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Yamaha Montage 8 Manual

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    							MONTAGE Owner’s Manual31
    Quick Guide — Creating Your Own Live Sets
    Switching Performances stored in a Live Set 
    by using the footswitch
    You can switch the Performances by using a 
    connected footswitch (FC4 or FC5). The setting for this 
    operation is as follows.
    1Connect the footswitch (FC4 or FC5) to 
    the FOOT SWITCH [ASSIGNABLE] jack.
    2Press the [UTILITY] button to call up the 
    Utility display, and then touch [Settings] 
    tab 
     [MIDI I/O] tab at the left side of the 
    screen.
    3Set “FS Assign” to “Live Set +” or “Live 
    Set -.”
    When “Live Set +” is selected, the Performances 
    are switched in forward order. When “Live Set -” is 
    selected, the Performances are switched in reverse 
    order. 
    						
    							MONTAGE Owner’s Manual32
    This instrument has various edit displays for Parts, Performances, effects, and Arpeggios. This chapter explains how to create 
    an original Performance by combining multiple Parts.
    Performance Editing
    “Performance Editing” refers to the process of creating a 
    Performance by changing the parameters that make up the 
    Performance. This can be done in the Performance Edit 
    display.
    Basic operations for editing a 
    Performance
    1
    Move the cursor to the Performance name on 
    the Performance Play display, then press the 
    [EDIT] button.
    2Touch the [General] tab at the left side of the 
    screen to edit the Performance.
    Performance Edit display 
    Storing the Performance
    After editing, store the Performance to internal memory.
    Press the [STORE] button to store the Performance.
    NOTICE
     The edited Performance will be lost when selecting a different 
    Performance or turning the power off.
     If you overwrite a Performance in the User bank, it will be per-
    manently deleted. When you store the edited Performance, be 
    careful not to overwrite any important User Performances. 
    Important data should always be saved to a USB flash memory 
    device connected to the [USB TO DEVICE] terminal. For 
    detailed instructions on saving, see page 53.
    NOTEYou can select any desired Part by using the Number A [1] – [16] 
    buttons during editing of the Performances, and edit the selected 
    Part.
    1Press the [STORE] button to call up the Store 
    display.
    2Set the destination for storing the 
    Performance.
    To store the newly edited Performance, touch “+” in the 
    [Store As New Performance] section.
    NOTE
    To overwrite the previously stored Performance, touch [Overwrite 
    Current Perf.] or the Performance to be overwritten.
    3The Text Input display appears. Input the 
    name of the stored Performance.
    For detailed instructions on inputting characters, see 
    “Naming (character inputting)” in “Basic Operation and 
    Displays” (page 17).
    4Select “Done” on the Text Input display to 
    actually execute the Store operation.
    NOTEIf you are overwriting the previously stored file, a confirmation 
    display appears after Step 2. Select “YES” to execute the Store 
    operation.
    Quick Guide — Editing the Settings
    Storing a new Performance
    Performance previously stored 
    						
