Yamaha Montage 8 Manual
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MONTAGE Owner’s Manual31 Quick Guide — Creating Your Own Live Sets Switching Performances stored in a Live Set by using the footswitch You can switch the Performances by using a connected footswitch (FC4 or FC5). The setting for this operation is as follows. 1Connect the footswitch (FC4 or FC5) to the FOOT SWITCH [ASSIGNABLE] jack. 2Press the [UTILITY] button to call up the Utility display, and then touch [Settings] tab [MIDI I/O] tab at the left side of the screen. 3Set “FS Assign” to “Live Set +” or “Live Set -.” When “Live Set +” is selected, the Performances are switched in forward order. When “Live Set -” is selected, the Performances are switched in reverse order.
MONTAGE Owner’s Manual32 This instrument has various edit displays for Parts, Performances, effects, and Arpeggios. This chapter explains how to create an original Performance by combining multiple Parts. Performance Editing “Performance Editing” refers to the process of creating a Performance by changing the parameters that make up the Performance. This can be done in the Performance Edit display. Basic operations for editing a Performance 1 Move the cursor to the Performance name on the Performance Play display, then press the [EDIT] button. 2Touch the [General] tab at the left side of the screen to edit the Performance. Performance Edit display Storing the Performance After editing, store the Performance to internal memory. Press the [STORE] button to store the Performance. NOTICE The edited Performance will be lost when selecting a different Performance or turning the power off. If you overwrite a Performance in the User bank, it will be per- manently deleted. When you store the edited Performance, be careful not to overwrite any important User Performances. Important data should always be saved to a USB flash memory device connected to the [USB TO DEVICE] terminal. For detailed instructions on saving, see page 53. NOTEYou can select any desired Part by using the Number A [1] – [16] buttons during editing of the Performances, and edit the selected Part. 1Press the [STORE] button to call up the Store display. 2Set the destination for storing the Performance. To store the newly edited Performance, touch “+” in the [Store As New Performance] section. NOTE To overwrite the previously stored Performance, touch [Overwrite Current Perf.] or the Performance to be overwritten. 3The Text Input display appears. Input the name of the stored Performance. For detailed instructions on inputting characters, see “Naming (character inputting)” in “Basic Operation and Displays” (page 17). 4Select “Done” on the Text Input display to actually execute the Store operation. NOTEIf you are overwriting the previously stored file, a confirmation display appears after Step 2. Select “YES” to execute the Store operation. Quick Guide — Editing the Settings Storing a new Performance Performance previously stored
MONTAGE Owner’s Manual33 Quick Guide — Editing the Settings Part Editing “Part Editing” refers to the process of creating a Part by changing the parameters that make up the Part. This can be done in the Element Common/Key Common/Operator Common Edit display and the Element/Key/Operator Edit display. The actual parameters that are available differ depending on the Part type. Normal Part (AWM2) Edit A Normal Part (AWM2) (having pitched musical instrument sounds) can consist of up to eight Elements. An Element is the basic, smallest unit for a Part. There are two types of Normal Part (AWM2) Edit displays: Element Common Edit display, for editing settings common to all eight Elements; and Element Edit display, for editing individual Elements. Normal Part (FM-X) Edit A Normal Part (FM-X) (assigned FM-X sounds) can consist of up to eight Operators. There are two types of Normal Part (FM-X) Edit displays: Operator Common Edit display, for editing settings common to all eight Operators; and Operator Edit display, for editing individual Operators. Drum Part Edit There are two types of Drum Part Edit displays: Key Common Edit display, for editing the settings that apply to all Drum keys; and Key Edit display, for editing individual keys. Basic operation of Part Edit 1 Move the cursor to the Part you want to edit in the Performance Play display, then press the [EDIT] button. 2Make sure that the ELEMENT/OPERATOR [COMMON] button is turned on, and then touch the [Part Settings] tab at the left side of the screen [General] tab to edit the desired Part. For Normal Parts (AWM2) For Element Common Editing, press the ELEMENT/ OPERATOR [COMMON] button. For Element Editing, press the corresponding Number button of the element to be edited from among the Number B [1] – [8] buttons. For Drum Par ts For Key Common Editing, press the ELEMENT/ OPERATOR [COMMON] button. For Key Editing, press the Number B [1] – [8] button corresponding to the Drum Part you want to edit (BD, SD, etc.). You can switch the Keys of each instrument sound (assigned to C1 to C#2) by using the Number B [1] – [8] buttons. For selecting Keys other than the Keys assigned to C1 to C#2, turn on “Keyboard Select” on the display and play the note assigned the Key to be edited. For Normal Parts (FM-X) For Operator Common Editing, press the ELEMENT/ OPERATOR [COMMON] button. For Operator Editing, press the corresponding Number button of the operator to be edited from among the Number B [1] – [8] buttons. NOTE For details about the Part parameters, see the Reference Manual PDF document. An Element is created by applying various parameters (Effect, EG, etc.) to the waveform of the instrument sound. A Normal Part of this instrument (AWM2) consists of up to eight Elements. The abbreviation “FM” of FM-X stands for “frequency modulation,” which is special tone generation system that uses one waveform’s frequency to modulate another waveform, to produce a completely new one. Waveforms are generated by “operators,” of which the MONTAGE has eight. An operator that generates a fundamental waveform is a “carrier,” and an operator that modulates these waveforms is a “modulator.” Each of the eight operators can be used as either a carrier or a modulator. By changing the way operators are combined and controlling the modulation with other parameters such as levels and envelopes, you can create richly textured sounds that change in a highly complex fashion. Carrier Waveform to be modulatedSound output ModulatorModulated waveform Modulating waveformWhen the volume of the modulator increases, the carrier waveform changes. * The carrier waveform is not affected when the volume is 0. Drum Parts are mainly percussion/drum sounds that are assigned to individual Keys. You can create various drum Parts by changing assigned sound types and adjusting the pitch and EQ. Drum Parts of this instrument consist of up to 73 Keys.
