Antares Infinity user manual
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11 STATUS DISPLAY The Status Display on the Palette gives information about the location of the cursor. Four fields of information are displayed which show various fields, depending on the current usage of the software: Track: This field displays the track where the cursor is located. C: This field displays the absolute time at the cursor location. Amp: This field displays the vertical location of the cursor’s active pixel. C-I: This field displays the horizontal position of the cursor relative to the insertion point when the insertion point is present. During a selection, this field reads “Select:” and shows how much data has been selected. When the loop points are being dragged and the cursor is in the Mainview, this field reads “Loop:” and displays the amount of data inside the loop. When the cursor is in the Soundview of the Crossfade Looper, this field reads either “Side: Loop Start” or “Side: Loop End” depending on which side the cursor is located. THE ACTION ICONS Speaker: The Speaker icon is used to play the soundfile. If a region is selected, only that region will play. Display Scale: The Display Scale icon is used to change the display resolu- tion of the Mainview. Fit Selection: The Fit Selection icon fills the Mainview completely with the currently selected region. Loop Points: The Loop Points icon creates or deletes loop points in a soundfile. Loop Start: The Loop Start icon scrolls the Mainview so that the Loop Start point is in the center of the screen. Loop End: The Loop End icon scrolls the Mainview so that the Loop End point is in the center of the screen.
12 GET INFO… Keyboard Equivalent Command: x-I. Selecting Get Info will cause the Information dialog shown above to appear. It contains information on the currently active soundfile. Data cannot be edited in the Information dialog. Sound File refers to the title of the active soundfile. File Type refers to the file format in which the soundfile is stored. Tracks refers to the number of data channels that exist in the file: one track for mono files, two tracks for stereo files. Duration of the file is given in the current time format. Sample Rate refers to the sample rate of the soundfile. File Size of the soundfile is shown in kilobytes. Unused HD states the amount of empty space that is currently available on the hard disk of the currently active soundfile. DISK BASED FILES Unlike most Macintosh applications which store their open files in RAM, Infinity uses disk based files. Changes made to the soundfile are automati- cally written to the disk when the change is made. Soundfiles, however, are played and processed from RAM. If a file is too large to fit in RAM, you can select and play a smaller portion.
13 ENVELOPE FILES In order to display a soundfile, Infinity creates an envelope file. These files are stored in a folder called “Envelope Files” in the same folder as the sound file. Envelope files are used to store information which allows Infinity to quickly draw the soundfile on the screen. They occupy about one tenth the disk space that the soundfile uses and are stored in a special Envelope Folder which Infinity creates. Envelope files are saved in the Envelope Folder after the soundfile is closed. When data in the soundfile is shifted as a result of an edit, the envelope is also shifted, hence avoiding more lengthy computations involving the soundfile. Unfortunately, the envelope can only be shifted to an accuracy of ±10 samples. Hence, the envelope may be slightly inaccurate. In this circumstance a “stale” flag is set in the envelope file. Only the first envelope is shifted. The remaining envelops are recomputed from the first envelope. This means the remaining envelopes will have fewer errors. Specifically, each envelope frame (sample) will contain errors of up to ten sound samples, however the second, third, fourth, etc. enve- lopes represent 400, 8000, 160,000, etc. sound frames each. Thus, the worst error will be 10 out of 400, 10 out of 8,000, 10 out of 160,000, etc. The next time the soundfile is opened, the “stale” flag is checked, and if the file is sufficiently large, the following message appears: Choosing either command button will reset the “stale” flag and the message will not reappear until the next edit. When a soundfile is opened, if the envelope file is not found or if the sample counts don’t agree with the envelope frame count, then the envelope file is recomputed automatically. If the soundfile has been modified by some other sample editing program, the envelope is consid- ered to be “out of date”. If this “out of date” condition exists, and the file is sufficiently large, the dialog shown above is posted. If “Recompute” is chosen, the envelope is recomputed. If “Use Old” is chosen, then the envelope file is touched so the condition does not reoccur, and no prompt will occur for the “stale” condition, even though the envelope file may be stale.
14 BACKUP FILES If the Create Backup Files function in the Preferences dialog is enabled, a backup file is created when a soundfile is opened. Upon closing a soundfile, the backup file is deleted. Note that other temporary files are created as a result of edit operations involving the Clipboard and undo-able edits. These are automatically managed by Infinity. BALLOON HELP Infinity incorporates on-line help using the Balloon Help feature. Choose Show Balloons in the menu to turn on Balloon Help. BALLOON HELP IS AVAILABLE FOR EVERY ITEM IN INFINITY’S USER INTERFACE. SOME ITEMS HAVE GRAPHICS TO EXPLAIN COMPLEX PROCESSES.
