Technics Keyboard Sx Kn2400 Owers Manual
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Part X Sound Edit 161QQTG0692 Sound Edit VELOCITY LAYER Adjust these settings to regulate the tone output relative to the velocity. 1.Use the PAGE buttons to view the 3/4 display. The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone (1st, 2nd, 3rd or 4th). Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Use the L-FADE ∧ and ∨ buttons and the LOW ∧ and ∨ buttons to define the pp sound output area for the lower range. 4.Use the HIGH ∧ and ∨ buttons and the H- FADE ∧ and ∨ buttons to define the ff sound output area for the higher range. By overlapping the L-FADE and H-FADE curves of each different tone, you can change the way the tone sounds relative to how hard or softly the keyboard is played. 5.Repeat steps 2 to 4 for the other tones, as desired. TONE DYNAMICS You can adjust the settings so that a different sound (tone) is output for each tone depending on the velocity (how hard the keys are played). 1.Use the PAGE buttons to view the 4/4 display. The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone. 3.Use the and buttons to select the col- umn for the function you wish to adjust. 4.Select the tone waveform. Use the GR ∧ and ∨ buttons to select the sound group. Use the TONE WAVEFORM ∧ and ∨ buttons to select the waveform. 5.Use the LEV ∧ and ∨ buttons to adjust the vol- ume. Use the FLT ∧ and ∨ buttons to set the sound. 6.Use the VELOCITY ∧ and ∨ buttons to specify the velocity range. When the upper limit of a waveform is set to 127, no more waveforms can be added. 7.Repeat steps 3 to 6 to edit the other wave- forms, as desired. 8.Repeat steps 2 to 7 for the other tones, as desired. 15_Part X.fm 161 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit 162QQTG0692 Sound Edit Pitch Edit Adjust the settings related to the pitch of the sound. KEY SHIFT & DETUNE 1.On the SOUND EDIT menu display, select PITCH. The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone (1st, 2nd, 3rd or 4th). Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Use the KEY SHIFT ∧ and ∨ buttons to spec- ify the output pitch. Units are in semitones. 4.Use the DETUNE ∧ and ∨ buttons to fine- adjust the pitch. Slight differences in the DETUNE values between the tones add fullness to the sound. 5.Use the TONE SCALE ∧ and ∨ buttons to select the type of scale (NORMAL, 1/2, 1/4, 1/8, 1/16, 1/32, 1/64, FIX). NORMAL is the normal scale type. For exam- ple, when 1/2 is selected, a difference in pitch between one key and the adjacent key becomes half the normal pitch difference. When FIX is selected, the pitch is the same regardless of which key is played. KEYBOARD OCTAVE 1.Use the PAGE buttons to view the 2/4 display. The display looks similar to the following. 2.Use the OCT SHIFT ∧ and ∨ buttons to set the octave of the sound. 3.Use the RIGHT SPLIT ∧ and ∨ buttons to set the octave of the right part when the keyboard is split. 4.Use the LEFT SPLIT ∧ and ∨ buttons to set the octave of the left part when the keyboard is split. PITCH ENVELOPE Specify how the pitch changes over time, from the time the key is played to the time the sound dies out. 1.Use the PAGE buttons to view the 3/4 display. The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone. Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Adjust the settings for the pitch change enve- lope. Use the buttons below the display to set the corresponding values. The envelope is cre- ated on the display as you input the settings. Use the TOTAL DEPTH ∧ and ∨ buttons to specify the maximum level. Use the START PITCH ∧ and ∨ buttons to set the start point. Use the STOP PITCH ∧ and ∨ buttons to set the stop point. 4.Repeat steps 2 and 3 for the other tones, as desired. 15_Part X.fm 162 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit 163QQTG0692 Sound Edit PITCH ENVELOPE TOUCH & KEY FOLLOW Specify how the pitch envelope changes in rela- tion to note pitch. 1.Use the PAGE buttons to view the 4/4 display. 2.Use the buttons to left of the display to select a tone. Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Use the TOUCH ∧ and ∨ buttons to change the respective touch settings. Use the TIME ∧ and ∨ buttons to specify the time change depending on touch. Use the LEVEL ∧ and ∨ buttons to specify the pitch change level depending on touch.At a − setting, the softer the keys are pressed, the greater the change. At a + setting, the harder the keys are pressed, the greater the change. 