Yamaha Dtxtreme 3 Manual
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Basic Structure of the DTXTREME III Reference DTXTREME III Owner’s Manual71 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode ■REVERB Also called “reverberation,” this refers to the sound energy remaining in a room or closed space after the original sound stops. Similar to yet different from echo, reverb is the indirect, diffuse sound of reflections from the walls and ceiling that accompany the direct sound. The characteris- tics of this indirect sound depends on the size of the room or space and the materials and furnishings in the room. Reverb Effect types use digital signal processing to simu- late these characteristics.■CHORUS Depending on the particular chorus type and parameters, this can make a voice sound “larger,” as if several identical instruments were playing in unison, or it can give a voice greater warmth and depth. ■TREMOLO & ROTARY The tremolo effect cyclically modulates the volume. The Rotary Speaker effect simulates the characteristic vibrato effect of a rotary speaker. ■DELAY An effect (or device) that delays an audio signal for ambi- ent or rhythmic effects. Effect TypeVA RINSREVCHODescription REV-X HALL––✔–Reverb emulating the acoustics of a concert hall using REV-X tech- nology. R3 HALL––✔–Reverb emulating the acoustics of a concert hall using an algorithm derived from the Yamaha ProR3. SPX HALL✔✔✔–Reverb emulating the acoustics of a concert hall derived from the Yamaha SPX1000. REV-X ROOM––✔–Reverb emulating the acoustics of a room using the REV-X tech- nology. R3 ROOM––✔–Reverb emulating the acoustics of a room using an algorithm derived from the Yamaha ProR3. SPX ROOM✔✔✔–Reverb emulating the acoustics of a room derived from the Yamaha SPX1000. R3 PLATE––✔–Reverb emulating a metal plate using an algorithm derived from the Yamaha ProR3. SPX STAGE✔✔✔–Reverb designed for enhancing solo instru- ments, derived from the Yamaha SPX1000. SPACE SIMULATOR––✔–Reverb which lets you set the space size by specifying the width, height, and depth. EARLY REFLECTION✔✔–✔This effect isolates only the early reflection com- ponents of the reverb. Effect TypeVA RINSCHODescription G CHORUS✔✔✔This chorus effect produces a richer and more complex mod- ulation than conventional cho- rus. 2 MODULA- TOR✔✔✔This chorus effect consists of pitch modulation and ampli- tude modulation. SPX CHORUS✔✔✔This effect uses a 3-phase LFO to add modulation and spaciousness to the sound. SYMPHONIC✔✔✔A multi-stage version of SPX CHORUS modulation. ENSEMBLE DETUNE✔✔✔Chorus effect without modula- tion, created by adding a slightly pitch-shifted sound. Effect TypeVA RINSDescription AUTO PAN✔✔Cyclically moves the sound left/right and front/back. TREMOLO✔✔Cyclically modulates the volume. ROTARY SPEAKER✔✔Simulation of a rotary speaker. Effect TypeCHOVA RINSMEFDescription CROSS DELAY✔✔✔–The feedback of the two delayed sounds is crossed. TEMPO CROSS DELAY✔✔✔–Cross delay synchro- nized with the tempo. TEMPO DELAY MONO✔✔✔–Mono delay synchro- nized with the tempo. TEMPO DELAY STEREO✔✔✔–Mono delay synchro- nized with the tempo. CONTROL DELAY–✔✔–Delay with delay time controllable in real time. DELAY LR✔✔✔–Produces two delayed sounds: L and R. DELAY LCR✔✔✔–Produces three delayed sounds: L, R and C (center). DELAY LR (Stereo)✔✔✔✔Produces two delayed sounds in stereo: L and R.
