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Yamaha Dtx 3 Manual

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    							Creating a Drum Kit
    Quick Guide
    DTXTREME III Owner’s Manual41
    Quick Guide
    CVoice Set number
    You can select the Voice Set number here from the Voice Set category selected above. 
    In the INPUT display, an asterisk (*) will appear when the Voice set at each Trigger 
    Input source is different from that in the current Voice Set. 
    D
    [SF5] SOURCE or INPUT
    Pressing this button toggles the indication at the top left corner between INPUT 
    (Trigger Input jack) and SOURCE (Trigger Input Source). 
    E
    [SF6] Input Lock
    Pressing this button turns the Input Lock (“L” indicator at the right corner of the dis-
    play) on or off. Normally, the Trigger Input jack or Trigger Input Source to be edited 
    can be determined by hitting the corresponding pad. If you want to maintain it even if 
    you hit any pad, press this button to turn the Input Lock (“L” indicator) on. 
    4When “INPUT” is shown at the tab corresponding to the [SF5] 
    button, press the [SF5] button so that “INPUT” is shown at the 
    right corner of the display. 
    5Select the Trigger Input jack by hitting the corresponding pad or 
    by moving the cursor to the INPUT then using the data dial, [INC/
    YES] and [DEC/NO] buttons. 
    The corresponding illustration appears. 
    6Move the cursor to the Voice Set category, then select the desired 
    category by using the data dial, [INC/YES] and [DEC/NO] buttons. 
    7Move the cursor to the Voice Set number, then select the desired 
    number by using the data dial, [INC/YES] and [DEC/NO] buttons. 
    ■
    The [E] indicator
    When changing the value of the parameter in the Drum Kit mode, the [E] (Edit) Indicator 
    will appear on the top left corner of the LCD display. This gives a quick confirmation that 
    the current Drum Kit has been modified but not yet stored. To store the current edited status, 
    follow the instructions on the next page. 
    Settings0 – 127 (0: No Assign)
    Edit Indicator 
    						
    							Creating a Drum Kit
    Quick Guide
    42DTXTREME III Owner’s Manual
    Quick Guide
    To store the original Drum Kit you’ve created thus far, follow the instructions below. 
    1Press the [ENTER/STORE] button. 
    The following display appears.
    2Select the destination Drum Kit memory.
    First, move the cursor to the Drum Kit bank then select the desired one from 
    “USR” and “EXT-A” through “EXT-P.” When you want to select a Drum Kit from 
    “EXT-A” through “EXT-P,” make sure to connect the appropriate USB storage 
    device to the USB TO DEVICE terminal. 
    Second, move the cursor to the Drum Kit number, then select the desired one. 
    3Press the [ENTER/STORE] button again. 
    The display prompts you for confirmation. To cancel the Store operation, press the 
    [DEC/NO] button.
    4Press the [INC/YES] button to execute the Store operation.
    Storing the Edited Drum Kit
    •When the [E] indicator is shown (meaning that the current Drum Kit has been modified 
    but not yet stored), all your edits will be lost when selecting a different Drum Kit. Keep 
    in mind that the Drum Kit may also be inadvertently changed by selecting a different 
    Song. Make sure to store the edited Drum Kit before selecting a different Drum Kit or 
    Song. 
    CAUTION
    •Never attempt to turn off the power while the message “Please keep power on” is 
    shown; all data you have created may be lost. Only use the voltage specified as correct 
    for the DTXTREME III. 
    Destination Drum Kit number Destination Drum Kit bank
    CAUTION 
    						
