Yamaha Dtxtreme 3 Manual
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Trigger Mode [TRIGGER] Reference DTXTREME III Owner’s Manual111 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Other Settings[F5] OTHER You can enter a name of up to 12 characters for the Trigger setup currently being edited. For detailed instructions on naming, refer to “Basic Operation” on page 15. 1 [SF6] LIST When the cursor is located on the Name box, you can call up the Character List by pressing the [SF6] LIST button and enter the name. For detailed instructions on naming, refer to “Basic Operation” on page 15. From this display, you can copy a Trigger Setup (from a specific Trigger Input jack of a specific Trigger Setup num- ber) to the same or different Trigger Input jack of the same or different Trigger Setup number. For example, if you want to copy the Trigger Setup of the TOM1 jack to TOM4 within the current Trigger Setup, set the copy source to ”Current” and “tom1,” then set the copy destination to ”Current” and “tom5,” and execute the Copy operation. The Copy operation can be executed by pressing the [ENTER/STORE] button after making the parameter set- tings. 1 Trigger Setup number as copy source Determines the Trigger Setup number as copy source. “Cur- rent” refers to the currently edited Trigger Setup. BTrigger Input jack as copy source Determines the Trigger Input jack as copy source. CTrigger Setup number as copy destination Determines the Trigger Setup number as copy destination. “Current” refers to the currently edited Trigger Setup. DTrigger Input jack as copy destination Determines the Trigger Input jack as copy destination. 2.Adjust the “tom1” value of Reject Level From so that the Crash1 sound is not triggered, even if hitting the pad connected to the TOM1 jack. The higher the value, the less likely the Crash1 sound will be accidentally triggered. 3.After finding and setting the appropriate value, store the setting as a User Trigger Setup and turn Input Lock off so that you can play the drum performance. NOTE •If the “tom1” value of the Reject Level From is too large, the Crash1 sound may not be triggered properly when you hit both the Crash1 and Tom1 at the same time. Naming the Trigger Setup [SF1] NAME Copying the Trigger Setup [SF2] COPY 1 •When the Trigger Setup Copy operation is executed, the destination Trigger Setup will be replaced with the settings of the copy source. •When setting the copy destination to “Current” and executing the Copy operation, make sure to store the current Trigger Setup by pressing the [ENTER/STORE] button on another display. This is necessary because the edited Trigger Setup will be lost when selecting a different Trigger Setup or when turning the power off; it also is necessary since the Store operation cannot be performed from the [SF2] COPY display. SettingsCurrent, PRE: 01 – USR: 05 Settingssnare – pad15 SettingsCurrent, USR: 01 – USR: 05 Settingssnare – pad15 CAUTION CAUTION 42 31
Reference 112DTXTREME III Owner’s Manual File Mode[FILE] This chapter explains the File mode called up via the [FILE] button. The File mode provides tools for transferring data (such as Songs and User Voices) between the DTXTREME III and external storage devices, such as a USB storage device or hard disk drive connected to the USB TO DEVICE terminal. Terminology in the File Mode ■File Just as with a computer, various data types such as Drum Kit, User Voice, Song and Trigger Setup created on the DTXTREME III can be treated as a file and saved to an external USB storage device. Each file features a file name and file extension. ■File Name Just as with a computer, you can assign a name to the file in the File mode. Files having the same name cannot be saved in the same directory. ■File extension The three letters following the file name (after the period) such as “.mid” and “.wav” are referred to as a file “exten- sion.” The extension indicates the type of file and cannot be changed by the panel operation of the DTXTREME III. The File mode of the DTXTREME III supports ten different extension types, according to the particular data. For details, see page 113. ■File size This refers to the memory amount of the file. The file size is deter- mined by the amount of data saved to the file. Generally, the size of an audio file (AIFF, WAV, etc.) is much larger than the size of a MIDI file. On the DTXTREME III, the size of file including the User Voices (consisting of audio signals obtained via the Sampling function) is much larger than other files. File sizes are indicated in conventional computer terms by B (Byte), KB (Kilo Byte), MB (Mega Byte) and GB (Giga Byte). 