4.Change the key follow settings for the ATTACK, DECAY and RELEASE. Use the ∧ and ∨ buttons corresponding to the ENVELOPE KEY FOLLOW attributes to adjust the settings. Use the CENTER ∧ and ∨ buttons to select the center of the bend direc- tion. Filter Edit Make major changes to the sound by eliminating specific frequency ranges. FILTER & EQUALIZER 1.On the SOUND EDIT menu, select FILTER. The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone. Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Use the MODE button to select the filter mode. LPF(6)+EQ (low-pass filter + equalizer) Signals higher than the cut-off frequency are cut. Normal sounds are softened.HPF(6)+EQ (high-pass filter + equalizer) Signals lower than the cut-off frequency are cut. Normal sounds are sharpened. LPF24 (low-pass filter 24) A stronger low-pass filter than LPF+EQ. HPF24 (high-pass filter 24) A stronger high-pass filter than HPF+EQ. BPF (band-pass filter) Cuts off signals that are not within in the area between the two specified CUTOFF frequen- cies. For this mode, adjust the settings on the EQUALIZER/FILTER side as well. THRU No filter effect is applied. 15_Part X.fm 163 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit 164QQTG0692 Sound Edit 4.Use the CUTOFF ∧ and ∨ buttons to set the frequency range which is cut by the filter. 5.Use the RESONANCE ∧ and ∨ buttons to specify the resonance value (dB). Resonance is effect which adds character to the sound by emphasizing the harmonic com- ponents of frequencies close to the cut-off frequency. For LPF(6)+EQ/HPF(6)+EQ filters, the sound quality can be modified by the EQUALIZER. RANGE Select the setting range (HIGH or LOW). FREQUENCY Set the standard frequency. GAIN Set the level increase or decrease from the value set for FREQ (dB). 6.Repeat steps 2 to 5 for each tone, as desired. TOUCH & KEY FOLLOW Adjust how the filter is applied relative to touch and pitch. 1.Use the PAGE buttons to view the 2/4 display. The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone. Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Modify how the respective filters are applied relative to key touch. Use the TOUCH CUT OFF ∧ and ∨ buttons to specify the amount of change in the cut-off fre- quency. Use the TOUCH CURVE ∧ and ∨ buttons to specify the curve of change. Use the TOUCH RESONANCE ∧ and ∨ buttons to specify the degree of change in the resonance value. 4.Modify how the respective filters are applied relative to note pitch. Use the KEY FOLLOW SLOPE ∧ and ∨ but- tons to adjust the bend slope. Use the KEY FOLLOW RANGE ∧ and ∨ buttons to specify the pitch range. 5.Repeat steps 2 to 4 for the other tones, as desired. FILTER ENVELOPE Specify how the filter changes over time, from the time the key is played to the time the sound dies out. 1.Use the PAGE buttons view the 3/4 display. The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone. Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Use the ∧ and ∨ buttons to modify the respec- tive filter envelopes. Use the buttons below the display to adjust the respective settings. You can use the CUTOFF ADJUST buttons to set the total upper and lower settings, the START POINT buttons to set the start point, and the STOP POINT buttons to set the stop point. 4.Repeat steps 2 and 3 for the other tones, as desired. 15_Part X.fm 164 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit 165QQTG0692 Sound Edit FILTER ENVELOPE TOUCH & KEY FOLLOW Specify how the filter envelope (curve) changes relative to touch or note pitch. 1.Use the PAGE buttons to view the 4/4 display. • The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone. Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Modify how the respective filter envelopes change relative to touch. Use the TOUCH TIME ∧ and ∨ buttons to specify the time change, and the TOUCH LEVEL ∧ and ∨ buttons to specify the level, relative to touch. At a − setting, the softer the keys are played, the greater the change. At a + setting, the harder the keys are played, the greater the change. 