    							Quick Guide
    Quick Guide
    DTXTREME III Owner’s Manual43
    Recording Your Drum Performance to a Song
    In this section, you’ll learn how to record your performances and create Songs using the Song Recording features.
    Recording System
    •Recording can be done with any of the User Songs. You cannot record your performance to Preset Songs. 
    •Each User Song contains two tracks available for recording. Recording can be done to one of the tracks at a time. 
    •A recorded Song doesn’t contain recordings of the audio sounds of the drums, but rather the performance information or 
    data of precisely when and how each pad was hit as MIDI events. Also, MIDI data produced by an external MIDI key-
    board connected to the MIDI IN connector can be recorded as well as MIDI sequence data received via the USB TO 
    HOST terminal from your computer. 
    •The recorded Song data is not audio data but MIDI sequence data, allowing you to freely change the tempo, Drum Kit and 
    Drum Voice when playing back the recorded Song. 
    •The tempo and time signature (Beat parameter) can be recorded only as the header data. While recording, these cannot be 
    recorded, although the tempo can be changed. 
    For more information about the Song data structure, see page 67. 
    Recording Method
    Generally, MIDI sequencers provide two methods of recording: Realtime Recording and Step Recording. The DTXTREME III provides 
    only Realtime Recording. This method lets you record the performance data as it is played, allowing you to capture all the nuances of an 
    actual drum performance. 
    When “replace” is selected as Recording Type in the REC STANDBY display (called up via the [REC] button in the Song mode), you can 
    record your drum performance to a track which contains no data. Keep in mind that you cannot record your drum performance to a track 
    which contains any data. If you want to replace your performance data with already-recorded data, use the Clear Track Job (page 101) or 
    Clear Song Job (page 99) before recording. 
    When “overdub” is selected as the Recording Type in the REC STANDBY display (called up via the [REC] button in the Song mode), 
    loop recording is enabled, allowing you to add more performance data to a track that already contains data. The first ‘lap’ in the loop 
    recording is kept, and other parts you play in the successive laps are added on top. This method lets you build up complex phrases. 
    The built-in sequencer offers two sequence tracks (Tr1 and Tr2) for each Song, and you can use them for both recording and playback. 
    Each track can contain any event on any MIDI channel (1 to 16). This means you can connect a keyboard to the MIDI IN connector of the 
    DTXTREME III and (with the help of a keyboard playing friend) record both the keyboard performance and your Drum Kit playing in real 
    time onto a single track. 
    If you merge contents on both tracks into one track and empty the other track by using the Mix Track Job (page 100), you can record the 
    new data to the empty track separately. 
    Realtime Recording
    Replace and Overdub (Loop)
    Two Tracks and Multi-channel Recording 
    						
    							Recording Your Drum Performance to a Song
    Quick Guide
    44DTXTREME III Owner’s Manual
    Quick Guide
    Recording Your Drum Performance to a Song
    1Select the desired Drum Kit in the Drum Kit mode. 
    2Press the [SONG] button to enter the Song mode then press the 
    [F1] PLAY button to call up the Song Play display as necessary.
    3Press the [F6] KITLOCK button so that the “L” indicator appears 
    at the top right of the display.
    This step is necessary because selecting a Song may change a Drum Kit. 
    4Select a User Song to be recorded by using the [INC/YES], [DEC/
    NO] buttons and the data dial. 
    Make sure to select a User Song that contains no data and does not indicate “TR1” 
    and “TR2” in the display. 
    5Press the [REC] button to call up the REC STANDBY display. 
    1Type (Recording Type)
    Determines the Recording Type. You can select “replace” or “overdub.” For details, 
    see page 43. 
    B
    Track (Recording Track)
    Determines the track to be recorded. 
    C
    Quantize
    Determines the Record Quantize value. Record Quantize automatically aligns the 
    timing of notes as you record. When the cursor is located at the Quantize value, the 
    note type icon is shown at the menu corresponding to the [SF6] button. In this condi-
    tion, you can call up a list of the note type icons by pressing the [SF6] button, then 
    select the desired item from the list. 
    NOTE
    •When a Preset Song is 
    selected, this step may not be 
    necessary, since pressing the 
    [REC] button selects an empty 
    User Song. If all the User 
    Songs contain data (if there is 
    no empty Song), the message 
    “Seq data is not empty” 
    appears, indicating that you 
    cannot call up the REC 
    STANDBY display by pressing 
    the [REC] button in step 5. In 
    this case, step 4 here is neces-
    sary. 
    Settingsreplace, overdub
    Settings1, 2
    SettingsWhen “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: off, 16th 
    note triplet, 16th note, 8th note triplet, 8th note, 1/4 note, dot-
    ted 1/4 note
    When another value is selected: off, 16th note triplet, 16th 
    note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note
    54
    67
    2
    3
    1 
    						