1KB is equivalent to 1024 Byte, 1MB is equivalent to 1024KB, and 1GB is equivalent to 1024MB. ■Device Refers to a memory storage unit (such as a hard disk) to which the file is saved. The DTXTREME III can handle and mount various types of USB storage devices connected to the USB TO DEVICE terminal. ■Directory (Folder) This is an organizational feature on a data storage device (such as hard disk), allowing you to group data files together according to type or application. Directories can be nested in hierarchical order for organizing data. The “direc- tory” is equivalent to the computer term “folder.” The File mode of the DTXTREME III allows you to assign a name to a directory as with files. Please note that the directory name does not contain an extension. ■Format The operation of initializing a storage device (such as a hard disk) is referred to as “format.” The File mode of the DTX- TREME III allows you to format the USB memory storage device connected to the USB TO DEVICE connector. The format operation erases all data from the target memory device and automatically creates an “AUTOLOAD” direc- tory. ■Save/Load “Save” means that the data created on the DTXTREME III is saved to an external memory device as a file, while “Store” means that the data created on the DTXTREME III is stored to internal memory. “Load” means that the file on the external memory device is loaded to internal memory. ReferenceDrum Kit mode Song mode Click mode Trigger modeFile modeUtility mode Chain mode Sampling mode
File Mode [FILE] Reference DTXTREME III Owner’s Manual113 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode File Types Compatible With the DTXTREME III The DTXTREME III supports various file types that can be saved and loaded. ■File types that can be saved ■File types that can be loaded File typesFile extension*Information AllData .T3AAll data in this DTXTREME III’s internal User Memory (Flash ROM, DRAM and optionally installed DIMM) is treated as a single file, and can be saved to the USB storage device. Utility .T3UUtility setup data in this DTXTREME III’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to the USB storage device. Click .T3CClick setup in this DTXTREME III’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to the USB storage device. AllTrigger .T3TAll the Trigger Setup data in the DTXTREME III’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to the USB storage device. AllKit .T3KAll the Drum Kit data in the DTXTREME III’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to the USB storage device. AllChain .T3HAll the Chain data in the DTXTREME III’s internal User Memory (Flash ROM) is treated as a single file, and can be saved to the USB storage device. AllSong .T3SAll the Song data in the DTXTREME III’s internal User Memory (DRAM) is treated as a single file, and can be saved to the USB storage device. AllVoice .T3VAll the User Voice data in the DTXTREME III’s internal User Memory (DRAM) is treated as a single file, and can be saved to the USB storage device. Wav .WAVA User Voice created in the Sampling mode can be saved to the USB storage device as a WAV file (Win- dows audio format). Aiff .AIFA User Voice created in the Sampling mode can be saved to the USB storage device as an AIFF file (Mac- intosh audio format). File typesFile extension*Information AllData .T3A Files of the “AllData” type saved to the USB storage device can be loaded and restored to the instrument. Utility .T3UFiles of the “AllData” or “Utility” type saved to the USB storage device can be loaded and restored to the instrument. Click .T3CFiles of the “AllData” or “Click” type saved to the USB storage device can be loaded and restored to the instrument. AllTrigger .T3TFiles of the “AllTrigger” type saved to the USB storage device can be loaded and restored to the instru- ment. Trigger.T3A .T3TA specified Trigger setup data in a file that is saved to the USB storage device as “AllData” or AllTrigger” type can be individually selected and loaded to the instrument. AllKit .T3K Files of the “AllKit” type saved to the USB storage device can be loaded and restored to the instrument. Kit.T3A .T3KA specified Drum kit data in a file that is saved to the USB storage device as “AllData” or AllKit” type can be individually selected and loaded to the instrument. AllChain .T3H Files of the “AllChain” type saved to the USB storage device can be loaded and restored to the instrument. Chain.T3A .T3HA specified Chain data in a file that is saved to the USB storage device as “AllData” or AllChain” type can be individually selected and loaded to the instrument. AllSong .T3S Files of the “AllSong” type saved to the USB storage device can be loaded and restored to the instrument. Song.T3A .T3S .MIDA specified Song in a file that is saved to the USB storage device as “AllData” or “AllSong” type can be indi- vidually selected and loaded to the instrument. AllVoice .T3V Files of the “AllVoice” type saved to the USB storage device can be loaded and restored to the instrument. Voice.T3A .T3VA specified Voice in a file that is saved to the USB storage device as “AllData” or AllVoice” type can be indi- vidually selected and loaded to the instrument. Wave.WAV .AIFWAV files (extension: .WAV) or AIFF files (extension: .AIF) can be loaded to the User Voice.
