Yamaha Dtx 3 Manual
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Using the Groove Check Function Quick Guide DTXTREME III Owner’s Manual51 Quick Guide 3Move the cursor to the Note parameter by using the Cursor but- tons, then select the desired note type by using the [INC/YES], [DEC/NO] buttons and data dial. 4If the 8th note triplet is selected in step 3, move the cursor to the Swing parameter, then select the desired value. Trying Out Groove Check 1Select the desired Song (if you are using a Song). 2Press the [CLICK] button to enter the Click mode, then set the Note and Swing parameters by following the instructions on page 50. 3Press the [F4] GROOVE button, then the [SF1] G.CHECK button to call up the Groove Check display. 1Trigger Input 1 – 5 Here, you can set which pads (signals received via the Trigger Input jacks) will be monitored by Groove Check. Any (or all) pads can be selected, and up to five differ- ent pads can be monitored at once. The “ALL” indication shows the result for all sounds (from all pads). The “NO ASGN” indication means no pad is selected. Lines showing other values indicate the result for the signal received via the corresponding Trigger Input jack. 4Move the cursor to the Trigger Input, then select the desired one. 5After the setup is completed, start the selected Song or Click sound, then play the drum pads along with playback. Groove Check starts as soon as you hit the drum pad. The result for each hit (accu- racy of the hit timing) is shown in the display in real time. 6Stop playback then confirm the result of the Groove Check. For details on the Groove Check display indications, see below. 1 SettingsNO ASGN, SNARE … PAD15, ALL
Using the Groove Check Function Quick Guide 52DTXTREME III Owner’s Manual Quick Guide■Groove Check Results In the Groove Check display, you can view the result of the check and see how accurate your timing is in real time. With the center line being correct timing, hits indicated at the left are early, and hits on the right are late. For details on each indication, see below. Trying Out Rhythm Gate The Rhythm Gate function lets you check the accuracy of your hit timing more finely and strictly. The sound is produced only when you hit at the correct (allowable) timing, which can be specified beforehand. 1Select the desired Song (if you are using a Song). 2Press the [CLICK] button to enter the Click mode, then set the Note and Swing parameters by following the instructions on page 50. 3Press the [F4] GROOVE button, then the [SF2] R.GATE button to call up the Rhythm Gate display. 1Trigger Input 1 – 5 Here, you can set which pads (signals received via the Trigger Input jacks) will be monitored by Rhythm Gate. Any (or all) pads can be selected, and up to five different pads can be monitored at once. The “ALL” indication shows the result for all sounds (from all pads). The “NO ASGN” indication means no pad is selected. Lines showing other values indicate the result for the signal received via the corresponding Trigger Input jack. B Rhythm Gate Range The crosshatch bar graph which indicates the hit timing range (regarded by Rhythm Gate as correct) is specified by setting the EARLY value and LATE value for each Trigger Input. From this display, the pad sound is produced only when hitting the pad within this timing window. NOTE •The interval between the left end (EARLY position) and the right end (LATE position) is equivalent to the length of a 16 th note.Actual timing at which the pad was hit last.This crosshatch area indicates the range of all your hits so far in this session. This white line represents the average timing of all your hits so far in this session. Center line; indicates the correct timing. 1 22 SettingsNO ASGN, SNARE … PAD15, ALL NOTE •This parameter can be set in 1/ 120 of a 16 th note. The distance from the left edge to the right edge of the display will be equiva- lent to length of 16 th note. Range-59 – +59
Using the Groove Check Function Quick Guide DTXTREME III Owner’s Manual53 Quick Guide 4Move the cursor to the Trigger Input, then select the desired one. When “ALL” is selected for any one of the lines, no other lines can be used. 5Move the cursor to the EARLY or LATE column, then set the allowable range by using the [INC/YES], [DEC/NO] buttons and data dial. According to the value set here, the Rhythm Gate range (crosshatch bar) becomes wider or narrower. 6After the setup is completed, start the selected Song or Click sound, then play the drum pads along with playback. The Rhythm Gate starts as soon as you hit the drum pad. The result for each hit (accuracy of the hit timing) is shown in the display in real time. 7Stop playback, then confirm the result of the Rhythm Gate. For details on the Rhythm Gate display indications, see below. ■Rhythm Gate Results In the Rhythm Gate display, you can view the result of the check and see how accurate your timing is in real time. With the center line being correct timing, hits indicated at the left are early, and hits on the right are late. For details on each indication, see below. Indicates the actual timing at which you hit the pad. The sound is produced only when this timing is within the bar graph. This bar graph indicates the allowable range (the timing range within which sound is produced). This is different from the bar graph in the Groove Check display, indicates the timing range of all your actual hits.