Basic Structure of the DTXTREME III Reference 72DTXTREME III Owner’s Manual ReferenceDrum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode ■TECH This effect radically changes the tonal characteristics by using a filter and modulation. ■MISC This category includes effect types not included in the other categories. REV-X is a reverb algorithm developed by Yamaha. It pro- vides high-density, richly reverberant sound quality, with smooth attenuation, spread and depth that work together to enhance the original sound. The DTXTREME III features two types of REV-X effects: REV-X Hall and REV-X Room.Each of the Effect Types has parameters that determine how the Effect is applied to the sound. A variety of sounds can be obtained from a single effect type by setting these parameters. For information about the Effect parameters, see below. ■Preset settings for Effect parameters Preset settings for parameters of each effect type are pro- vided as templates and can be selected in the Effect Type selection display. To get a desired effect sound, try first selecting one of the Presets close to your imagined sound, then change the parameters as necessary. ■Effect parameters Effect TypeVA RINSMEFDescription RING MODULATOR✔✔✔An effect that modifies the pitch by applying amplitude modulation to the frequency of the input. DYNAMIC RING MODULATOR✔✔–Dynamically controlled ring modulation. DYNAMIC FILTER✔✔✔Dynamically controlled filter. AUTO SYNTH✔✔–Processes the input signal into a synthesizer-type sound. ISOLATOR✔✔✔Controls the level of a speci- fied frequency band of the input signal. SLICE✔✔✔Cuts the Voice sound into sep- arate segments for special rhythmic effects. TECH MODU- LATION✔✔–Adds a unique feeling of mod- ulation similar to ring modula- tion. Effect TypeVA RINSDescription TALKING MODULATOR✔✔Adds a vowel sound to the input sig- nal. PITCH CHANGE✔✔Changes the pitch of the input sig- nal. REV-X Effect Parameters NOTE •Some parameters below may appear in different effect types with the same name, but actually have different functions depending on the partic- ular effect type. For these parameters, two or three types of explanations are given. Paramater nameDescriptions AEGPhs Offsets the phase of the AEG. AMDepth Determines the depth of the amplitude modulation. AMInvRDetermines the phase of the amplitude modulation for the R channel. AmpType Selects the amplifier type to be simulated. AMSpeed Determines the amplitude modulation speed. AMWave Determines the wave of the amplitude modulation. AnalogAdds the characteristics of an analog flanger to the sound. AtkOfstDetermines the amount of time that elapses between the hitting of a pad (or playing of a key) and the start of the wah effect. AtkTime Determines the attack time of the envelope follower. AttackDetermines the amount of time that elapses between the hitting of a pad (or playing of a key) and the start of the compressor effect. BitAsgnDetermines the degree to which the Word Length is applied to the sound, and affects the resolution of the sound. Bottom *1Determines the minimum value of the wah filter. ClickDensity Determines the frequency at which the click sounds. ClickLvl Determines the click level. Color *2Determines the fixed phase modulation. CommonRelThis is one of the Multi Band Comp parameters and determines the amount of time that elapses between the releasing of a note and the end of the effect. CompresDetermines the minimum input level at which the compressor effect is applied. CtrTypeThis one of the Control Delay parameters. When set to “Normal,” the delay effect is always applied to the sound. When set to “Scratch,” the delay effect is not applied if both the Delay Time and Delay Time Offset are set to “0.” Decay Controls how the reverb sound decays. Delay[For TEMPO DELAY MONO, TEMPO DELAY STE- REO] Determines the delay of the sound in note value. This helps in setting rhythmic delays that match the timing of the music. [For TEC effects, CONTROL DELAY] Determines the delay time.
Basic Structure of the DTXTREME III Reference DTXTREME III Owner’s Manual 73 Drum Kit modeReference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode DelayC Determines the delay time for the center channel. DelayL Determines the delay time for the L channel. DelayL>R Determines the amount of time between the moment the sound is input from the L channel and the moment the sound is output to the R channel. DelayOfstR Determines the delay time for the R channel as off- set. DelayR Determines the delay time for the R channel. DelayR>L Determines the amount of time between the moment the sound is input from the R channel and the moment the sound is output to the L channel. Density [For REVERB effects, except EARLY REFLECTION] Determines the density of the reverberations. [For EARLY REFLECTION] Determines the density of the reflections. Depth [For