Yamaha Dtx 3 Manual
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Creating a Drum Kit Quick Guide DTXTREME III Owner’s Manual41 Quick Guide CVoice Set number You can select the Voice Set number here from the Voice Set category selected above. In the INPUT display, an asterisk (*) will appear when the Voice set at each Trigger Input source is different from that in the current Voice Set. D [SF5] SOURCE or INPUT Pressing this button toggles the indication at the top left corner between INPUT (Trigger Input jack) and SOURCE (Trigger Input Source). E [SF6] Input Lock Pressing this button turns the Input Lock (“L” indicator at the right corner of the dis- play) on or off. Normally, the Trigger Input jack or Trigger Input Source to be edited can be determined by hitting the corresponding pad. If you want to maintain it even if you hit any pad, press this button to turn the Input Lock (“L” indicator) on. 4When “INPUT” is shown at the tab corresponding to the [SF5] button, press the [SF5] button so that “INPUT” is shown at the right corner of the display. 5Select the Trigger Input jack by hitting the corresponding pad or by moving the cursor to the INPUT then using the data dial, [INC/ YES] and [DEC/NO] buttons. The corresponding illustration appears. 6Move the cursor to the Voice Set category, then select the desired category by using the data dial, [INC/YES] and [DEC/NO] buttons. 7Move the cursor to the Voice Set number, then select the desired number by using the data dial, [INC/YES] and [DEC/NO] buttons. ■ The [E] indicator When changing the value of the parameter in the Drum Kit mode, the [E] (Edit) Indicator will appear on the top left corner of the LCD display. This gives a quick confirmation that the current Drum Kit has been modified but not yet stored. To store the current edited status, follow the instructions on the next page. Settings0 – 127 (0: No Assign) Edit Indicator
Creating a Drum Kit Quick Guide 42DTXTREME III Owner’s Manual Quick Guide To store the original Drum Kit you’ve created thus far, follow the instructions below. 1Press the [ENTER/STORE] button. The following display appears. 2Select the destination Drum Kit memory. First, move the cursor to the Drum Kit bank then select the desired one from “USR” and “EXT-A” through “EXT-P.” When you want to select a Drum Kit from “EXT-A” through “EXT-P,” make sure to connect the appropriate USB storage device to the USB TO DEVICE terminal. Second, move the cursor to the Drum Kit number, then select the desired one. 3Press the [ENTER/STORE] button again. The display prompts you for confirmation. To cancel the Store operation, press the [DEC/NO] button. 4Press the [INC/YES] button to execute the Store operation. Storing the Edited Drum Kit •When the [E] indicator is shown (meaning that the current Drum Kit has been modified but not yet stored), all your edits will be lost when selecting a different Drum Kit. Keep in mind that the Drum Kit may also be inadvertently changed by selecting a different Song. Make sure to store the edited Drum Kit before selecting a different Drum Kit or Song. CAUTION •Never attempt to turn off the power while the message “Please keep power on” is shown; all data you have created may be lost. Only use the voltage specified as correct for the DTXTREME III. Destination Drum Kit number Destination Drum Kit bank CAUTION
Quick Guide Quick Guide DTXTREME III Owner’s Manual43 Recording Your Drum Performance to a Song In this section, you’ll learn how to record your performances and create Songs using the Song Recording features. Recording System •Recording can be done with any of the User Songs. You cannot record your performance to Preset Songs. •Each User Song contains two tracks available for recording. Recording can be done to one of the tracks at a time. •A recorded Song doesn’t contain recordings of the audio sounds of the drums, but rather the performance information or data of precisely when and how each pad was hit as MIDI events. Also, MIDI data produced by an external MIDI key- board connected to the MIDI IN connector can be recorded as well as MIDI sequence data received via the USB TO HOST terminal from your computer. •The recorded Song data is not audio data but MIDI sequence data, allowing you to freely change the tempo, Drum Kit and Drum Voice when playing back the recorded Song. •The tempo and time signature (Beat parameter) can be recorded only as the header data. While recording, these cannot be recorded, although the tempo can be changed. For more information about the Song data structure, see page 67. Recording Method Generally, MIDI sequencers provide two methods of recording: Realtime Recording and Step Recording. The DTXTREME III provides only Realtime Recording. This method lets you record the performance data as it is played, allowing you to capture all the nuances of an actual drum performance. When “replace” is selected as Recording Type in the REC STANDBY display (called up via the [REC] button in the Song mode), you can record your drum performance to a track which contains no data. Keep in mind that you cannot record your drum performance to a track which contains any data. If you want to replace your performance data with already-recorded data, use the Clear Track Job (page 101) or Clear Song Job (page 99) before recording. When “overdub” is selected as the Recording Type in the REC STANDBY display (called up via the [REC] button in the Song mode), loop recording is enabled, allowing you to add more performance data to a track that already contains data. The first ‘lap’ in the loop recording is kept, and other parts you play in the successive laps are added on top. This method lets you build up complex phrases. The built-in sequencer offers two sequence tracks (Tr1 and Tr2) for each Song, and you can use them for both recording and playback. Each track can contain any event on any MIDI channel (1 to 16). This means you can connect a keyboard to the MIDI IN connector of the DTXTREME III and (with the help of a keyboard playing friend) record both the keyboard performance and your Drum Kit playing in real time onto a single track. If you merge contents on both tracks into one track and empty the other track by using the Mix Track Job (page 100), you can record the new data to the empty track separately. Realtime Recording Replace and Overdub (Loop) Two Tracks and Multi-channel Recording