15 Chapter 3: The Basics of Infinity his chapter introduces you to the basic functions of Infinity. We recommend that you read it through once and then refer to it as needed while becom- ing familiar with Infinity. USING COMMANDS USING KEYBOARD COMMAND EQUIVALENTS The keyboard can be used to choose many commands. If a command has a keyboard equivalent, it usually appears on the menu or on the Palette. PRESSING SHIFT+ OPTION WILL TEMPORARILY PUT INFINITY INTO SELECTION MODE PRESSING THE SPACE BAR ACTUATES THE SPEAKER ICON T
16 The shift, option, command (x) and control keys are called modifier keys. They don’t do anything by themselves, but they can modify the next keystroke or mouse click. In Infinity, they are also used in combination to momentarily put the program in either Selection Mode or Zoom Mode. For details of how this is done, see “Using Momentary Selection Mode” on page 23 and “Using Momentary Zoom Mode” on page 18. The following are examples of keyboard command equivalents and instruc- tions on how to execute them. For a full listing of all the keyboard com- mand equivalents, see page 67. TO EXECUTE: DO THIS: x-X Hold down the Command key and press the x key. Shift-Option Press the Shift and Option keys at the same time. x-Shift-[ Hold down the Shift and Command keys and press the [ key. UNDOING A COMMAND Commands which change the soundfile can be undone by choosing Undo from the Edit menu. The keyboard command equivalent is x-Z. This function is possible only if Enable Undo is checked in the Preferences… dialog. See “Enable Undo” on page 36. VIEWING THE SOUNDFILE After you open or create a soundfile, Infinity allows the soundfile to be viewed in a variety of ways designed to increase the speed and ease of editing the data. This section explains how to scroll the data, change the magnification of the display, and manage multiple windows. SCROLLING THE SOUNDFILE DATA Infinity provides several convenient options for scrolling the soundfile data in the Mainview. The soundfile data can be scrolled both horizontally and vertically. TO: DO THIS: Scroll by small increments Click on an arrow in a scroll bar, or press the appropriate arrow key. Scroll by one window increments Click on a grey area in a scroll bar, or press Shift and the appropriate arrow key. Scroll full left and center vertically. Press the Home key.
17 CHANGING THE DISPLAY RESOLUTION USING THE DISPLAY SCALE ICON The display resolution of the Mainview can be changed by using the Display Scale icon on the Palette or the keyboard command equivalents. To double the vertical display resolution, click on the up arrow or press x-up arrow To halve the vertical display resolution, click on the down arrow or press x-down arrow To double the horizontal display resolution, click on the right arrow or press x-right arrow Halve the horizontal display resolution, click on the left arrow or press x-left arrow Zoom to the extreme setting, press Option and click on the appropriate arrow or press the appropriate arrow key. USING THE FIT SELECTION ICON Clicking on the Fit Selection icon will cause a selected region to fill the Mainview Display. The keyboard command equivalent is x-F. USING ZOOM MODE IN THE OVERVIEW When a soundfile is opened, the Overview is in Zoom Mode. In Zoom Mode, a view indicator can be dragged around the area of the soundfile you want to see in the Mainview. This area then fills the Mainview display. To chose an area of the soundfile for viewing in the Mainview: 1. Move the cursor into the Overview display. The cursor turns into a cross. The Zoom icon on the Palette video- reverses to show that this display is in Zoom mode. 2. Place the cursor at the corner of the area you want to display and then click-drag the mouse over the area. A view indicator box appears around the area you have chosen. 3. Release the mouse. The view indicator remains around the area you have chosen. The Mainview now displays the selected area.