FLANGER] Determines the amplitude of the LFO wave which controls the cyclic change of the delay modulation. [For PHASER MONO, PHASER STEREO] Determines the amplitude of the LFO wave which controls the cyclic change of the phase modulation. [For SPACE SIMULATOR] Determines the depth of the simulated room. Detune Determines the amount of detuning of the pitch. Device Selects the device for changing how the sound is to be distorted. Diffuse [For TEMPO PHASER, EARLY REFLECTION] Determines the spread of the selected effect. [For REVERB effects, except EARLY REFLECTION] Determines the spread of the reverb. Directn Determines the direction of the modulation controlled by the envelope follower. Div.Lvl Determines the minimum level of the portions e xtracted via the slice effect. DivFreqH Determines the high frequency for dividing the entire sound into three bands. DivFreqL Determines the low frequency for dividing the entire sound into three bands. DivideType Determines how the sound (wave) is sliced by the note length. This helps in setting rhythmic effects that match the timing of the music. DlyLvl Determines the level of the delayed sound. DlyLvlC Determines the level of the delayed sound for the center channel. DlyMix Determines the mixing level of the delayed sound. DlyOfst Determines the offset value of the delay modulation. DlyTrnsit Determines the speed (rate) at which the delay time is changed from the current value to the specified new value. Drive [For HARMONIC ENHANCER, TALKING MODULA- T OR] Determines the extent to which the enhancer or talk- ing modulator is applied. [For NOISY, SLICE] Determines the degree and character of the distor- tion effect. DriveHorn Determines the depth of the modulation generated via the rotation of the horn. DriveRotor Determines the depth of the modulation generated via the rotation of the rotor. Dry/Wet Determines the balance of the dry sound and effect sound. DryLPF Determines the cutoff frequency of the low pass filter applied to the dry sound. DryLvl Determines the level of the dry sound (the unproc- essed sound). DryMixLvl Determines the level of the dry sound (the unproc- essed sound). DrySndNoise Determines the level of the dry signal sent to the noise effect. P aramater nameDescriptions DyLvlOfs Determines the offset value added to the output from the envelope follower. DyThreshLvl Determines the minimum level at which the envelope. f ollower starts. Edge Sets the curve that determines how the sound is dis- torted. Emphasi Determines the change of the characteristics in high frequencies. EQ1Freq Determines the Cutoff frequency of EQ1 (Low Shelv- ing). EQ1Gain Determines the level gain of EQ 1 (Low Shelving). EQ2Freq Determines the center frequency of EQ2. EQ2Gain Determines the level gain of EQ2. EQ2Q Determines the Q of EQ2. EQ3Freq Determines the center frequency of EQ3. EQ3Gain Determines the level gain of EQ3. EQ3Q Determines the Q of EQ3. EQ4Freq Determines the center frequency of EQ4. EQ4Gain Determines the level gain of EQ4. EQ4Q Determines the Q of EQ4. EQ5Freq Determines the Cutoff frequency of EQ5 (High Shelving). EQ5Gain Determines the level gain of EQ5 (High Shelving). EQFreq Determines the center frequency for each band of the EQ. EQGain Determines the level gain of the EQ center frequency f or each band. EQWidth Determines the width of the EQ band. ER/Rev Determines the level balance of the early reflection and reverb sound. F/RDpth This Auto Pan parameter (available when PAN Direc- tion is set to “L turn” and “R turn”) determines the depth of the F/R (front/rear) pan. FBHiDmp Determines how the high frequencies of the feedback sound decay. FBHiDmR Determines the amount of decay in high frequencies f or the R channel as offset. FBLevel [For CHORUS effects, DELAY effects, TECH effects, CLASSIC FLANGER, TEMPO FLANGER, DYNAMIC FLANGER, COMP DISTORTION DELAY] Determines the feedback level output from the delay and returned to the input. [For TEMPO PHASER, DYNAMIC PHASER] Determines the feedback level output from the delay and returned to the input. [For REVERB effects] Determines the feedback level of the initial delay. FBLvl1 Determines the feedback level of the delayed sound in the 1st series. FBLvl2 Determines the feedback level of the delayed sound in the 2nd series. FBLvlR Determines the feedback level for the R channel as offset. FBTime Determines the delay time of the feedback. FBTime1 Determines the delay time of feedback 1. FBTime2 Determines the delay time of feedback 2. FBTimeL Determines the delay time of the feedback for the left channel. FBTimeR Determines the delay time of the feedback for the r ight channel. F eedback Determines the level of the sound signal output from the effect block and returned to its own input. Fine1 Determines the fine pitch setting for the 1st series. Fine2 Determines the fine pitch setting for the 2nd series. FltType [For LO-FI] Determines the type of tonal characteristics. [For DYNAMIC FILTER] Determines the filter type. P aramater nameDescriptions
