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Antares Infinity user manual

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    EDITING THE SOUNDFILE
    In addition to automated looping tools, Infinity has a sophisticated wave-
    form editing environment. The following section describes how to select
    data and use the editing tools to change it.
    SPECIFYING WHERE TO CHANGE SOUND DATA
    The first step in editing the soundfile data is to identify which data are to
    be changed. In Infinity, as in many other Macintosh applications, data is
    selected by using the insertion point and the I-beam cursor. Data can be
    selected in both the Overview and the Mainview.
    USING SELECTION MODE IN THE MAINVIEW
    When a soundfile opens, the Mainview is in Selection Mode. Selection
    Mode is used to change the current selection or insertion point. When the
    cursor is moved into the active Mainview display, it becomes the I-beam
    cursor. The Selection icon on the Palette video-reverses to indicate that the
    Mainview is in Selection Mode. The I-beam cursor can be used to place the
    insertion point or make a selection anywhere in the soundfile.
    PLACING THE INSERTION POINT
    The insertion point is the blinking vertical line which appears in both the
    Overview and the Mainview. It can be moved only in Selection Mode by
    using the I-beam cursor. It marks the place where data will be inserted or a
    boundary of a region to be selected.
    TO: DO THIS:
    Place the insertion point Click once in the Mainview at the
    desired location. In a stereo soundfile,
    the insertion point appears in both
    tracks.
    Place it in only one track Hold down the Option key and click at
    the desired location.
    Extend it to the other track Hold down the Control key and click in
    the other track. Click again to remove
    it. 
    						
    							22
    SELECTING DATA
    There is a variety of ways to select data in Infinity. Selected data become
    video reversed to show that they are selected. The Mainview will automati-
    cally scroll during the selection if the cursor is dragged beyond the data
    displayed in the Mainview.
    TO: DO THIS:
    Select a region in one track Drag through the region, or Optionclick
    at the start , then Shift-click at the end.
    Select a region in both tracks Drag across the two tracks, or click at
    the start of the region, then Shift-click
    in the other track at the end.
    Lengthen the selection Point at the new start or end and Shift-
    click. You can then drag to a different
    endpoint.
    Shorten the selection Point near the current end, Shift-click,
    then drag to a different endpoint.
    Extend selection to the other track Hold down the Control key and click in
    the other track. Click again to remove it.
    Select a whole track Double-click in the track; or place the
    insertion point in the track and choose
    Select All (
    x-A) from the Edit menu.
    Select all the data in the soundfile Double-click in one track and drag to
    the other; or Shift double-click in the
    other track; or place the insertion point
    in both tracks and choose Select All
    from the Edit menu.
    Select data inside the loop points Choose Select Loop from the Edit menu.
    Deselect a region Place an insertion point anywhere. 
    						
    							23
    USING SELECTION MODE IN THE OVERVIEW
    Data can also be selected in the Overview by placing the Overview in
    Selection Mode. The insertion point and data selection behaviors are
    exactly the same as in the Mainview.
    To put the Overview in Selection mode:
    1. Click on the Selection icon in the Palette.
    The icon begins to blink and the message “Choose a Window for
    Selection Mode” appears in the Status Display area of the Palette.
    2. Move the cursor into the active window and click in the Overview.
    The cursor becomes the I-beam cursor. The Selection icon on the Palette
    video-reverses. Use the I-beam cursor to select any region in that
    Overview.
    To put the Overview back into Zoom Mode,
    1. Click on the Zoom Mode icon in the Palette.
    The icon begins to blink and the message “Choose a Window for Zoom
    Mode” appears in the Status Display area of the Palette.
    2. Move the cursor into the active window and click in the Overview.
    The cursor becomes the cross cursor. The Zoom Mode icon on the
    Palette video-reverses to show that the Overview is in Zoom Mode.
    USING MOMENTARY SELECTION MODE
    Infinity can be put into Selection Mode temporarily by pressing . This is useful for quickly selecting a region in the Overview. The
    cursor will become the I-beam cursor and all active displays will remain in
    Selection Mode as long as this key combination is pressed. When the key
    combination is released, all displays go back to their previous modes. 
    						