MONTAGE Owner’s Manual34 Quick Guide — Editing the Settings Element Common Edit display The structure of the display is the same as for the Key/ Operator Common Edit display. Element Edit display The structure of the display is the same as for the Key/ Operator Edit display. 3Store the Performance as necessary. NOTEYou can select any desired Performance by pressing the PART [COMMON] button during editing the Part, and edit the selected Performance. Part Effect Editing This instrument features a wide variety of Effects, letting you add Variation and Reverb processing to the selected Part for your keyboard performance. Simply changing the Effect type applied to the preset Part lets you instantly come up with different sounds. The instructions below explain how to set the Effect type and the related parameters applied to the Part, and then store the settings as a User Performance. 1Move the cursor to the Part to be edited on the Performance Play display, and then press the [EDIT] button. 2Press the ELEMENT/OPERATOR [COMMON] button. 3Touch the [Effect] tab in the left of the screen [Routing] tab. The Effect display for Element Common Edit appears. Output of each Element/Key Category of Insertion Effect A Type of Insertion Effect A Preset of Insertion Effect A Connection method between Insertion Effects A and B Selection of Side Chain/Modulator 4Set the output of each Element/Key (). 5Select the parameters (Effect category (), Effect type ( ), and Effect preset ()) corresponding to Insertion Effect A. 6Set the connection method between Insertion Effects A and B ( ). 7Set the Side Chain/Modulator of Insertion Effect B ( ). NOTEThe Side Chain/Modulator uses the output from one track to control an effect in a different track. You can specify the Effect type for activating the feature so that input signals for Parts other than the selected Part or the audio input signal can control the specified Effect. This trigger is called “Side Chain” or “Modulator” depending on the Effect Type. Indicates that the Element Common Edit display is active. Switches between Element Common Edit and Element Edit. Indicates that the Element Edit display is active.
MONTAGE Owner’s Manual35 Quick Guide — Editing the Settings 8Touch the [Ins A] tab at the left side of the screen. The display for editing effect parameters selected in Step 4 appears. 9Set the parameters as necessary. Try narrowing in on your desired sound by finely editing the parameters provided for each Effect Type. 10Edit Insertion Effect B by using the same operation. 11Store the Performance as necessary. How Parts are assigned to a Performance By default (when shipped from the factory), various types of Performances are provided in the Preset Banks. For some of these Performances, it may not be immediately obvious how to play them or use them, since they are quite complicated. In this section, you’ll learn the typical ways in which Performances are created, and thus better understand how to play and use them. This section covers the typical four Part assignments. This method lets you play multiple (two or more) Parts simultaneously by pressing any notes. For example, you can create a thicker sound by combining two similar Parts—for example, two different Strings Parts, each with a different attack speed. This method lets you play different Parts with your left hand and right hand. By assigning a Strings Part to the lower range and assigning a Flute to the higher range separately as illustrated below, you can play Strings accompaniment with your left hand and while playing Flute melody with your right hand. This method lets you trigger different Parts depending on your playing strength (velocity). In this example below, playing notes at low velocities triggers Strings sounds with a slow attack speed. Playing notes at middle velocities triggers Strings sounds with a fast attack speed. Playing notes at high velocities triggers Orchestra Hits. Compare function The Compare function lets you switch between the just- edited sound and its original, unedited condition, allowing you to hear how your edits affect the sound. Press the [EDIT] button while the Edit display is shown, so that the [EDIT] button flashes. In this status, the sound settings prior to editing will temporarily be reinstated for comparison purposes. Press the [EDIT] button again to return to the original status. Performance StructureLayer Performance Structure Split by Note range Performance Structure Split by Velocity range C1 C2 C3 C4 C5 C6 Strings having a fast attack speed Strings having a slow attack speedPar t 2 Par t 1 C1 C2 C3 C4 C5 C6 Par t 2 Par t 1 StringsFlute C1 C2 C3 C4 C5 C6 Orchestra Hit Strings having fast attack speed Strings having slow attack speedPar t 3 Par t 2 Par t 1 Ve l o c i t y