4.Use the KEY FOLLOW ∧ and ∨ buttons to modify how the respective filter envelopes change relative to note pitch. Adjust the respective slopes for attack, decay and release. Use the CENTER ∧ and ∨ but- tons to specify the center of the bend slope by note name. Amplitude Edit Adjust the settings related to the volume of the sound. LEVEL 1.On the SOUND EDIT menu, select AMPLI- TUDE. The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone. Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Use the LEVEL ∧ and ∨ buttons to select the volume. 4.Use the TOUCH ∧ and ∨ buttons to set the amount of volume change in relation to how hard the keyboard is played. At a − value, the softer the keyboard is played, the louder the sound. At a + value, the harder the keyboard is played, the louder the sound. 5.Use the CURVE ∧ and ∨ buttons to select the type of volume curve depending on touch. 6.Change the respective key follow settings. Use the KEY FOLLOW SLOPE ∧ and ∨ but- tons to adjust the bend slope. Use the KEY FOLLOW RANGE (1–3) ∧ and ∨ buttons to specify the pitch range by note name. 7.Repeat steps 2 to 6 for the other tones, as desired. 15_Part X.fm 165 ページ 2003年2月7日 金曜日 午後3時19分
Part X Sound Edit 166QQTG0692 Sound Edit ENVELOPE Specify how the volume changes over time, from the time the key is played to the time the sound dies out. 1.Use the PAGE buttons to view the 2/3 display. The display looks similar to the following. 2.Use the buttons to the left of the display to select a tone. Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Adjust the settings for the volume envelope. Use the buttons below the display to set the corresponding values. The envelope is cre- ated on the display as you input the settings. Use the SUSTAIN PEDAL ∧ and ∨ buttons to select the type of sustain. LONG: Extend the release time of the sound. HOLD: Maintain the key-pressed condition. 4.Repeat steps 2 and 3 for the other tones, as desired. ENVELOPE TOUCH & KEY FOLLOW Specify how the volume changes relative to touch or note pitch over time. 1.Use the PAGE buttons to view the 3/3 display. 2.Use the buttons to the left of the display to select a tone. Use the and buttons to select a setting item and then the ∧ and ∨ buttons to specify a selection. 3.Change the touch settings. Use the TOUCH ATTACK ∧ and ∨ buttons to specify the ATTACK time change depending on touch. Use the TOUCH DECAY ∧ and ∨ buttons to specify the DECAY time change depending on touch. At a − setting, the softer the keys are pressed, the greater the change. At a + setting, the harder the keys are pressed, the greater the change. 4.Change the key follow settings for the ATTACK, DECAY and RELEASE. Use the RANGE buttons to specify the key- board range. 15_Part X.fm 166 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit 167QQTG0692 Sound Edit LFO Edit LFO can be applied to the pitch, amplitude, filter and/or pan to produce a cyclic modulation of the sound. Twelve LFO groups can be used. LFO 1.On the SOUND EDIT MENU display, select LFO. The display looks similar to the following. 2.Use the PAGE buttons to select the respective characteristics. PAGE 1/4: PITCH (vibrato effect) PAGE 2/4: AMPLITUDE (tremolo effect) PAGE 3/4: FILTER (wah-wah effect) PAGE 4/4: PANNING (auto pan effect) 3.Use the buttons to the left of the display to select a tone. 4.Adjust the respective assigned LFO’s. LFO which share the same number on other displays are also changed with this adjust- ment. SELECT Select the assigned LFO number (1 to 12) SPEED Adjust the modulation speed. KEYSYNC When playing more than one note, specify whether the LFO starts or not each time a key is pressed (ON/OFF). When KEYSYNC is set to ON: if, while playing one note, you play a second note, the LFO is applied to the second note as well. PHASE Degree of phase change. 5.Use the CONNECTION buttons to specify whether or not the LFO is applied to the tone. An arrow mark indicates that the LFO is applied. 6.Use the TONE SETTINGS ∧ and ∨ buttons to adjust the respective parameters. PHASE Phase A + indicates normal phase, and a − indicates an inverted phase. WAVE Modulate the waveform. SINE: Sine wave TRIANGLE: Triangle wave SQUARE: Square wave SAW TOOTH: Saw tooth wave RANDOM: Irregular pattern DELAY Delay time is the time elapsed from when the keyboard key is pressed until the modulation begins. DEPTH Modulation depth TOUCH Degree of modulation change in relation to touch 7.Repeat steps 2 to 6 for the other tones, as desired. You can press the OVERVIEW button to con- firm the status of each LFO setting. 