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Technics Keyboard Sx Kn2400 Owers Manual

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    							Part X Sound Edit
    161QQTG0692
    Sound Edit
    VELOCITY LAYER
    Adjust these settings to regulate the tone output
    relative to the velocity.
    1.Use the PAGE buttons to view the 3/4 display.
    The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone (1st, 2nd, 3rd or 4th).
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Use the L-FADE ∧ and ∨ buttons and the
    LOW 
    ∧ and ∨ buttons to define the pp sound
    output area for the lower range.
    4.Use the HIGH ∧ and ∨ buttons and the H-
    FADE 
    ∧ and ∨ buttons to define the ff sound
    output area for the higher range.
    By overlapping the L-FADE and H-FADE
    curves of each different tone, you can change
    the way the tone sounds relative to how hard
    or softly the keyboard is played.
    5.Repeat steps 2 to 4 for the other tones, as
    desired.
    TONE DYNAMICS
    You can adjust the settings so that a different
    sound (tone) is output for each tone depending
    on the velocity (how hard the keys are played).
    1.Use the PAGE buttons to view the 4/4 display.
    The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone.
    3.Use the   and  buttons to select the col-
    umn for the function you wish to adjust.
    4.Select the tone waveform.
    Use the GR 
    ∧ and ∨ buttons to select the
    sound group. Use the TONE WAVEFORM 
    ∧
    and ∨ buttons to select the waveform.
    5.Use the LEV ∧ and ∨ buttons to adjust the vol-
    ume. Use the FLT 
    ∧ and ∨ buttons to set the
    sound.
    6.Use the VELOCITY ∧ and ∨ buttons to specify
    the velocity range.
    When the upper limit of a waveform is set to
    127, no more waveforms can be added.
    7.Repeat steps 3 to 6 to edit the other wave-
    forms, as desired.
    8.Repeat steps 2 to 7 for the other tones, as
    desired.
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    							Part X Sound Edit
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    Sound Edit
    Pitch Edit
    Adjust the settings related to the pitch of the sound.
    KEY SHIFT & DETUNE
    1.On the SOUND EDIT menu display, select
    PITCH.
    The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone (1st, 2nd, 3rd or 4th).
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Use the KEY SHIFT ∧ and ∨ buttons to spec-
    ify the output pitch.
    Units are in semitones.
    4.Use the DETUNE ∧ and ∨ buttons to fine-
    adjust the pitch.
    Slight differences in the DETUNE values
    between the tones add fullness to the sound.
    5.Use the TONE SCALE ∧ and ∨ buttons to
    select the type of scale (NORMAL, 1/2, 1/4,
    1/8, 1/16, 1/32, 1/64, FIX).
    NORMAL is the normal scale type. For exam-
    ple, when 1/2 is selected, a difference in pitch
    between one key and the adjacent key
    becomes half the normal pitch difference.
    When FIX is selected, the pitch is the same
    regardless of which key is played.
    KEYBOARD OCTAVE
    1.Use the PAGE buttons to view the 2/4 display.
    The display looks similar to the following.
    2.Use the OCT SHIFT ∧ and ∨ buttons to set
    the octave of the sound.
    3.Use the RIGHT SPLIT ∧ and ∨ buttons to set
    the octave of the right part when the keyboard
    is split.
    4.Use the LEFT SPLIT ∧ and ∨ buttons to set
    the octave of the left part when the keyboard
    is split.
    PITCH ENVELOPE
    Specify how the pitch changes over time, from
    the time the key is played to the time the sound
    dies out.
    1.Use the PAGE buttons to view the 3/4 display.
    The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone.
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Adjust the settings for the pitch change enve-
    lope.
    Use the buttons below the display to set the
    corresponding values. The envelope is cre-
    ated on the display as you input the settings.
    Use the TOTAL DEPTH 
    ∧ and ∨ buttons to
    specify the maximum level.
    Use the START PITCH 
    ∧ and ∨ buttons to set
    the start point. Use the STOP PITCH 
    ∧ and ∨
    buttons to set the stop point.
    4.Repeat steps 2 and 3 for the other tones, as
    desired.
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    							Part X Sound Edit
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    Sound Edit
    PITCH ENVELOPE TOUCH & KEY FOLLOW
    Specify how the pitch envelope changes in rela-
    tion to note pitch.
    1.Use the PAGE buttons to view the 4/4 display.
    2.Use the buttons to left of the display to select a
    tone.
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Use the TOUCH ∧ and ∨ buttons to change
    the respective touch settings.
    Use the TIME 
    ∧ and ∨ buttons to specify the
    time change depending on touch. Use the
    LEVEL 
    ∧ and ∨ buttons to specify the pitch
    change level depending on touch.At a − setting, the softer the keys are pressed,
    the greater the change. At a + setting, the
    harder the keys are pressed, the greater the
    change.