MONTAGE Owner’s Manual36 Quick Guide — Editing the Settings With this method, you can play all the parts of a band by yourself. This type of Performance also uses different Arpeggio types assigned to the individual Parts, making it even easier to sound like a full band. In the example below, the Drum pattern (by Arpeggio) will be played back indefinitely even when you release the notes, the Bass line (by Arpeggio) will be played back by your left hand performance, and the Guitar backing (by Arpeggio) or Piano Arpeggio will be played back by your right hand performance. In addition, you can change the Arpeggio Type assignment for each Part by pressing any of the Number C [1] – [8] buttons. Using or combining the four methods described above gives you the ability to create a rich variety of Performances. By default, many Performances stored in the Preset Banks have been created via the above methods. Try out various Performances and see which method is used for each. Creating a Performance by combining Parts After checking out the pre-programmed Performances in the Preset Banks, try creating your own original Performance. In this section, we’ll create a Performance by combining two Parts. Selecting a Performance For demonstration purposes, we’ll assign a piano sound to Part 1. 1Move the cursor to the Part name of the Part 1 on the Performance Play display and press the [CATEGORY SEARCH] button while holding down the [SHIFT] button. The Part Category Search display appears. 2Select [Full Concert Grand] from the Performance list. 3Press the [EXIT] button. Playing several Parts together (Layer) Try combining two Parts by assigning a favorite Part to Part 2. 1Move the cursor to the Part name of the Part 2 on the Performance Play display and select the desired sound by pressing the [CATEGORY SEARCH] button while holding down the [SHIFT] button. 2Play the keyboard. The Part 1 (Piano) and Part 2 (the sound you have selected above) are sounded simultaneously in a layer. 3Press the [EXIT] button. Next, let’s play different Parts with the left and right hands. Performance StructureUsing Arpeggios C1 C2 C3 C4 C5 C6 Par t 3 Par t 4 Par t 1 Guitar with Arpeggio Piano with Arpeggio Bass with Arpeggio Drum with Arpeggio Hold set to ON Par t 2
MONTAGE Owner’s Manual37 Quick Guide — Editing the Settings Split You can play different Parts with the left and right hands by assigning one Part to Part 1, with a note range in the lower section of the keyboard, and a different Part to Part 2, with a note range in the higher section of the keyboard. Note Limit Low (the lowest note of the range for the Part) Note Limit High (the highest note of the range for the Part) 1Touch the Note Limit High () of Part 1 or move the cursor to and press the [ENTER] button. 2Touch the [Keyboard] menu at the left side of the screen to turn it on. 3Set the highest note of Part 1 by pressing the corresponding key. The note number in the Range section of Part 1 changes. 4Touch the Note Limit Low () of Part 2 or move the cursor to and press the [ENTER] button. 5Set the lowest note of Part 2 by pressing the corresponding key. The note number in the Range section of Part 2 changes. 6Touch the [Keyboard] menu at the left side of the screen to turn it off. 7Play the keyboard. The notes you play with your left hand sound the Piano Part (Part 1), while the notes you play with your right hand sound the different Part (Part 2) you have selected. 8Turn the [PART CONTROL] button on and adjust the volume settings of Parts 1 and 2 by using Control Sliders 1 and 2. Changing the note range of the split Part to one octave lower Change the note range of Part 2 to one octave lower. 1Move the cursor to Part 2 and press the [EDIT] button for Part edit. 2Touch the [Part setting] tab at the left side of the screen [Pitch] tab. 3Select “Note Shift” to adjust the Pitch. The pitch is shifted in semitone steps. Set “-12” to make the note range one octave lower. 4Play the keyboard. Changing the Arpeggio settings for each Par t Try changing the Arpeggio settings for each Part. You can assign the rhythm or backing pattern that best matches the desired style of music to the Performance. 1Move the cursor to Part 1 and press the [EDIT] button to call up the Element Common Edit display. 2Touch the [Arpeggio] tab at the left side of the screen [Common] tab (near the top of the display). The display for setting common Arpeggio parameters for all Arpeggio type appears. Note that the Arpeggio Hold parameter is useful as well as the Arpeggio type selection. When this parameter is set to “on,” the Arpeggio playback continues even if the note is released. This parameter should be set to “on” when a Drum sound is assigned to the Part and you wish to have playback of the Arpeggio (rhythm pattern) continue regardless of whether you hold the note or not. Part 1: Piano Part Part 2: Other Part Note Shift
MONTAGE Owner’s Manual38 Quick Guide — Editing the Settings 3Touch the [Individual] tab to call up the setting display for each Arpeggio Type. 4Touch the Arpeggio type and select the [Search] menu at the left side of the screen. (Alternately, you can press the [CATEGORY SEARCH] button.) The Category determines the instrument type and the Sub Category determines the music type. Go on and assign other Arpeggio types in the same way as desired. 5Store the Performance as necessary. [Common] tab Setting of Arpeggio type