18 USING ZOOM MODE IN THE MAINVIEW The view indicator can be used directly in the Mainview itself, by placing the Mainview in Zoom Mode. To put the Mainview in Zoom Mode: 1. Click on the Zoom Mode icon in the Palette. The icon begins to blink and the message “Choose a Window for Zoom Mode” appears in the Status Display area of the Palette. 2. Move the cursor into the active window and click in the Mainview. The cursor becomes the cross cursor. The Zoom Mode icon on the Palette video-reverses to show that the Mainview is in Zoom Mode. You may now drag a view indicator around any region in the Mainview. The display will automatically scroll if the view indicator is dragged past the edge of the display. The view indicator can also be dragged from the first click inside the Mainview. To put the Mainview back into Selection Mode, 1. Click on the Selection Mode icon in the Palette. The icon begins to blink and the message “Choose a Window for Selection Mode” appears in the Status Display area of the Palette. 2. Move the cursor into the active window and click in the Mainview. The cursor becomes the I-beam cursor. The Selection Mode icon on the Palette video-reverses to show that the Mainview is in Selection Mode. You may now select data in the Mainview as before. USING MOMENTARY ZOOM MODE Infinity can be put into Zoom Mode temporarily by pressing . This is useful for quickly zooming a region in the Mainview. The cursor will become the cross cursor and all active displays will remain in Zoom Mode as long as this key combination is pressed. When the key combination is released, all displays go back to their previous modes. USING FULL ZOOM IN AND FULL ZOOM OUT The horizontal display resolution of the Mainview can be set to its extreme in one step. TO: DO THIS: To zoom to minimum resolution Select Full Zoom Out from the Display menu, or double-click on the Mainview in Zoom Mode. To zoom to maximum resolution Select Full Zoom In from the Display menu.
19 CHANGING SEPARATORS, UNITS AND SCALES SHOW ZERO CROSSING This item places dotted lines at the zero crossing of tracks in the Overview and Mainview. SHOW TRACK DIVIDERS When checked, this item places solid lines between the tracks in the Overview and Mainview. VERTICAL SCALE UNITS This item allows either percentage of full scale or sample value to be displayed on the Vertical Annotation in the Mainview and the Status Display Area of the Palette. HORIZONTAL SCALE UNITS This item allows the units shown on the Horizontal Annotation of the Mainview and all other time displays to be chosen. The pop-up menu choices are Samples, Hours:Minutes:Seconds:Milliseconds, SMPTE 24 FPS, SMPTE 25 FPS, SMPTE 30 FPS, and SMPTE 30 FPS Drop. MANAGING MULTIPLE WINDOWS Windows can be arranged by using the Tile Windows and Stack Windows commands in the Windows menu. To show all open windows without overlapping, select Tile Windows. To stagger all open windows at maximum size, select Stack Windows. HIDING THE OVERVIEW More space in the active soundfile window can be created by using the Hide Overview command in the Display Menu. Selecting this command causes the Overview of the active window to disappear. When the active window has its Overview hidden, the menu item reads “Show Overview”. Selecting Show Overview will put the Overview back in the active window.
20 LISTENING TO THE SOUNDFILE SETTING-UP SOUND PLAYBACK The Sound Playback menu contains a list of the devices which are currently installed. Choosing an item will direct the soundfile playback through the selected device. Choosing Mac 8, or Mac 16 connects Infinity the Apple Sound Manager. ‘Mac 8 bit’ presents 8 bit data to the Sound Manager and ‘Mac 16 bit’ presents 16 bit data to the Sound Manager. (The Sound Manager 3.0 or later must be present. If not, ‘Mac 16 bit’ will present 8 bit data to the Sound Manager.) Interpolation of data occurs when the sample rate of the Mac is different than the sample rate of the data. The Sound Manager distorts the sound when there are not enough machine cycles to interpolate the data. If this occurs, there are two things to try. The first is to use ‘Mac 8 bit’, since the Mac is faster at interpolating 8 bit data. The second is to set the sample rate of the Mac to the Sample rate of the data. See the Sound control panel to adjust Sound Manager sample rates. USING THE SPEAKER ICON The soundfile can be played by clicking on the Speaker icon in the Palette. Click the icon again to stop playback. Pressing on the is the keyboard command equivalent for the Speaker icon. Playback in the active soundfile window is determined by the following conditions: IF: THEN: No data is selected The track(s) containing the insertion point play from the beginning of the soundfile. The soundfile has loop points The track(s) containing the insertion point are played from the beginning and continue to loop until the Speaker icon is clicked again. Data is selected Just the selected region is played. The selection contains both loop points The selection is played and loops until the Speaker icon is clicked again. Only the loop data is selected Just the loop will play until the Speaker icon is clicked again. A looping tool is the active window Both tracks of the soundfile are played from the beginning regardless of any insertion point or selection. Note: In a stereo soundfile, data is played back through the audio channel that corresponds to the track number. Data on Track 1 plays through the Left channel; data on Track 2 plays through the Right channel.