    4.Change the key follow settings for the
    ATTACK, DECAY and RELEASE.
    Use the 
    ∧ and ∨ buttons corresponding to the
    ENVELOPE KEY FOLLOW attributes to
    adjust the settings. Use the CENTER 
    ∧ and ∨
    buttons to select the center of the bend direc-
    tion.
    Filter Edit
    Make major changes to the sound by eliminating specific frequency ranges.
    FILTER & EQUALIZER
    1.On the SOUND EDIT menu, select FILTER.
    The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone.
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Use the MODE button to select the filter mode.
    LPF(6)+EQ (low-pass filter + equalizer)
    Signals higher than the cut-off frequency are
    cut. Normal sounds are softened.HPF(6)+EQ (high-pass filter + equalizer)
    Signals lower than the cut-off frequency are
    cut. Normal sounds are sharpened.
    LPF24 (low-pass filter 24)
    A stronger low-pass filter than LPF+EQ.
    HPF24 (high-pass filter 24)
    A stronger high-pass filter than HPF+EQ.
    BPF (band-pass filter)
    Cuts off signals that are not within in the area
    between the two specified CUTOFF frequen-
    cies.
    For this mode, adjust the settings on the
    EQUALIZER/FILTER side as well.
    THRU
    No filter effect is applied.
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    							Part X Sound Edit
    164QQTG0692
    Sound Edit
    4.Use the CUTOFF ∧ and ∨ buttons to set the
    frequency range which is cut by the filter.
    5.Use the RESONANCE ∧ and ∨ buttons to
    specify the resonance value (dB).
    Resonance is effect which adds character to
    the sound by emphasizing the harmonic com-
    ponents of frequencies close to the cut-off
    frequency.
    For LPF(6)+EQ/HPF(6)+EQ filters, the sound
    quality can be modified by the EQUALIZER.
    RANGE 
    Select the setting range (HIGH or LOW).
    FREQUENCY 
    Set the standard frequency.
    GAIN 
    Set the level increase or decrease from the
    value set for FREQ (dB).
    6.Repeat steps 2 to 5 for each tone, as desired.
    TOUCH & KEY FOLLOW
    Adjust how the filter is applied relative to touch
    and pitch.
    1.Use the PAGE buttons to view the 2/4 display.
    The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone.
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Modify how the respective filters are applied
    relative to key touch.
    Use the TOUCH CUT OFF 
    ∧ and ∨ buttons to
    specify the amount of change in the cut-off fre-
    quency. Use the TOUCH CURVE 
    ∧ and ∨
    buttons to specify the curve of change. Use
    the TOUCH RESONANCE 
    ∧ and ∨ buttons to
    specify the degree of change in the resonance
    value.
    4.Modify how the respective filters are applied
    relative to note pitch.
    Use the KEY FOLLOW SLOPE 
    ∧ and ∨ but-
    tons to adjust the bend slope. Use the KEY
    FOLLOW RANGE 
    ∧ and ∨ buttons to specify
    the pitch range.
    5.Repeat steps 2 to 4 for the other tones, as
    desired.
    FILTER ENVELOPE
    Specify how the filter changes over time, from
    the time the key is played to the time the sound
    dies out.
    1.Use the PAGE buttons view the 3/4 display.
    The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone.
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Use the ∧ and ∨ buttons to modify the respec-
    tive filter envelopes.
    Use the buttons below the display to adjust the
    respective settings.
    You can use the CUTOFF ADJUST buttons to
    set the total upper and lower settings, the
    START POINT buttons to set the start point,
    and the STOP POINT buttons to set the stop
    point.
    4.Repeat steps 2 and 3 for the other tones, as
    desired.
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    							Part X Sound Edit
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    Sound Edit
    FILTER ENVELOPE TOUCH & KEY 
    FOLLOW
    Specify how the filter envelope (curve) changes
    relative to touch or note pitch.
    1.Use the PAGE buttons to view the 4/4 display.
    • The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone.
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Modify how the respective filter envelopes
    change relative to touch.
     Use the TOUCH TIME 
    ∧ and ∨ buttons to
    specify the time change, and the TOUCH
    LEVEL 
    ∧ and ∨ buttons to specify the level,
    relative to touch.
    At a − setting, the softer the keys are played,
    the greater the change. At a + setting, the
    harder the keys are played, the greater the
    change.
    4.Use the KEY FOLLOW ∧ and ∨ buttons to
    modify how the respective filter envelopes
    change relative to note pitch.
     Adjust the respective slopes for attack, decay
    and release. Use the CENTER 
    ∧ and ∨ but-
    tons to specify the center of the bend slope by
    note name.