    							24
    USING THE EDITING FUNCTIONS
    This section describes the edit functions shown in the Edit menu as they
    operate without the use of the Blending feature. See “Using Edit Blending”
    on page 31 for the details of how this feature effects the edit functions.
    All of the functions described below can be reversed using the Undo
    command in the Edit menu, provided that Undo is enabled in the Prefer-
    ences… dialog. See “Customizing Your Environment” on page 36 for the
    details.
    When an edit operation is done on a soundfile, the contents of the Clip-
    board is stored as the soundfile’s previous Clipboard. For a Cut or Copy, the
    following steps take place:
    The application Clipboard is updated.
    The soundfile stores the new Clipboard as its new Clipboard.
    For a Clear, Clear Unselected, or Paste, the soundfile stores undo
    information to undo the edit.
    You can go back to any document, any time after it has been edited,
    and do an undo.
    The soundfile uses the new Clipboard or the undo information, which-
    ever is available, to undo the edit.
    If the soundfile’s new Clipboard information was used, and if that
    information is the same as the application Clipboard, then the applica-
    tion Clipboard is replaced with the soundfile’s previous Clipboard.
    This has the effect of undoing the Clipboard as well as the soundfile
    edit.
    You can go back to any document, any time after it has had an undo
    and do a redo.
    If the undo had the effect of undoing the Clipboard, then redo will
    have the effect of restoring it.
    CUT
    Cut removes precisely the number of samples that are selected. Any data to
    the right of the cut is shifted left by exactly that amount. Blending is
    performed by combining data just inside the selection with data that was
    not cut on the opposite end of the selection. Hence, if you use cut to
    remove a noise spike, you may find, depending on the size of the cut and
    the amount of blending used, that part of the spike still remains.
    If an Undo Cut occurs later, the cut data is replaced in the soundfile and the
    previous Clipboard data is returned to the Clipboard.
    To cut data, select the data to be removed. Then choose Cut from the
    Edit menu. The keyboard command equivalent is 
    x-X. 
    						
    							25
    COPY
    The Copy function copies data into the Clipboard without removing it from
    the soundfile. Since the Clipboard can hold only one item at a time, any
    data previously in the Clipboard is lost.
    To copy data, select the region to be copied. Then select Copy from the
    Edit menu. The keyboard command equivalent is 
    x-C.
    PASTE
    The Paste function inserts data from the Clipboard into the soundfile.
    Infinity will paste data into the soundfile at the insertion point or replace a
    selected region with the Clipboard data. Since the original data remains on
    the Clipboard, it can be pasted any number of times. The keyboard com-
    mand equivalent is 
    x-V.
    When Pasting into a soundfile that has no samples, the soundfile will
    acquire the sample rate and MIDI Note Number of the first data pasted into
    it.
    Normally, when Pasting or Mixing with an insertion point, the new data is
    inserted before the first sample of the group of samples represented by the
    pixel under the insertion point. The exception to this rule is when the
    insertion point is on the last pixel in the soundfile window. In that case, the
    new data is added after the last sample in the soundfile. Blending occurs
    between the end of the original sound and the pasted data.
    To paste at the insertion point, place the insertion point where the
    region of pasted data is to begin. Then select Paste from the Edit
    menu. The data to the right of the insertion point is moved over and
    the Clipboard data is inserted.
    To replace a selected region with the Clipboard, select the region to be
    replaced. Then select Paste from the Edit menu. The selected data is
    deleted and the Clipboard data is inserted in its place. Data to the right
    of the selection is moved to fit the newly pasted region.
    Attempting to paste a stereo Clipboard into one track, evokes this dialog. 
    						
    							26
    CLEAR
    The Clear function is the same as Cut except the Clipboard remains un-
    changed. The data to the right of the cleared region are moved to fill up the
    gap.
    To clear data, select the region to be cleared. Then select Clear from the
    Edit menu. The keyboard command equivalent is 
    x-B or Delete.
    CLEAR UNSELECTED
    The Clear Unselected function clears all the data around a selected region of
    the soundfile. After the unselected data are cleared, the selected region is
    moved to the front of the soundfile.
    To clear unselected data, select the region to be left unchanged. Then
    choose Clear Unselected from the Edit menu. The keyboard command
    equivalent is 
    x-T.
    CLEAR BEYOND LOOP END
    This option clears data after the loop.
    MIX
    The Mix function combines the contents of the Clipboard with the soundfile
    data in a 1:1 ratio. Infinity will mix data into the soundfile starting at the
    insertion point or mix into a selected region. The keyboard command
    equivalent is 
    x-M. There must be data in the Clipboard for the Mix function
    to be enabled. You can mix into a selection or at an insertion point.
    To mix data starting at the insertion point, place the insertion point
    where the mixture is to begin. Then select Mix from the Edit menu. The
    data in the Clipboard will be mixed with the soundfile in a 1:1 ratio,
    starting at the insertion point and going to the end of the Clipboard.
    When mixing to an insertion point, the Clipboard selection is placed at
    the insertion point. Initial blending (if enabled) occurs before the
    insertion point. After the insertion point, all of the Clipboard is mixed,
    even if this means extending the length of the soundfile. Attempting to paste a mono Clipboard into two tracks, evokes this dialog. 
    						
