the
    envelope file is recomputed automatically. If the soundfile has been
    modified by some other sample editing program, the envelope is consid-
    ered to be “out of date”. If this “out of date” condition exists, and the file
    is sufficiently large, the dialog shown above is posted. If “Recompute” is
    chosen, the envelope is recomputed. If “Use Old” is chosen, then the
    envelope file is touched so the condition does not reoccur, and no prompt
    will occur for the “stale” condition, even though the envelope file may be
    stale. 
    						
    							14
    BACKUP FILES
    If the Create Backup Files function in the Preferences dialog is enabled, a
    backup file is created when a soundfile is opened. Upon closing a soundfile,
    the backup file is deleted. Note that other temporary files are created as a
    result of edit operations involving the Clipboard and undo-able edits. These
    are automatically managed by Infinity.
    BALLOON HELP
    Infinity incorporates on-line help using the Balloon Help feature. Choose
    Show Balloons in the menu to turn on Balloon Help.
    BALLOON HELP IS
    AVAILABLE FOR EVERY
    ITEM IN INFINITY’S
    USER INTERFACE.
    SOME ITEMS HAVE
    GRAPHICS TO EXPLAIN
    COMPLEX PROCESSES. 
    						
    							15
    Chapter 3: The Basics of Infinity
    his chapter introduces you to the basic functions of Infinity. We recommend
    that you read it through once and then refer to it as needed while becom-
    ing familiar with Infinity.
    USING COMMANDS
    USING KEYBOARD COMMAND EQUIVALENTS
    The keyboard can be used to choose many commands. If a command has a
    keyboard equivalent, it usually appears on the menu or on the Palette.
    PRESSING SHIFT+ OPTION  
    WILL TEMPORARILY    
    PUT INFINITY INTO    
    SELECTION MODE    
    PRESSING THE  
    SPACE BAR    
    ACTUATES THE    
    SPEAKER ICON    
    T 
    						
    							16
    The shift, option, command (x) and control keys are called modifier keys.
    They don’t do anything by themselves, but they can modify the next
    keystroke or mouse click. In Infinity, they are also used in combination to
    momentarily put the program in either Selection Mode or Zoom Mode. For
    details of how this is done, see “Using Momentary Selection Mode” on
    page 23 and “Using Momentary Zoom Mode” on page 18.
    The following are examples of keyboard command equivalents and instruc-
    tions on how to execute them. For a full listing of all the keyboard com-
    mand equivalents, see page 67.
    TO EXECUTE: DO THIS:
    x-X Hold down the Command key and
    press the x key.
    Shift-Option Press the Shift and Option keys at the
    same time.
    x-Shift-[ Hold down the Shift and Command
    keys and press the [ key.
    UNDOING A COMMAND
    Commands which change the soundfile can be undone by choosing Undo
    from the Edit menu. The keyboard command equivalent is 
    x-Z.
    This function is possible only if Enable Undo is checked in the Preferences…
    dialog. See “Enable Undo” on page 36.
    VIEWING THE SOUNDFILE
    After you open or create a soundfile, Infinity allows the soundfile to be
    viewed in a variety of ways designed to increase the speed and ease of
    editing the data. This section explains how to scroll the data, change the
    magnification of the display, and manage multiple windows.
    SCROLLING THE SOUNDFILE DATA
    Infinity provides several convenient options for scrolling the soundfile data
    in the Mainview. The soundfile data can be scrolled both horizontally and
    vertically.
    TO: DO THIS:
    Scroll by small increments Click on an arrow in a scroll bar, or
    press the appropriate arrow key.
    Scroll by one window increments Click on a grey area in a scroll bar, or
    press Shift and the appropriate arrow
    key.
    Scroll full left and center vertically. Press the Home key. 
    						
    							17
    CHANGING THE DISPLAY RESOLUTION
    USING THE DISPLAY SCALE ICON
    The display resolution of the Mainview can be changed by using the Display
    Scale icon on the Palette or the keyboard command equivalents.
    To double the vertical display resolution, click on the up arrow or press
    x-up arrow
    To halve the vertical display resolution, click on the down arrow or
    press 
    x-down arrow
    To double the horizontal display resolution, click on the right arrow or
    press 
    x-right arrow
    Halve the horizontal display resolution, click on the left arrow or press
    x-left arrow
    Zoom to the extreme setting, press Option and click on the appropriate
    arrow or press the appropriate arrow key.
    USING THE FIT SELECTION ICON
    Clicking on the Fit Selection icon will cause a selected region to fill the
    Mainview Display. The keyboard command equivalent is 
    x-F.
    USING ZOOM MODE IN THE OVERVIEW
    When a soundfile is opened, the Overview is in Zoom Mode. In Zoom
    Mode, a view indicator can be dragged around the area of the soundfile
    you want to see in the Mainview. This area then fills the Mainview display.
    To chose an area of the soundfile for viewing in the Mainview:
    1. Move the cursor into the Overview display.
    The cursor turns into a cross. The Zoom icon on the Palette video-
    reverses to show that this display is in Zoom mode.
    2. Place the cursor at the corner of the area you want to display and then
    click-drag the mouse over the area.
    A view indicator box appears around the area you have chosen.
    3. Release the mouse.
    The view indicator remains around the area you have chosen. The
    Mainview now displays the selected area. 
    						