Recording Your Drum Performance to a Song Quick Guide 44DTXTREME III Owner’s Manual Quick Guide Recording Your Drum Performance to a Song 1Select the desired Drum Kit in the Drum Kit mode. 2Press the [SONG] button to enter the Song mode then press the [F1] PLAY button to call up the Song Play display as necessary. 3Press the [F6] KITLOCK button so that the “L” indicator appears at the top right of the display. This step is necessary because selecting a Song may change a Drum Kit. 4Select a User Song to be recorded by using the [INC/YES], [DEC/ NO] buttons and the data dial. Make sure to select a User Song that contains no data and does not indicate “TR1” and “TR2” in the display. 5Press the [REC] button to call up the REC STANDBY display. 1Type (Recording Type) Determines the Recording Type. You can select “replace” or “overdub.” For details, see page 43. B Track (Recording Track) Determines the track to be recorded. C Quantize Determines the Record Quantize value. Record Quantize automatically aligns the timing of notes as you record. When the cursor is located at the Quantize value, the note type icon is shown at the menu corresponding to the [SF6] button. In this condi- tion, you can call up a list of the note type icons by pressing the [SF6] button, then select the desired item from the list. NOTE •When a Preset Song is selected, this step may not be necessary, since pressing the [REC] button selects an empty User Song. If all the User Songs contain data (if there is no empty Song), the message “Seq data is not empty” appears, indicating that you cannot call up the REC STANDBY display by pressing the [REC] button in step 5. In this case, step 4 here is neces- sary. Settingsreplace, overdub Settings1, 2 SettingsWhen “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: off, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note, dot- ted 1/4 note When another value is selected: off, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note 54 67 2 3 1
Recording Your Drum Performance to a Song Quick Guide DTXTREME III Owner’s Manual45 Quick Guide ■How Quantize Works (example) D Beat (Time Signature) Determines the time signature of the Song. E Tempo Determines the tempo of the Song. F MeasLength (Measure Length) Determines the length of the Song to be recorded. G Meas (Measure) Determines the measure from which recording starts. 6Set the Type parameter to “replace” by using the [INC/YES], [DEC/NO] buttons and data dial. 7Move the cursor to “Track,” then select a track to be recorded. Set other parameters as necessary, such as Tempo, Beat (time signature), Measure (from which recording starts) and Quantize. 8Turn [CLICK ON/OFF] on if you want to use the Click sound. For details about the Click, see page 32. 9Press the [>> > > /■] (Play/Stop) button to start recording. 10After recording stops automatically when the last measure (specified by the Measure Length) is reached, press the [>> > > /■] (Play/Stop) button to hear the newly recorded Song. You can stop recording at the middle of the Song by pressing the [>/■] button. 11Save the recorded Song to a USB storage device. Settings1/4 – 16/4, 1/8 – 16/8, 1/16 – 16/16 Range030 – 300 Recorded notes were not played in time. The Quantize Function aligns the timing. Perfect timing NOTE •When you select an already- recorded Song, you cannot set the Measure Length to a value greater than that of the selected Song. If you need to set a greater Measure Length, add measures to the Song manually by using the Create Measure Job (page 102) before recording. Range001 – 999 (differs depending on the status of the User Song and starting measure of recording) Settings001 – 999 (differs depending on the status of the User Song) •Be careful to avoid turning the power off or disconnecting the AC adaptor during record- ing; otherwise your recorded data will be lost. •The recorded Song data resides temporarily in DRAM (page 76). Because data con- tained in DRAM is lost when the power is turned off, you should always save any data residing in DRAM to a USB storage device before turning off the power. CAUTION CAUTION
Recording Your Drum Performance to a Song Quick Guide 46DTXTREME III Owner’s Manual Quick Guide Recording Additional Notes to an Already-recorded Track (Overdub) Use the Overdub recording method when you want to add more data to a track that already contains data. The Overdub Recording procedure is almost the same as Replace except that the Record type is set to “overdub” and you need to press the [>/■] (Play/Stop) button when you want to stop recording. When the song reaches the end of the last measure, it will automatically start again from the beginning and new data will be added to the track’s previous data. Recording Along With the Preset Song Although your drum performance cannot be recorded to a Preset Song, you can add your own drum performance data to a Preset Song by copying the Preset Song data to a User Song. 1Select an empty User Song (containing no data) in the Song mode. Note that the “TR1” and “TR2” indications are not shown in the display when an empty User Song is selected. 2Press the [F2] JOB button followed by the [SF1] SONG button to call up the SONG JOB SELECT display. 3Move the cursor to “01: Copy Song” then press the [ENTER/ STORE] button to call up the Copy Song Job display. This Job lets you copy the source Song (specified in this Job display) to the current Song. 1 Song bank and number Indicates the bank number and name of the source Song. Type = overdub 1