Basic Structure of the DTXTREME III Reference 74DTXTREME III Owner’s Manual ReferenceDrum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode GateTime Determines the gate time of the sliced portion. H.FreqDetermines the center frequency of the high EQ band that is attenuated/boosted. H.GainDetermines the amount of boost or attenuation applied to the high EQ band. Height Determines the height of the simulated room. HiAtkDetermines the amount of time from the moment a note is played to the moment the compressor is applied to the high frequencies. HiGain Determines the output gain for the high frequencies. HiLvl Determines the level of the high frequencies. HiMute Switches the mute status of the high frequencies. HiRat[For MULTI BAND COMP] Determines the ratio of the compressor for the high frequencies. HiRat[For REVERB effects] Adjusts the resonance of the high frequencies. HiThDetermines the minimum input level at which the effect is applied to the high frequencies. HornFDetermines the speed of the horn when the slow/fast switch is set to “fast.” HornSDetermines the speed of the horn when the slow/fast switch is set to “slow.” HPFDetermines the Cutoff frequency of the High Pass Filter. InitDlyDetermines the amount of time that elapses between the direct, original sound and the initial reflections. InitDly1 Determines the delay time for the 1st series. InitDly2 Determines the delay time for the 2nd series. InitDlyL Determines the delay time of the left channel. InitDlyR Determines the delay time of the right channel. InpLvl Determines the input level. InpModeSelects mono or stereo configuration for the input sound. InpSelect Selects an input. L.FreqDetermines the center frequency of the low EQ band that is attenuated/boosted. L.GainDetermines the amount of boost or attenuation applied to the low EQ band. L/RDiffuse Determines the spread of the sound. L/RDpth Determines the depth of the L/R pan effect. LagDetermines the lagging time additionally applied to the delayed sound, and is specified via a note length. This helps in setting rhythmic effects that match the timing of the music. LFODpth[For CHORUS effects, RING MODULATOR, CLAS- SIC FLANGER, TEMPO FLANGER] Determines the depth of the modulation. [For TEMPO PHASER] Determines the depth of the phase modulation. LFOPhDiffDetermines the L/R phase difference of the modu- lated wave. LFOPhRst Determines how the initial phase of the LFO is reset. LFOSpeed[For CHORUS effects, TREMOLO, RING MODULA- TOR, CLASSIC FLANGER, TEMPO FLANGER] Determines the frequency of the modulation. [For TEMPO PHASER] Determines the modulation speed via a note length. This helps in setting rhythmic effects that match the timing of the music. [For AUTO PAN] Determines the frequency of the Auto Pan. LFOWave[For CLASSIC FLANGER, RING MODULATOR] Selects the wave for modulation. [For AUTO WAH] Selects the wave, sine or square. [For AUTO PAN] Determines the panning curve. Paramater nameDescriptions LivenssDetermines the decay characteristics of Early Reflec- tion. LowAtkDetermines the amount of time from the moment a note is pressed to the moment the compressor is applied to the low frequencies. LowGain Determines the output gain for the low frequencies. LowLvl Determines the output level for the low frequencies. LowMuteDetermines whether the low frequency band is off or on. LowRat[For MULTI BAND COMP] Determines the ratio of the compressor for the low frequencies. LowRat[For REVERB effects] Determines the ratio of the low frequencies. LowThDetermines the minimum input level at which the effect is applied to the low frequencies. LPF Determines the cutoff frequency of the low pass filter. LPFResoDetermines the Resonance of the Low Pass Filter for the input sound. M.FreqDetermines the center frequency of the middle EQ band that is attenuated/boosted. M.GainDetermines the amount of boost or attenuation applied to the middle EQ band. M.Width Determines the width of the middle EQ band. Manual[For FLANGER] Determines the offset value of the delay modulation. [For PHASER MONO, PHASER STEREO] Determines the offset value of the phase modulation. MicAngl Determines the L/R angle of the microphone. MidAtkDetermines the amount of time from the moment a note is pressed to the moment the compressor is applied to the mid frequencies. MidGain Determines the output gain for the mid frequencies. MidLvl Determines the output level for the mid frequencies. MidMute Switches the mute status of the mid frequencies. MidRatDetermines the ratio of the compressor for the mid frequencies. MidThDetermines the minimum input level at which the effect is applied for the mid frequencies. Mix Determines the volume of the effect sound. MixLvlDetermines