    							Recording Your Drum Performance to a Song
    Quick Guide
    DTXTREME III Owner’s Manual45
    Quick Guide
    ■How Quantize Works (example)
    D
    Beat (Time Signature)
    Determines the time signature of the Song. 
    E
    Tempo
    Determines the tempo of the Song. 
    F
    MeasLength (Measure Length)
    Determines the length of the Song to be recorded. 
    G
    Meas (Measure)
    Determines the measure from which recording starts. 
    6Set the Type parameter to “replace” by using the [INC/YES], 
    [DEC/NO] buttons and data dial. 
    7Move the cursor to “Track,” then select a track to be recorded. 
    Set other parameters as necessary, such as Tempo, Beat (time signature), Measure 
    (from which recording starts) and Quantize. 
    8Turn [CLICK ON/OFF] on if you want to use the Click sound.
    For details about the Click, see page 32. 
    9Press the [>> > >
    /■] (Play/Stop) button to start recording. 
    10After recording stops automatically when the last measure 
    (specified by the Measure Length) is reached, press the [>> > >
    /■] 
    (Play/Stop) button to hear the newly recorded Song. 
     You can stop recording at the middle of the Song by pressing the [>/■] button. 
    11Save the recorded Song to a USB storage device. 
    Settings1/4 – 16/4, 1/8 – 16/8, 1/16 – 16/16 
    Range030 – 300
    Recorded notes were not played in time.
    The Quantize Function aligns the timing.
    Perfect timing
    NOTE
    •When you select an already-
    recorded Song, you cannot set 
    the Measure Length to a value 
    greater than that of the selected 
    Song. If you need to set a greater 
    Measure Length, add measures 
    to the Song manually by using the 
    Create Measure Job (page 102) 
    before recording. 
    Range001 – 999 (differs depending on the status of the User Song 
    and starting measure of recording)
    Settings001 – 999 (differs depending on the status of the User Song) 
    •Be careful to avoid turning the power off or disconnecting the AC adaptor during record-
    ing; otherwise your recorded data will be lost. 
    •The recorded Song data resides temporarily in DRAM (page 76). Because data con-
    tained in DRAM is lost when the power is turned off, you should always save any data 
    residing in DRAM to a USB storage device before turning off the power. 
    CAUTION
    CAUTION 
    						
    							Recording Your Drum Performance to a Song
    Quick Guide
    46DTXTREME III Owner’s Manual
    Quick Guide
    Recording Additional Notes to an Already-recorded Track (Overdub)
    Use the Overdub recording method when you want to add more data to a track that already contains data. The Overdub 
    Recording procedure is almost the same as Replace except that the Record type is set to “overdub” and you need to press the 
    [>/■] (Play/Stop) button when you want to stop recording. 
    When the song reaches the end of the last measure, it will automatically start again from the beginning and new data will be 
    added to the track’s previous data. 
    Recording Along With the Preset Song
    Although your drum performance cannot be recorded to a Preset Song, you can add your own drum performance data to a 
    Preset Song by copying the Preset Song data to a User Song. 
    1Select an empty User Song (containing no data) in the Song 
    mode. 
    Note that the “TR1” and “TR2” indications are not shown in the display when an 
    empty User Song is selected. 
    2Press the [F2] JOB button followed by the [SF1] SONG button to 
    call up the SONG JOB SELECT display. 
    3Move the cursor to “01: Copy Song” then press the [ENTER/
    STORE] button to call up the Copy Song Job display. 
    This Job lets you copy the source Song (specified in this Job display) to the current 
    Song. 
    1
    Song bank and number
    Indicates the bank number and name of the source Song. 
    Type = overdub
    1 
    						
    							Recording Your Drum Performance to a Song
    Quick Guide
    DTXTREME III Owner’s Manual47
    Quick Guide
    4Select the desired Preset Song as the copy source then press the 
    [ENTER/STORE] button. 
    The display prompts you for confirmation. To cancel the Copy Song operation, press 
    the [DEC/NO] button. 
    5Press the [INC/YES] button to execute the Copy Song operation. 
    6Press the [REC] button to call up the REC STANDBY display. 
    7Move the cursor to “Type,” then set this parameter to “replace.” 
    8Move the cursor to “Track,” then set this parameter to “2.”
    Because the Preset Song data is recorded only to track 1, you can record your drum 
    performance to track 2 along while track 1 plays back.  
    9Press the [SF1] DRUM button to mute the drum part of the Preset 
    Song data. 
    10Press the [>> > >
    /■] (Play/Stop) button to start recording. 
    11After recording stops automatically when the last measure is 
    reached, press the [>> > >
    /■] (Play/Stop) button to hear the newly 
    recorded Song. 
     You can stop recording at the middle of the Song by pressing the [>/■] button.
    12Save the recorded Song to a USB storage device.
    •Be careful to avoid turning the power off or disconnecting the AC adaptor during record-
    ing; otherwise your recorded data will be lost. 
    Tr a ck = 2 Type = replace
    CAUTION 
    						