    							MONTAGE Owner’s Manual33
    Quick Guide — Editing the Settings
    Part Editing
    “Part Editing” refers to the process of creating a Part by 
    changing the parameters that make up the Part. This can be 
    done in the Element Common/Key Common/Operator 
    Common Edit display and the Element/Key/Operator Edit 
    display. The actual parameters that are available differ 
    depending on the Part type.
    Normal Part (AWM2) Edit
    A Normal Part (AWM2) (having pitched musical instrument 
    sounds) can consist of up to eight Elements. An Element is 
    the basic, smallest unit for a Part. There are two types of 
    Normal Part (AWM2) Edit displays: Element Common Edit 
    display, for editing settings common to all eight Elements; 
    and Element Edit display, for editing individual Elements.
    Normal Part (FM-X) Edit
    A Normal Part (FM-X) (assigned FM-X sounds) can consist of 
    up to eight Operators. There are two types of Normal Part 
    (FM-X) Edit displays: Operator Common Edit display, for 
    editing settings common to all eight Operators; and Operator 
    Edit display, for editing individual Operators.
    Drum Part Edit
    There are two types of Drum Part Edit displays: Key 
    Common Edit display, for editing the settings that apply to all 
    Drum keys; and Key Edit display, for editing individual keys.
    Basic operation of Part Edit
    1
    Move the cursor to the Part you want to edit 
    in the Performance Play display, then press 
    the [EDIT] button.
    2Make sure that the ELEMENT/OPERATOR 
    [COMMON] button is turned on, and then 
    touch the [Part Settings] tab at the left side of 
    the screen 
     [General] tab to edit the desired 
    Part.
    For Normal Parts (AWM2)
    For Element Common Editing, press the ELEMENT/
    OPERATOR [COMMON] button.
    For Element Editing, press the corresponding Number 
    button of the element to be edited from among the 
    Number B [1] – [8] buttons.
    For Drum Par ts
    For Key Common Editing, press the ELEMENT/
    OPERATOR [COMMON] button.
    For Key Editing, press the Number B [1] – [8] button 
    corresponding to the Drum Part you want to edit (BD, SD, 
    etc.).
    You can switch the Keys of each instrument sound 
    (assigned to C1 to C#2) by using the Number B [1] – [8] 
    buttons. For selecting Keys other than the Keys assigned 
    to C1 to C#2, turn on “Keyboard Select” on the display 
    and play the note assigned the Key to be edited.
    For Normal Parts (FM-X)
    For Operator Common Editing, press the ELEMENT/
    OPERATOR [COMMON] button.
    For Operator Editing, press the corresponding Number 
    button of the operator to be edited from among the 
    Number B [1] – [8] buttons.
    NOTE
    For details about the Part parameters, see the Reference Manual 
    PDF document.
    An Element is created by applying various parameters 
    (Effect, EG, etc.) to the waveform of the instrument sound. 
    A Normal Part of this instrument (AWM2) consists of up to 
    eight Elements.
    The abbreviation “FM” of FM-X stands for “frequency 
    modulation,” which is special tone generation system that 
    uses one waveform’s frequency to modulate another 
    waveform, to produce a completely new one. Waveforms 
    are generated by “operators,” of which the MONTAGE has 
    eight. An operator that generates a fundamental waveform 
    is a “carrier,” and an operator that modulates these 
    waveforms is a “modulator.” Each of the eight operators 
    can be used as either a carrier or a modulator. By 
    changing the way operators are combined and controlling 
    the modulation with other parameters such as levels and 
    envelopes, you can create richly textured sounds that 
    change in a highly complex fashion.
    Carrier
    Waveform to be 
    modulatedSound output
    ModulatorModulated 
    waveform
    Modulating 
    waveformWhen the volume of the 
    modulator increases, the 
    carrier waveform changes.
    * The carrier waveform is not 
    affected when the volume is 
    0.
    Drum Parts are mainly percussion/drum sounds that are 
    assigned to individual Keys. You can create various drum 
    Parts by changing assigned sound types and adjusting the 
    pitch and EQ.
    Drum Parts of this instrument consist of up to 73 Keys. 
    						
    							MONTAGE Owner’s Manual34
    Quick Guide — Editing the Settings
    Element Common Edit display 
    The structure of the display is the same as for the Key/
    Operator Common Edit display.
    Element Edit display 
    The structure of the display is the same as for the Key/
    Operator Edit display.
    3Store the Performance as necessary.
    NOTEYou can select any desired Performance by pressing the PART 
    [COMMON] button during editing the Part, and edit the selected 
    Performance.
    Part Effect Editing
    This instrument features a wide variety of Effects, letting you 
    add Variation and Reverb processing to the selected Part for 
    your keyboard performance. Simply changing the Effect 
    type applied to the preset Part lets you instantly come up 
    with different sounds. The instructions below explain how to 
    set the Effect type and the related parameters applied to the 
    Part, and then store the settings as a User Performance.
    1Move the cursor to the Part to be edited on 
    the Performance Play display, and then press 
    the [EDIT] button.
    2Press the ELEMENT/OPERATOR [COMMON] 
    button.
    3Touch the [Effect] tab in the left of the screen 
     [Routing] tab.
    The Effect display for Element Common Edit appears.
    Output of each Element/Key
    Category of Insertion Effect A
    Type of Insertion Effect A
    Preset of Insertion Effect A
    Connection method between Insertion Effects A and 
    B
    Selection of Side Chain/Modulator
    4Set the output of each Element/Key ().
    5Select the parameters (Effect category (), 
    Effect type (
    ), and Effect preset ()) 
    corresponding to Insertion Effect A.
    6Set the connection method between Insertion 
    Effects A and B (
    ).
    7Set the Side Chain/Modulator of Insertion 
    Effect B (
    ).
    NOTEThe Side Chain/Modulator uses the output from one track to 
    control an effect in a different track. You can specify the Effect 
    type for activating the feature so that input signals for Parts other 
    than the selected Part or the audio input signal can control the 
    specified Effect.
    This trigger is called “Side Chain” or “Modulator” depending on 
    the Effect Type.
    Indicates that the Element Common Edit display is active.
    Switches between Element Common Edit and Element Edit.
    Indicates that the Element Edit display is active.
    