the level of the effect sound mixed to the dry sound. ModDpth Determines the depth of the modulation. ModDptRDetermines the depth of the modulation for the right channel as offset. ModeDetermines the phaser type, or more specifically, the factor for forming the phaser effect. ModFB Determines the feedback level to the modulation. ModGain Determines the gain of the modulation. ModLPFDetermines the cutoff frequency of the low pass filter applied to the modulated sound. ModLPFResoDetermines the resonance of the low pass filter for the modulated sound. ModMixDetermines the mix balance of the modulated ele- ment. ModPhDetermines the L/R phase difference of the modu- lated wave. ModSpd Determines the modulation speed. ModWave Selects the wave type for modulation. MoveSpeedDetermines how long it takes to move the sound from the current status to the sound specified via the Vowel parameter. NoiseQDetermines the resonance of the low pass filter applied to the noise. NoisLPFDetermines the cutoff frequency of the low pass filter applied to the noise. NoisLvl Determines the noise level. Paramater nameDescriptions
Basic Structure of the DTXTREME III Reference DTXTREME III Owner’s Manual75 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode *1 The Bottom parameter is available only when the value is less than that of the Top parameter. *2 The Color parameter may not be effective depending on the values of the Mode and Stage parameters. *3 The Top parameter is available only when the value is more than that of the Bottom parameter. NoisModDpt Determines the depth of the noise modulation. NoisModSpd Determines the speed of the noise modulation. NoisTon Determines the characteristics of the noise. On/Off Turns the isolator on or off. OSCFrqCorsDetermines the frequency for modulating the input wave. OSCFrqFineFinely determines the frequency for modulating the input wave. OutGain Determines the level gain. OutLvl Determines the output level. OutLvl1 Determines the output level for the 1st series. OutLvl2 Determines the output level for the 2nd series. Output Determines the output level. OverDrDetermines the degree and character of the distor- tion effect. Pan1 Determines the pan position for the 1st series. Pan2 Determines the pan position for the 2nd series. PanAEGLvlThis parameter of the Slice effect determines the minimum level of the AEG applied to the panned sound. PanAEGTypeThis parameter of the Slice effect determines the type of the AEG applied to the panned sound PanDirectn Determines the type of the Auto Pan. PanDpth Determines the depth of the pan effect. PanType Determines the pan type. PhShiftOfst Determines the offset value of the phase modulation. Pitch1 Determines the pitch in semitones for the 1st series. Pitch2 Determines the pitch in semitones for the 2nd series. PMDepth Determines the depth of the pitch modulation. Pre-LPFDetermines the Cutoff frequency of the Low Pass Fil- ter before the modulation. PreLPFResoDetermines the Resonance of the Low Pass Filter for the input sound. PreModHPFDetermines the Cutoff frequency of the High Pass Filter before the modulation. PresencThis guitar amp effect parameter controls the high frequencies. Ratio Determines the ratio of the compressor. RelCurvDetermines the release curve of the envelope fol- lower. ReleaseDetermines the amount of time that elapses between the release or end of a sound and the end of the compressor effect. RelTime Determines the release time of the envelope follower. Reso Determines the resonance of the filter. ResoOfst Determines the resonance as offset. RevDlyDetermines the delay time from the early reflections until the reverberations. RevTime Determines the reverb time. RoomSize Determines the room capacity. Rotor/HornDetermines the volume balance of the horn and rotor. RotorFDetermines the speed of the rotor when the slow/fast switch is set to “fast.” RotorSDetermines the speed of the rotor when the slow/fast switch is set to “slow.” Sens[For FLANGER&PHASER effects, TECH effects] Determines the sensitivity of the modulation applied to the input change. [For TOUCH WAH] Determines the sensitivity of the wah filter’s change applied to the input change. S-FTmHornDetermines how long it takes for the rotation speed of the horn to change from the current speed (slow or fast) to another speed (fast or slow) when the rotation speed is switched. Paramater nameDescriptions S-FTmRotorDetermines how long it takes for the rotation speed of the rotor to change from the current speed (slow or fast) to the another speed (fast or slow) when the rotation speed is switched. SmplFrqCtr Controls the sampling frequency. SpcType Selects the type of space simulation. Speaker Selects the type of speaker simulation. Speed[For FLANGER] Determines the frequency of the LFO wave which controls the cyclic change of the delay modulation. [For PHASER