File Mode [FILE] Reference 114DTXTREME III Owner’s Manual ReferenceDrum Kit mode Song mode Click mode Trigger modeFile modeUtility mode Chain mode Sampling mode Saving a File[F1] SAVE After connecting the USB storage device to the instrument, follow the instructions below. 1Press the [FILE] button to enter the File mode, then press the [F1] SAVE button to call up the Save display. 1TYPE Among the various types of data created on this instrument, you can save all of them or data created in each mode to a sin- gle file. This parameter determines which specific type of data will be saved to a single file. BFile name input location You can enter a name of up to eight characters for the file you are about to save. For detailed instructions on naming, refer to “Basic Operation” on page 15. CCurrent Indicates the current directory (folder). This indication is automatically changed according to the current directory (folder) specified in the File/Directory (Folder) selection box. The “root” directory is the highest directory. DFile /Directory (Folder) selection box Indicates the directories and files in the current Directory. In this box, the directories and files are listed in alphabetical order. Pressing the [ENTER/STORE] button enters the selected directory (folder) while pressing the [EXIT] button returns to the next highest directory. You can distinguish the directory and file by the indicator at left end of each line. ........... Directory (Folder) ............ File E[SF1] EXEC Pressing this button saves the file to the currently selected directory. F[SF2] SET NAME Pressing this button copies the file/directory name selected from the File/Directory (Folder) selection box to the File name input location. G[F6] NEW Pressing this button creates a new directory named “NEWDIR**” within the currently selected directory. You can change this name from the [F3] RENAME display. 2Set the desired TYPE parameter to one of the following: “AllData,” “Utility,” “Click,” “AllTrigger,” “AllKit,” “AllChain,” “AllSong,” or “AllVoice.” For details about each of the file types, see page 113. 3Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to “Basic Opera- tion” on page 15. You can call up the Character List by press- ing the [SF6] button. 4Move the cursor to the File/Directory selection box, then select the destination directory. Pressing the [ENTER/STORE] button enters the selected directory (folder) while pressing the [EXIT] button returns to the next highest directory. When you want to save the file to the root directory and “root” is not shown as “Current Dir” at the right top of the display, press the [EXIT] button a few times to go to the root directory. 5Press the [SF1] EXEC button to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirmation. Press the [INC/YES] button to execute the Save operation, or press the [DEC/NO] button to cancel it. While the data is being saved, make sure to follow these precautions: •Never remove or eject the media from the device (USB storage). •Never unplug or disconnect any of the devices. •Never turn off the power of the DTXTREME III or the relevant devices. Saving All User Data or All Data of a Specific Type SettingsAllData, Utility, Click, AllTrigger, AllKit, AllChain, AllSong, AllVoice, Wav, Aiff CAUTION 431 5276
File Mode [FILE] Reference DTXTREME III Owner’s Manual115 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode You can save the audio data assigned to a User Voice as a WAV file (Windows audio format) or an AIFF file (Macin- tosh audio format). After connecting the USB storage device to the instrument, follow the instructions below. 1Press the [FILE] button to enter the File mode, then press the [F1] SAVE button to call up the Save display. 1TYPE Among the various types of data created on this instrument, you can save all of them or data created in each mode to a sin- gle file. This parameter determines which specific type of data will be saved to a single file. BFile name input location You can enter a name of up to eight characters for the file you are about to save. For detailed instructions on naming, refer to “Basic Operation” on page 15. 2Move the cursor to TYPE, then select “Wav” or “Aiff” by using the data dial, [INC/YES] and [DEC/NO] button. 3Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to “Basic Opera- tion” on page 15. You can call up the Character List by pressing the [SF6] but- ton. 4Select the destination directory for saving, if you have created any directory. Pressing the [ENTER/STORE] button enters the selected directory (folder) while pressing the [EXIT] button returns to the next highest directory. When you want to save the file to the root directory and “root” is not shown as “Current Dir” at the right top of the display, press the [EXIT] button a few times to go to the root directory. 5Press the [SF1] EXEC button. The User Voice bank and number to be saved appear on the left half of the display. You can select the Voice including the desired audio signals. 1User Voice bank and number Determines the User Voice bank and number which includes the audio signals you want to save as a WAV file or AIFF file. 6Select the User Voice bank and number including the audio signals you want to save as a WAV file or AIFF file. 7Press the [SF1] EXEC button to execute the Save operation. Saving the Audio Data Assigned to a User Voice as a WAV or AIFF File SettingsAllData, Utility, Click, AllTrigger, AllKit, AllChain, AllSong, AllVoice, Wav, Aiff 12 1
File Mode [FILE] Reference 116DTXTREME III Owner’s Manual Loading a File[F2] LOAD 1Press the [FILE] button to enter the File mode, then press the [F2] LOAD button to call up the Load display. 1TYPE Among the various types of data saved in a single file on a USB storage device, you can load all of them at once or load only a specific type of data to this instrument. This parameter determines which specific type of data will be loaded from a single file. 2Move the cursor to TYPE, then set the desired File type to one of the following: “AllData,” “AllTrigger,” “AllKit,” “AllChain,” “AllSong,” or “AllVoice.” Only available files according to the Type are listed in the Directory/File list box on the display. 3Move the cursor to the Directory/File list box, then select the file to be loaded. You can select any of the files listed in the Directory/File list box on the display. 4Press the [SF1] EXEC button to execute the Load operation. •The Load operation overwrites any data previously existing in the des- tination internal memory. Important data should always be saved to a USB storage device connected to the USB TO DEVICE terminal. While the data is being loaded, make sure to follow these precautions: •Never remove or eject the media from the device (USB storage). •Never unplug or disconnect any of the devices. •Never turn off the power of the DTXTREME III or the relevant devices. Loading All User Data or All Data of a Specific Type SettingsAllData, Utility, Click, AllTrigger, Trigger, AllKit, Kit, AllChain, Chain, AllSong, Song, AllVoice, Voice, Wave CAUTION CAUTION 1 ReferenceDrum Kit mode Song mode Click mode Trigger modeFile modeUtility mode Chain mode Sampling mode
File Mode [FILE] Reference DTXTREME III Owner’s Manual117 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode You can also load a single, specific Drum Kit from the file (File extension: .T3A or T3K) to the desired User Drum Kit number. 1Press the [FILE] button to enter the File mode, then press the [F2] LOAD button to call up the Load display. 2Move the cursor to TYPE, then set the File type to “Kit.” Only available files according to the Type are listed in the Directory/File list box on the display. 3Move the cursor to the Directory/File list box, then select the file to be loaded. You can select any of the files listed in the Directory/File list box on the display. 4Press the [ENTER/STORE] button so that the Drum Kits included in the selected file are shown in the Directory/File list box. 5Move the cursor to the desired Drum Kit then press the [SF1] EXEC button. The Drum Kit number and name for the Load destination appear on the left half of the display. 6Select the User Drum Kit number for the Load destination. 7Press the [SF1] EXEC button again to exe- cute the Load operation. You can also load a single, specific Song from the file (File extension: .T3A or .T3S) to the desired User Song number. 1Press the [FILE] button to enter the File mode, then press the [F2] LOAD button to call up the Load display. 2Move the cursor to TYPE, then set the File type to “Song.” Only available files according to the Type are listed in the Directory/File list box on the display. 