    
    
     
    						
    							MONTAGE Owner’s Manual35
    Quick Guide — Editing the Settings
    8Touch the [Ins A] tab at the left side of the 
    screen.
    The display for editing effect parameters selected in 
    Step 4 appears.
    9Set the parameters as necessary.
    Try narrowing in on your desired sound by finely editing 
    the parameters provided for each Effect Type.
    10Edit Insertion Effect B by using the same 
    operation.
    11Store the Performance as necessary.
    How Parts are assigned to a 
    Performance
    By default (when shipped from the factory), various types of 
    Performances are provided in the Preset Banks. For some of 
    these Performances, it may not be immediately obvious how 
    to play them or use them, since they are quite complicated. 
    In this section, you’ll learn the typical ways in which 
    Performances are created, and thus better understand how 
    to play and use them. This section covers the typical four 
    Part assignments.
    This method lets you play multiple (two or more) Parts 
    simultaneously by pressing any notes. 
    For example, you can create a thicker sound by combining 
    two similar Parts—for example, two different Strings Parts, 
    each with a different attack speed.
    This method lets you play different Parts with your left hand 
    and right hand. By assigning a Strings Part to the lower 
    range and assigning a Flute to the higher range separately 
    as illustrated below, you can play Strings accompaniment 
    with your left hand and while playing Flute melody with your 
    right hand.
    This method lets you trigger different Parts depending on 
    your playing strength (velocity). In this example below, 
    playing notes at low velocities triggers Strings sounds with a 
    slow attack speed. Playing notes at middle velocities 
    triggers Strings sounds with a fast attack speed. Playing 
    notes at high velocities triggers Orchestra Hits.
    Compare function
    The Compare function lets you switch between the just-
    edited sound and its original, unedited condition, allowing 
    you to hear how your edits affect the sound.
    Press the [EDIT] button while the Edit display is shown, so 
    that the [EDIT] button flashes. In this status, the sound 
    settings prior to editing will temporarily be reinstated for 
    comparison purposes. Press the [EDIT] button again to 
    return to the original status.
    Performance StructureLayer
    Performance Structure
    Split by Note range
    Performance Structure
    Split by Velocity range
    C1 C2 C3 C4 C5 C6
    Strings having a fast attack speed
    Strings having a slow attack speedPar t 2
    Par t 1
    C1 C2 C3 C4 C5 C6
    Par t 2 Par t 1
    StringsFlute
    C1 C2 C3 C4 C5 C6
    Orchestra Hit
    Strings having fast attack speed
    Strings having slow attack speedPar t 3
    Par t 2
    Par t 1
    Ve l o c i t y 
    						
    							MONTAGE Owner’s Manual36
    Quick Guide — Editing the Settings
    With this method, you can play all the parts of a band by 
    yourself. This type of Performance also uses different 
    Arpeggio types assigned to the individual Parts, making it 
    even easier to sound like a full band. In the example below, 
    the Drum pattern (by Arpeggio) will be played back 
    indefinitely even when you release the notes, the Bass line 
    (by Arpeggio) will be played back by your left hand 
    performance, and the Guitar backing (by Arpeggio) or Piano 
    Arpeggio will be played back by your right hand 
    performance. In addition, you can change the Arpeggio 
    Type assignment for each Part by pressing any of the 
    Number C [1] – [8] buttons.
    Using or combining the four methods described above gives 
    you the ability to create a rich variety of Performances. By 
    default, many Performances stored in the Preset Banks have 
    been created via the above methods. Try out various 
    Performances and see which method is used for each.
    Creating a Performance by 
    combining Parts
    After checking out the pre-programmed Performances in the 
    Preset Banks, try creating your own original Performance. In 
    this section, we’ll create a Performance by combining two 
    Parts.
    Selecting a Performance
    For demonstration purposes, we’ll assign a piano sound to 
    Part 1.
    1Move the cursor to the Part name of the Part 1 
    on the Performance Play display and press 
    the [CATEGORY SEARCH] button while 
    holding down the [SHIFT] button.
    The Part Category Search display appears.
    2Select [Full Concert Grand] from the 
    Performance list.
    3Press the [EXIT] button.
    Playing several Parts together (Layer)
    Try combining two Parts by assigning a favorite Part to 
    Part 2.
    1Move the cursor to the Part name of the Part 2 
    on the Performance Play display and select 
    the desired sound by pressing the 
    [CATEGORY SEARCH] button while holding 
    down the [SHIFT] button.
    2Play the keyboard.
    The Part 1 (Piano) and Part 2 (the sound you have 
    selected above) are sounded simultaneously in a layer.
    3Press the [EXIT] button.
    Next, let’s play different Parts with the left and right hands.
    Performance StructureUsing Arpeggios
    C1 C2 C3 C4 C5 C6
    Par t 3
    Par t 4
    Par t 1 Guitar with Arpeggio
    Piano with Arpeggio Bass with Arpeggio
    Drum with Arpeggio Hold set to ON Par t 2 
    						