MONO, PHASER STEREO] Determines the frequency of the LFO wave which controls the cyclic change of the phase modulation. [For AUTO WAH] Determines the speed of the LFO. SpeedCtrl Switches the rotary speed. Spread Determines the spread of the sound. Stage Determines the step number of the phase shifter. ThreshDetermines the minimum input level at which the effect is applied. To p *3Determines the maximum value of the wah filter. Type[For FLANGER] Determines the type of flanger. [For WAH effects] Determines the type of Wah. [For EARLY REFLECTION] Determines the type of the reflection sound. VowelSelects a vowel type. WallVaryDetermines the wall status of the simulated room. Higher settings produces more diffuse reflections. Width Determines the width of the simulated room. WordLenDetermines the resolution of the sound, or how “rough” the sound is. Paramater nameDescriptions
Basic Structure of the DTXTREME III Reference 76DTXTREME III Owner’s Manual ReferenceDrum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Internal Memory and File Management As you use the DTXTREME III, you’ll create many different kinds of data, including Drum Kits, Drum Voices, Songs and Chain programs. This section describes how to maintain the various types of data and use the memory devices/media for storing them. The chart below lists the data types you can create on the instrument and the internal memory locations to which they are stored, permanently or temporarily. Keep in mind that certain types of data are lost when you turn off the power and you should always prepare a USB storage device for use BEFORE you start creating or editing data.Below are explanations of the basic terms used in the Memory Structure illustration on the next page. ●Flash ROM ROM (Read Only Memory) is memory designed specifi- cally for reading out data, and as such data cannot be writ- ten to it. Unlike conventional ROM, Flash ROM can be overwritten – allowing you to store your own original data. The contents of Flash ROM are maintained even when the power is turned off. ●DRAM RAM (Random Access Memory) is memory designed spe- cifically for data writing and data reading operations. There are two different kinds of RAM, depending on the condi- tion for storing the data: SRAM (Static RAM) and DRAM (Dynamic RAM). The created data stored on DRAM is lost when the power is turned off. Because of this, you should always store any data residing in DRAM to the USB stor- age device before turning off the power. ●DIMM (sold separately) DIMM modules must be installed in order for using the Sampling function or for loading audio data (User Voice/ WAV file/AIFF file) to the instrument. As with DRAM described above, the created data stored on DIMM is lost when the power is turned off. Because of this, you should always store any data residing in DIMM to the USB stor- age device before turning off the power. ●User Memory The internal memory to which all the data you have created can be stored, permanently or temporarily is referred to as “User Memory.” Among various types of data created on the DTXTREME III, data stored on Flash ROM can be maintained even if you turn the power off. On the other hand, data on DRAM (User Song) and DIMM (User Voice) should be saved to the USB storage device before turning the power off because these types of data will be lost when you turn the power off. Data Lost and Retained When Power is Turned Off Data typesInternal memory types to which data is stored Drum Kit Flash ROM Click settings Flash ROM Trigger Setups Flash ROM Utility settings Flash ROM Chain Flash ROM User SongDRAM → Will be lost when turning the power off! User VoiceDIMM → Will be lost when turning the power off! •Among the data types above, the User Song and User Voice data should be saved to a USB storage device connected to the USB TO DEVICE connector before turning the power off. Otherwise, the cre- ated data will be lost. CAUTION Internal Memory
Basic Structure of the DTXTREME III Reference DTXTREME III Owner’s Manual77 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode This diagram details the relationship among the functions of the DTXTREME III and the internal memory and USB storage device. *External Drum Kits stored in the root directory of the USB storage device can be called up directly in the Drum Kit mode without the Load operation in the File mode. The file (Exten- sion:.T3E) will be created automatically when storing the drum kit to an external bank. Do not change the file name. ** Standard MIDI file Songs (format 0) saved in the root directory of the USB storage device can be called up directly in the Song mode and played back. This type of Songs can be loaded in the File mode with the File type “Song” as a User Song. Memory Structure • Drum Kit • Voice • Song • Trigger Setup Preset data (ROM) Internal Memory User Memory Flash ROM DRAM