Quick Guide Quick Guide 54DTXTREME III Owner’s Manual Saving the Created Data to a USB Storage Device The File mode provides tools for transferring data between the instrument and the USB stor- age device connected to the USB TO DEVICE connector. This section describes how to save all the data (including Drum Kit, Drum Voice, Song, and Trigger Setup, etc.) to a USB stor- age device as a single file and load it from the device to the instrument. File/Folder Selection The illustrations and instructions below show you how to select files and folders on the USB storage devices within the File mode. NOTE •For details about USB storage devices, see 21. Select the File Type (page 113) from the TYPE column, then press the Cursor [M] button to move the cursor to the File/ Directory box at the right section in the display. Select the directory or file by using the [INC/DEC], [DEC/NO], Cursor [B]/[V] buttons and data dial. To return to the next highest level, press the [EXIT] button.To go to the next lowest level, highlight the desired folder and press the [ENTER/STORE] button.
Saving the Created Data to a USB Storage Device Quick Guide DTXTREME III Owner’s Manual55 Quick Guide Saving the Created Data to a USB Storage Device The Save operation can be done via various methods, such as saving all data as a single file or saving a specified type of data (e.g., only Drum Kits) as a single file. This section describes instructions on saving all the data you created in each mode of the DTXTREME III to a USB storage device as a single file. After connecting the USB storage device, follow the instructions below. 1Press the [FILE] button to enter the File mode. 2Press the [F1] SAVE button to call up the Save display. 3Move the cursor to the TYPE parameter, then set the File type to “AllData” by using the data dial or the [INC/YES] and [DEC/NO] buttons. 4Move the cursor to the file name input location, then input a file name. For detailed instructions on naming, refer to page 15 in the Basic Operation section. You can call up a convenient character list for easier name entry by pressing the [SF6] button. 5Press the Cursor [MM M M ] button to move the cursor to the file/direc- tory select box, then select a destination directory. This step is necessary if you have created a directory as destination on the USB stor- age device. This is step is not necessary if you want to save the file to the root direc- tory. 6Press the [SF1] EXEC to execute the Save operation. If you are about to overwrite an existing file, the display prompts you for confirma- tion. Press the [INC/YES] button to execute the Save operation to overwrite the exist- ing file, or press the [DEC/NO] button to cancel it, then enter the file name again. After the data has been saved, a “Completed” message appears and operation returns to the original display. NOTE •If you want to call up a sub direc- tory, move the cursor to the desired directory then press the [ENTER/STORE] button. While the data is being saved, make sure to follow these precautions: •Never remove or eject the media from the device (USB storage). •Never unplug or disconnect any of the devices. •Never turn off the power of the DTXTREME III or the relevant devices. CAUTION
Saving the Created Data to a USB Storage Device Quick Guide 56DTXTREME III Owner’s Manual Quick Guide Loading a File Saved to a USB Storage Device This section describes instructions on loading a file saved to a USB storage device as an “AllData” file. 1Press the [FILE] button to enter the File mode. 2Press the [F2] LOAD button to call up the Load display. 3Move the cursor to the TYPE parameter, then set the File type to “AllData” by using the data dial or the [INC/YES] and [DEC/NO] buttons. 4Press the Cursor [MM M M ] button to move the cursor to the file/direc- tory select box, then select the desired file to be loaded. If the file is saved under any directory, select the directory including the desired file, then press the [ENTER/STORE] button to find the desired file. 5Press the [SF1] EXEC to execute the Load operation. After the data has been loaded, a “Completed” message appears and operation returns to the original display. •Loading a file (extension: T3A) to the DTXTREME III automatically erases and replaces all existing data in the User memory. Make sure to save any important data to a USB storage device before performing any Load operations. While the data is being loaded, make sure to follow these precautions: •Never remove or eject the media from the device (USB storage). •Never unplug or disconnect any of the devices. •Never turn off the power of the DTXTREME III or the relevant devices. CAUTION CAUTION