3Move the cursor to the Directory/File list box, then select the file to be loaded. You can select any of the files listed in the Directory/File list box on the display. 4Press the [ENTER/STORE] button so that the Songs included in the selected file are shown in the Directory/File list box. Empty Songs (having no data) are not shown in the Directory/ File list box. 5Move the cursor to the desired Song then press the [SF1] EXEC button. The Song number and name for the Load destination appear on the left half of the display. 6Select the Song number for the Load des- tination. 7Press the [SF1] EXEC button again to exe- cute the Load operation. Loading a Specific Drum Kit From an “All Data” or “All Kit” FileLoading a Specific Song From an “All Data” or “All Song” File
File Mode [FILE] Reference 118DTXTREME III Owner’s Manual You can also load a single, specific Trigger Setup from the file (File extension: .T3A or .T3T) to the desired Trigger Setup number. 1Press the [FILE] button to enter the File mode, then press the [F2] LOAD button to call up the Load display. 2Move the cursor to TYPE, then set the File type to “Trigger.” Only available files according to the Type are listed in the Directory/File list box on the display. 3Move the cursor to the Directory/File list box, then select the file to be loaded. You can select any of the files listed in the Directory/File list box on the display. 4Press the [ENTER/STORE] button so that the Trigger Setups included in the selected file are shown in the Directory/File list box. 5Move the cursor to the desired Trigger Setup as Load source then press the [SF1] EXEC button. The Trigger Setup number and name for the Load destination appear on the left half of the display. 6Select the Trigger Setup number for the Load destination. 7Press the [SF1] EXEC button again to exe- cute the Load operation. You can also load a single, specific Chain from the file (File extension: .T3A or .T3H) to the desired Chain number. 1Press the [FILE] button to enter the File mode, then press the [F2] LOAD button to call up the Load display. 2Move the cursor to TYPE, then set the File type to “Chain.” Only available files according to the Type are listed in the Directory/File list box on the display. 3Move the cursor to the Directory/File list box, then select the file to be loaded. You can select any of the files listed in the Directory/File list box on the display. 4Press the [ENTER/STORE] button so that the Chains included in the selected file are shown in the Directory/File list box. 5Move the cursor to the desired Chain as Load source then press the [SF1] EXEC button. The Chain number and name for the Load destination appear on the left half of the display. 6Select the Chain number for the Load des- tination. 7Press the [SF1] EXEC button again to exe- cute the Load operation. Loading a Specific Trigger Setup From an “All Data” or “All Trigger” FileLoading a Specific Chain From an “All Data” or “All Chain” File ReferenceDrum Kit mode Song mode Click mode Trigger modeFile modeUtility mode Chain mode Sampling mode
File Mode [FILE] Reference DTXTREME III Owner’s Manual119 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode You can also load a single, specific Voice from the file (File extension: .T3A or .T3V) to the desired User Voice num- ber. 1Press the [FILE] button to enter the File mode, then press the [F2] LOAD button to call up the Load display. 2Move the cursor to TYPE, then set the File type to “Voice.” Only available files according to the Type are listed in the Directory/File list box on the display. 3Move the cursor to the Directory/File list box, then select the file to be loaded. You can select any of the files listed in the Directory/File list box on the display. 4Press the [ENTER/STORE] button so that the Voices included in the selected file are shown in the Directory/File list box. Empty Voices (having no audio signal) are not listed in the Directory/File list box. 5Move the cursor to the desired Voice as Load source then press the [SF1] EXEC button. The Voice number and name for the Load destination appear on the left half of the display. 6Select the User Voice bank and number for the Load destination. 