DIMM Data Creation function • User Drum Kit 1 – 50 • Click settings • User Trigger Setups 1 – 5 • Utility settings • Chains 1 – 64 File extensions: .wav (File type = Wav) • User Song 1 – 50 File extensions: .aif (File type = Aiff) Standard MIDI file (SMF Format = 0)** File extensions: .T3V (File type = AllVoice) File extensions: .T3S (File type = AllSong) File extensions: .T3H (File type = AllChain) File extensions: .T3U (File type = Utility)File extensions: .T3A (File type = AllData) File extensions: .T3T (File type = AllTrigger) File extensions: .T3C (File type = Click) File extensions: .T3K (File type = AllKit)External Drum Kit* EXT-A 01 – 99 EXT-B 01 – 99 : EXT-P 01 – 99 Load/SaveStore • User Voice USR-A: 001 – 127 USR-B: 001 – 127 : USR-H: 001 – 127 • Drum Kit Edit • Click settings • Trigger Setup • Utility settings • Chain Edit • Song Record • Sampling External USB storage device
Reference 78DTXTREME III Owner’s Manual ReferenceDrum Kit modeSong mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Drum Kit Mode[DRUM KIT] This chapter explains the Drum Kit mode called up via the [DRUM KIT] button. In the Drum Kit mode, you can select and play the desired Drum Kit from 50 Preset Drum Kits (PRE: 01 to 50), with another 50 User Drum Kits (USR: 01 to 50) available for editing and creating your own kits. In addition, you can create and store original kits to the 1584 External Drum Kits (EXT-A: 01 – 99 … EXT-P: 01 – 99) by using an external USB storage device connected to the USB TO DEVICE terminal. These Drum Kits can be called up directly, even though they are stored to an external device. Basic Procedure in the Drum Kit Mode 1Press the [DRUM KIT] button to enter the Drum Kit mode, then select a Drum Kit that most closely matches your desired set- tings. 2Select the menu you wish to edit by press- ing the [F1] – [F6] buttons. When sub menus are assigned to the [SF1] – [SF6] buttons, select the desired sub menu for editing by pressing the [SF1] – [SF6] buttons. When editing parameters in the [F2] VOICE, [F3] STK/ALT and [F5] PAD display, follow the procedure below. 2-1 From the [F2] VOICE display, press the [SF5] but- ton to select “INPUT” or “SOURCE.” When “INPUT” is selected, you can edit the parameters for each Trigger Input jack (pages 12 and 60). When “SOURCE” is selected, you can edit the parameters for each Trigger Source (page 61). 2-2 Select the Trigger Input jack or Trigger Input Source by hitting the corresponding pad or by using the [INC/YES], [DEC/NO] buttons and data dial with the cursor located on the INPUT or SOURCE position. 3Move the cursor to the desired parameter by using the Cursor buttons, then set the value by using the [INC/YES], [DEC/NO] buttons and data dial. 4Press the [ENTER/STORE] button after making the settings. The following display appears. 5Select the Drum Kit bank and number as destination by using the [INC/YES], [DEC/ NO] buttons and data dial. 6Press the [ENTER/STORE] button. The display prompts you for confirmation. To cancel the Store operation, press the [DEC/NO] button. 7Press the [INC/YES] button to execute the Store operation. NOTE •When a USB storage device is connected to the USB TO DEVICE ter- minal, you can store your original Drum Kit to the external (“EXT-A” – “EXT-P”) banks as well as the internal User (“USR”) bank. •The edited Drum Kit will be lost when selecting a different Drum Kit or turning the power off. Make sure to store the Drum Kit data to internal memory by pressing the [ENTER/STORE] button before selecting a different Drum Kit or turning the power off. •Never attempt to turn off the power while data is being written to Flash ROM (while a “Please keep power on” message is shown), otherwise all the User Drum Kit data on the instrument may be damaged or lost. CAUTION
Drum Kit Mode [DRUM KIT] Reference DTXTREME III Owner’s Manual 79 Drum Kit modeReference Song mode Click mode Tr igger mode File mode Utility mode Chain mode Sampling mode Selecting a Drum Kit [F1] PLAY Explanations about the display called up via the [DRUM KIT] → [F1] PLAY are described on page 30 in the Quick Guide. Setting Drum Voice Parameters [F2] VOICE Each of the displays called up via the [F2] button and [SF1] – [SF4] buttons provides two indication types: INPUT and SOURCE, which are shown at the top left of the display. From these displays, pressing the [SF5] button toggles the display type between “INPUT” (meaning that parameters can be edited for e\ ach Trigger Input jack) and “SOURCE” (meaning that parameters can be edited for each Trigger Input Source). When the INPUT display is called up, you can assign a Voice Set to each of the Trigger Input jacks. When the SOURCE display is called up, you can assign a Drum Voice to each of the Trigger Input Sources of the pad. By setting the SOURCE to MIDI on the SOURCE display, you can assign the Drum Voice to each