MONTAGE Owner’s Manual39 You can record MIDI data as Songs on this instrument itself or record your performance (audio data) on a USB flash memory device plugged into the MONTAGE. Te rm i n o l o gy Song A Song on this instrument is effectively the same as a song on a MIDI sequencer, and playback automatically stops at the end of the recorded data. The MONTAGE can store up to 64 Songs. Tr a c k This is a memory location on the sequencer where your musical performances (made up of MIDI events) are stored. The MONTAGE provides 16 tracks, which correspond to the 16 Mixing Parts. Realtime Recording The instrument records the performance data as it is played along with a metronome. Realtime Recording features three available methods: Replace, Overdub and Punch In/Out. • Replace lets you overwrite an already recorded Track with new data, erasing the previously recorded data. • Overdub lets you add more data to a Track that already contains data—in other words, recording new notes on top of the previous ones. • Punch In/Out lets you re-record selectively over a specific area of the Track. MIDI Recording This instrument features a Performance Recorder (built-in multi Track sequencer) for recording your keyboard performance as MIDI data. This function allows you to instantly store your phrase which comes to your mind. You can create full, complex multi-instrument arrangements and complete Songs, using DAW. Recording to a track In this section, you’ll learn how to record your keyboard performance, by recording a part to Track 1. However, you’ll first need to set up the MONTAGE for recording. 1Touch the [Play/Rec] tab in the left of the Performance Play display. The recording display appears. 2Touch the [MIDI] tab in the left of the screen. 3Press the [*] (Record) button. The Record Setup display appears. NOTE Alternately, you can simply press the [*] (Record) button in the Performance display, to perform Steps 1 – 3 at once. Song name Currently selected Performance name Time Signature (Meter) Position (starting position of Recording/Playback) Quantize Position corresponding to the entire sequence Recorded time of the entire sequence Playback on/off for each track 4Set the following parameters on the Record Setup display. 4-1Move the cursor to Time Signature (Meter) (), and then set the value. For this example, set this to “4/4.” 4-2Set Quantize to “240 (8th note)” in Record Quantize (). This convenient feature lets you automatically quantize (or “clean up” the timing of) the notes in real time, as you record. Quantize aligns the timing of note events to the nearest beat. Normally, the smallest note value in the notation (if you're playing from sheet music) should be set. 5After completing recording setup, press the [3] (Play) button to start recording. Press the [3] (Play) button, then actually start recording after the count-in. 6When you’ve finished playing, press the [+] (Stop) button to stop recording. If you’ve played any wrong notes, press the [+] (Stop) button, then try recording again. Recording and Playback
MONTAGE Owner’s Manual40 Recording and Playback Recording with the click Follow the steps below to use the click during MIDI recording. 1Press the [UTILITY] button and touch [Tempo Settings] on the screen to call up the Tempo setting display. Set the Click “Mode” to “Rec.” NOTEWhen “Rec/Play” is set, the click sounds during MIDI recording and playback. When “Always” is set, the click will always sound. Re-recording a specific part of a Song (Punch In/Out) Use the Punch In/Out recording method to record over only a specific portion of the Track. If you set the start point (Punch In) and end point (Punch Out), and then start recording from the top of the Song, the actual recording will be done only between the Punch In and Punch Out points. In the eight-measure example below, only the third through the fifth measures are re-recorded. NOTENote that the Punch In/Out method always replaces (destroys) the original data over the specified area. To execute Punch In/Punch Out recording in the above condition, set the following parameters beforehand on the Record Setup display. “Record Type”: “punch” Punch In: 003:01 Playback of the recording Track is turned off from this point, and your keyboard performance will be recorded to the Track. 1234 5678 1234 5678 Before re-recording Recording start Recording stop Punch In pointPunch Out point After re-recording Newly recorded data Punch Out: 006:01 Recording ends at this point and normal playback of the recording Track starts. Cancelling your most recent recording (Undo/Redo) The Undo Job cancels the changes you made in your most recent recording session and restores the data to its previous state. Redo is available only after using Undo, and lets you restore the changes you made before undoing them. Undo (This display is not available if nothing has been recorded.) When [Undo] is touched, the display prompts you for confirmation. Selecting Undo cancels the previous recording. Redo (This display is not available if Undo has not been operated.) When [Redo] is touched, the display prompts you for confirmation. Selecting Redo restores the change you made.