    Amplitude Edit
    Adjust the settings related to the volume of the sound.
    LEVEL
    1.On the SOUND EDIT menu, select AMPLI-
    TUDE.
     The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone.
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Use the LEVEL ∧ and ∨ buttons to select the
    volume.
    4.Use the TOUCH ∧ and ∨ buttons to set the
    amount of volume change in relation to how
    hard the keyboard is played.
    At a − value, the softer the keyboard is played,
    the louder the sound. At a + value, the harder
    the keyboard is played, the louder the sound.
    5.Use the CURVE ∧ and ∨ buttons to select the
    type of volume curve depending on touch.
    6.Change the respective key follow settings.
     Use the KEY FOLLOW SLOPE 
    ∧ and ∨ but-
    tons to adjust the bend slope. Use the KEY
    FOLLOW RANGE (1–3) 
    ∧ and ∨ buttons to
    specify the pitch range by note name.
    7.Repeat steps 2 to 6 for the other tones, as
    desired.
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    							Part X Sound Edit
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    Sound Edit
    ENVELOPE
    Specify how the volume changes over time, from
    the time the key is played to the time the sound
    dies out.
    1.Use the PAGE buttons to view the 2/3 display.
    The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a tone.
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Adjust the settings for the volume envelope.
    Use the buttons below the display to set the
    corresponding values. The envelope is cre-
    ated on the display as you input the settings.
    Use the SUSTAIN PEDAL 
    ∧ and ∨ buttons to
    select the type of sustain.
    LONG: 
    Extend the release time of the sound.
    HOLD: 
    Maintain the key-pressed condition.
    4.Repeat steps 2 and 3 for the other tones, as
    desired.
    ENVELOPE TOUCH & KEY FOLLOW
    Specify how the volume changes relative to
    touch or note pitch over time.
    1.Use the PAGE buttons to view the 3/3 display.
    2.Use the buttons to the left of the display to
    select a tone.
    Use the  and  buttons to select a setting
    item and then the 
    ∧ and ∨ buttons to specify a
    selection.
    3.Change the touch settings.
    Use the TOUCH ATTACK 
    ∧ and ∨ buttons to
    specify the ATTACK time change depending
    on touch. Use the TOUCH DECAY 
    ∧ and ∨
    buttons to specify the DECAY time change
    depending on touch.
    At a − setting, the softer the keys are pressed,
    the greater the change. At a + setting, the
    harder the keys are pressed, the greater the
    change.
    4.Change the key follow settings for the
    ATTACK, DECAY and RELEASE.
    Use the RANGE buttons to specify the key-
    board range.
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    							Part X Sound Edit
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    Sound Edit
    LFO Edit
    LFO can be applied to the pitch, amplitude, filter and/or pan to produce a cyclic modulation of the sound.
    Twelve LFO groups can be used.
    LFO
    1.On the SOUND EDIT MENU display, select
    LFO.
    The display looks similar to the following.
    2.Use the PAGE buttons to select the respective
    characteristics.
    PAGE 1/4: PITCH (vibrato effect)
    PAGE 2/4: AMPLITUDE (tremolo effect)
    PAGE 3/4: FILTER (wah-wah effect)
    PAGE 4/4: PANNING (auto pan effect)
    3.Use the buttons to the left of the display to
    select a tone.
    4.Adjust the respective assigned LFO’s.
    LFO which share the same number on other
    displays are also changed with this adjust-
    ment.
    SELECT
    Select the assigned LFO number (1 to 12)
    SPEED
    Adjust the modulation speed.
    KEYSYNC
    When playing more than one note, specify
    whether the LFO starts or not each time a key
    is pressed (ON/OFF).
    When KEYSYNC is set to ON: if, while playing
    one note, you play a second note, the LFO is
    applied to the second note as well.
    PHASE
    Degree of phase change.
    5.Use the CONNECTION buttons to specify
    whether or not the LFO is applied to the tone.
    An arrow mark indicates that the LFO is
    applied.
    6.Use the TONE SETTINGS ∧ and ∨ buttons to
    adjust the respective parameters.
    PHASE
    Phase
    A + indicates normal phase, and a − indicates
    an inverted phase.
    WAVE
    Modulate the waveform.
    SINE: Sine wave
    TRIANGLE: Triangle wave
    SQUARE: Square wave
    SAW TOOTH: Saw tooth wave
    RANDOM: Irregular pattern
    DELAY
    Delay time is the time elapsed from when the
    keyboard key is pressed until the modulation
    begins.
    DEPTH
    Modulation depth
    TOUCH
    Degree of modulation change in relation to
    touch
    7.Repeat steps 2 to 6 for the other tones, as
    desired.