Recording Your Drum Performance to a Song Quick Guide DTXTREME III Owner’s Manual47 Quick Guide 4Select the desired Preset Song as the copy source then press the [ENTER/STORE] button. The display prompts you for confirmation. To cancel the Copy Song operation, press the [DEC/NO] button. 5Press the [INC/YES] button to execute the Copy Song operation. 6Press the [REC] button to call up the REC STANDBY display. 7Move the cursor to “Type,” then set this parameter to “replace.” 8Move the cursor to “Track,” then set this parameter to “2.” Because the Preset Song data is recorded only to track 1, you can record your drum performance to track 2 along while track 1 plays back. 9Press the [SF1] DRUM button to mute the drum part of the Preset Song data. 10Press the [>> > > /■] (Play/Stop) button to start recording. 11After recording stops automatically when the last measure is reached, press the [>> > > /■] (Play/Stop) button to hear the newly recorded Song. You can stop recording at the middle of the Song by pressing the [>/■] button. 12Save the recorded Song to a USB storage device. •Be careful to avoid turning the power off or disconnecting the AC adaptor during record- ing; otherwise your recorded data will be lost. Tr a ck = 2 Type = replace CAUTION
Recording Your Drum Performance to a Song Quick Guide 48DTXTREME III Owner’s Manual Quick Guide Re-recording a Track After Clearing To record again, use the following procedure to clear previously recorded data in the track, then try recording again. 1With the User Song to be re-recorded selected, press the [F2] JOB button followed by the [SF2] TRACK button in the Song mode to call up the TRACK JOB SELECT display. 2Move the cursor to “04: Clear Track,” then press the [ENTER/ STORE] button to call up the Clear Track Job display. 1Track Indicates the track to be cleared. 3Select a track to be cleared. If you have copied the Preset Song data to the User Song and then recorded your drum performance to track 2, select “2” here. 4Press the [ENTER/STORE] button. The display prompts you for confirmation. To cancel the Clear Track operation, press the [DEC/NO] button. 5Press the [INC/YES] button to execute the Clear Track operation. The data recorded to the specified track will be erased. 6Re-record your drum performance to the cleared track. Follow the instructions on page 44. 1
Recording Your Drum Performance to a Song Quick Guide DTXTREME III Owner’s Manual49 Quick Guide Assigning a Name to a User Song You can assign an original name to a User Song. 1With the desired User Song selected, press the [F2] JOB button followed by the [SF1] SONG button in the Song mode to call up the SONG JOB SELECT display. 2Move the cursor to “03: Song Name, Tempo, Repeat” then press the [ENTER/STORE] button to call up the Job display. 1Name Determines the Song name, which can contain up to 10 characters. For detailed instructions on naming, refer to “Basic Operation” on page 15. B [SF6] LIST When the cursor is located at Name, this [LIST] icon appears at the right bottom of the display indicating that you can call up the Character List display by holding the [SF6] button. For details, see page 15. 3Enter the Song name by following the instructions on page 15. You can call up the character list by pressing the [SF6] LIST button, then select the desired one from the list. 2 1
Quick Guide Quick Guide 50DTXTREME III Owner’s Manual Using the Groove Check Function Another highly useful feature of the DTXTREME III is the Groove Check function. As you play along with a song or the click, Groove Check compares your timing with the song or click playback and lets you know how accurate your playing is. The related Rhythm Gate function—in which the sound is cancelled if your timing is off—also provides a great way for you to improve your technique. Setting the Check Timing This section describes how to specify the note timing to which the Groove Check and Rhythm Gate is applied. 1Press the [CLICK] button to enter the Click mode. 2Press the [F4] GROOVE button, then the [SF3] SETTING button. 1Note Determines the note timing to which Groove Check and Rhythm Gate are applied. B Swing This parameter is available only when 8th note triplet is selected in the Note parameter. This parameter lets you specify the third note timing of the triplet as correct. In other words, this determines how your swing feel will be evaluated with Groove Check. NOTE •Groove Check can only be used during song or click playback, and only from the Groove Check dis- play called up via [CLICK] → [F4] GROOVE → [SF1] G.CHECK, while Rhythm Gate can only be used during song or click play- back, and only from the Rhythm Gate display called up via [CLICK] → [F4] GROOVE → [SF2] R.GATE. 21 Settings When “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: whole note, dotted 1/4 note, 8th note, 16th note When another value is selected: whole note, 1/4 note, 8th note, 16th note, 8th note triplet Range-39 – 0 – +39 0 (standard): Assumes that the correct timing is exactly at the third note of the triplet. -39 (minimum): Assumes that the correct timing is close to the third note at 16th note resolution. +39 (maximum): Assumes that the correct timing is close to the fourth note at 16th note resolution. swing = 0 swing = -39 swing = +39 Assuming the timing around here is correct.