    							18
    USING ZOOM MODE IN THE MAINVIEW
    The view indicator can be used directly in the Mainview itself, by placing
    the Mainview in Zoom Mode.
    To put the Mainview in Zoom Mode:
    1. Click on the Zoom Mode icon in the Palette.
    The icon begins to blink and the message “Choose a Window for Zoom
    Mode” appears in the Status Display area of the Palette.
    2. Move the cursor into the active window and click in the Mainview.
    The cursor becomes the cross cursor. The Zoom Mode icon on the
    Palette video-reverses to show that the Mainview is in Zoom Mode.
    You may now drag a view indicator around any region in the
    Mainview. The display will automatically scroll if the view indicator is
    dragged past the edge of the display. The view indicator can also be
    dragged from the first click inside the Mainview.
    To put the Mainview back into Selection Mode,
    1. Click on the Selection Mode icon in the Palette.
    The icon begins to blink and the message “Choose a Window for
    Selection Mode” appears in the Status Display area of the Palette.
    2. Move the cursor into the active window and click in the Mainview.
    The cursor becomes the I-beam cursor. The Selection Mode icon on the
    Palette video-reverses to show that the Mainview is in Selection Mode.
    You may now select data in the Mainview as before.
    USING MOMENTARY ZOOM MODE
    Infinity can be put into Zoom Mode temporarily by pressing .
    This is useful for quickly zooming a region in the Mainview. The cursor will
    become the cross cursor and all active displays will remain in Zoom Mode as
    long as this key combination is pressed. When the key combination is
    released, all displays go back to their previous modes.
    USING FULL ZOOM IN AND FULL ZOOM OUT
    The horizontal display resolution of the Mainview can be set to its extreme
    in one step.
    TO: DO THIS:
    To zoom to minimum resolution Select Full Zoom Out from the Display
    menu, or double-click on the Mainview
    in Zoom Mode.
    To zoom to maximum resolution Select Full Zoom In from the Display
    menu. 
    						
    							19
    CHANGING SEPARATORS, UNITS AND SCALES
    SHOW ZERO CROSSING
    This item places dotted lines at the zero crossing of tracks in the Overview
    and Mainview.
    SHOW TRACK DIVIDERS
    When checked, this item places solid lines between the tracks in the
    Overview and Mainview.
    VERTICAL SCALE UNITS
    This item allows either percentage of full scale or sample value to be
    displayed on the Vertical Annotation in the Mainview and the Status
    Display Area of the Palette.
    HORIZONTAL SCALE UNITS
    This item allows the units shown on the Horizontal Annotation of the
    Mainview and all other time displays to be chosen. The pop-up menu
    choices are Samples, Hours:Minutes:Seconds:Milliseconds, SMPTE 24 FPS,
    SMPTE 25 FPS, SMPTE 30 FPS, and SMPTE 30 FPS Drop.
    MANAGING MULTIPLE WINDOWS
    Windows can be arranged by using the Tile Windows and Stack Windows
    commands in the Windows menu.
    To show all open windows without overlapping, select Tile Windows.
    To stagger all open windows at maximum size, select Stack Windows.
    HIDING THE OVERVIEW
    More space in the active soundfile window can be created by using the
    Hide Overview command in the Display Menu. Selecting this command
    causes the Overview of the active window to disappear. When the active
    window has its Overview hidden, the menu item reads “Show Overview”.
    Selecting Show Overview will put the Overview back in the active window. 
    						
    							20
    LISTENING TO THE SOUNDFILE
    SETTING-UP SOUND PLAYBACK
    The Sound Playback menu contains a list of the devices which are currently
    installed. Choosing an item will direct the soundfile playback through the
    selected device. Choosing Mac 8, or Mac 16 connects Infinity the Apple
    Sound Manager. ‘Mac 8 bit’ presents 8 bit data to the Sound Manager and
    ‘Mac 16 bit’ presents 16 bit data to the Sound Manager. (The Sound
    Manager 3.0 or later must be present. If not, ‘Mac 16 bit’ will present 8 bit
    data to the Sound Manager.) Interpolation of data occurs when the sample
    rate of the Mac is different than the sample rate of the data. The Sound
    Manager distorts the sound when there are not enough machine cycles to
    interpolate the data. If this occurs, there are two things to try. The first is to
    use ‘Mac 8 bit’, since the Mac is faster at interpolating 8 bit data. The
    second is to set the sample rate of the Mac to the Sample rate of the data.
    See the Sound control panel to adjust Sound Manager sample rates.
    USING THE SPEAKER ICON
    The soundfile can be played by clicking on the Speaker icon in the Palette.
    Click the icon again to stop playback. Pressing on the  is the
    keyboard command equivalent for the Speaker icon. Playback in the active
    soundfile window is determined by the following conditions:
    IF: THEN:
    No data is selected The track(s) containing the insertion
    point play from the beginning of the
    soundfile.
    The soundfile has loop points The track(s) containing the insertion
    point are played from the beginning
    and continue to loop until the Speaker
    icon is clicked again.
    Data is selected Just the selected region is played. The
    selection contains both loop points
    The selection is played and loops until
    the Speaker icon is clicked again.
    Only the loop data is selected Just the loop will play until the
    Speaker icon is clicked again.
    A looping tool is the active window Both tracks of the soundfile are played
    from the beginning regardless of any
    insertion point or selection.
    Note: In a stereo soundfile, data is played back through the audio
    channel that corresponds to the track number. Data on Track 1 plays
    through the Left channel; data on Track 2 plays through the Right
    channel. 
    						
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