MIDI note number. This is conve- nient when using the Stack/Alternate function (page 86). When the INPUT display is called up: 1 INPUT Determines the Trigger Input jack (to which the desired pad is connected). When Input Lock 5 is turned off, you can select the Trigger Input jack also by hitting the corresponding pad. B V oice Set category Determines the Voice Set category. C V oice Set number Determines the Voice Set number included in the Voice Set category selected at 2 . D [SF5] SOURCE Pressing the [SF5] button toggles the display type between “INPUT” (meaning that parameters can be edited for each Trigger Input jack) and “SOURCE” (meaning that parameters can be edited for each Trigger Input Source). E [SF6] Input Lock Y ou can turn the Input Lock on or off by pressing this button. When Input Lock is turned on (the [L] indicator appears at the top right of the display), the Trigger Input jack 1 cannot be changed even if you hit any pad. This function is useful when you want to adjust the parameters of the current pad (connected to the current Trigger Input jack) while hitting other pads. When the SOURCE display is called up: 1 SOURCE Determines the Trigger Input Source. When Input Lock 5 is turned off, you can select the Trigger Input Source also by hit- ting the corresponding section of the pad. B V oice category Determines the Voice Category. Assigning the Drum Voice to the Pad [SF1] SELECT NOTE •F or information about the relationship between Drum Kits, Drum Voices, V oice Sets, Trigger Input Sources and Trigger Input jacks, see page 62. Settings snare, tom1, tom2, tom3, tom4, ride, crash1, crash2, hihat, kick, pad11, pad12, pad13, pad14, pad15 Settings kick, snare, tom, cymbal, hihat, perc, efct NOTE • In the INPUT display, an asterisk (*) will appear when the Voice set at each Trigger Input source is different from that in the current Voice Set. 4 1 32 5 Settings Refer to the separate Data List booklet. Settings Refer to the Trigger Input Source List on page 61. When “MIDI” is selected, you can assign the Drum Voice to each of the MIDI note numbers. Settings kick1, kick2, snare1, snare2, snare3, tom1, tom2, cymbal, hihat, perc1, perc2, efct1, efct2, USR-A, USR-B, USR-C, USR-D, USR-E, USR-F, USR-G, USR-H 4 1 325
Drum Kit Mode [DRUM KIT] Reference 80DTXTREME III Owner’s Manual ReferenceDrum Kit modeSong mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode CVoice number Determines the Voice number included in the Voice category selected at 2. D[SF5] INPUT Pressing the [SF5] button toggles the display type between “INPUT” (meaning that parameters can be edited for each Trigger Input jack) and “SOURCE” (meaning that parameters can be edited for each Trigger Input Source). E[SF6] Input Lock You can turn Input Lock on or off by pressing this button. When Input Lock is turned on (the [L] indicator appears at the top right of the display), the Trigger Input Source 1 cannot be changed even if you hit any pad. This function is useful when you want to adjust the parameters of the current Trigger Input Source while hitting the pads of other Trigger Input Sources. When “MIDI” is selected as SOURCE, the following dis- play appears. 1 Note number Determines the MIDI note number to which you can assign the desired Drum Voice. From this display, you can set parameters such as volume and tuning. This display consists of two pages, which can be called up via the Cursor [N] and [M] buttons. The first page when the INPUT display is called up: The first page when the SOURCE display is called up: The initial page when the SOURCE display is called up and “MIDI” is selected: 1Volume When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the volume of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the volume of each selected Trigger Input Source. You can adjust the volume balance among the Voices assigned to the pads by setting this parameter. BTuning When the INPUT display is called up, this parameter (for which the value is indicated in the knob icon) determines the pitch of each selected Trigger Input Jack. When the SOURCE display is called up, this parameter determines the pitch of each selected Trigger Input Source. The Tuning parameter can be adjusted finely in cents. CPAGE > This appears when another page can be called up from the current page. Use the Cursor [M] or [N] button to call up another page. SettingsRefer to the separate Data List booklet. NOTE •Check the Stack/Alternate settings; when “----” is displayed, you can- not select the voice category and number (page 86 and 126). SettingsC#1 – A#5 NOTE •MIDI note messages from an external MIDI device can also be used to set this parameter. Once this is set via MIDI, Input Lock can be used to disable further inadvertent editing. 1 Setting Volume, Tuning and Other Parameters [SF2] OUT-TUNE Range0 – 127 Range-24.00 – +24.00 321 321 321