DTXTREME III Owner’s Manual57 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Reference Basic Structure of the DTXTREME III This section describes the internal design of the DTXTREME III so that you can fully take advantage of the advanced and convenient functions of this instrument. Take a few moments here to understand how trigger signals are generated and transferred to the DTXTREME III when you hit the pads and how the sound is produced. The Functional Blocks Pad (Trigger Input Source) Trigger Signal Trigger Input jacks ● Trigger Setup • Preset • User Recording your drum perfor- mance as MIDI data.Playing the tone generator by hitting the pad. or or MIDI output Audio output Tone Generator ● Drum Kit Created by assigning a Drum Voice to each of the Trigger Input Sources on the pad. The following banks are available. • Preset Drum Kit • User Drum Kit • External Drum Kit A – P ● Drum Voice Assigned to each Trigger Input Source of the pad to make up a Drum Kit. • Preset Voice • User Voice Sampling Assigns the audio signal (obtained from the external device) to a User Voice. Audio signal Recording the audio signal from the external audio device or microphone in the Sampling mode, or loading the audio file from the USB storage device in the File mode. Effect ● Set for each Drum Kit • Reverb • Chorus • Variation ● Set in the Utility mode • Master Effect • Master EQ Song ● Playback • Preset Song • User Song • External Song ● Recording Recording your drum performance to a User Song as MIDI data. Playback [DRUM KIT] → [F2] VOICE → [SF2] OUT-TUNE → OutputSel [UTILITY] → [F5] MIDI → [SF3] OTHER → MIDI IN/OUT Microphone, etc. CD, MD, etc.Trigger Signal
Basic Structure of the DTXTREME III Reference 58DTXTREME III Owner’s Manual ReferenceDrum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode Pads (Trigger Input Sources) and Trigger Signals Hitting the pad produces a trigger signal which includes information about how strongly you hit the pad and what section of the pad you hit. The signal is transmitted via the cable and Trigger Input jack (pages 12 and 60) to the DTXTREME III. The corresponding drum sound is triggered in the Tone Generator Block by this trigger signal. One trigger signal triggers one Drum Voice when setting the pad to sound only a single sound at a time. One pad generates one type of trigger signal or mul- tiple types of trigger signals according to the pad model, what section of the pad you hit, how you play the pad and the par- ticular pad settings. The pad generating the trigger signal may be also referred to as “Trigger Input Source.” ■Mono pads generating one type of trigger signal Mono pads such as the TP65 drum pad and PCY65 cymbal pad can generate and transmit only one type of the trigger signal to the DTXTREME III regardless of where on the pad you hit. ■2-zone pads/3-zone pads generating multiple types of trigger signal The PCY65S generates two different types of trigger signals and the PCY155 generates three different types of trigger signals depending on where you hit the pad, while the PCY65 generates one type of trigger signal regardless of the location of the hit. Pads generating multiple types of trigger signals depending on where they are hit commonly come in two different types: 2-zone pads or 3-zone pads. The PCY155 illustrated below as example can gener- ate three types of trigger signals from the Pad section, Edge section and Cup section, each of which is a separate Trigger Input Source. Three Trigger Input Sources on the cymbal pad and the corresponding trigger signals NOTE •The KICK jack is a mono jack and cannot handle multiple trigger signals even when a 2-zone pad or 3-zone pad is connected. The Voice assigned to the Trigger Input Source A (Bow section) is triggered. The Voice assigned to the Trigger Input Source B (Edge section) is tr iggered. The Voice assigned to the Trigger Input Source C (Cup section) is triggered. One cable and One Trigger Input jack handle three types of trigger signals. Trigger Signal A Trigger Signal B Trigger Signal C Example: PCY155 A: Bow section B: Edge section C: Cup section