    You can press the OVERVIEW button to con-
    firm the status of each LFO setting.
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    							Part X Sound Edit
    168QQTG0692
    Sound Edit
    Effect Edit
    These are settings related to the various effects applied to your edited sound.
    EFFECT
    1.On the SOUND EDIT menu display, select
    EFFECT.
    The display looks similar to the following.
    2.Use the CHORUS ON/OFF buttons set CHO-
    RUS to on or off. Use the respective DEPTH 
    ∧
    and ∨ buttons to specify how the CHORUS is
    applied.
    3.Use the REVERB ADJUST ∧ and ∨ buttons to
    specify how the REVERB is applied.
    4.Use the MONO/POLY ∧ and ∨ buttons to
    select the sound output mode.
    5.Use the PORTAMENTO ON/OFF buttons set
    portamento to on or off. Use the TIME 
    ∧ and ∨
    buttons to set the portamento time.
    
     DIGITAL EFFECT
    1.Use the PAGE buttons to view the 2/2 display.
    The display looks similar to the following.
    The display for the effect type which is best-
    suited for the sound currently being edited is
    selected.
    2.Use the TYPE ∧ and ∨ buttons to select the
    type of effect.
    
    Specify whether the DIGITAL EFFECT button
    turns on or off when the sound is selected.
    When set to ON, the DIGITAL EFFECT button
    turns on automatically when the sound is
    selected.
    
    Select stereo (STEREO) or monaural (MONO)
    output of the effect.
    3.Use the buttons along the bottom of the dis-
    play to select the attribute you wish to adjust.
    When the type is changed, the parameters
    revert to the factory defaults.
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    							Part X Sound Edit
    169QQTG0692
    Sound Edit
    Controller Edit
    Specify how operation of the controllers, such as the wheels, etc., affects the sound.
    CONTROLLER
    1.On the SOUND EDIT menu display, select
    CONTROLLER.
    The display looks similar to the following.
    2.Use the buttons to the left of the display to
    select a controller.
    Two functions can be assigned to each con-
    troller.
    3.Use the FUNCTION ∧ and ∨  buttons to select
    a function for the controller.
    4.Use the DEPTH∧ and ∨ buttons to set the
    depth of the function applied by the controller.
    5.Use the ON/OFF ∧ and ∨ buttons to set the
    controller to on or off for each tone.
    When set to INV, the effect is applied
    inversely.
    6.Repeat steps 2 to 5 for the other controllers,
    as desired.
    7.Use the GLIDE ∧ and ∨ buttons to select
    whether or not the glide effect is active.
    ENABLE: 
    The glide effect is enabled.
    DISABLE: 
    The glide effect is disabled.
    To assigning a function to the foot switch, refer
    to page 172.
    Store the new sound
    The MEMORY button in the SOUND GROUP section accesses memory banks reserved for the sounds
    you create with the SOUND EDIT. You can store up to 40 original sounds then select the sounds just like
    the other sounds in the SOUND GROUP.
    Procedure
    1.When you have edited the sound to just the
    way you like it, on the SOUND EDIT menu dis-
    play press the WRITE button.
    The display changes to the MEMORY WRITE
    display.2.To assign a name to your new sound, press
    the SOUND NAMING button.
    If you do not assign a name to your sound, the
    name becomes the same as the original
    sound from which you started. In this case,
    skip to step 5.
    The display changes to the SOUND NAMING
    display.
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    							Part X Sound Edit
    170QQTG0692
    Sound Edit
    3.Use the buttons below the display to assign a
    name.
    Set the character input position with the POSI-
    TION buttons, select the characters with the
    alphanumeric buttons and repeat name
    assignment. 
    Switch from upper to lower case letters with
    the ABC, abc button.
    Press the INS button to enter a space at the
    cursor position.
    Press the DEL button to erase the character at
    the cursor position.
    Press the CLR button to erase the entire
    name.
    Press the →← button to center the name.
    4.When you have finished typing the name,
    press the OK button.
    The display returns to the MEMORY WRITE
    display.
    5.Use the ∧ and ∨ buttons to select the MEM-
    ORY number in which to store the new sound
    (1–40).
    6.Press the OK button.
    The new sound is stored, and “COMPLETED!”
    is shown on the display.
    The SOUND EDIT mode is turned off.
    The stored sound memories can be saved on
    a disk/an SD card for recall at a later time.
    (Refer to pages 125, 140.)
    Select a new sound
    You can select your original sound just like the
    other sounds in the SOUND GROUP.
    1.In the SOUND GROUP section, press the
    MEMORY button.
    The list of sounds is shown on the display.
    2.Select the desired sound from the list on the
    display.
    MEMORY
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