    							27
    To mix data into a selected region, choose Mix from the Edit menu. The
    Clipboard is mixed with the selected data from the beginning of the
    selection through the duration of the Clipboard or the selected region,
    whichever is shorter. When mixing into a selection (with no blend), the
    mixed data is limited to the minimum of the soundfile selection or the
    Clipboard selection. This keeps changes within the selection.
    When there is a blend, the blend is done outside the selection and different
    blends are used for beginning and end, whatever can be worked out
    between the soundfile and the Clipboard.
    In blending during the mix, the soundfile is never tapered. The Clipboard is
    tapered up in the beginning and down at the end (depending on the
    amount of data available to construct the blend).
    When mixing into a soundfile that has no samples, the soundfile will
    acquire the sample rate and MIDI Note Number of the first data pasted or
    mixed into it.
    Normally, when Pasting or Mixing with an insertion point, the new data is
    inserted before the first sample of the group of samples represented by the
    pixel under the insertion point. The exception to this rule is when the
    insertion point is on the last pixel in the soundfile window. In that case, the
    new data is added after the last sample in the soundfile.
    INVERT
    The Invert function changes the sign of the soundfile data. In other words,
    it inverts the phase of the waveform by 180 degrees.
    To invert the soundfile data, select the region to be inverted. Choose
    Invert from the Edit menu. The selected data are then changed.
    REVERSE
    The Reverse function reverses the order of the sample data in time, end for
    end. (e.g. a backwards cymbal roll)
    To reverse the soundfile data, select the region to be reversed. Choose
    Reverse from the Edit menu. The data are then switched in order, the
    last sample coming first.
    SILENCE
    The Silence function zeroes selected data in the soundfile.
    To silence soundfile data, select the region to be silenced. Choose
    Silence from the Edit menu. The sample values of the selected data are
    then zeroed. 
    						
    							28
    The gain of the selected data can be changed by using the slider or by
    typing in the text box. The range of the control is from -12 dB to +12db.
    Clicking on the arrows will increment the setting by 1 dB. Clicking in the
    grey area will increment the setting by 3 dB.
    A typical application for the Change Gain function is adjusting the level of
    a normalized soundfile downwards before mixing it with another
    soundfile. After processing, the soundfile can be returned to its original
    level by changing the gain an equal amount in the opposite direction.
    To change the amplitude of soundfile data, select the data to be scaled.
    Choose Change Gain… from the Edit menu. Set the desired gain
    change using the controls. Click OK to process the data. Changing Gain
    can be undone.
    CREATE/DELETE LOOP POINTS
    The Loop Points icon adds loop points to a file or deletes them from a file
    which has them.
    To create loop points in a soundfile, click on the Loop Points icon in the
    Palette, or choose Create Loop Points from the Edit menu. The key-
    board command equivalent is 
    x-P. The loop points appear in the
    soundfile and the menu item changes to read Delete Loop Points. NORMALIZE
    The Normalize function increases the gain of a selected region until the
    largest sample in the region is at 100% amplitude. Normalize insures the
    maximum signal to noise ratio from your sample playback instrument.
    To normalize soundfile data, select the region to be normalized.
    Choose Normalize from the Edit menu. The selected region will be
    increased in amplitude until the largest sample in the region is at full
    scale.
    CHANGE GAIN…
    The Change Gain dialog allows the level of the soundfile to be adjusted to
    avoid clipping during processing. Selecting Change Gain… from the Edit
    menu will cause the following dialog to appear: 
    						
    							29
    To delete loop points from a soundfile, click on the icon again. The
    loop points will disappear and the menu item will change back to read
    Create Loop Points. The deleted loop points can be returned to their
    original positions by clicking on the icon a third time.
    LOOP THE SELECTION
    This command place the loop points at the ends of the current selection.
    LOCATING LOOP POINTS
    The Mainview can be scrolled to the position of either the loop start or
    loop end points. The Loop Start icon is labeled 1. The Loop End icon is
    labeled 2.
    To center the Mainview on the loop start point, click on the Loop Start icon.
    The keyboard command equivalent is 
    x-Shift -[.
    To center the Mainview on the loop end point, click on the Loop End
    icon. The keyboard command equivalent is 
    x-Shift-].
    Hold the Option key while clicking these buttons does a full zoom out of
    the mainview display.
    SET MIDI NOTE…
    Choosing this item from the Edit menu or clicking on the MIDI Note
    Number in the soundfile window displays the following dialog.
    The MIDI Note Number tells Infinity the pitch of the soundfile. It is used in
    Infinity’s looping algorithms and is critical to the operation of the Freeze
    Looper. Empty soundfiles will acquire the sample rate and MIDI Note
    Number of the first data pasted or mixed into them.
    To change the MIDI Note Number, choose Set MIDI Note… from the
    Edit menu. Data can be entered by typing in the text box or by using
    the scroll bar. Either the MIDI Note Number or the musical pitch (e.g.
    C#3) can be entered. Clicking in the grey area increments by one
    octave. 
    						
    							30
    To constrain the selection boundaries to positive going zero crossings in the
    soundfile, check Auto-Zero.
    SHOW CLIPBOARD…
    Choosing Show Clipboard… in the Edit menu calls the following dialog. AUTO-ZERO
    When this item is checked in the Edit menu, Infinity constrains the bound-
    aries of selected regions to positive going zero crossings in the sample data.
    This helps you to avoid creating pops and clicks when you cut and paste.
    Infinity will always expand the selection to the positive going zero crossings
    closest to the initial selection boundaries. When two tracks are selected,
    Track 1 is used as the guide track.
    POSITIVE GOING 
    ZERO CROSSING    
    						
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