7Press the [SF1] EXEC button again to exe- cute the Load operation. Any audio data created and edited on a computer and saved in the WAV or AIFF format can also be used as material for a User Voice on the DTXTREME III. After connect a USB storage device containing the desired WAV/AIFF audio files then follow the instructions below. 1Press the [FILE] button to enter the File mode, then press the [F2] LOAD button to call up the Load display. 2Move the cursor to TYPE, then set the File type to “Wave.” Only available files according to the Type are listed in the Directory/File list box on the display. 3Move the cursor to the Directory/File list box, then select the file to be loaded. You can select any of the files listed in the Directory/File list box on the display. 4After selecting the file, press the [SF1] EXEC button. The User Voice bank, number and name as Load destination appear on the left half of the display. 5Select the User Voice bank and number as Load destination. 6Press the [SF1] EXEC button again to exe- cute the Load operation. Loading a Specific Voice From an “All Data” or “All Voice” FileLoading WAV or AIFF Audio Files to Create a User Voice IMPORTANT If you are loading audio WAV/AIFF files, make sure that DIMM modules must be installed to the instru- ment. For details on installing DIMMs, see pages 76 and 147. NOTE •The WAV/AIFF file can be loaded is only 16bit (sample size). •An error message appears when you try to load an unavailable file.
File Mode [FILE] Reference 120DTXTREME III Owner’s Manual A Standard MIDI file (a common file format with the file extension: “.MID” for MIDI sequence data, also called “MIDI file” or “SMF”) format 0 can be loaded from the USB storage device to the DTXTREME III and can be used as a User Song. 1Press the [FILE] button to enter the File mode, then press the [F2] LOAD button to call up the Load display. 2Move the cursor to TYPE, then set the File type to “Song.” Only available files according to the Type are listed in the Directory/File list box on the display. 3Move the cursor to the Directory/File list box, then select the MIDI file (Extension: .MID) to be loaded. You can select any of the files listed in the Directory/File list box on the display. 4After selecting the MIDI file, press the [SF1] EXEC button. The User Song number and name for the Load destination appear on the left half of the display. 5Select the User Song number for the Load destination. 6Press the [SF1] EXEC button again to exe- cute the Load operation. Loading Standard MIDI files (SMF) NOTE •Only Format 0 Standard MIDI Files (SMFs) can be loaded. •When a Standard MIDI file song (format 0) is loaded, parameters such as volume, pan, and program change located at the very top of the song (001:01:000) are handled as header data and applied to the settings on the Voice Job display called up via [SONG] → [F2] JOB → [SF4] VOICE. The settings on the Voice Job are not transmitted to the internal tone generator or the external MIDI device even when the Song is started although they are transmitted to the internal tone gen- erator or the external MIDI device when the Song is selected. Because of this, the following problems may occur. •When a Song that includes settings such as volume, pan and pro- gram change somewhere in the middle is played back with the Repeat setting “on” (in the display called up via [SONG] → [F1] PLAY, or the display called up via [SONG] → [F2] JOB → [SF1] SONG → 03: Song Name, Tempo, Repeat) by pressing the [>/■] button, the sound originally at the top of the Song may differ in sub- sequent playbacks. •When a Song that includes settings such as volume, pan and pro- gram change somewhere in the middle is played back with the Repeat setting “on” (in the display called up via [DRUM KIT] → [F5] PAD → [SF3] PADSONG) by using the Pad Song function (page 93), the sound originally at the top of the Song may differ in subse- quent playbacks. To avoid the problems described above, move the parameter settings at the top of the SMF Song to a few clocks later on your computer or MIDI sequencer before executing the Load operation in the File mode. These parameter settings will then not be handled as header data, meaning that they will be properly transmitted to the internal tone generator or external MIDI device when the Song is started. ReferenceDrum Kit mode Song mode Click mode Trigger modeFile modeUtility mode Chain mode Sampling mode