15_Part X.fm 167 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit 168QQTG0692 Sound Edit Effect Edit These are settings related to the various effects applied to your edited sound. EFFECT 1.On the SOUND EDIT menu display, select EFFECT. The display looks similar to the following. 2.Use the CHORUS ON/OFF buttons set CHO- RUS to on or off. Use the respective DEPTH ∧ and ∨ buttons to specify how the CHORUS is applied. 3.Use the REVERB ADJUST ∧ and ∨ buttons to specify how the REVERB is applied. 4.Use the MONO/POLY ∧ and ∨ buttons to select the sound output mode. 5.Use the PORTAMENTO ON/OFF buttons set portamento to on or off. Use the TIME ∧ and ∨ buttons to set the portamento time. DIGITAL EFFECT 1.Use the PAGE buttons to view the 2/2 display. The display looks similar to the following. The display for the effect type which is best- suited for the sound currently being edited is selected. 2.Use the TYPE ∧ and ∨ buttons to select the type of effect. Specify whether the DIGITAL EFFECT button turns on or off when the sound is selected. When set to ON, the DIGITAL EFFECT button turns on automatically when the sound is selected. Select stereo (STEREO) or monaural (MONO) output of the effect. 3.Use the buttons along the bottom of the dis- play to select the attribute you wish to adjust. When the type is changed, the parameters revert to the factory defaults. 15_Part X.fm 168 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit 169QQTG0692 Sound Edit Controller Edit Specify how operation of the controllers, such as the wheels, etc., affects the sound. CONTROLLER 1.On the SOUND EDIT menu display, select CONTROLLER. The display looks similar to the following. 2.Use the buttons to the left of the display to select a controller. Two functions can be assigned to each con- troller. 3.Use the FUNCTION ∧ and ∨ buttons to select a function for the controller. 4.Use the DEPTH∧ and ∨ buttons to set the depth of the function applied by the controller. 5.Use the ON/OFF ∧ and ∨ buttons to set the controller to on or off for each tone. When set to INV, the effect is applied inversely. 6.Repeat steps 2 to 5 for the other controllers, as desired. 7.Use the GLIDE ∧ and ∨ buttons to select whether or not the glide effect is active. ENABLE: The glide effect is enabled. DISABLE: The glide effect is disabled. To assigning a function to the foot switch, refer to page 172. Store the new sound The MEMORY button in the SOUND GROUP section accesses memory banks reserved for the sounds you create with the SOUND EDIT. You can store up to 40 original sounds then select the sounds just like the other sounds in the SOUND GROUP. Procedure 1.When you have edited the sound to just the way you like it, on the SOUND EDIT menu dis- play press the WRITE button. The display changes to the MEMORY WRITE display.2.To assign a name to your new sound, press the SOUND NAMING button. If you do not assign a name to your sound, the name becomes the same as the original sound from which you started. In this case, skip to step 5. The display changes to the SOUND NAMING display. 15_Part X.fm 169 ページ 2003年2月5日 水曜日 午後1時55分
Part X Sound Edit 170QQTG0692 Sound Edit 3.Use the buttons below the display to assign a name. Set the character input position with the POSI- TION buttons, select the characters with the alphanumeric buttons and repeat name assignment. Switch from upper to lower case letters with the ABC, abc button. Press the INS button to enter a space at the cursor position. Press the DEL button to erase the character at the cursor position. Press the CLR button to erase the entire name. Press the →← button to center the name. 4.When you have finished typing the name, press the OK button. The display returns to the MEMORY WRITE display. 5.Use the ∧ and ∨ buttons to select the MEM- ORY number in which to store the new sound (1–40). 6.Press the OK button. The new sound is stored, and “COMPLETED!” is shown on the display. The SOUND EDIT mode is turned off. The stored sound memories can be saved on a disk/an SD card for recall at a later time. (Refer to pages 125, 140.) Select a new sound You can select your original sound just like the other sounds in the SOUND GROUP. 1.In the SOUND GROUP section, press the MEMORY button. The list of sounds is shown on the display. 2.Select the desired sound from the list on the display. MEMORY 15_Part X.fm 170 ページ 2003年2月5日 水曜日 午後1時55分