    							MONTAGE Owner’s Manual37
    Quick Guide — Editing the Settings
    Split
    You can play different Parts with the left and right hands by 
    assigning one Part to Part 1, with a note range in the lower 
    section of the keyboard, and a different Part to Part 2, with a 
    note range in the higher section of the keyboard.
    Note Limit Low (the lowest note of the range for the Part)
    Note Limit High (the highest note of the range for the 
    Part)
    1Touch the Note Limit High () of Part 1 or 
    move the cursor to 
     and press the [ENTER] 
    button.
    2Touch the [Keyboard] menu at the left side of 
    the screen to turn it on.
    3Set the highest note of Part 1 by pressing the 
    corresponding key.
    The note number in the Range section of Part 1 changes.
    4Touch the Note Limit Low () of Part 2 or 
    move the cursor to 
     and press the [ENTER] 
    button.
    5Set the lowest note of Part 2 by pressing the 
    corresponding key.
    The note number in the Range section of Part 2 changes.
    6Touch the [Keyboard] menu at the left side of 
    the screen to turn it off.
    7Play the keyboard.
    The notes you play with your left hand sound the Piano 
    Part (Part 1), while the notes you play with your right 
    hand sound the different Part (Part 2) you have selected.
    8Turn the [PART CONTROL] button on and 
    adjust the volume settings of Parts 1 and 2 by 
    using Control Sliders 1 and 2.
    Changing the note range of the split Part 
    to one octave lower
    Change the note range of Part 2 to one octave lower.
    1Move the cursor to Part 2 and press the 
    [EDIT] button for Part edit.
    2Touch the [Part setting] tab at the left side of 
    the screen 
     [Pitch] tab.
    3Select “Note Shift” to adjust the Pitch.
    The pitch is shifted in semitone steps. Set “-12” to make 
    the note range one octave lower.
    4Play the keyboard.
    Changing the Arpeggio settings for each 
    Par t
    Try changing the Arpeggio settings for each Part. You can 
    assign the rhythm or backing pattern that best matches the 
    desired style of music to the Performance.
    1Move the cursor to Part 1 and press the 
    [EDIT] button to call up the Element Common 
    Edit display.
    2Touch the [Arpeggio] tab at the left side of the 
    screen 
     [Common] tab (near the top of the 
    display).
    The display for setting common Arpeggio parameters for 
    all Arpeggio type appears.
    Note that the Arpeggio Hold parameter is useful as well 
    as the Arpeggio type selection. When this parameter is 
    set to “on,” the Arpeggio playback continues even if the 
    note is released. This parameter should be set to “on” 
    when a Drum sound is assigned to the Part and you wish 
    to have playback of the Arpeggio (rhythm pattern) 
    continue regardless of whether you hold the note or not.
     
    Part 1: Piano Part Part 2: Other Part
    Note Shift 
    						
    							MONTAGE Owner’s Manual38
    Quick Guide — Editing the Settings
    3Touch the [Individual] tab to call up the 
    setting display for each Arpeggio Type.
    4Touch the Arpeggio type and select the 
    [Search] menu at the left side of the screen. 
    (Alternately, you can press the [CATEGORY 
    SEARCH] button.)
    The Category determines the instrument type and the 
    Sub Category determines the music type.
    Go on and assign other Arpeggio types in the same way 
    as desired.
    5Store the Performance as necessary.
    [Common] tab
    Setting of Arpeggio type 
    						