Basic Structure of the DTXTREME III Reference DTXTREME III Owner’s Manual59 Drum Kit mode Reference Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode ■Pad Controllers generating different types of trigger signals according to the settings Different types of Trigger Signal are generated also by using the Pad Controller of a drum pad. When a 3-zone snare drum pad (e.g., TP120SD) equipped with a Pad Controller is connected to the SNARE jack and the Pad Controller Type parameter is set to “snares” in the display called up via [DRUM KIT] → [F5] PAD → [SF1] PADCTRL, the TP120SD can generate two different types of trigger signals according to the snappy setting’s on/off status controlled by the Pad Controller. By combining these two types with the three types generated depending on the particular zone you hit, a total of six differ- ent types of trigger signals can be generated from the TP120SD. For details, see below. Six types of trigger signals generated by using a 3-zone pad and turning the Snappy setting On/Off ■Hi-Hat Controllers generating different types of trigger signals according to the pressure applied Hi-Hat cymbal pads (e.g., RHH135, 2-zone pad) can generate various types of trigger signal according to how deeply you press the Hi-Hat Controller (e.g., HH65 connected to the RHH135) as well as the two different types of signals generated depending where on the pad you hit. Obtaining trigger signals from an acoustic drum You can get trigger signals from an acoustic drum or similar percussion instrument by installing an appropriate drum trigger product (e.g., DT10 or DT20). This lets you trigger sounds on the DTXTREME III by playing the acoustic drum or percussion imt. $# $# Six types of trigger signals for a single pad Example: TP120SD ●When you turn the Pad Controller right to set the Snares On/Off to “on”: ●When you turn the Pad Controller left to set the Snares On/Off to “off”: Trigger Signal B Trigger Signal C Trigger Signal A One cable and One Trigger Input jack handle six types of trigger signals. Trigger Signal B’ Trigger Signal C’ Trigger Signal A’
Basic Structure of the DTXTREME III Reference 60DTXTREME III Owner’s Manual The DTXTREME III provides Trigger Setup parameters for optimum handling of the trigger signals transmitted from the pads and to ensure the expected sounds are produced. The Trigger Setup parameters include sensitivity (determining how the DTXTREME III responds to the trigger signal) and settings for avoiding problems such as double-triggering (two sounds played at the same time) and cross-talk (mixed input signals between the jacks). The DTXTREME III lets you create up to five original settings as User Trigger Setups as well as the seven preset Trigger Setups. As described above, some pads feature multiple Trigger Input Sources, each of which can generate its own trigger signal. Depending on the jack to which the pad is connected, however, some trigger signals cannot be transmitted to the DTX- TREME III. To avoid trigger signal drop outs, refer to the list below when connecting pads to the jacks on the rear panel of the DTXTREME III. Indicates the corresponding pad model is compatible with 3-zone pads. In case of the TP model, three types (two rim sections and head section) of trigger signals are recognized. In case of the PCY model, three types (bow, edge and cup sections) of trigger signals are recognized. Indicates the corresponding pad model is compatible with 2-zone pads. In case of the RHH model, two types (bow and edge sections) of trigger signals are recognized. In case of the PCY model, three types (bow and edge sections) of trigger signals are recognized. Indicates the corresponding pad functions as a mono pad. ( ) Indicates the corresponding pad can be connected to the corresponding jack although the preset data such as Drum Kit and Drum Voice will not assume such a case. Trigger Setup Pad and Trigger Input Jack PadsTrigger Input jacks of the DTXTREME III ModelProduct name (1) SNARE (2) TOM1 (3) TOM2 (4) TOM3 (5) TOM4(6) RIDE (7) CRASH 1 (8) CRASH 2(9) HI-HAT(10) KICK/(11)(12) (13) (14) (15) Compatible with 2- zone/3-zone pads and Pad ControllersCompatible with 2- zone/3-zone pads, but not compatible with Pad ControllersCompatible with 2- zone/3-zone pads, but not compatible with Pad ControllersNot compatible with 2-zone/3-zone padsCompatible with 2- zone/3-zone pads, but not compatible with Pad Controllers TP65 Tom pad ( ) ( ) ( ) TP65S Tom pad ( ) ( ) TP100 Tom pad ( ) ( ) ( ) TP120SD Snare pad ( ) ( ) ( ) RHH130 Hi-Hat pad ( ) ( ) ( ) ( ) RHH135 Hi-Hat pad ( ) ( ) ( ) ( ) PCY65 Cymbal pad ( ) ( ) ( ) PCY65S Cymbal pad ( ) ( ) ( ) PCY130 Cymbal pad ( ) ( ) ( ) PCY130S Cymbal pad ( ) ( ) ( ) PCY130SC Cymbal pad ( ) ( ) ( ) PCY135 Cymbal pad ( ) ( ) ( ) PCY150S Cymbal pad ( ) ( ) ( ) PCY155 Cymbal pad ( ) ( ) ( ) KP65 Kick pad ( ) ( ) ( ) ( ) KP125 Kick pad ( ) ( ) ( ) ( ) DT10 Drum trigger DT20 Drum trigger ReferenceDrum Kit mode Song mode Click mode Trigger mode File mode Utility mode Chain mode Sampling mode