    							Recording Your Drum Performance to a Song
    Quick Guide
    48DTXTREME III Owner’s Manual
    Quick Guide
    Re-recording a Track After Clearing
    To record again, use the following procedure to clear previously recorded data in the track, then try recording again. 
    1With the User Song to be re-recorded selected, press the [F2] 
    JOB button followed by the [SF2] TRACK button in the Song 
    mode to call up the TRACK JOB SELECT display. 
    2Move the cursor to “04: Clear Track,” then press the [ENTER/
    STORE] button to call up the Clear Track Job display. 
    1Track
    Indicates the track to be cleared. 
    3Select a track to be cleared. 
    If you have copied the Preset Song data to the User Song and then recorded your 
    drum performance to track 2, select “2” here. 
    4Press the [ENTER/STORE] button. 
    The display prompts you for confirmation. To cancel the Clear Track operation, press 
    the [DEC/NO] button. 
    5Press the [INC/YES] button to execute the Clear Track operation. 
    The data recorded to the specified track will be erased. 
    6Re-record your drum performance to the cleared track. 
    Follow the instructions on page 44. 
    1 
    						
    							Recording Your Drum Performance to a Song
    Quick Guide
    DTXTREME III Owner’s Manual49
    Quick Guide
    Assigning a Name to a User Song
    You can assign an original name to a User Song. 
    1With the desired User Song selected, press the [F2] JOB button 
    followed by the [SF1] SONG button in the Song mode to call up 
    the SONG JOB SELECT display. 
    2Move the cursor to “03: Song Name, Tempo, Repeat” then press 
    the [ENTER/STORE] button to call up the Job display.
    1Name
    Determines the Song name, which can contain up to 10 characters. For detailed 
    instructions on naming, refer to “Basic Operation” on page 15.
    B
    [SF6] LIST
    When the cursor is located at Name, this [LIST] icon appears at the right bottom of 
    the display indicating that you can call up the Character List display by holding the 
    [SF6] button. For details, see page 15. 
    3Enter the Song name by following the instructions on page 15. 
    You can call up the character list by pressing the [SF6] LIST button, then select the 
    desired one from the list. 
    2
    1 
    						
    							Quick Guide
    Quick Guide
    50DTXTREME III Owner’s Manual
    Using the Groove Check Function
    Another highly useful feature of the DTXTREME III is the Groove Check function. As you 
    play along with a song or the click, Groove Check compares your timing with the song or 
    click playback and lets you know how accurate your playing is. The related Rhythm Gate 
    function—in which the sound is cancelled if your timing is off—also provides a great way 
    for you to improve your technique. 
    Setting the Check Timing
    This section describes how to specify the note timing to which the Groove Check and Rhythm Gate is applied.
    1Press the [CLICK] button to enter the Click mode.
    2Press the [F4] GROOVE button, then the [SF3] SETTING button.
    1Note
    Determines the note timing to which Groove Check and Rhythm Gate are applied.
    B
    Swing
    This parameter is available only when 8th note triplet is selected in the Note parameter. 
    This parameter lets you specify the third note timing of the triplet as correct. In other 
    words, this determines how your swing feel will be evaluated with Groove Check. 
    NOTE
    •Groove Check can only be used 
    during song or click playback, and 
    only from the Groove Check dis-
    play called up via [CLICK] → [F4] 
    GROOVE → [SF1] G.CHECK, 
    while Rhythm Gate can only be 
    used during song or click play-
    back, and only from the Rhythm 
    Gate display called up via 
    [CLICK] → [F4] GROOVE → 
    [SF2] R.GATE. 
    21
    Settings
    When “3/8,” “6/8,” “9/8,” “12/8” or “15/8” is selected: whole note, 
    dotted 1/4 note, 8th note, 16th note
    When another value is selected: whole note, 1/4 note, 8th 
    note, 16th note, 8th note triplet
    Range-39 – 0 – +39
    0 (standard): Assumes that the correct timing is exactly at the 
    third note of the triplet.
    -39 (minimum): Assumes that the correct timing is close to the 
    third note at 16th note resolution. 
    +39 (maximum): Assumes that the correct timing is close to 
    the fourth note at 16th note resolution. 
    swing = 0 swing = -39 swing = +39
    Assuming the timing around here is correct.  
    						
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