    							MONTAGE Owner’s Manual39
    You can record MIDI data as Songs on this instrument itself or record your performance (audio data) on a USB flash memory 
    device plugged into the MONTAGE.
    Te rm i n o l o gy
    Song
    A Song on this instrument is effectively the same as a song 
    on a MIDI sequencer, and playback automatically stops at 
    the end of the recorded data. The MONTAGE can store up to 
    64 Songs.
    Tr a c k
    This is a memory location on the sequencer where your 
    musical performances (made up of MIDI events) are stored. 
    The MONTAGE provides 16 tracks, which correspond to the 
    16 Mixing Parts.
    Realtime Recording
    The instrument records the performance data as it is played 
    along with a metronome. Realtime Recording features three 
    available methods: Replace, Overdub and Punch In/Out.
    • Replace lets you overwrite an already recorded Track with 
    new data, erasing the previously recorded data.
    • Overdub lets you add more data to a Track that already 
    contains data—in other words, recording new notes on top 
    of the previous ones.
    • Punch In/Out lets you re-record selectively over a specific 
    area of the Track.
    MIDI Recording
    This instrument features a Performance Recorder (built-in 
    multi Track sequencer) for recording your keyboard 
    performance as MIDI data. This function allows you to 
    instantly store your phrase which comes to your mind. You 
    can create full, complex multi-instrument arrangements and 
    complete Songs, using DAW. 
    Recording to a track
    In this section, you’ll learn how to record your keyboard 
    performance, by recording a part to Track 1. However, you’ll 
    first need to set up the MONTAGE for recording.
    1Touch the [Play/Rec] tab in the left of the 
    Performance Play display.
    The recording display appears.
    2Touch the [MIDI] tab in the left of the screen.
    3Press the [*] (Record) button.
    The Record Setup display appears.
    NOTE
    Alternately, you can simply press the [*] (Record) button in the 
    Performance display, to perform Steps 1 – 3 at once.
    Song name
    Currently selected Performance name
    Time Signature (Meter)
    Position (starting position of Recording/Playback)
    Quantize
    Position corresponding to the entire sequence
    Recorded time of the entire sequence
    Playback on/off for each track
    4Set the following parameters on the Record 
    Setup display.
    4-1Move the cursor to Time Signature (Meter) (), and then 
    set the value. For this example, set this to “4/4.”
    4-2Set Quantize to “240 (8th note)” in Record Quantize (). 
    This convenient feature lets you automatically quantize (or 
    “clean up” the timing of) the notes in real time, as you 
    record. Quantize aligns the timing of note events to the 
    nearest beat. Normally, the smallest note value in the 
    notation (if you're playing from sheet music) should be set.
    5After completing recording setup, press the 
    [3] (Play) button to start recording.
    Press the [3] (Play) button, then actually start recording 
    after the count-in.
    6When you’ve finished playing, press the [+] 
    (Stop) button to stop recording.
    If you’ve played any wrong notes, press the [+] (Stop) 
    button, then try recording again.
    Recording and Playback
    
    
    
    
    
    
     
    						
    							MONTAGE Owner’s Manual40
    Recording and Playback
    Recording with the click
    Follow the steps below to use the click during MIDI 
    recording.
    1Press the [UTILITY] button and touch [Tempo 
    Settings] on the screen to call up the Tempo 
    setting display. Set the Click “Mode” to “Rec.”
    NOTEWhen “Rec/Play” is set, the click sounds during MIDI recording 
    and playback. When “Always” is set, the click will always 
    sound.
    Re-recording a specific part of a Song 
    (Punch In/Out)
    Use the Punch In/Out recording method to record over only 
    a specific portion of the Track. If you set the start point 
    (Punch In) and end point (Punch Out), and then start 
    recording from the top of the Song, the actual recording 
    will be done only between the Punch In and Punch Out 
    points. In the eight-measure example below, only the third 
    through the fifth measures are re-recorded.
    NOTENote that the Punch In/Out method always replaces (destroys) 
    the original data over the specified area.
    To execute Punch In/Punch Out recording in the above 
    condition, set the following parameters beforehand on the 
    Record Setup display.
    “Record Type”: “punch”
    Punch In: 003:01
    Playback of the recording Track is turned off from this 
    point, and your keyboard performance will be 
    recorded to the Track.
    1234 5678
    1234 5678
    Before re-recording
    Recording start Recording stop
    Punch In pointPunch Out point
    After re-recording
    Newly recorded data
    Punch Out: 006:01
    Recording ends at this point and normal playback of 
    the recording Track starts.
    Cancelling your most recent recording 
    (Undo/Redo)
    The Undo Job cancels the changes you made in your most 
    recent recording session and restores the data to its 
    previous state. Redo is available only after using Undo, 
    and lets you restore the changes you made before undoing 
    them.
    Undo (This display is not available if nothing has been 
    recorded.)
    When [Undo] is touched, the display prompts you for 
    confirmation. Selecting Undo cancels the previous 
    recording.
    Redo (This display is not available if Undo has not 
    been operated.)
    When [Redo] is touched, the display prompts you for 
    confirmation. Selecting Redo restores the change you 
    made.
     
    
     
    						
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